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Forget-Me-Not Shaders
Modrinth Shader

Forget-Me-Not Shaders

Realistic shader pack for can-pipe with a focus on quality and immersion

Інформація про Minecraft-продукт

Важливе про товар

Сумісність, версії Minecraft, завантажувачі та дані зовнішнього джерела.

Тип

Shader

Доступ

Безкоштовно

Остання версія

v0.8.0

Завантаження

65 299

Завантажувачі / Платформи

canvas

Minecraft версії

1.18.2 – 1.20.2

Категорії

atmosphere medium semi-realistic

Опис

Докладна інформація

# Forget-me-not Shaders **Forget-me-not** is a semi-realistic pipeline shader for the [Can-Pipe](https://modrinth.com/mod/can-pipe) mod, with the goal of using a wide variety of visual effects for a diverse Minecraft experience. **Can-Pipe** is a continuation of Canvas, a client-side renderer mod that uses shaders for advanced rendering. Its rendering system is entirely different from Optifine, Aperture, Iris, and Sodium; thus, it will not work with any of these mods. See the `how to use` section for installation instructions. ## notice If you're a developer or mod hoster, Forget-me-not is licensed under the [LGPL v3.0](https://www.gnu.org/licenses/lgpl-3.0.en.html), so please make sure to read over its terms if you use any of Forget-me-not's original code or distribute it. Additionally, the only places Forget-me-not is officially released to are the [GitHub](https://github.com/ambrosia13/ForgetMeNot-Shaders) and [Modrinth](https://modrinth.com/shader/forgetmenot) pages. If you're finding Forget-me-not on a mod rehosting site like 9minecraft, it's much safer to just download it from the official (ad-free!) pages instead. ## how to use third-party shaders with canvas 1. Be sure you're on a Minecraft version with a recent release of Can-Pipe available (`21.1.X` as of this writing). Support is not guaranteed for versions that Can-Pipe doesn't actively support. You can check the supported Minecraft versions of the mod [here](https://modrinth.com/mod/can-pipe/versions). 2. Install [Fabric](https://fabricmc.net/wiki/install) or [NeoForge](https://neoforged.net/). 3. Get Can-Pipe through [Modrinth](https://modrinth.com/mod/can-pipe). **Can-Pipe should not be installed alongside Sodium, Iris, Aperture, OptiFine, or OptiFabric.** 4. Download your preferred pipeline shaderpack. If you're looking for an alternative to Forget-me-not, try out [Lumi Lights Plus](https://modrinth.com/resourcepack/lumi-lights-plus) by spiralhalo. 5. Launch your game, put your downloaded `.zip` file into your `resourcepacks` folder and activate the resource pack. (There's no need to extract it!) 6. Navigate to `Options/Video Settings/Quality & Performance/Pipeline` and keep clicking until the pipeline you want to use is selected. > Note: You can also get in-development versions of Forget-me-not on [GitHub](https://github.com/ambrosia13/ForgetMeNot-Shaders)! The easiest way is to `git clone` the repository into your resource pack folder directly, but you can also download the repository as a `.zip` file (in which case you'll have to extract it). ## feature highlights - seasons! be immersed in your world with the first shaders-only implementation of dynamic seasons - internal HDR, tone mapping, bloom, exposure, and other camera emulations - dramatic skies with a realistic atmosphere and clouds - water waves and reflections, including support for resource pack water textures - hundreds of built-in default PBR materials - contact-hardening variable penumbra shadows - advanced anti-aliasing (TAA) ## credits Forget-me-not wouldn't have gotten as far as it did without the support of various people across the Canvas and shaderLABS communities. Special thanks to: - [fewizz](https://github.com/fewizz), for bringing Canvas into modern versions as the developer of Can-Pipe! Additionally, they made many invaluable contributions to Forget-me-not itself, including the high quality raytracer and countless bug fixes and reports - [spiralhalo](https://github.com/spiralhalo) for lots of help in my Canvas journey, as well as their original pipeline shader, [Lumi Lights](https://github.com/spiralhalo/LumiLights), for inspiration and references for a working TAA implementation - [Grondag](https://github.com/grondag) and spiralhalo for the years of development they put into the original Canvas mod, and hearing out my many feature requests along the way - [supsm](https://github.com/supsm) for their many hours of active testing, as well as their work towards their Forget-me-not fork, [Brunnera](https://github.com/supsm/Brunnera-Shaders)! - The [shaderLABS discord channel #snippets](https://discord.com/channels/237199950235041794/525510804494221312/959153316401655849) for many useful code snippets - [@jahan.artt](https://www.instagram.com/jahan.artt/?hl=en) for both of Forget-me-not's icons! ## discord https://discord.gg/Zzn4jJapRH

Розробник

ambrosia

Профіль і дані отримано з Modrinth

Відкрити на Modrinth

Галерея продукту

Зображення проєкту

Скриншоти та зображення з оригінальної сторінки Modrinth.

city

sunset

daytime - icebergs

sunrise - mountain

Список змін

Версії проєкту

Опубліковані версії та оригінальні файли Modrinth.

v0.8.0 Актуальна Release 03.02.2024

Forget-me-not Shaders v0.8.0

Підтримувані версії Minecraft
1.20.2
Завантажувачі / Платформи
canvas
Показати зміни
# Notable changes - different tone map (again) - rebalanced lighting & sky colors (again) - new water waves - removed RTAO - possibly improved compatibility with some hardware
v0.7.2 Release 15.07.2023

Forget-me-not Shaders v0.7.2

Підтримувані версії Minecraft
1.19.2 1.19.3 1.19.4 1.20 1.20.1
Завантажувачі / Платформи
canvas
Показати зміни
# Forget-me-not v0.7.2 ## Notable changes - different tone map (configurable) - more accurate fog - 20+ post-processing & editing options - balanced exposure (again) - improved sky & clouds Comparison to v0.7.1: <https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ed757132-22a5-11ee-b5bd-6595d9b17862>
v0.7.1 Release 08.06.2023

Forget-me-not Shaders v0.7.1

Підтримувані версії Minecraft
1.19.4 1.20
Завантажувачі / Платформи
canvas
Показати зміни
Notable changes: - reworked exposure to be more balanced - improved TAA implementation to be sharper - balanced lighting colors - removed metals support by default (configurable, default off)
v0.7.0 Release 15.05.2023

Forget-me-not Shaders v0.7.0

Підтримувані версії Minecraft
1.19.2 1.19.3 1.19.4
Завантажувачі / Платформи
canvas
Показати зміни
Rewritten
v0.6.0 Release 29.11.2022

Forget-me-not Shaders v0.6.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
canvas
Показати зміни
Hi everyone! v0.6.0 was originally planned to be a small update, but it's turned out to be quite phenomenal. Here are some of the changes: - Added seasons! Everyone's world is going to be a little more magical with the first-ever implementation of seasons in a Minecraft shaderpack - Added material shaders for most vanilla materials. Are you a Lumi Lights, Lomo, or Canvas Standard user? You can still enjoy your favorite pipelines as usual, but if you activate Forget-me-not's resource pack, you'll get some pretty emissive lights - Added water refraction - Adjusted bloom - Adjusted fog scattering / bloomy fog API changes (FMN PBR version 3): - When `fmn_isFoliage` is set to 1 and the material uses vertex tint, seasons will dynamically change the color of the material - When `fmn_isLeafBlock` is set to 1 and the material uses vertex tint, trees will get some additional color changes based on noise Forget-me-not is in the need of a major rework for both performance and ease of use, so that's probably what I will work on next. Unless I get another idea similar to seasons. Enjoy!
v0.5.0 Release 05.11.2022

Forget-me-not Shaders v0.5.0

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
canvas
Показати зміни
Hey! v0.5.0 is a smaller release but still adds a couple of very nice things. - Improved bloom - Improved ambient occlusion - Improved held light occlusion - Improved end sky - Improved weather atmosphere & VL - Added fog scattering effect, also known as bloomy fog API changes (FMN PBR version 2): - Control water fog color by changing the water albedo using either a texture or a shader. - When `fmn_isPlayer` is 1, fragment will be discarded when making the depth image to trace for held light occlusion.
v0.4.1 Release 22.10.2022

Forget-me-not Shaders v0.4.1

Підтримувані версії Minecraft
1.18.2 1.19 1.19.1 1.19.2
Завантажувачі / Платформи
canvas
Показати зміни
Initial Modrinth release