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Overnight
Modrinth Data Pack

Overnight

Make your nights count. A Minecraft datapack and Fabric mod that accelerates crop, tree, and animal growth while players sleep.

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Data Pack

Access

Free

Latest version

1.0.0

Downloads

182

Loaders / Platforms

datapack fabric

Minecraft versions

1.21.4 26.1.2

Categories

game-mechanics

Description

Detailed information

<p align="center"> <img src="https://raw.githubusercontent.com/TomerGamerTV/overnight/main/pack.png" alt="Overnight Logo" width="128" height="128"> </p> <div align="center"><h1>☽ Overnight</h1></div> <p align="center"> <strong>Make your nights count.</strong><br> A Minecraft Fabric mod and Datapack that accelerates crop, tree, and animal growth while players sleep. </p> <p align="center"> <img src="https://img.shields.io/badge/Minecraft-26.1.2-green?style=flat-square" alt="Minecraft 26.1.2"> <img src="https://img.shields.io/badge/Pack%20Format-101-blue?style=flat-square" alt="Pack Format 101"> <img src="https://img.shields.io/badge/Side-Server%20%2B%20Singleplayer-orange?style=flat-square" alt="Server + Singleplayer"> <img src="https://img.shields.io/badge/License-CC%20BY--NC--ND%204.0-lightgrey?style=flat-square" alt="License"> </p> --- ## 📖 Description **Overnight** makes sleeping in Minecraft actually meaningful. Instead of just skipping the night, your crops, saplings, and baby animals continue growing while you rest — as if time truly passed. ### How It Works - **Plants & Trees**: When a player sleeps, the `randomTickSpeed` is temporarily multiplied by your configured rate (default **100x**), causing all crops, saplings, sugar cane, cactus, bamboo, nether wart, and other vegetation to grow rapidly during the brief sleep window. - **Animals**: Baby animals have their `Age` tag accelerated each tick during sleep, making them grow toward adulthood faster (default **100x**, but **disabled by default**). - **Fire Safety**: `doFireTick` is automatically disabled during sleep acceleration and restored when players wake up, preventing unwanted fire spread. - **Clean Recovery**: If the server reloads mid-sleep (`/reload`), original gamerules are automatically restored. ### What's Affected by Plant Growth? All vegetation that uses random ticks, including: | Category | Examples | |---|---| | **Crops** | Wheat, Carrots, Potatoes, Beetroots, Melon/Pumpkin Stems | | **Trees** | All Sapling types (Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Cherry, Mangrove, Pale Oak) | | **Tall Plants** | Sugar Cane, Cactus, Bamboo, Kelp, Vines, Dripleaf | | **Other** | Nether Wart, Cocoa Beans, Sweet Berries, Chorus Plants, Mushrooms | ### What's Affected by Animal Growth? All breedable baby animals in the `#overnight:growable_animals` tag: > Cow, Mooshroom, Sheep, Pig, Chicken, Horse, Donkey, Mule, Llama, Rabbit, Fox, Turtle, Panda, Polar Bear, Wolf, Cat, Ocelot, Goat, Axolotl, Camel, Sniffer, Bee, Hoglin, Strider, Villager You can customize this list by creating your own `data/overnight/tags/entity_types/growable_animals.json` override. --- ## 📦 Installation ### Fabric Mod 1. Ensure you have the **Fabric Loader** and **Fabric API** installed for Minecraft `1.21.4` (snapshot `26.1.2` equivalent). 2. Download the `.jar` file from Modrinth. 3. Place the file into your `.minecraft/mods/` directory (for singleplayer) or `<server directory>/mods/` (for servers). 4. Launch the game. ### Datapack 1. Download the datapack `.zip` file. 2. **Singleplayer**: Place the `.zip` file into: ``` .minecraft/saves/<Your World>/datapacks/ ``` 3. **Server**: Place the `.zip` file into: ``` <server directory>/world/datapacks/ ``` 4. Run `/reload` in the console or in-game (or restart the world/server). --- ## ⚙️ Configuration ### Fabric Mod Commands The Fabric mod provides a dedicated `/overnight` command (requires OP/moderator level 2 permission): | Command | Description | |---|---| | `/overnight status` | View the current configuration status and rates | | `/overnight toggle plants` | Toggle plant & tree growth acceleration | | `/overnight toggle mobs` | Toggle animal growth acceleration | | `/overnight rate plants <value>` | Set plant growth rate multiplier (e.g. `/overnight rate plants 200`) | | `/overnight rate mobs <value>` | Set animal growth rate multiplier (e.g. `/overnight rate mobs 50`) | ### Datapack Commands The Datapack version uses `/function` commands and features an interactive chat menu: | Command | Description | |---|---| | `/function overnight:config/menu` | Open the interactive config menu | | `/function overnight:config/toggle_plants` | Toggle plant & tree growth acceleration | | `/function overnight:config/toggle_mobs` | Toggle animal growth acceleration | | `/function overnight:config/set_plant_rate {rate:N}` | Set plant growth multiplier (e.g. `{rate:200}`) | | `/function overnight:config/set_mob_rate {rate:N}` | Set animal growth multiplier (e.g. `{rate:50}`) | ### Default Settings | Setting | Default | Description | |---|---|---| | Plants & Trees | **ON** | Accelerate crop/sapling growth during sleep | | Animal Growth | **OFF** | Accelerate baby animal growth during sleep | | Plant Rate | **100x** | Multiplier applied to plant growth / `randomTickSpeed` | | Animal Rate | **100x** | Multiplier applied to baby animal age progression | ### Rate Guide | Rate | Effect | Recommended For | |---|---|---| | **50x** | Moderate growth boost | Survival purists who want a subtle benefit | | **100x** | ~80% of a full night's growth per sleep | **Default — balanced for most players** | | **200x** | Significant acceleration | Players who want noticeable overnight progress | | **500x** | Extreme acceleration | Creative/testing (may cause brief lag) | --- ## 🔧 Technical Details ### Architecture - **Sleep detection**: Polls `SleepTimer` NBT every tick using a single efficient selector - **State machine**: Tracks sleeping transitions (start → tick → stop) with scoreboard flags - **Plant acceleration**: Multiplies `randomTickSpeed` during the ~100-tick sleep window - **Animal acceleration**: Reads/modifies baby `Age` NBT via scoreboard operations each tick during sleep - **Safety**: Saves and restores `randomTickSpeed` and `doFireTick` gamerules, with fallback defaults ### Performance - Tick function is a single `execute store` + 3 conditional checks (negligible overhead) - Mob growth only processes entities matching `#overnight:growable_animals` tag AND `is_baby` predicate - All acceleration only runs during the brief sleep window (~5 seconds in singleplayer) ### Multiplayer - Acceleration activates as soon as **any** player sleeps (regardless of `playersSleepingPercentage`) - Deactivates when the **last** sleeping player wakes up - Works with vanilla sleep percentage rules and one-player-sleep datapacks --- ## 📁 Project Structure ``` Overnight-Datapack/ ├── pack.mcmeta # Pack metadata (format 101) ├── pack.png # Datapack icon ├── LICENSE # CC BY-NC-ND 4.0 ├── README.md └── data/ ├── minecraft/tags/function/ │ ├── load.json # Hook: runs on load/reload │ └── tick.json # Hook: runs every game tick └── overnight/ ├── tags/entity_type/ │ └── growable_animals.json # Baby animal types to accelerate ├── predicate/ │ └── is_baby.json # Efficient baby entity check └── function/ ├── load.mcfunction # Initialize scoreboards & defaults ├── tick.mcfunction # Sleep state detection loop ├── sleep_start.mcfunction # Save gamerules, apply acceleration ├── sleep_tick.mcfunction # Per-tick mob growth dispatch ├── sleep_mob_tick.mcfunction # Baby animal age manipulation ├── sleep_stop.mcfunction # Restore original gamerules ├── apply_plant_speed.mcfunction # Calculate & set tick speed ├── set_tick_speed.mcfunction # Macro: gamerule setter └── config/ ├── menu.mcfunction # Interactive chat config UI ├── toggle_plants.mcfunction # Toggle plant growth ├── toggle_mobs.mcfunction # Toggle animal growth ├── set_plant_rate.mcfunction # Macro: set plant multiplier └── set_mob_rate.mcfunction # Macro: set animal multiplier ``` --- ## 📋 Credits **Created by** [@TomerGamerTV](https://github.com/TomerGamerTV) --- ## 📄 License This project is licensed under the **[Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License](https://creativecommons.org/licenses/by-nc-nd/4.0/)** (CC BY-NC-ND 4.0). You are free to share this datapack with proper attribution, but you may not use it commercially or distribute modified versions.

Developer

TomerGamerTV

Profile and data retrieved from Modrinth

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Screenshots and images from the original Modrinth page.

Change log

Project versions

Published versions and original Modrinth files.

1.0.0 Current Release 04.07.2026

Overnight 1.0.0

Supported Minecraft versions
1.21.4 26.1.2
Loaders / Platforms
datapack fabric
Show changes
Initial release.
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