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Lumina Shader - Event Horizon
Modrinth Shader

Lumina Shader - Event Horizon

A next-generation cinematic shader pack designed to deliver uncompromising graphics, advanced lighting, and deep environmental immersion for high-end setups.

Інформація про Minecraft-продукт

Важливе про товар

Сумісність, версії Minecraft, завантажувачі та дані зовнішнього джерела.

Тип

Shader

Доступ

Безкоштовно

Остання версія

1.3.81

Завантаження

110 309

Завантажувачі / Платформи

iris optifine

Minecraft версії

1.8 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Категорії

atmosphere pbr realistic

Опис

Докладна інформація

Lumina Shader: Event Horizon is a complete cosmic and visual overhaul for Minecraft, specifically engineered for players who refuse to compromise on cinematic realism and high performance. ✨ Why Lumina: Event Horizon? Unlike basic profile edits, Lumina introduces advanced, custom-coded features that provide a distinct filmic identity: The End Overhaul (Gargantua): A movie-accurate analytical black hole featuring a sharp accretion disk, realistic gravitational lensing, and a stable world-space rendering engine. Dynamic White Hole & Anamorphic Flares: A stunning cosmic counterpart in the End dimension with custom cinematic lens flares. Procedural Atmospheric Flicker: A custom time-based light flickering effect for deeply immersive environments. Cinematic Grain & Post-FX: A dynamic noise generator combined with custom vignette curves for a true film texture. Optimized Lighting: Fine-tuned volumetric God Rays with manual PCF 2x2 filtering, targeting a smooth 100-150 FPS experience. 📜 Credits & License Main Developer: Benjiaa IMPORTANT: This shader is based on Complementary Shaders by EminGT. Special thanks to him for his incredible work and for allowing the community to build upon his foundation. Original Project: https://modrinth.com/shader/complementary-reimagined 💬 Support & Community If you enjoy the cosmic journey of Lumina, consider supporting my work! You can find dev logs, report bugs, and see early previews here: https://github.com/benjamincalledur10-bit/Lumina_Shader_Event_Horizon/issues

Розробник

Benjiaa

Профіль і дані отримано з Modrinth

Відкрити на Modrinth

Галерея продукту

Зображення проєкту

Скриншоти та зображення з оригінальної сторінки Modrinth.

Volumetric Rays & Water Reflections v1.3.6

Showcasing realistic sun shafts breaking over terrain alongside dynamic water shading and smooth reflections.

Lumina Event Horizon - Sunset v1.3.6

Vibrant fiery horizon with high-end volumetric light rays and atmospheric fog.

In-Game Black Hole Perspective v1.3.6

Third-person view of the animated black hole and glowing accretion disk rendering in real-time above the terrain.

Lumina Event Horizon - Next-Gen Visuals

High-performance volumetric lighting and screen-space reflections in action.

Luminous Celestial Object & Bloom v1.3.6

Showcasing vibrant emissive lighting, soft glow effects, and cyan accretion rings against dark surroundings.

Список змін

Версії проєкту

Опубліковані версії та оригінальні файли Modrinth.

1.3.81 Актуальна Release 17.08.2026

Lumina Shader - Event Horizon 1.3.81

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2 26.3-snapshot-1 26.3-snapshot-2 26.3-snapshot-3 26.3-snapshot-4 26.3-snapshot-5 26.3-snapshot-6 26.3-snapshot-7 26.3-snapshot-8 26.3-snapshot-9
Завантажувачі / Платформи
iris optifine
Показати зміни
# 🌌 Lumina Event Horizon v1.3.81 — Infinite End Rays The Event Horizon regains its full cosmic presence. This focused update restores the vast white radial light field requested by the community while retaining the stability and compatibility improvements introduced in v1.3.8. ✨ ## 🕳️ Complete Black Hole Rays * Restored the complete v1.3.2-style white and gray radial light field around the Black Hole. * Rays once again extend across the visible End sky instead of stopping near the accretion disk. * Removed the angular cutoff introduced during the v1.3.8 performance pass. * Removed the outer-radius fade that made the radial field appear as a limited circle. * Restored the broad, luminous back-disk appearance and its cosmic depth. ## 🎨 Visual Corrections * Removed the incorrect orange horizontal line tested in v1.3.81-rc.1. * Restored the intended white and gray ray palette from the original effect. * Retained the animated accretion disk, plasma movement and fine procedural detail. * Maintained the photon ring and gravitational lensing around the Event Horizon. * Kept the Black Hole fixed consistently in the End sky. ## ⚪ White Hole and Occlusion * Retained the White Hole and its independent energy-ray control. * Kept smooth nine-sample terrain occlusion. * Maintained viewport checks so White Hole rays cannot appear outside the screen. * Preserved Distant Horizons depth occlusion. * Kept White Hole disk sampling optimized outside its visible contribution area. ## 🔥 Nether and Platform Compatibility * Keeps all v1.3.8 Nether atmosphere improvements on Windows and Linux. * Keeps the dedicated v1.3.7-compatible Nether rendering path on macOS. * Maintains protection against Apple OpenGL compiler crashes. * Makes no visual changes to the Overworld. ## ✅ Automated Validation * Validated 379 shader files. * Checked 723 shader includes. * Verified all 399 files in the canonical downloadable package. * Validated JSON metadata, GLSL delimiters and preprocessor structures. * Checked settings, sliders, platform guards and required rendering paths. * Confirmed that no `.DS_Store` files or unwanted ZIP archives are included. ## 🌍 Compatibility * Minecraft Java Edition 1.8 through 26.2. * Iris Shaders. * Compatible OptiFine versions. * Distant Horizons support. * Windows, Linux and macOS. The darkness of the End now shines with the complete radial spectacle it was always meant to have. Welcome back to the full Event Horizon. 🚀
1.3.8 Release 17.08.2026

Lumina Shader - Event Horizon 1.3.8

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2 26.3-snapshot-1 26.3-snapshot-2 26.3-snapshot-3 26.3-snapshot-4 26.3-snapshot-5 26.3-snapshot-6 26.3-snapshot-7 26.3-snapshot-8
Завантажувачі / Платформи
iris optifine
Показати зміни
# 🌌 Lumina Event Horizon v1.3.8 — End & Nether Evolution The End grows more mysterious, the Nether becomes more atmospheric, and Lumina Event Horizon receives major compatibility and performance improvements. ✨ ## 🕳️ Event Horizon Improvements * Restored the wide, luminous accretion-disk glow. * Preserved the animated disk, gravitational lensing and cosmic movement. * Restored the White Hole energy rays. * Added smooth nine-sample terrain occlusion for the rays. * Added occlusion support for Distant Horizons terrain. * Prevented rays from appearing through terrain or outside the viewport. * Kept the White Hole and its rays independently configurable. ## ⚡ End Performance * Added early angular rejection for the Black Hole and White Hole. * Expensive procedural-noise samples are now skipped outside their visible areas. * White Hole disk noise is only calculated where it contributes to the final image. * Terrain occlusion remains calculated in the vertex pass to protect performance. * Visual quality, animation, accretion glow and energy rays remain preserved. ## 🔥 New Nether Atmosphere Available on Windows and Linux: * Added biome-aware fog colors and densities. * Added smooth 15-second transitions between Nether biomes. * Added the new **Nether Biome Fog Strength** control from 0% to 150%. * Rebalanced lava toward a warmer, natural orange glow. * Reduced excessive exposure around large lava lakes. * Enhanced Nether Portals with a cinematic purple-blue appearance. * Increased the portal’s nearby colored-light contribution. * Adapted Nether Storm intensity and color to each biome. * Added denser gray ash in Basalt Deltas. * Reduced storm intensity in Warped Forests and Soul Sand Valleys. ## 🍎 macOS Compatibility * Added a dedicated compatibility path for Apple’s OpenGL driver. * macOS temporarily uses the complete Nether rendering path from v1.3.7. * This prevents the native `libGLProgrammability.dylib` compiler crash. * The Nether remains stable and visually consistent on Mac. * New Nether effects remain available on Windows and Linux while macOS compatibility is improved gradually. ## 🛠️ Fixes and Stability * Removed unsafe Nether density calculations from global shader scope. * Restricted Nether-specific calculations to Nether programs. * Added platform-specific guards for Apple OpenGL. * Preserved Distant Horizons compatibility. * Prevented historical shader copies and unwanted files from entering releases. * Added protection against invalid settings, broken includes and unsafe defaults. ## ✅ Automated Validation * Validated 379 shader files. * Checked 723 shader includes. * Verified all 399 files in the downloadable package. * Validated JSON metadata and balanced GLSL delimiters. * Checked shader menus, sliders and default values. * Tested preprocessor structures and platform-specific compatibility paths. * Confirmed that no `.DS_Store` or unwanted ZIP files are included. ## 🌍 Compatibility * Minecraft Java Edition 1.8 through 26.2. * Iris Shaders. * Compatible OptiFine versions. * Distant Horizons support. * Windows, Linux and macOS. The Overworld remains visually unchanged in this release, allowing v1.3.8 to focus entirely on improving the End, renewing the Nether and strengthening cross-platform stability. 🚀
1.3.7 Release 01.08.2026

Lumina Shader - Event Horizon 1.3.7

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2 26.3-snapshot-1 26.3-snapshot-2 26.3-snapshot-3 26.3-snapshot-4 26.3-snapshot-5 26.3-snapshot-6 26.3-snapshot-7
Завантажувачі / Платформи
iris optifine
Показати зміни
Lumina Event Horizon v1.3.7 Highlights v1.3.7 establishes a fully independent cloud identity for Lumina Event Horizon. The inherited Reimagined and Unbound cloud styles have been replaced by one unified Lumina Clouds renderer with higher-resolution volumetric formations, improved lighting, more realistic shadows, and dedicated controls. The release also expands the Event Horizon experience in the End with a dedicated settings menu, centralized rendering constants, corrected White Hole controls, and depth-aware energy-ray occlusion. Lumina Clouds Replaced the inherited multi-style cloud selector with one unified Lumina Clouds renderer and visual identity. Rebuilt cloud formation using multi-octave volumetric density, height-aware erosion, anvil shaping, powder scattering, and silver-lining illumination. Increased medium and high ray-march resolution for smoother silhouettes and denser volume definition. Added dedicated controls for cloud coverage, formation scale, storm density, altitude, speed, color, and shadows. Removed the legacy secondary cloud layer, vanilla-cloud mode, and style-specific Reimagined/Unbound settings. Rebuilt terrain shadows from the same density, erosion, weather, scale, and wind model used by visible clouds. Projected cloud shadows toward the configured cloud layer along the active world-space light direction. Event Horizon Added a dedicated Event Horizon Settings menu. Added controls for black-hole size, accretion-disk intensity, gravitational-lensing strength, disk rotation speed, the White Hole, and White Hole energy rays. Centralized Event Horizon direction, size, disk geometry, animation, and rendering constants. Aligned End lighting and post-processing with the centralized Event Horizon direction. Added depth-aware White Hole ray occlusion with softened terrain-edge sampling. Added White Hole ray occlusion support for Distant Horizons terrain. Fixed Fixed the White Hole Rays toggle so Iris and OptiFine recognize it correctly. Fixed the closed-area cloud check so its shader option is recognized correctly. Prevented White Hole rays from rendering outside the viewport or through terrain. Removed the obsolete origin-facing End light fallback. Disabled cloud shadows automatically when cloud quality is set to Off. Removed an out-of-scope cloud-frequency reference that could break lighting-program compilation. Restored the valid shadow-map distance check used to hide clouds inside closed areas. Preserved the true first cloud-ray hit at close range for stable reflections and light shafts. Prevented undefined zero-vector normalization in opaque shadow and light-shaft colors. Added stable End light-direction handling at the exact world origin. Repaired invalid JSON metadata in the historical Event Horizon source copy. Compatibility Minecraft Java Edition 1.8 through 26.2. Iris and compatible OptiFine shader loaders. Distant Horizons-aware cloud and White Hole rendering paths. Validation Checked 379 GLSL, vertex, fragment, and compute shader files. Verified that every shader include resolves correctly. Verified balanced GLSL delimiters and valid JSON metadata. Tested cloud quality 0–3 across multiple scales and animation speeds. Tested White Hole and ray controls in all four On/Off combinations. Tested fragment and vertex variants with and without Distant Horizons. Validated all 399 files in the downloadable archive. Confirmed that the required license is included and no .DS_Store files are present. Confirmed that legacy Reimagined and Unbound cloud files are absent from the archive. Download integrity SHA-256: d9fb80a430da9fa138b301833725cf8c60afe1ece2348ef757be35f02c1d2148 This is the stable Latest release and replaces v1.3.6 as the recommended download.
1.3.6 Release 18.07.2026

Lumina Shader - Event Horizon 1.3.6

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1-rc-3 26.1 26.1.1-rc-1 26.1.1 26.2-snapshot-1 26.1.2-rc-1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7 26.2-snapshot-8 26.2-pre-1 26.2-pre-2 26.2-pre-3 26.2-pre-4 26.2-pre-5 26.2-pre-6 26.2-rc-1 26.2-rc-2 26.2 26.3-snapshot-1 26.3-snapshot-2 26.3-snapshot-3
Завантажувачі / Платформи
iris optifine
Показати зміни
Lumina Event Horizon v1.3.6 Highlights This stability update improves one of the shader’s most visible atmospheric features: volumetric clouds viewed along the horizon. It also hardens the White Hole cinematic flare and completes the stable Minecraft 26.2 metadata transition. Visual improvements Improved volumetric-cloud continuity when looking toward the horizon. Reduced visible cloud popping and unexpected gaps at near-horizontal camera angles. Stabilized the White Hole anamorphic flare when it approaches the edge of the camera view. Fixed Clipped Reimagined Cloud ray intervals before calculating capped sample spacing. Applied the same horizon-distance correction to Unbound Clouds. Prevented a near-zero clip-space w division in the White Hole flare projection. Removed the unused Black Hole screen projection from the post-processing pass. Changed Promoted the tested v1.3.6 release candidate to the stable v1.3.6 release. Updated the canonical source directory and internal pack metadata to v1.3.6. Updated the documented compatibility range through Minecraft 26.2. Updated the README installation filename and stable-version information. Validation Checked 381 shader source and program files. Verified that all shader includes resolve correctly. Verified balanced preprocessor conditionals. Validated pack JSON metadata and ZIP integrity. Confirmed that the required Complementary License Agreement 1.6 is included in the downloadable ZIP. Download integrity SHA-256: d9b6cc55d0ac01f9dd78595b895be8c2ce66e226cc9298c8ef206ca8a561efda This is the stable Latest release and replaces v1.3.5 as the recommended download.
1.3.5 Release 13.07.2026

Lumina Shader - Event Horizon 1.3.5

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7 26.2-snapshot-8 26.2-pre-1 26.2-pre-2 26.2-pre-3 26.2-pre-4 26.2-pre-5 26.2-pre-6 26.2-rc-1 26.2-rc-2 26.2
Завантажувачі / Платформи
iris optifine
Показати зміни
Changelog Added Optional White Hole light-rays effect and reorganized shader menus. Missing Pale Oak sign material mappings. Labels for every supported detail-quality level. Changed Updated pack metadata and compatibility description for v1.3.5. Integrated the latest cloud octaves, powder effect, and scattering behavior. Balanced the High profile so quality no longer regresses below Medium. Limited cloud sampling workloads to reduce horizon-related performance spikes. Fixed End lighting direction not matching the black hole. Einstein Ring extending across most of the End sky. Blindness and darkness being applied twice to the black hole. Zero-vector and zero-sample numerical errors. Cloud divisions by zero and incomplete AMD reflections. Duplicate smoothing-state IDs. Reversed smoothstep calls and cross-driver instability. Invalid block mappings, texture metadata, dormant GLSL text, and temporary PNG assets. See the complete changelog. Compatible with Minecraft 1.8 through 26.2-rc-2.
1.3.4 Release 15.06.2026

Lumina Shader - Event Horizon 1.3.4

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1-snapshot-1 26.1-snapshot-2 26.1-snapshot-3 26.1-snapshot-4 26.1-snapshot-5 26.1-snapshot-6 26.1-snapshot-7 26.1-snapshot-8 26.1-snapshot-9 26.1-snapshot-10 26.1-snapshot-11 26.1-pre-1 26.1-pre-2 26.1-pre-3 26.1-rc-1 26.1-rc-2 26.1-rc-3 26.1 26.1.1-rc-1 26.1.1 26w14a 26.2-snapshot-1 26.1.2-rc-1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7 26.2-snapshot-8 26.2-pre-1 26.2-pre-2 26.2-pre-3 26.2-pre-4 26.2-pre-5 26.2-pre-6 26.2-rc-1 26.2-rc-2 26.2
Завантажувачі / Платформи
iris optifine
Показати зміни
🌌 Lumina Shader: Event Horizon — v1.3.4 Changelog ☁️ Volumetric Clouds Overhaul (Bliss-Inspired) Density & Octaves: Rewritten the volumetric cloud structure, expanding noise up to 6 octaves on maximum quality. Clouds are now significantly thicker, fluffier, and more realistic. Light Scattering (Powder Factor): Implemented a multi-scattering "Powder Effect" to simulate realistic light dispersion across cloud borders. Bug Fixes: Completely resolved the old black artifact/staining bugs on cloud edges. Edges now glow beautifully under direct sunlight. 🕳️ End Dimension: White Hole Personalization New Feature: Added a togglable option under the Miscellaneous menu: "White Hole Light Rays". Cinematic Control: Players can now toggle the massive anamorphic cinematic lens flare (the giant "X" glare) ON or OFF based on personal preference. Visual Integrity: Turning off the camera rays leaves the volumetric core glow and inner beauty of the White Hole fully intact.
1.3.3 Release 18.05.2026

Lumina Shader - Event Horizon 1.3.3

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 24w18a 24w19a 24w19b 24w20a 24w21a 24w21b 1.21-pre1 1.21-pre2 1.21-pre3 1.21-pre4 1.21-rc1 1.21 1.21.1-rc1 1.21.1 24w33a 24w34a 24w35a 24w36a 24w37a 24w38a 24w39a 24w40a 1.21.2-pre1 1.21.2-pre2 1.21.2-pre3 1.21.2-pre4 1.21.2-pre5 1.21.2-rc1 1.21.2-rc2 1.21.2 1.21.3 24w44a 24w45a 24w46a 1.21.4-pre1 1.21.4-pre2 1.21.4-pre3 1.21.4-rc1 1.21.4-rc2 1.21.4-rc3 1.21.4 25w02a 25w03a 25w04a 25w05a 25w06a 25w07a 25w08a 25w09a 25w09b 25w10a 1.21.5-pre1 1.21.5-pre2 1.21.5-pre3 1.21.5-rc1 1.21.5-rc2 1.21.5 25w14craftmine 25w15a 25w16a 25w17a 25w18a 25w19a 25w20a 25w21a 1.21.6-pre1 1.21.6-pre2 1.21.6-pre3 1.21.6-pre4 1.21.6-rc1 1.21.6 1.21.7-rc1 1.21.7-rc2 1.21.7 1.21.8-rc1 1.21.8 25w31a 25w32a 25w33a 25w34a 25w34b 25w35a 25w36a 25w36b 25w37a 1.21.9-pre1 1.21.9-pre2 1.21.9-pre3 1.21.9-pre4 1.21.9-rc1 1.21.9 1.21.10-rc1 1.21.10 25w41a 25w42a 25w43a 25w44a 25w45a 25w46a 1.21.11-pre1 1.21.11-pre2 1.21.11-pre3 1.21.11-pre4 1.21.11-pre5 1.21.11-rc1 1.21.11-rc2 1.21.11-rc3 1.21.11 26.1-snapshot-1 26.1-snapshot-2 26.1-snapshot-3 26.1-snapshot-4 26.1-snapshot-5 26.1-snapshot-6 26.1-snapshot-7 26.1-snapshot-8 26.1-snapshot-9 26.1-snapshot-10 26.1-snapshot-11 26.1-pre-1 26.1-pre-2 26.1-pre-3 26.1-rc-1 26.1-rc-2 26.1-rc-3 26.1 26.1.1-rc-1 26.1.1 26w14a 26.2-snapshot-1 26.1.2-rc-1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7
Завантажувачі / Платформи
iris optifine
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🌌 Lumina Shader: Event Horizon — v1.3.3 Changelog 🛠️ Menu Layout & Aesthetic Overhaul Perfect 5-Row Symmetry: Completely eliminated asymmetrical spaces, awkward gaps, and unused <empty> slots. All main category buttons are now perfectly aligned into a clean 5-row, 2-column grid layout. Streamlined Navigation: Reorganized the entire settings interface for a more logical configuration flow: Row 1: Lumina Event Horizon Info | RP Support Row 2: Visual Style | Profile Row 3 (Performance & Lighting): Lumina Optimization | Global Illumination Row 4 (World Settings): Environment & Sky | Surface Materials Row 5 (Camera & Extras): Cinematics & Post-FX | Miscellaneous 🎨 Text & Color Code Synchronization (en_US.lang) Clean Header Look: Changed the Lumina Event Horizon Info button text color from light purple (§d) to a crisp, professional pure white, instantly making the top of the menu look cleaner. Symmetric Color Pairing: Implemented a matching color hierarchy across rows to group related settings visually and prevent UI clutter: Row 3: Both engine-related buttons are now set to Yellow (§e) for cohesive performance control. Row 4: Both world-related buttons are now set to Aqua/Cyan (§b), seamlessly unifying sky (Environment) and earth (Materials). Row 5: Both extra feature buttons are now set to Light Purple (§d), perfectly matching post-processing effects and miscellaneous options.
1.3.2 Release 05.05.2026

Lumina Shader - Event Horizon 1.3.2

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11-pre1 1.21.11-pre2 1.21.11-pre3 1.21.11-pre4 1.21.11-pre5 1.21.11-rc1 1.21.11-rc2 1.21.11-rc3 1.21.11 26.1-snapshot-1 26.1-snapshot-2 26.1-snapshot-3 26.1-snapshot-4 26.1-snapshot-5 26.1-snapshot-6 26.1-snapshot-7 26.1-snapshot-8 26.1-snapshot-9 26.1-snapshot-10 26.1-snapshot-11 26.1-pre-1 26.1-pre-2 26.1-pre-3 26.1-rc-1 26.1-rc-2 26.1-rc-3 26.1 26.1.1-rc-1 26.1.1 26w14a 26.2-snapshot-1 26.1.2-rc-1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7
Завантажувачі / Платформи
iris optifine
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Lumina Shader: Event Horizon v1.3.2 THE CINEMATIC COSMOS UPDATE 🌌 This version marks the most ambitious update yet for the Lumina series. We have completely reimagined The End dimension and pushed the boundaries of performance and realism. 1. The End: Cinematic Overhaul (Gargantua & White Hole) New Analytical Rendering Engine: Replaced the unstable volumetric path-tracer with a robust multi-layer analytical engine to eliminate rendering "explosions" and artifacts. Realistic Gravitational Lensing: Perfected the Einstein Rings and light distortion around the black hole for a true-to-life cosmic effect. World-Space Positioning: Fixed coordinates to world-space transformations, ensuring the black hole and its effects remain stable regardless of player perspective. "Razor" Accretion Disk: Sharpened the disk aesthetics with Doppler shift and procedural noise for a cinematic, movie-accurate look. Dynamic White Hole: Implemented a White Hole at the opposite end of Gargantua. Volumetric Absorption Rays: Added light rays visually pulled from the End's terrain toward the singularity. Anamorphic Lens Flares: Custom cinematic flares added to both cosmic objects. Galactic Background: A cleaner, minimalist, and more realistic deep-space backdrop. 2. Water, Ice & Reflections 💧 Artifact Correction: Completely removed "block-based artifacts" that caused grid-like patterns on water surfaces. Dynamic Reflection Boost: Increased fidelity for real-time reflections on water. Ice Refraction & Transparency: Realistic refraction physics and transparency adjustments for ice blocks in contact with water. 3. Atmosphere & Lighting ☀️ Enhanced God Rays: Implemented manual PCF 2x2 filtering for volumetric light, removing pixelation while maintaining a target of 100-150 FPS. Night Skies: Activated the Milky Way nebula for breathtaking night environments. Star Density (Zero Impact): Drastically increased star count using octave reduction to ensure zero performance cost. 4. Performance & Stability 🚀 Shadow Flicker Fix: Hardcoded shadow resolution to 1024 internally to permanently eliminate shadow flickering. Aggressive Sample Optimization: Reduced internal sample counts for volumetric fog, clouds, and reflections to maximize FPS without losing central visual quality. High Profile Default: The "High" style is now the default configuration upon loading. Heavy Effect Cleanup: Deep SSAO and secondary entity shadows have been streamlined to guarantee playability on low-to-mid-range hardware. Developer's Note: With v1.3.2, Lumina isn't just a shader—it's an experience. From the depths of Gargantua to the ripples in the water, every line of code has been refined for beauty and speed. — Benjiaa
1.2.2 Release 22.04.2026

Lumina Shader - Event Horizon 1.2.2

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Завантажувачі / Платформи
iris optifine
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Lumina Shader: Event Horizon v1.2.1 ➔ v1.2.2 THE MASSIVE PERFORMANCE BOOST (+40% FPS) ⚡ After further deep-code optimization, version v1.2.2 is here to deliver an incredible boost in performance. Users should see an average increase of 40% in FPS compared to previous versions. What's New in v1.2.2: 🚀 Extreme Engine Optimization Massive FPS Gain: Optimized core rendering pipelines resulting in up to 40% more frames per second. GPU Efficiency: Streamlined mathematical calculations in the fragment shader to reduce GPU overhead on both integrated and dedicated cards. M-Series Optimization: Further improved compatibility and speed for Apple Silicon (M1/M2/M3/M4) devices. 🛠️ Under the Hood Fixes LOD Tuning: Improved Level of Detail (LOD) management for distant objects to keep the game smooth while exploring. Memory Management: Reduced VRAM usage to prevent stuttering during long gaming sessions. Stability: Fixed minor shader compilation errors for a smoother "first-load" experience.
1.2.1 Release 20.04.2026

Lumina Shader - Event Horizon 1.2.1

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Завантажувачі / Платформи
iris optifine
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Lumina Shader: Event Horizon v1.2.1 - The Performance Update 1. Brand Identity & Interface Official Renaming: The "Unbound" style has been officially renamed to "Event Horizon" in the Visual Styles menu. UI Cleanup: Removed social media buttons (Discord, Patreon) for a cleaner, more focused user interface. Credits Update: * Benjiaa is now established as the Main Developer of Lumina Shaders. EminGT has been moved to the Special Thanks section. 2. Major Performance Leap 🚀 Shadow Optimization: Reduced shadow resolution from 4096x to 2048x for Medium/High profiles, significantly reducing GPU load without sacrificing visual quality. New Cloud Engine: Implemented a 2D Noise Engine for clouds in Medium quality, replacing the heavy procedural 3D noise for better framerates. Shadow Distance Tuning: Reduced shadow render distance from 80 to 64 blocks in the Medium profile. SSAO & Volumetric Lighting: Reduced Ambient Occlusion samples (from 4 to 2) and light ray steps to ensure smooth gameplay in dense areas like forests. Water Reflections: Optimized water reflection quality in the Medium profile to prioritize high FPS.
1.1.1 Release 30.03.2026

Lumina Shader - Event Horizon v1.1.1

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Завантажувачі / Платформи
iris optifine
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# 🚀 Lumina - Event Horizon v1.1.1 - The Foundation Update This update focuses on extreme optimization of the core code and the correction of inherited technical glitches. We have polished the rendering engine to ensure full compatibility with Distant Horizons and prepared the lighting system for our next major expansion: v1.2.0 (The Black Hole Update). ### 📈 Performance & Optimization * **God Rays Optimization:** Re-engineered the Light Shafts engine by reducing sample counts. This significantly boosts FPS when looking at the sun or intense light sources without compromising cinematic quality. ### 🛠️ Bug Fixes * **Shadow "Peter Panning" Fix:** Adjusted shadow map Z-precision to eliminate "floating shadows." Shadows now connect perfectly to the base of blocks and entities. * **Leaf Shadow Acne Removal:** Corrected the technical offset that caused flickering black stripes through tree foliage and complex surfaces. * **Water Z-Fighting:** Fine-tuned water elevation math to prevent visual flickering over long distances. ### 🌌 End Dimension & Mod Support * **End Directional Lighting:** The shadow engine now recognizes a central light vector (0,0,0) in the End, laying the groundwork for the dynamic lighting of the upcoming Black Hole. * **Distant Horizons Support:** Removed code restrictions that disabled advanced colored lighting when using the Distant Horizons mod. Lumina now shines across the infinite horizon!
1.1.0 Release 28.03.2026

Lumina Shader - Event Horizon v1.1.0

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Завантажувачі / Платформи
iris optifine
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## Lumina Shader – Event Horizon v1.1.0 (The Cinematic Update) 🚀 The biggest update yet has arrived! Lumina is now more immersive and powerful than ever. ✨ What's New: God Rays (Volumetric Lighting): Added high-quality volumetric lighting with 64 samples for an epic light scattering effect. Cinematic Color: Adjusted White Balance to 6500K and implemented a new exposure curve (1.20) for a more realistic and vibrant look. Official 26.1 Support: Updated for native compatibility with the latest versions (Pack Format 34). Ultra-Crisp Shadows: Forced Shadow Map Resolution to 4096 for ultra-sharp sun rays. 🛡️ Security Note: This is the only official version of Lumina Unbound. Thank you for supporting the original creator.
1.0.0 Release 08.03.2026

Official Launch

Підтримувані версії Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Завантажувачі / Платформи
iris optifine
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Lumina Shaders - Official Release (v1.0.0) Welcome to the official launch of Lumina Shaders! This project is a high-end visual overhaul for Minecraft, built to provide a unique cinematic experience. This version includes original custom GLSL code that sets it apart as a distinct piece of work, featuring: Procedural Atmospheric Flicker: Implemented a time-based light flickering effect for immersive environments. Cinematic Grain System: A dynamic noise generator to enhance the filmic texture of the game. Artistic Post-Processing: Custom desaturation and vignette curves designed specifically for Lumina's visual identity. Optimized Lighting: Fine-tuned shadows and global illumination for a balance between realism and performance. Legal & Credits: Based on Complementary Shaders by EminGT. Distributed under the Complementary License Agreement (Section 1.3 - Modified Packs). The original license file is included within the package.