
Some older versions of this mod can be found on curseforge: [Forge](https://www.curseforge.com/minecraft/mc-mods/artifacts) / [Fabric](https://www.curseforge.com/minecraft/mc-mods/artifacts-fabric)
Artifacts is a mod which aims to make exploration more rewarding by adding various powerful items that cannot be crafted.
The items added by this mod can be found in chests in vanilla structures, through archaeology, or can very rarely be found worn by entities. All artifacts only have a few chests in which they can be found, so go out and explore! Additionally, a new underground campsite structure has been added. Mimics occasionally spawn in these campsites instead of a chests, which are dangerous enemies that attack players that get too close. Mimics always drop a random artifact when killed.
Every item added by this mod has a unique model when equipped. The full set of items and their descriptions can be found in the images tab. Sn up-to-date list of where each item can be found is available on the wiki on GitHub.

Screenshots and images from the original Modrinth page.
Panic Necklace
Increases the wearer's movement speed after taking damage. Found in abandoned mineshafts, bastion treasure chests & pillager outposts
Onion Ring
Applies a haste effect after eating food
Antidote Vessel
Greatly reduces the duration of negative effects. Found in strongholds, bastion treasure chests & village temples
Kitty Slippers
Creepers avoid the wearer. Found in jungle temples, buried treasure chests & village tanneries
Vampiric Glove
Causes the wearer's melee attacks to absorb health. Found in mineshafts, desert pyramids & village armorers
Superstitious Hat
Applies an extra level of looting to killed entities. Found in pillager outposts, strongholds, large underwater ruins & mineshafts
Snowshoes
Allows the wearer to walk on powder snow, and makes ice less slippery
Cowboy Hat
Increases the speed of ridden mounts
Everlasting Beef/Eternal Steak
Not consumed when eaten. Dropped by cows killed by players, found in bastion stables & village butchers
Umbrella
Can be used both as a shield and as a glider. Found in buried treasure chests, desert pyramids & village tanneries
Cross Necklace
Increases the length of invincibility after taking damage. Found in bastion treasure chests, nether fortresses, pillager outposts and large underwater ruins
Cloud in a Bottle
Allows the wearer to double jump. Found in pillager outposts, large underwater ruins, end cities & mineshafts
Rooted Boots
Slowly replenishes the wearers hunger while walking on grass
Lucky Scarf
Applies an extra level of fortune to mined blocks. Found in treasure chests, ruined portals, strongholds & underwater ruins
Steadfast Spikes
Grants immunity to knockback. Found in pillager outposts, shipwrecks, bastion treasure chests & village armorers
Chorus Totem
A fatal hit teleports the player somewhere else
Shock Pendant
Has a chance to strike attackers with lightning. Found in desert pyramids
Night Vision Goggles
Allows the wearer to see in the dark. Found in abandoned mineshafts, shipwrecks & ruined portals
Pickaxe Heater
Automatically smelts mined ores
Fire Gauntlet
Causes the wearer's melee attacks to set targets on fire. Found in ruined portals, large underwater ruins & bastion treasure chests
Flame Pendant
Has a chance to light attackers on fire. Found in desert pyramids & bastion stables
Power Glove
Increases damage dealt by the wearer. Found in pillager outposts, ruined portals, strongholds & large underwater ruins
Bunny Hoppers
Increases the wearer's jump height and prevents fall damage. Found in jungle temples, buried treasure chests, bastion stables & village tanneries
Running Shoes
Increases movement speed and step height while sprinting. Found in shipwrecks, nether fortresses & village armorers
Angler's Hat
Increases Lure and Luck of the Sea by 1 level
Aqua-Dashers
Allows the wearer to sprint on water. Found in mineshafts, buried treasure chests & strongholds
Golden Hook
Increases experience dropped by creatures. Found in buried treasure chests, shipwrecks & bastion treasure chests
Umbrella (Blocking)
Can be used both as a shield and as a glider
Obsidian Skull
The wearer becomes temporarily immune to fire damage when hurt by fire. Found in ruined portals, shipwrecks & mineshafts
Scarf of Invisibility
Turns the wearer invisible. Found in desert pyramids, pillager outposts, shipwrecks & village tanneries
Plastic Drinking Hat
Greatly reduces the time it takes to drink drinkable items. Found in abandoned mineshafts, buried treasure chests & nether fortresses
Snorkel
Allows the wearer to breathe underwater. Found in buried treasure chests, shipwrecks & large underwater ruins
Digging Claws
Increases the wearer's mining speed and base mining level. Found in abandoned mineshafts, buried treasure chests & village toolsmiths
Crystal Heart
Increases the wearer's maximum health. Found in bastion treasure chests, end cities & pillager outposts
Whoopee Cushion
Increases the wearer's flatulence. Found in desert pyramids & village tanneries
Universal Attractor
Attracts nearby items. Found in desert pyramids, ruined portals & shipwrecks
Pocket Piston
Increases knockback dealt by the wearer. Found in pillager outposts, nether fortresses & village toolsmiths
Villager Hat
Decreases trading prices with villagers. Found in villages
Feral Claws
Increases the wearer's attack speed. Found in shipwrecks, buried treasure chests & village weaponsmiths
Mimic
Drops an artifact when killed
Thorn Pendant
Has a chance to damage attackers. Found in desert pyramids & ruined portals
Charm of Sinking
The wearer can move freely in water. Found in desert pyramids, shipwrecks & village temples
Flippers
Improves agility while swimming. Found in buried treasure chests, shipwrecks & large underwater ruins
Helium Flamingo
Allows the wearer to swim in the air for a short period of time. Found in stronholds & end cities
Change log
Project versions
Published versions and original Modrinth files.
13.2.4
Current
Release
01.09.2026
Artifacts Fabric 13.2.4
Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
- Fixed mimics rapidly switching between different textures when Quark is installed
- Fixed a crash when killing specific modded entities
- PrincessStellar: Update pt_br.json
- Updated the texture for the Curios feet slot
- Added a `showArtifactsOnPlayers` client-side config option
- Added a config option to hide status effect particles while wearing the scarf of invisibility
- Removed hardcoded restrictions on which entities can spawn wearing artifacts, added an equipment loot table for Bogged
- Fixed scarf of invisibility not respecting the `hideWhenInvisible` config option if it was dropped by a zombie
- Mimics will now use the default Lootr chest texture when Lootr is installed and the `useModdedMimicTextures` config option is disabled
- Fixed helium flamingo & withered bracelet not being shown next to the hotbar when on cooldown
- [NeoForge] Fixed a crash with Origins
- Fixed Malum's scythes not triggering the vampiric glove
- Fixed an issue allowing some effects to persist when switching between different artifacts
- English language localisation fixes
- Fixed a possible crash when taking damage while wearing a pendant
- PrincessStellar: Update pt_br.json
- Updated the texture for the Curios feet slot
- Added a `showArtifactsOnPlayers` client-side config option
- Added a config option to hide status effect particles while wearing the scarf of invisibility
- Removed hardcoded restrictions on which entities can spawn wearing artifacts, added an equipment loot table for Bogged
- Fixed scarf of invisibility not respecting the `hideWhenInvisible` config option if it was dropped by a zombie
- Mimics will now use the default Lootr chest texture when Lootr is installed and the `useModdedMimicTextures` config option is disabled
- Fixed helium flamingo & withered bracelet not being shown next to the hotbar when on cooldown
- [NeoForge] Fixed a crash with Origins
- Fixed Malum's scythes not triggering the vampiric glove
- Fixed an issue allowing some effects to persist when switching between different artifacts
- English language localisation fixes
- Fixed a possible crash when taking damage while wearing a pendant
- Fixed an issue causing some artifacts to apply their effects too broadly
- Added a config option to hide status effect particles while wearing the Scarf of Invisibility
- Bogged and Parched can now spawn wearing artifacts
- Fixed an issue preventing the hideWhenInvisible config option from working when a Scarf of Invisibility is dropped by a zombie
- Fixed the artifacts key category using the wrong translation key
- Mimics will now use the default Lootr chest texture when `useModdedMimicTextures` is disabled and Lootr is installed
- The list of entities that can spawn wearing artifacts is no longer hardcoded
- The `origin` and `this_entity` loot context parameters can now be used in entity equipment loot tables
- Fixed an issue causing some artifacts to apply their effects too broadly
- Added a config option to hide status effect particles while wearing the Scarf of Invisibility
- Bogged and Parched can now spawn wearing artifacts
- Fixed an issue preventing the hideWhenInvisible config option from working when a Scarf of Invisibility is dropped by a zombie
- Fixed the artifacts key category using the wrong translation key
- Mimics will now use the default Lootr chest texture when `useModdedMimicTextures` is disabled and Lootr is installed
- The list of entities that can spawn wearing artifacts is no longer hardcoded
- The `origin` and `this_entity` loot context parameters can now be used in entity equipment loot tables
- ExpandAbility 14.0.1: Ported to Neoforge 26.1.2.95
- SnapDot: Update zh_cn.json
- PrincessStellar: Update pt_br.json
- Added config options to enable durability on all artifacts, excluding the chorus totem. The maximum durability and the amount of durability lost when an artifact is used can be configured separately for each item.
- Added a config option for each item to allow it to be repaired
- Added a config option for each item to prevent it from being destroyed when it runs out of durability (enabled by default)
- Added a config option to allow artifacts to have Mending and Unbreaking applied to them (disabled by default)
- All artifacts can now have Curse of Vanishing & Curse of Binding applied to them
- Reduced the amount of config options that are sent from the server to clients
- Fixed the Scarf of Invisibility's hideWhenInvisible config option crashing the game
- Fixed an issue allowing some synced config values to persist after disconnecting from a server
- Fixed Onion Ring not being edible
- Fixed the description of the thorn pendant's maxDamage and minDamage config options being inverted
- Fixed a compatibility issue with origins legacy
- [Fabric] Fixed some effects persisting when toggling off or unequipping items
- ExpandAbility 14.0.1: Ported to Neoforge 26.1.2.95
- SnapDot: Update zh_cn.json
- PrincessStellar: Update pt_br.json
- Added config options to enable durability on all artifacts, excluding the chorus totem. The maximum durability and the amount of durability lost when an artifact is used can be configured separately for each item.
- Added a config option for each item to allow it to be repaired
- Added a config option for each item to prevent it from being destroyed when it runs out of durability (enabled by default)
- Added a config option to allow artifacts to have Mending and Unbreaking applied to them (disabled by default)
- All artifacts can now have Curse of Vanishing & Curse of Binding applied to them
- Reduced the amount of config options that are sent from the server to clients
- Fixed the Scarf of Invisibility's hideWhenInvisible config option crashing the game
- Fixed an issue allowing some synced config values to persist after disconnecting from a server
- Fixed Onion Ring not being edible
- Fixed the description of the thorn pendant's maxDamage and minDamage config options being inverted
- Fixed a compatibility issue with origins legacy
- [Fabric] Fixed some effects persisting when toggling off or unequipping items
- Ported to Minecraft 26.1
Note: The 26.1 version of Trinkets Updated stores items differently than older versions of Trinkets. While I generally do not recommend updating modded worlds created in an older Minecraft version, if you are migrating from an older Minecraft version, make a backup and unequip your items to avoid losing them.
- Ported to Minecraft 26.1
Note: The 26.1 version of Trinkets Updated stores items differently than older versions of Trinkets. While I generally do not recommend updating modded worlds created in an older Minecraft version, if you are migrating from an older Minecraft version, make a backup and unequip your items to avoid losing them.
- [ExpandAbility 13.0.1]: Fixed collisions with lava below y=64
- Tweaked the umbrella's attacks to behave more like spears, fixes an issue where an umbrella with the Lunge enchantment applied to it could be used without cooldown
- [ExpandAbility 13.0.1]: Fixed collisions with lava below y=64
- Tweaked the umbrella's attacks to behave more like spears, fixes an issue where an umbrella with the Lunge enchantment applied to it could be used without cooldown
Note: A fork of Trinkets compatible with Minecraft 1.21.11 can be found here: https://modrinth.com/mod/trinkets-updated
Note: rendering of Artifacts has been temporarily disabled in slots added by Accessories, as there is currently no version of Accessories compatible with Minecraft 1.21.11
Changelog:
- Ported to Minecraft 1.21.11
- Updated how the player holds the umbrella in third person, added attack animations and sounds
- Improved the helium flamingo's HUD overlay
- Updated the mimic spawn egg model to fit within a gui slot
- Added a unique texture for the Curios feet slot
- Fixed everlasting beef granting slightly too much xp when cooked in a furnace
- Removed the following config options:
- chorusTotem.consumeOnUse
- chorusTotem.teleportationChance
- chorusTotem.cooldown
Technical changes (resource packs and data packs created for older versions may be incompatible):
- Updated the umbrella model to use a vanilla model definition
- Updated entity attributes to follow the new vanilla names
- Removed/replaced the `artifacts:abilities`, `artifacts:death_protection_teleport` and `artifacts:equip_sound` data components
- [NeoForge] Removed the (unused) `artifacts:ability_toggles` attachment type
- [NeoForge] Removed the `artifacts:roll_loot_table` loot modifier type
Note: A fork of Trinkets compatible with Minecraft 1.21.11 can be found here: https://modrinth.com/mod/trinkets-updated
Note: rendering of Artifacts has been temporarily disabled in slots added by Accessories, as there is currently no version of Accessories compatible with Minecraft 1.21.11
Changelog:
- Ported to Minecraft 1.21.11
- Updated how the player holds the umbrella in third person, added attack animations and sounds
- Improved the helium flamingo's HUD overlay
- Updated the mimic spawn egg model to fit within a gui slot
- Added a unique texture for the Curios feet slot
- Fixed everlasting beef granting slightly too much xp when cooked in a furnace
- Removed the following config options:
- chorusTotem.consumeOnUse
- chorusTotem.teleportationChance
- chorusTotem.cooldown
Technical changes (resource packs and data packs created for older versions may be incompatible):
- Updated the umbrella model to use a vanilla model definition
- Updated entity attributes to follow the new vanilla names
- Removed/replaced the `artifacts:abilities`, `artifacts:death_protection_teleport` and `artifacts:equip_sound` data components
- [NeoForge] Removed the (unused) `artifacts:ability_toggles` attachment type
- [NeoForge] Removed the `artifacts:roll_loot_table` loot modifier type
- Fixed incorrect version number
- Fixed bunny hoppers missing part of their tooltip
- Fixed snorkel granting infinite water breathing when using the merling origin
- PrincessStellar: Updated pt_br.json
- Fixed snorkel granting infinite water breathing when using the Merling origin
- [NeoForge] Fixed gloves not displaying in first person when using Trinkets with Sinytra Connector
- [NeoForge] Fixed the umbrella not blocking sunlight for origins affected by it
- PrincessStellar: Updated pt_br.json
- Fixed snorkel granting infinite water breathing when using the Merling origin
- [NeoForge] Fixed gloves not displaying in first person when using Trinkets with Sinytra Connector
- [NeoForge] Fixed the umbrella not blocking sunlight for origins affected by it
- Added a "minimalist campsites" config option that replaces under ground campsites with a single chest or mimic
- PrincessStelllar: Update pt_br.json
- spongebob98636e-stack: Update ko_kr.json
- Added Chorus Totem to the `hardcorerevival:passthrough_dead_when_held` item tag
- Added a "minimalist campsites" config option that replaces under ground campsites with a single chest or mimic
- PrincessStelllar: Update pt_br.json
- spongebob98636e-stack: Update ko_kr.json
- Added Chorus Totem to the `hardcorerevival:passthrough_dead_when_held` item tag
- Added config options to allow disabling compatibility with Accessories, Curios or Trinkets individually
- [Trinkets] Added a config option that adds a face slot and moves the Snorkel and Night Vision Goggles to the face slot type
- [Curios & Trinkets] Added a config option to allow any artifact to be equipped in any slot
- [NeoForge] Fixed Vampiric Glove not absorbing health from killing blows
- Added config options to allow disabling compatibility with Accessories, Curios or Trinkets individually
- [Trinkets] Added a config option that adds a face slot and moves the Snorkel and Night Vision Goggles to the face slot type
- [Curios & Trinkets] Added a config option to allow any artifact to be equipped in any slot
- [NeoForge] Fixed Vampiric Glove not absorbing health from killing blows
- Added a config option that controls the vertical position of the Helium Flamingo's charge meter
- Fixed Superstitious Hat applying looting on the entity wearing it rather than entities killed by the wearer
- omerbenda: Fixed Warp Drive applying the wrong cooldown in creative mode
- SnapDot: Updated zh_cn.json
- PrincessStellar: Updated pt_br.json
- Wajt: Updated uk_ua.json
- Added a config option that controls the vertical position of the Helium Flamingo's charge meter
- Fixed Superstitious Hat applying looting on the entity wearing it rather than entities killed by the wearer
- omerbenda: Fixed Warp Drive applying the wrong cooldown in creative mode
- SnapDot: Updated zh_cn.json
- PrincessStellar: Updated pt_br.json
- Wajt: Updated uk_ua.json
- Fixed an issue preventing lightning bolts summoned by the Shock Pendant from being marked as spawned by the attacked player.
- [NeoForge] Fixed an issue that could cause unnecessary log spam
- Fixed an issue preventing lightning bolts summoned by the Shock Pendant from being marked as spawned by the attacked player.
- [NeoForge] Fixed an issue that could cause unnecessary log spam
- RuyaSavascisi: Added Turkish localization
- [NeoForge]: Fixed Artifacts crashing the game when Trinkets is loaded through Sinytra Connector
- [NeoForge]: Added back the unused `artifacts:ability_toggles` data attachment to prevent errors from being logged when loading old entities
- RuyaSavascisi: Added Turkish localization
- [NeoForge]: Fixed Artifacts crashing the game when Trinkets is loaded through Sinytra Connector
- [NeoForge]: Added back the unused `artifacts:ability_toggles` data attachment to prevent errors from being logged when loading old entities
- Fixed an issue preventing the Magnetism effect from working as intended
- Fixed an issue with the codec of the `artifacts:retaliation_effects` item component
- Fixed an issue preventing the Magnetism effect from working as intended
- Fixed an issue with the codec of the `artifacts:retaliation_effects` item component
⚠️ Note: Some config options have been moved or replaced in this update, and will be reset to their default values.
### Config Changes
- The `kitty_slippers.enabled` config option has been split into
`kitty_slippers.repelCreepers` and `kitty_slippers.repelPhantoms`
- The `modifyHurtSounds` config option has been moved to the item config file and split into
`kitty_slippers.modifyHurtSounds` and `bunny_hoppers.modifyHurtSounds`
- The `everlastingBeefChance` option has been moved to the item config file and renamed to `everlasting_beef.dropRate`
- The `enableCooldownOverlay` option in the client config is now set to `true` by default
- Reduced the default value of `warp_drive.hungerCost` from `4` to `2`
- The `universal_attractor.enabled` option has been replaced with `universal_attractor.magnetismLevel`
### Config Additions
- Added an `<item_name>.generateAsLoot` (default = `true`) config option for each item,
which can be used to exclude it from being generated as loot
- Added `cloud_in_a_bottle.fallDistanceMultiplier` (default = `0`), which controls how much
fall damage is applied when double jumping after falling
- Added `scarf_of_invisibility.hideWhenInvisible` (default = `false`), which hides the Scarf of Invisibility
model when the player is invisible
- Added `universal_attractor.magnetismLevel` (default = `5`), which controls
the range of the Universal Attractor in blocks. Setting this config option to 0 will make the item cosmetic-only.
- Added `charm_of_sinking.underwaterFallDamage` (default = `false`), which causes players to take fall damage underwater
when wearing the Charm of Sinking
### Item Changes
- Players wearing the Charm of Sinking no longer take fall damage underwater.
- The Charm of Sinking now reduces the rate at which players lose air underwater
- It is now possible to stop flying with the Helium Flamingo by pressing the flight keybind again
- The Helium Flamingo can now be re-activated before it is fully charged.
Instead, a three-second cooldown is now applied to the item when stopping flight without landing
- Kitty Slippers will now hiss at Phantoms
- The Universal Attractor now applies the `artifacts:magnetism` mob effect
- Farts from the Whoopee Cushion can now be detected by Sculk Sensors, Shriekers and Wardens
### Miscellaneous
- Architectury API is no longer a required dependency
- Mimics will now try to flee from players when the game is set to peaceful mode
- Added keybinding to allowing toggling the following items:
- Charm of Sinking
- Charm of Shrinking
- Scarf of Invisibility
- Mob Effects applied by artifacts will now show their icon in the HUD to make it easier to see whether an item is enabled
- To prevent visual issues, the duration of mob effects applied by artifacts has been increased to 10 seconds
- Items that have a probability to apply an effect will now display this probability in their tooltips
### Bug Fixes
- [Fabric] Fixed the config screen not working even when Cloth Config is loaded
- [Fabric] Fixed an issue preventing the cooldown overlay from rendering
- Fixed Aqua-Dashers dealing hot floor damage when running on the edge of a block next to lava
- Fixed the Chorus Totem displaying an incorrect tooltip
- Fixed mob effects in tooltips displaying incorrect durations when the tick rate is not set to 20
### Technical Changes
- The `artifacts:abilities` item component has been split into a separate item component per ability.
Some abilities have been merged, had their names altered or have new parameters, an updated list can be found here: https://github.com/ochotonida/artifacts/wiki/Creating-Custom-Items
⚠️ Note: Some config options have been moved or replaced in this update, and will be reset to their default values.
### Config Changes
- The `kitty_slippers.enabled` config option has been split into
`kitty_slippers.repelCreepers` and `kitty_slippers.repelPhantoms`
- The `modifyHurtSounds` config option has been moved to the item config file and split into
`kitty_slippers.modifyHurtSounds` and `bunny_hoppers.modifyHurtSounds`
- The `everlastingBeefChance` option has been moved to the item config file and renamed to `everlasting_beef.dropRate`
- The `enableCooldownOverlay` option in the client config is now set to `true` by default
- Reduced the default value of `warp_drive.hungerCost` from `4` to `2`
- The `universal_attractor.enabled` option has been replaced with `universal_attractor.magnetismLevel`
### Config Additions
- Added an `<item_name>.generateAsLoot` (default = `true`) config option for each item,
which can be used to exclude it from being generated as loot
- Added `cloud_in_a_bottle.fallDistanceMultiplier` (default = `0`), which controls how much
fall damage is applied when double jumping after falling
- Added `scarf_of_invisibility.hideWhenInvisible` (default = `false`), which hides the Scarf of Invisibility
model when the player is invisible
- Added `universal_attractor.magnetismLevel` (default = `5`), which controls
the range of the Universal Attractor in blocks. Setting this config option to 0 will make the item cosmetic-only.
- Added `charm_of_sinking.underwaterFallDamage` (default = `false`), which causes players to take fall damage underwater
when wearing the Charm of Sinking
### Item Changes
- Players wearing the Charm of Sinking no longer take fall damage underwater.
- The Charm of Sinking now reduces the rate at which players lose air underwater
- It is now possible to stop flying with the Helium Flamingo by pressing the flight keybind again
- The Helium Flamingo can now be re-activated before it is fully charged.
Instead, a three-second cooldown is now applied to the item when stopping flight without landing
- Kitty Slippers will now hiss at Phantoms
- The Universal Attractor now applies the `artifacts:magnetism` mob effect
- Farts from the Whoopee Cushion can now be detected by Sculk Sensors, Shriekers and Wardens
### Miscellaneous
- Architectury API is no longer a required dependency
- Mimics will now try to flee from players when the game is set to peaceful mode
- Added keybinding to allowing toggling the following items:
- Charm of Sinking
- Charm of Shrinking
- Scarf of Invisibility
- Mob Effects applied by artifacts will now show their icon in the HUD to make it easier to see whether an item is enabled
- To prevent visual issues, the duration of mob effects applied by artifacts has been increased to 10 seconds
- Items that have a probability to apply an effect will now display this probability in their tooltips
### Bug Fixes
- [Fabric] Fixed the config screen not working even when Cloth Config is loaded
- [Fabric] Fixed an issue preventing the cooldown overlay from rendering
- Fixed Aqua-Dashers dealing hot floor damage when running on the edge of a block next to lava
- Fixed the Chorus Totem displaying an incorrect tooltip
- Fixed mob effects in tooltips displaying incorrect durations when the tick rate is not set to 20
### Technical Changes
- The `artifacts:abilities` item component has been split into a separate item component per ability.
Some abilities have been merged, had their names altered or have new parameters, an updated list can be found here: https://github.com/ochotonida/artifacts/wiki/Creating-Custom-Items
- Cloth config is now optional
+ You only need to download it if you want to access the config screen in-game
- (NeoForge) Fixed an issue preventing attributes and effects from being displayed in tooltips
- Cloth config is now optional
+ You only need to download it if you want to access the config screen in-game
- (NeoForge) Fixed an issue preventing attributes and effects from being displayed in tooltips
- Reduced lag from entity ticking
- Reduced lag from dormant mimics
- Dormant mimics will no longer wake up or drown when inside water
- Miscellaneous performance improvements
- Reduced lag from entity ticking
- Reduced lag from dormant mimics
- Dormant mimics will no longer wake up or drown when inside water
- Miscellaneous performance improvements
- Fixed a ConcurrentModificationException crash that could occur when the Thorn Pendant causes an attacking wither skeleton to die
- Fixed an issue causing some hat models to render below the outer skin layer
- Added an april fools easter egg
- Fixed a ConcurrentModificationException crash that could occur when the Thorn Pendant causes an attacking wither skeleton to die
- Fixed an issue causing some hat models to render below the outer skin layer
- Added an april fools easter egg
- Dragon-Seeker: Added support for Accessories as an alternative to Curios or Trinkets
- [Fabric] Removed the option to toggle an artifact's visibility by right-clicking it. Transmog or Accessories can be used as a replacement.
- Increased the default duration of the Snorkel's water breathing effect from 15 to 30 seconds
- The Rooted Boots will now restore the player's hunger on moss, podzol and dirt paths in addition to grass
- Snapshot_light: Update zh_cn.json
- MerchantPug: Fixed an issue causing major TPS lag when many entities are loaded
- eggohito: [Fabric] Fixed and simplified Apoli/Origins compatibility impl.
- turtton: Fixed an issue preventing the Obsidian Skull from working when wearing armor
- Fixed a ConcurrentModificationException crash related to the thorn pendant
- Fixed shock pendant not working as intended
- Fixed hats sometimes rendering below the outer skin layer
- Fixed gloves not rendering in first person when not in a hand slot
- [Fabric] Fixed an issue causing multiple errors to be logged when Porting Lib is loaded
- Added an april fools easter egg
- Dragon-Seeker: Added support for Accessories as an alternative to Curios or Trinkets
- [Fabric] Removed the option to toggle an artifact's visibility by right-clicking it. Transmog or Accessories can be used as a replacement.
- Increased the default duration of the Snorkel's water breathing effect from 15 to 30 seconds
- The Rooted Boots will now restore the player's hunger on moss, podzol and dirt paths in addition to grass
- Snapshot_light: Update zh_cn.json
- MerchantPug: Fixed an issue causing major TPS lag when many entities are loaded
- eggohito: [Fabric] Fixed and simplified Apoli/Origins compatibility impl.
- turtton: Fixed an issue preventing the Obsidian Skull from working when wearing armor
- Fixed a ConcurrentModificationException crash related to the thorn pendant
- Fixed shock pendant not working as intended
- Fixed hats sometimes rendering below the outer skin layer
- Fixed gloves not rendering in first person when not in a hand slot
- [Fabric] Fixed an issue causing multiple errors to be logged when Porting Lib is loaded
- Added an april fools easter egg
- Fixed an issue where the config could not be read correctly, preventing worlds from loading
- Fixed Artifacts' custom attributes not working properly
- Updated the included version of NightConfig to 3.8.0
- yichifauzi: Added Traditional Chinese translation
- Fixed the mount speed attribute not working as intended, fixes mounts moving twice their normal speed
- yichifauzi: Added Traditional Chinese translation
- Fixed the mount speed attribute not working as intended, fixes mounts moving twice their normal speed
- Fixed config desync when opening the config screen while on a server
- Fixed cross necklace not showing cooldown in tooltip when it is configured to have one
- Fixed umbrella being too large when dropped on the ground
- Fixed config desync when opening the config screen while on a server
- Fixed cross necklace not showing cooldown in tooltip when it is configured to have one
- Updated to Minecraft 1.20.6
- Added new items:
- Charm of Shrinking: Shrinks the wearer
- Strider Shoes: Allows the wearer to sneak on lava, and grants immunity to hot floor damage
- Warp Drive: Causes ender pearls not to be consumed, but cost hunger instead. Also remvoves the damage from teleporting with an ender pearl.
- Withered Bracelet: Has a chance to inflict a wither effect when melee attacking an entity
- Updated items:
- The slipperiness reduction effect of the Snowshoes has been moved to the Steadfast Spikes
- The Snowshoes now increase the player's movement speed on snow
- The Bunny Hoppers no longer cancel all fall damage
- The Digging Claws now use the Block Break Speed entity attribute
- The Onion Ring now only applies haste for every food point actually restored
- Artifacts now determine their effects using the `artifacts:abilities` item component. This can be used to create custom artifacts or to add effects from artifacts to armor or non-artifact trinkets/curios. More information on how this works can be found on the [wiki](https://github.com/ochotonida/artifacts/wiki/Creating-Custom-Items).
- Updated the config:
- Artifacts' game rules have been replaced with an item config file and an associated in-game config screen
- Increased the granularity of the campsite count config option. (The default value has been increased to 40 from 4, but the actual spawn rate remains the same.)
- Increased entityEquipmentChance from 0.001 to 0.0015
- Decreased cloud_in_a_bottle.sprintJumpHorizontal/VerticalVelocity from 50 to 25
- Decreased feral_claws.attackSpeedBonus from 40% to 30%
- Decreased flippers.swimSpeedBonus from 100% to 70%
- Decreased golden_hook.experienceBonus from 75% to 50%
- Decreased rooted_boots.hungerReplenishingDuration from 15 seconds to 10 seconds
- Decreased villager_hat.reputationBonus from 100 to 75
- Various artifacts now use entity attributes to apply their effects
- The en_us.json language file is now datagenerated
- Added various entity attributes, a complete list can be found on the [wiki](https://github.com/ochotonida/artifacts/wiki/Attributes).
- Artifacts that apply potion effects will now show the potion effect in their tooltip
- Updated to Minecraft 1.20.6
- Added new items:
- Charm of Shrinking: Shrinks the wearer
- Strider Shoes: Allows the wearer to sneak on lava, and grants immunity to hot floor damage
- Warp Drive: Causes ender pearls not to be consumed, but cost hunger instead. Also remvoves the damage from teleporting with an ender pearl.
- Withered Bracelet: Has a chance to inflict a wither effect when melee attacking an entity
- Updated items:
- The slipperiness reduction effect of the Snowshoes has been moved to the Steadfast Spikes
- The Snowshoes now increase the player's movement speed on snow
- The Bunny Hoppers no longer cancel all fall damage
- The Digging Claws now use the Block Break Speed entity attribute
- The Onion Ring now only applies haste for every food point actually restored
- Artifacts now determine their effects using the `artifacts:abilities` item component. This can be used to create custom artifacts or to add effects from artifacts to armor or non-artifact trinkets/curios. More information on how this works can be found on the [wiki](https://github.com/ochotonida/artifacts/wiki/Creating-Custom-Items).
- Updated the config:
- Artifacts' game rules have been replaced with an item config file and an associated in-game config screen
- Increased the granularity of the campsite count config option. (The default value has been increased to 40 from 4, but the actual spawn rate remains the same.)
- Increased entityEquipmentChance from 0.001 to 0.0015
- Decreased cloud_in_a_bottle.sprintJumpHorizontal/VerticalVelocity from 50 to 25
- Decreased feral_claws.attackSpeedBonus from 40% to 30%
- Decreased flippers.swimSpeedBonus from 100% to 70%
- Decreased golden_hook.experienceBonus from 75% to 50%
- Decreased rooted_boots.hungerReplenishingDuration from 15 seconds to 10 seconds
- Decreased villager_hat.reputationBonus from 100 to 75
- Various artifacts now use entity attributes to apply their effects
- The en_us.json language file is now datagenerated
- Added various entity attributes, a complete list can be found on the [wiki](https://github.com/ochotonida/artifacts/wiki/Attributes).
- Artifacts that apply potion effects will now show the potion effect in their tooltip
- Snapshotlight: update zh_cn.json
- Tweaked multiple item textures
- Fixed bone meal effect from the rooted boots being applied even when they are not equipped
- Snapshotlight: update zh_cn.json
- Tweaked multiple item textures
- Fixed bone meal effect from the rooted boots being applied even when they are not equipped
- Snapshotlight: update zh_cn.json
- Tweaked multiple item textures
- Fixed bone meal effect from the rooted boots being applied even when they are not equipped
- Snapshotlight: update zh_cn.json
- Tweaked multiple item textures
- Fixed bone meal effect from the rooted boots being applied even when they are not equipped
- Update to Minecraft 1.20.4
- Removed the `nightVisionGoggles.enabled`, `steadFastSpikes.enabled` and `snorkel.enabled` game rules as they have been made redundant by other game rules
- Update to Minecraft 1.20.4
- Removed the `nightVisionGoggles.enabled`, `steadFastSpikes.enabled` and `snorkel.enabled` game rules as they have been made redundant by other game rules
- Snapshot_light: update zh_cn.json
- Added new items
- Angler's Hat: Increases Lure and Luck of the Sea by 1 level
- Chorus Totem: A fatal hit teleports the player somewhere else instead
- Cowboy Hat: Increases the speed of ridden mounts
- Onion Ring: Applies a temporary haste effect after eating food
- Pickaxe Heater: Automatically smelts mined ores
- Rooted Boots: Slowly replenishes hunger while walking on grass
- Snowshoes: Allows walking on powdered snow and makes ice less slippery
- Zombies, Skeletons and Piglins now have a very small probability to spawn wearing an artifact
- The exact probability can be changed in the config
- Updated loot tables
- Artifacts can now be acquired through archaeology
- Updated the model of the Pocket Piston
- Reduced the strength of the Night Vision effect applied by the Night Vision Goggles
- This can be reverted by setting the `artifacts.nightVisionGoggles.strength` game rule to 100
- Reduced the amount of light sources that spawn in campsites
- Added a config option to remove light sources from campsites
- Piglins are no longer hostile to players wearing a Golden Hook, Cross Necklace, Antidote Vessel or Universal Attractor
- The Aqua Dashers, Running Shoes and Rooted Boots will now adjust their model depending on whether the player is wearing boots
- Minor adjustments to the Feral Claws' and Digging Claws' models
- (Fabric) Fixed cosmetics tooltip being inverted
- Updated multiple mixins to improve compatibility
- Updated data pack format:
- Replaced `artifacts:everlasting_beef_chance` loot condition with `artifacts:config_value_chance`
- Renamed `artifacts:configurable_random_chance` loot condition to `artifacts:artifact_rarity_adjusted_chance`
- Updated included version of ExpandAbility to 9.0.3
- Snapshot_light: update zh_cn.json
- Added new items
- Angler's Hat: Increases Lure and Luck of the Sea by 1 level
- Chorus Totem: A fatal hit teleports the player somewhere else instead
- Cowboy Hat: Increases the speed of ridden mounts
- Onion Ring: Applies a temporary haste effect after eating food
- Pickaxe Heater: Automatically smelts mined ores
- Rooted Boots: Slowly replenishes hunger while walking on grass
- Snowshoes: Allows walking on powdered snow and makes ice less slippery
- Zombies, Skeletons and Piglins now have a very small probability to spawn wearing an artifact
- The exact probability can be changed in the config
- Updated loot tables
- Artifacts can now be acquired through archaeology
- Updated the model of the Pocket Piston
- Reduced the strength of the Night Vision effect applied by the Night Vision Goggles
- This can be reverted by setting the `artifacts.nightVisionGoggles.strength` game rule to 100
- Reduced the amount of light sources that spawn in campsites
- Added a config option to remove light sources from campsites
- Piglins are no longer hostile to players wearing a Golden Hook, Cross Necklace, Antidote Vessel or Universal Attractor
- The Aqua Dashers, Running Shoes and Rooted Boots will now adjust their model depending on whether the player is wearing boots
- Minor adjustments to the Feral Claws' and Digging Claws' models
- (Fabric) Fixed cosmetics tooltip being inverted
- Updated multiple mixins to improve compatibility
- Updated data pack format:
- Replaced `artifacts:everlasting_beef_chance` loot condition with `artifacts:config_value_chance`
- Renamed `artifacts:configurable_random_chance` loot condition to `artifacts:artifact_rarity_adjusted_chance`
- Updated included version of ExpandAbility to 9.0.3
- Wearable artifacts will now always show a tooltip explaining whether the item's cosmetics are toggled on or off
- Added a config option to only show the cosmetics toggle tooltip when cosmetics are toggled off
- Fixed the `artifacts.cloudInABottle.enabled` game rule not working as intended
- Fixed the `artifacts.diggingClaws.toolTier` game rule having an incorrect default and maximum value
- Added a text entry to the config explaining the usage of game rules to change or disable the effects of artifacts
- Fixed the `artifacts.cloudInABottle.enabled` game rule not working as intended
- Fixed the `artifacts.diggingClaws.toolTier` game rule having an incorrect default and maximum value
- Added a text entry to the config explaining the usage of game rules to change or disable the effects of artifacts
Note: this update changes the behavior of the `artifacts.snorkel.waterBreathingDuration` game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.
- Added a game rule that makes the water breathing effect of the Snorkel infinite
- Added a game rule that controls the Steadfast Spikes' knockback resistance
- Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
- Update en_pt.json
- No longer includes porting lib
- Various technical changes
Note: this update changes the behavior of the `artifacts.snorkel.waterBreathingDuration` game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.
- Added a game rule that makes the water breathing effect of the Snorkel infinite
- Added a game rule that controls the Steadfast Spikes' knockback resistance
- Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
- Update en_pt.json
- Various technical changes
- Campsites now use the `artifacts:campsite_chests` tag to generate chests in campsites
- Updated the list of supported chest textures from Quark for mimics
- Fixed a compatibility issue with Quark causing mimics to render with a missing texture
- Mimics will now use Quark's Lootr chest variant textures if both Quark and Lootr are loaded
- Snapshotlight: Update zh_cn.json
- The attack speed attribute modifier of the Feral Claws is now multiplicative rather than additive
- Reduced the default attack speed bonus of the Feral Claws from 50% to 40%
- The Snorkel now has a limited water breathing duration, similar to the Turtle Shell. The original effect can be restored by setting the `artifacts.snorkel.waterBreathingDuration` game rule to 0
- SAGA23456: Added Japanese translation
- MACA: Updated Korean translation
- Coolio Dudio: Updated the snorkel item texture
- Minor tweaks to Thorn/Flame/Shock pendant textures
- Fixed an issue causing Artifacts to negate experience modifiers from other mods
- Artifacts will now log a warning when a tag from Curios or Trinkets is overridden
- The attack speed attribute modifier of the Feral Claws is now multiplicative rather than additive
- Reduced the default attack speed bonus of the Feral Claws from 50% to 40%
- The Snorkel now has a limited water breathing duration, similar to the Turtle Shell. The original effect can be restored by setting the `artifacts.snorkel.waterBreathingDuration` game rule to 0
- SAGA23456: Added Japanese translation
- MACA: Updated Korean translation
- Coolio Dudio: Updated the snorkel item texture
- Minor tweaks to Thorn/Flame/Shock pendant textures
- Fixed Artifacts' mixins crashing the game before Forge can display a useful error if Architectury is missing
- Fixed an issue causing Artifacts to negate experience modifiers from other mods
- Fixed Steadfast Spikes incorrectly displaying knockback resistance
- Artifacts will now log a warning when a tag from Curios or Trinkets is overridden
- Added game rules that allow adding a cooldown to the Thorn-, Shock- and Flame Pendants, Panic Necklace, and Cross Necklace
- Added a config option that displays artifacts on cooldown next to the hotbar when enabled
- Added game rules that allow adding a cooldown to the Thorn-, Shock- and Flame Pendants, Panic Necklace, and Cross Necklace
- Added a config option that displays artifacts on cooldown next to the hotbar when enabled
- Fixed Architectury not being listed as a dependency
- Bump version to 9.0.0
- Now requires Architectury API
- Pretty much everything should work as it did before. If not, feel free to report it on the issue tracker
- Updated to Minecraft 1.19.3
- Now uses cloth config
- Removed all config options related to campsite placement except count, minY and maxY
- Removed durability-related config options
- Replaced all other item-specific config options with game rules
- Updated various tooltips to more accurately describe the item's effect(s)
- The Flame Pendant will now temporarily grant fire resistance after lighting an attacker on fire
- Added the artifacts:campsite_chests block tag that contains the chests that can spawn in campsites
- Added a keybinding for the Helium Flamingo
- Added optional keybindings to toggle the Night Vision Goggles and Universal Attractor
- Artifacts that give the player potion effects will now immediately cancel their effect when unequipped/disabled
- Removed JEI integration
- Removed the industrialforegoing:mob_imprisonment_tool_blacklist tag from mimics and added the industrialforegoing:mob_duplicator_blacklist tag instead
- Fixed mimics facing the wrong direction when spawned in campsites
- Fixed necklace models z-fighting with the outer skin layer
- Fixed a model error on Bunny Hoppers
- The chance that Everlasting Beef drops from cows is no longer affected by the artifactRarity config option
- Updated to Minecraft 1.19.2
- ExpandAbility is now included with jar-in-jar
- Removed biome blacklist config option (campsites are now added through a biome modifier)