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Immersive Aircraft
Modrinth Mod

Immersive Aircraft

A bunch of rustic aircraft to travel, transport, and explore!

Інформація про Minecraft-продукт

Важливе про товар

Сумісність, версії Minecraft, завантажувачі та дані зовнішнього джерела.

Тип

Mod

Доступ

Безкоштовно

Остання версія

1.4.7+1.21.11

Завантаження

14 382 233

Завантажувачі / Платформи

fabric forge neoforge

Minecraft версії

1.16.5 1.18.2 1.19.2 – 1.20.1 1.21 – 1.21.1 1.21.11

Категорії

adventure technology transportation

Опис

Докладна інформація

<h1>Immersive Aircraft</h1> <p> <a href="https://modrinth.com/mod/immersive-aircraft"> <img alt="Modrinth" src="https://img.shields.io/badge/Modrinth-NA?style=for-the-badge&logo=modrinth&logoColor=000000&color=00AF5C"> </a> <a href="https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft"> <img alt="CurseForge" src="https://img.shields.io/badge/CurseForge-NA?style=for-the-badge&logo=curseforge&logoColor=000000&color=F16436"> </a> <a href="https://discord.gg/agxcvAdj2a"> <img alt="Discord" src="https://img.shields.io/badge/Discord-NA?style=for-the-badge&logo=discord&logoColor=000000&color=5865F2"> </a> <a href="https://github.com/Luke100000/ImmersiveAircraft"> <img alt="Github" src="https://img.shields.io/badge/Github-NA?style=for-the-badge&logo=github&color=181717"> </a> <a href="https://crowdin.com/project/immersive-collection"> <img alt="Translate via Crowdin" src="https://img.shields.io/badge/Crowdin-NA?style=for-the-badge&logo=crowdin&color=2E3340"> </a> </p> <p> This mod adds a bunch of rustic aircraft to travel, transport, and explore! The aircraft have a strong focus on being vanilla-faithful with many details and functionalities, without being overly complicated. </p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_aircraft%3Aaircraft&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=48&background=fancy&row_size=10" alt="Generated Atlas Image"/></p> <p>Oh and look, multiplayer compatible!</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/screen1.jpg" alt="Screenshot"/> <h1>Biplane</h1> <p>Let's start with the classic biplane. Fast, one seat, medium difficulty.</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/biplane.jpg" alt="Screenshot"/> <h1>Airship</h1> <p>Slower, but with two seats. Quite easy to maneuver, with acceptable speed thanks to the engine in the back. Also comes in a bulkier cargo variant!</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/airship.jpg" alt="Screenshot"/> <h1>Gyrodyne</h1> <p>Human-powered primitive dual-seater. Trusty, yet neither the fastest nor the easiest to fly. Needs a good initial push to get the rotor spinning.</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/gyrodyne.jpg" alt="Screenshot"/> <h1>Quadrocopter</h1> <p>A masterwork of engineering! Four propellers strapped on a bunch of bamboos. It's quite handy for building.</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/quadrocopter.jpg" alt="Screenshot"/> <h1>Warship</h1> <p> A beast of copper and steel, built to conquer the skies! Four seats, moving turret, 6 weapon mounts and bigger than Minecraft physics would like it to be. </p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/warship.jpg" alt="Screenshot"/> <h1>Some Items to Tinker</h1> <p>Since aircraft are generally more complex than, e.g., a boat, a handful of items have been added to make crafting aircraft feel more like actually assembling something.</p> <p><img src="https://api-rk.conczin.net/mcr/recipes?minecraft_version=1.20.1&locations=immersive_aircraft%3A.%2A&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=16&animated=False&row_width=835" alt="Generated Recipes Image"/></p> <h1>Inventory</h1> <p>Upgrade slots, fuel, banner, dye, rocket booster, and storage. Give an aircraft your personal look!</p> <img width="550" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=550,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/inventory.jpg" alt="Screenshot"/> <h1>Many Upgrades</h1> <p>Upgrade and tune your aircraft to your liking!</p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_aircraft%3Aupgrades&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=48&background=fancy&row_size=10" alt="Generated Atlas Image"/></p> <p>Mount various weapons and utilities to your aircraft!</p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_aircraft%3Aweapons&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=48&background=fancy&row_size=10" alt="Generated Atlas Image"/></p> <h1>Video</h1> <iframe allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/-XOlaZHOu4I?wmode=transparent" height="480" width="872"></iframe> <h1>Addons</h1> <p> <a href="https://modrinth.com/mod/man-of-many-planes"> <img width="275" src="https://api-rk.conczin.net/embed?title=Man%20of%20Many%20Planes&description=A%20set%20of%20additional%20aircraft%20for%20Immersive%20Aircraft%20with%20Create%20support%20in%20mind.&icon_url=https%3A//cdn.conczin.net/man-of-many-planes/icon.png&width=275&height=100&background_color=16181c" alt="Man of Many Planes"/> </a> <a href="https://modrinth.com/mod/immersive-machinery"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Machinery&description=A%20bunch%20of%20rustic%20machinery%20to%20transport%2C%20mine%2C%20and%20automate%20things.&icon_url=https%3A//cdn.conczin.net/immersive-machinery/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Machinery"/> </a> <a href="https://modrinth.com/mod/aviator-dreams"> <img width="275" src="https://api-rk.conczin.net/embed?title=Aviator%20Dreams&description=Real%20life%20planes%20from%20small%20to%20big.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1100/961/64/64/638648594348458560.png&width=275&height=100&background_color=16181c" alt="Aviator Dreams"/> </a> <a href="https://modrinth.com/mod/ia-remaining-airborne"> <img width="275" src="https://api-rk.conczin.net/embed?title=Remaining%20Airborne&description=A%20set%20of%20classic%20fighters.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1168/829/64/64/638739800864929977.png&width=275&height=100&background_color=16181c" alt="Remaining Airborne"/> </a> <a href="https://modrinth.com/mod/warfare-wings"> <img width="275" src="https://api-rk.conczin.net/embed?title=Warfare%20Wings&description=Adds%20many%20WWII%20fighters%20in%20different%20paint%20designs.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1225/83/64/64/638802892619093611.png&width=275&height=100&background_color=16181c" alt="Warfare Wings"/> </a> <a href="https://modrinth.com/mod/ia_engines"> <img width="275" src="https://api-rk.conczin.net/embed?title=Better%20Engines&description=Adds%20a%20lot%20of%20new%20upgrades%2C%20mostly%20engines%2C%20but%20also%20a%20turbocharger%20and%20a%20supercharger.&icon_url=https%3A//raw.githubusercontent.com/legoaggelos/ia_engines/refs/heads/main/common/src/main/resources/assets/more_engines/textures/item/supercharger.png&width=275&height=100&background_color=16181c" alt="Better Engines"/> </a> <a href="https://modrinth.com/mod/civilian-aviation"> <img width="275" src="https://api-rk.conczin.net/embed?title=Civilian%20Aviation&description=Featuring%20stylised%20real%20life%20planes%20and%20helicopters%20from%20all%20eras%21&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1808/958/256/256/639144393942056440.png&width=275&height=100&background_color=16181c" alt="Civilian Aviation"/> </a></p> <h1>Resource Packs</h1> <p>You don't like my style and/or want better Create integration? Check out these awesome packs here!</p> <p> <a href="https://modrinth.com/resourcepack/more-immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=More%20Immersive%20Aircraft&description=Vanilla%20friendly%20and%20more%20realistic%20textures%20for%20Immersive%20Aircraft.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1180/610/64/64/638753853503436917.png&width=275&height=100&background_color=16181c" alt="More Immersive Aircraft"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/create-immersive-aircrafts-resource-pack"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20Immersive%20Aircraft&description=Create-styled%20Immersive%20Aircraft%20resource-%20and%20datapack.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/849/496/64/64/638250478085753003.png&width=275&height=100&background_color=16181c" alt="Create Immersive Aircraft"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/create-style-modded-compats"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20Style%20Compats&description=Item%20textures%20in%20Create%20style.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/485/413/64/64/637785634308178232.png&width=275&height=100&background_color=16181c" alt="Create Style Compats"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/faithful-32x-immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=Faithful%20-%20Immersive%20Aircrafts&description=FAITHFUL%2032x%20resource%20pack%20for%20Immersive%20Aircraft.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/798/431/64/64/638160303843226902.png&width=275&height=100&background_color=16181c" alt="Faithful - Immersive Aircrafts"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/create-immersive-aircraft-warship"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20IA%3A%20Warship&description=Create-styled%20textures%20for%20the%20Warship.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1004/277/64/64/638525212330806757.png&width=275&height=100&background_color=16181c" alt="Create IA: Warship"/> </a> <a href="https://modrinth.com/resourcepack/create-immersive-aircrafts-andesite-chests-compat"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20Andesite%20Chests&description=Create-styled%20andesite%20chests%20for%20all%20aircraft.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1010/406/64/64/638534030337746940.png&width=275&height=100&background_color=16181c" alt="Create Andesite Chests"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/danceboys-biplane-to-xwing"> <img width="275" src="https://api-rk.conczin.net/embed?title=Danceboys%20X-wing&description=Replaces%20the%20biplane%20with%20an%20x-wing%21&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1327/379/64/64/638862867702387346.png&width=275&height=100&background_color=16181c" alt="Danceboys X-wing"/> </a></p> <h1>Immersive Collection</h1> <p> <a href="https://modrinth.com/mod/immersive-armors"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Armors&description=A%20lot%20of%20unique%20and%20vanilla-faithful%20armor%20sets.&icon_url=https%3A//cdn.conczin.net/immersive-armors/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Armors"/> </a> <a href="https://modrinth.com/mod/immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Aircraft&description=A%20bunch%20of%20rustic%20aircraft%20to%20travel%2C%20transport%2C%20and%20explore%21&icon_url=https%3A//cdn.conczin.net/immersive-aircraft/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Aircraft"/> </a> <a href="https://modrinth.com/mod/immersive-melodies"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Melodies&description=Play%20custom%20melodies%20on%20various%20instruments%20and%20annoy%20your%20friends%21&icon_url=https%3A//cdn.conczin.net/immersive-melodies/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Melodies"/> </a> <a href="https://modrinth.com/mod/immersive-paintings"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Paintings&description=Drag%20and%20drop%2C%20pixelate%20and%20hang%20up%20beautiful%20art.&icon_url=https%3A//cdn.conczin.net/immersive-paintings/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Paintings"/> </a> <a href="https://modrinth.com/mod/immersive-optimization"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Optimization&description=A%20lightweight%20entity-tick-scheduler%20for%20doubling%20your%20TPS.&icon_url=https%3A//cdn.conczin.net/immersive-optimization/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Optimization"/> </a> <a href="https://modrinth.com/mod/selectivebounds"> <img width="275" src="https://api-rk.conczin.net/embed?title=SelectiveBounds&description=Hides%20the%20ugly%20block%20selection%20outline%20when%20not%20relevant.&icon_url=https%3A//cdn.conczin.net/selectivebounds/icon.png&width=275&height=100&background_color=16181c" alt="SelectiveBounds"/> </a> <a href="https://modrinth.com/mod/immersive-furniture"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Furniture&description=Create%20custom%20and%20fancy%20furniture%20in-game%20or%20choose%20from%20a%20vast%20online%20library.&icon_url=https%3A//cdn.conczin.net/immersive-furniture/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Furniture"/> </a> <a href="https://modrinth.com/mod/immersive-gateways"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Gateways&description=Mysterious%2C%20long-forgotten%20portals%20scattered%20across%20the%20Overworld.&icon_url=https%3A//cdn.conczin.net/immersive-gateways/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Gateways"/> </a> <a href="https://modrinth.com/mod/immersive-pillagers"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Pillagers&description=Pillager%20hordes%2C%20hostile%20camps%2C%20illager%20research%2C%20and%20more.&icon_url=https%3A//cdn.conczin.net/immersive-pillagers/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Pillagers"/> </a></p> <img src="https://cdn.conczin.net/common/pixel.png?immersive_pages_hash=0cd65ce018ba44c04193a5151ac4c744" alt="The page hash for easier page deployment."/>

Розробник

Luke100000

Профіль і дані отримано з Modrinth

Відкрити на Modrinth

Галерея продукту

Зображення проєкту

Скриншоти та зображення з оригінальної сторінки Modrinth.

Multiplayer

Multiplayer

Airship

Gyrodyne

Biplane

Список змін

Версії проєкту

Опубліковані версії та оригінальні файли Modrinth.

1.4.7+1.21.11 Актуальна Release 08.06.2026

[NeoForge 1.21.11] Immersive Aircraft - 1.4.7

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.7+1.21.11 Release 08.06.2026

[Fabric 1.21.11] Immersive Aircraft - 1.4.7

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.1+1.20.1 Release 07.06.2026

[Forge 1.20.1] Immersive Aircraft - 1.4.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.1+1.20.1 Release 07.06.2026

[Fabric 1.20.1] Immersive Aircraft - 1.4.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.6+1.21.11 Release 04.06.2026

[NeoForge 1.21.11] Immersive Aircraft - 1.4.6

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.6+1.21.11 Release 04.06.2026

[Fabric 1.21.11] Immersive Aircraft - 1.4.6

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.6+1.21.1 Release 28.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.6

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.6+1.21.1 Release 28.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.6

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.6+1.21.1 Release 28.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.6

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.6+1.21.1 Release 28.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.6

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.5+1.21.1 Release 25.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.5

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.5+1.21.1 Release 25.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.5

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.4+1.21.1 Release 25.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.4

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.4+1.21.1 Release 25.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.4

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.3+1.21.1 Release 07.03.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.3

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.3+1.21.1 Release 07.03.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.3

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.2+1.21.1 Release 05.02.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.2

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.2+1.21.1 Release 05.02.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.2

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.1+1.21.1 Release 13.09.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.4.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.1+1.21.1 Release 13.09.2025

[Fabric 1.21.1] Immersive Aircraft - 1.4.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.0+1.21.1 Release 07.09.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.4.0

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.0+1.21.1 Release 07.09.2025

[Fabric 1.21.1] Immersive Aircraft - 1.4.0

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.0+1.20.1 Release 07.09.2025

[Forge 1.20.1] Immersive Aircraft - 1.4.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.4.0+1.20.1 Release 07.09.2025

[Fabric 1.20.1] Immersive Aircraft - 1.4.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.3+1.21.1 Release 07.07.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.3.3

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.3+1.21.1 Release 07.07.2025

[Fabric 1.21.1] Immersive Aircraft - 1.3.3

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.3+1.20.1 Release 07.07.2025

[Forge 1.20.1] Immersive Aircraft - 1.3.3

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.3+1.20.1 Release 07.07.2025

[Fabric 1.20.1] Immersive Aircraft - 1.3.3

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.2+1.20.1 Release 07.07.2025

[Forge 1.20.1] Immersive Aircraft - 1.3.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.2+1.20.1 Release 07.07.2025

[Fabric 1.20.1] Immersive Aircraft - 1.3.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.2+1.21.1 Release 07.07.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.3.2

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.2+1.21.1 Release 07.07.2025

[Fabric 1.21.1] Immersive Aircraft - 1.3.2

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.0+1.20.1 Release 07.07.2025

[Forge 1.20.1] Immersive Aircraft - 1.3.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.0+1.20.1 Release 07.07.2025

[Fabric 1.20.1] Immersive Aircraft - 1.3.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.0+1.21.1 Release 07.07.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.3.0

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.3.0+1.21.1 Release 07.07.2025

[Fabric 1.21.1] Immersive Aircraft - 1.3.0

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.4+1.21.1 Release 04.05.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.2.4

Підтримувані версії Minecraft
1.21 1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.3 * Fixed a crash # 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.4+1.21.1 Release 04.05.2025

[Fabric 1.21.1] Immersive Aircraft - 1.2.4

Підтримувані версії Minecraft
1.21 1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.3 * Fixed a crash # 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.2+1.21.1 Release 17.03.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.2.2

Підтримувані версії Minecraft
1.21 1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.2+1.21.1 Release 17.03.2025

[Fabric 1.21.1] Immersive Aircraft - 1.2.2

Підтримувані версії Minecraft
1.21 1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.2+1.20.1 Release 17.03.2025

[Forge 1.20.1] Immersive Aircraft - 1.2.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.2+1.20.1 Release 17.03.2025

[Fabric 1.20.1] Immersive Aircraft - 1.2.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.1+1.20.1 Release 26.02.2025

[Forge 1.20.1] Immersive Aircraft - 1.2.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.1+1.20.1 Release 26.02.2025

[Fabric 1.20.1] Immersive Aircraft - 1.2.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.0+1.20.1 Release 25.02.2025

[Forge 1.20.1] Immersive Aircraft - 1.2.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.2.0+1.20.1 Release 25.02.2025

[Fabric 1.20.1] Immersive Aircraft - 1.2.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.11+1.19.2 Release 25.02.2025

[Forge 1.19.2] Immersive Aircraft - 0.7.11

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.11 * Fixed some weapon placements # 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.11+1.19.2 Release 25.02.2025

[Fabric 1.19.2] Immersive Aircraft - 0.7.11

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.11 * Fixed some weapon placements # 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.8+1.20.1 Release 04.01.2025

[Forge 1.20.1] Immersive Aircraft - 1.1.8

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.8+1.20.1 Release 04.01.2025

[Fabric 1.20.1] Immersive Aircraft - 1.1.8

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.6+1.21.1 Release 30.12.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.6

Підтримувані версії Minecraft
1.21 1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.6+1.21.1 Release 30.12.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.6

Підтримувані версії Minecraft
1.21 1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.7+1.20.1 Release 30.12.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.7

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.7+1.20.1 Release 30.12.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.7

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.6+1.20.1 Release 29.12.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.6

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.6+1.20.1 Release 29.12.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.6

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.10+1.19.2 Release 29.12.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.10

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.10+1.19.2 Release 29.12.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.10

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.5+1.20.1 Release 12.11.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.5

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.5+1.20.1 Release 12.11.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.5

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.5+1.21.1 Release 12.11.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.5

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.5+1.21.1 Release 12.11.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.5

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.4+1.21.1 Release 06.11.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.4

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.4+1.21.1 Release 06.11.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.4

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.3+1.21.1 Release 06.11.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.3

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.3+1.21.1 Release 06.11.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.3

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.3+1.20.1 Release 06.11.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.3

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.3+1.20.1 Release 06.11.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.3

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.2+1.20.1 Release 13.09.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.2+1.20.1 Release 13.09.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.1+1.20.1 Release 13.09.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.1 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.1+1.20.1 Release 13.09.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.1 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.0+1.20.1 Release 11.09.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.1.0+1.20.1 Release 11.09.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.0.1+1.20.1 Release 17.05.2024

[Forge 1.20.1] Immersive Aircraft - 1.0.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.0.1+1.20.1 Release 17.05.2024

[Fabric 1.20.1] Immersive Aircraft - 1.0.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.0.0+1.20.1 Release 12.05.2024

[Forge 1.20.1] Immersive Aircraft - 1.0.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
1.0.0+1.20.1 Release 12.05.2024

[Fabric 1.20.1] Immersive Aircraft - 1.0.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.9+1.19.4 Release 07.05.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.9

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.9+1.19.2 Release 07.05.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.9

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.9+1.19.2 Release 07.05.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.9

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.8+1.19.2 Release 07.05.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.8

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.8+1.19.2 Release 07.05.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.8

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.7+1.19.4 Release 06.05.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.7

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.7+1.19.2 Release 06.05.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.7

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.7+1.19.2 Release 06.05.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.7

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.5+1.20.1 Release 09.03.2024

[Forge 1.20.1] Immersive Aircraft - 0.7.5

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.5+1.20.1 Release 09.03.2024

[Fabric 1.20.1] Immersive Aircraft - 0.7.5

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.5+1.19.4 Release 09.03.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.5

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.5+1.19.2 Release 08.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.5

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.5+1.19.2 Release 08.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.5

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.4+1.20.1 Release 04.03.2024

[Forge 1.20.1] Immersive Aircraft - 0.7.4

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.4+1.20.1 Release 04.03.2024

[Fabric 1.20.1] Immersive Aircraft - 0.7.4

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.4+1.19.4 Release 04.03.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.4

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.4+1.19.2 Release 04.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.4

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.4+1.19.2 Release 04.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.4

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.3+1.19.2 Release 03.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.3

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.3+1.19.2 Release 03.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.3

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.2+1.19.2 Release 03.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.2+1.19.2 Release 03.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.1+1.20.1 Release 06.02.2024

[Forge 1.20.1] Immersive Aircraft - 0.7.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.1+1.20.1 Release 06.02.2024

[Fabric 1.20.1] Immersive Aircraft - 0.7.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.1+1.19.4 Release 06.02.2024

[Forge 1.19.4] Immersive Aircraft - 0.7.1

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.1+1.19.4 Release 06.02.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.1

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.1+1.19.2 Release 06.02.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.7.1+1.19.2 Release 06.02.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.2+1.20.1 Release 13.09.2023

[Forge 1.20.1] Immersive Aircraft - 0.6.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.2+1.20.1 Release 13.09.2023

[Fabric 1.20.1] Immersive Aircraft - 0.6.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.2+1.19.2 Release 13.09.2023

[Forge 1.19.2] Immersive Aircraft - 0.6.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.2+1.19.2 Release 13.09.2023

[Fabric 1.19.2] Immersive Aircraft - 0.6.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.2+1.19.4 Release 13.09.2023

[Forge 1.19.4] Immersive Aircraft - 0.6.2

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.2+1.19.4 Release 13.09.2023

[Fabric 1.19.4] Immersive Aircraft - 0.6.2

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.1+1.20.1 Release 10.09.2023

[Forge 1.20.1] Immersive Aircraft - 0.6.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.1+1.20.1 Release 10.09.2023

[Fabric 1.20.1] Immersive Aircraft - 0.6.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.1+1.19.4 Release 10.09.2023

[Forge 1.19.4] Immersive Aircraft - 0.6.1

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.1+1.19.4 Release 10.09.2023

[Fabric 1.19.4] Immersive Aircraft - 0.6.1

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.1+1.19.2 Release 10.09.2023

[Forge 1.19.2] Immersive Aircraft - 0.6.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.1+1.19.2 Release 10.09.2023

[Fabric 1.19.2] Immersive Aircraft - 0.6.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.0+1.20.1 Release 09.09.2023

[Forge 1.20.1] Immersive Aircraft - 0.6.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.0+1.20.1 Release 09.09.2023

[Fabric 1.20.1] Immersive Aircraft - 0.6.0

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.0+1.19.4 Release 09.09.2023

[Forge 1.19.4] Immersive Aircraft - 0.6.0

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.0+1.19.4 Release 09.09.2023

[Fabric 1.19.4] Immersive Aircraft - 0.6.0

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.0+1.19.2 Release 09.09.2023

[Forge 1.19.2] Immersive Aircraft - 0.6.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.6.0+1.19.2 Release 09.09.2023

[Fabric 1.19.2] Immersive Aircraft - 0.6.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.20.1 Release 02.08.2023

[Forge 1.20.1] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.20.1 Release 02.08.2023

[Fabric 1.20.1] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.20 Release 02.08.2023

[Forge 1.20] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.20
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.20 Release 02.08.2023

[Fabric 1.20] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.20
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.19.4 Release 02.08.2023

[Forge 1.19.4] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.19.4 Release 02.08.2023

[Fabric 1.19.4] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.19.3 Release 02.08.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.19.3 Release 02.08.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.3+1.19.3 Release 02.08.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.3

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.3+1.19.3 Release 02.08.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.3

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.18.2 Release 02.08.2023

[Forge 1.18.2] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.18.2 Release 02.08.2023

[Fabric 1.18.2] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.19.2 Release 02.08.2023

[Forge 1.19.2] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.19.2 Release 02.08.2023

[Fabric 1.19.2] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.16.5 Release 02.08.2023

[Forge 1.16.5] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.2+1.16.5 Release 02.08.2023

[Fabric 1.16.5] Immersive Aircraft - 0.5.2

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.3+1.18.2 Release 26.07.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.3

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.3+1.18.2 Release 26.07.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.3

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.20.1 Release 16.06.2023

[Forge 1.20.1] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.20.1 Release 16.06.2023

[Fabric 1.20.1] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.20 Release 16.06.2023

[Forge 1.20] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.20
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.20 Release 16.06.2023

[Fabric 1.20] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.20
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.19.4 Release 16.06.2023

[Forge 1.19.4] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.19.4 Release 16.06.2023

[Fabric 1.19.4] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.19.3 Release 16.06.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.19.3 Release 16.06.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.19.2 Release 16.06.2023

[Forge 1.19.2] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.1+1.19.2 Release 16.06.2023

[Fabric 1.19.2] Immersive Aircraft - 0.5.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.0+1.19.4 Release 06.06.2023

[Forge 1.19.4] Immersive Aircraft - 0.5.0

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.0+1.19.4 Release 06.06.2023

[Fabric 1.19.4] Immersive Aircraft - 0.5.0

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.0+1.19.3 Release 06.06.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.0+1.19.3 Release 06.06.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.0+1.19.2 Release 06.06.2023

[Forge 1.19.2] Immersive Aircraft - 0.5.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.5.0+1.19.2 Release 06.06.2023

[Fabric 1.19.2] Immersive Aircraft - 0.5.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.4+1.16.5 Release 07.04.2023

[Forge 1.16.5] Immersive Aircraft - 0.4.4

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.4+1.16.5 Release 07.04.2023

[Fabric 1.16.5] Immersive Aircraft - 0.4.4

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.3+1.16.5 Release 06.04.2023

[Forge 1.16.5] Immersive Aircraft - 0.4.3

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.3 * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.3+1.16.5 Release 06.04.2023

[Fabric 1.16.5] Immersive Aircraft - 0.4.3

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.3 * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.19.3 Release 05.04.2023

[Forge 1.19.3] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.19.3 Release 05.04.2023

[Fabric 1.19.3] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.19.4 Release 05.04.2023

[Forge 1.19.4] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.19.2 Release 05.04.2023

[Forge 1.19.2] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.19.4 Release 05.04.2023

[Fabric 1.19.4] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.19.4
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.19.2 Release 05.04.2023

[Fabric 1.19.2] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.18.2 Release 05.04.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.18.2 Release 05.04.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.16.5 Release 05.04.2023

[Forge 1.16.5] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.2+1.16.5 Release 05.04.2023

[Fabric 1.16.5] Immersive Aircraft - 0.4.2

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.1+1.19.3 Beta 19.03.2023

[Forge 1.19.3] Immersive Aircraft - 0.4.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.1+1.19.3 Beta 19.03.2023

[Fabric 1.19.3] Immersive Aircraft - 0.4.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.1+1.19.2 Beta 19.03.2023

[Forge 1.19.2] Immersive Aircraft - 0.4.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.1+1.19.2 Beta 19.03.2023

[Fabric 1.19.2] Immersive Aircraft - 0.4.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.1+1.18.2 Beta 19.03.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.1

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.1+1.18.2 Beta 19.03.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.1

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.0+1.19.3 Beta 18.03.2023

[Forge 1.19.3] Immersive Aircraft - 0.4.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.0+1.19.3 Beta 18.03.2023

[Fabric 1.19.3] Immersive Aircraft - 0.4.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.0+1.19.2 Beta 18.03.2023

[Forge 1.19.2] Immersive Aircraft - 0.4.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.0+1.19.2 Beta 18.03.2023

[Fabric 1.19.2] Immersive Aircraft - 0.4.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.0+1.18.2 Beta 18.03.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.4.0+1.18.2 Beta 18.03.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.2+1.16.5 Release 27.02.2023

[Forge 1.16.5] Immersive Aircraft - 0.3.2

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.2+1.16.5 Release 27.02.2023

[Fabric 1.16.5] Immersive Aircraft - 0.3.2

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.19.3 Release 27.02.2023

[Forge 1.19.3] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.19.3 Release 27.02.2023

[Fabric 1.19.3] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.19.2 Release 27.02.2023

[Forge 1.19.2] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.19.2 Release 27.02.2023

[Fabric 1.19.2] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.16.5 Release 27.02.2023

[Forge 1.16.5] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.16.5 Release 27.02.2023

[Fabric 1.16.5] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.16.5
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.18.2 Release 27.02.2023

[Forge 1.18.2] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.1+1.18.2 Release 27.02.2023

[Fabric 1.18.2] Immersive Aircraft - 0.3.1

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.19.3 Release 25.01.2023

[Forge 1.19.3] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.19.3 Release 25.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.19.2 Release 25.01.2023

[Forge 1.19.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.19.2 Release 25.01.2023

[Fabric 1.19.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.18.2 Release 25.01.2023

[Forge 1.18.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.18.2 Release 25.01.2023

[Fabric 1.18.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.19.2 Release 25.01.2023

[Forge 1.19.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.19.2 Release 25.01.2023

[Fabric 1.19.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.18.2 Release 25.01.2023

[Forge 1.18.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.3.0+1.18.2 Release 25.01.2023

[Fabric 1.18.2] Immersive Aircraft - 0.3.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.1+1.19.3 Release 05.01.2023

[Forge 1.19.3] Immersive Aircraft - 0.2.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.1+1.19.3 Release 05.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.2.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.1+1.19.3 Release 05.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.2.1

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.0+1.19.3 Release 05.01.2023

[Forge 1.19.3] Immersive Aircraft - 0.2.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
forge
Показати зміни
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.0+1.19.3 Release 05.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.2.0

Підтримувані версії Minecraft
1.19.3
Завантажувачі / Платформи
fabric
Показати зміни
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.0+1.19.2 Release 04.01.2023

[Forge 1.19.2] Immersive Aircraft - 0.2.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.0+1.19.2 Release 04.01.2023

[Fabric 1.19.2] Immersive Aircraft - 0.2.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.0+1.18.2 Release 04.01.2023

[Forge 1.18.2] Immersive Aircraft - 0.2.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.2.0+1.18.2 Release 04.01.2023

[Fabric 1.18.2] Immersive Aircraft - 0.2.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.1+1.19.2 Release 06.12.2022

[Forge 1.19.2] Immersive Aircraft - 0.1.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.1+1.19.2 Release 06.12.2022

[Fabric 1.19.2] Immersive Aircraft - 0.1.1

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.1+1.18.2 Release 06.12.2022

[Forge 1.18.2] Immersive Aircraft - 0.1.1

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.1+1.18.2 Release 06.12.2022

[Fabric 1.18.2] Immersive Aircraft - 0.1.1

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.0+1.19.2 Release 04.12.2022

[Forge 1.19.2] Immersive Aircraft - 0.1.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.0+1.19.2 Release 04.12.2022

[Fabric 1.19.2] Immersive Aircraft - 0.1.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.0+1.18.2 Release 03.12.2022

[Forge 1.18.2] Immersive Aircraft - 0.1.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
Показати зміни
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
0.1.0+1.18.2 Release 03.12.2022

[Fabric 1.18.2] Immersive Aircraft - 0.1.0

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
fabric
Показати зміни
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft