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Farmer's Delight Refabricated
Modrinth Mod

Farmer's Delight Refabricated

Modern Fabric port of the cooking and farming mod, "Farmer's Delight"

Інформація про Minecraft-продукт

Важливе про товар

Сумісність, версії Minecraft, завантажувачі та дані зовнішнього джерела.

Тип

Mod

Доступ

Безкоштовно

Остання версія

26.2-3.6.21

Завантаження

15 123 555

Завантажувачі / Платформи

fabric

Minecraft версії

1.20.1 1.21 – 1.21.1 1.21.5 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Категорії

decoration equipment food

Опис

Докладна інформація

![Farmer's Delight Refabricated Logo](https://cdn.modrinth.com/data/cached_images/55f4eef09b087d3b08a792e1c7c224e5796cbb71.png) # 🍰 Introduction This is a modern, feature complete and faithful unofficial Fabric port of vectorwing's Farmer's Delight. You can find the Forge mod [here](https://modrinth.com/project/farmers-delight/). This port is only for 1.20.1+, if you want a Fabric port for older Minecraft versions, you can find it [here](https://modrinth.com/project/farmers-delight-fabric/). Have any issues with this port? Refer to us directly in either of our Discord servers instead: <a href="https://discord.gg/qdKRTDf8Cv"><img src="https://github.com/MehVahdJukaar/dynamic_badges/blob/master/discord.svg?raw=true" alt="Supplementaries Discord" width="213" height="96" /></a> <a href="https://discord.cassian.cc"><img src="https://raw.githubusercontent.com/cassiancc/Cassians-Badges/refs/heads/main/cozy/Discord.svg " alt="Cassian's Discord" width="258" height="104" /></a> # 🌽 Description **Farmer's Delight** is a mod that gently expands upon farming and cooking in Minecraft. Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of hearty meals: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen! It also introduces a rich set of utilities: a way to **improve the very soil** your crops grow in, a brand new kind of tool to **scavenge resources** with, cute **decorations** for your builds, and many blocks and items to help you on your adventure! It's time to farm a little bit of everything! # 📖 Getting Started **Follow the advancements!** Much of its progression is described through them. By default, press the (L) key to open the Advancements screen. If you'd rather get a more straight-forward guide, we wrote a [Getting Started](https://github.com/vectorwing/FarmersDelight/wiki/Getting-Started) to help you learn the basics! # 📝 FAQ <details> <summary>Expand for FAQ</summary> **Q. How does this different from the other existing Farmer's Delight Fabric?** A. This port's main focus has been on simplicity and faithfulness to the original mod. This meant that only minor changes were made to accommodate the loader specific things. Package names and all existing behavior has been kept the same. This means that FD addons can now easily be ported from Forge to Fabric with, ideally, no change at all as all the package names are the same. [A list of differences can be found here.](https://github.com/MehVahdJukaar/FarmersDelight/blob/1.20/information/Differences.md) **Q. Will existing addons work for this?** A. While porting existing Forge addons to Fabric will be trivial, already existing Fabric addons made for the old Fabric port will NOT work and they will have to update to reflect the new package structure. [A list of supported addons and integrations can be found here.](https://github.com/MehVahdJukaar/FarmersDelight/blob/1.20/information/Addons_And_Integrations.md) Feel free to ask for more compat layers, however, they will only be done if they are simple enough to be able to be done, anything more complicated and you're best to wait for a developer to support Farmer's Delight Refabricated or just accept that they might not, it's really up to them. **Q. Can I use this mod into my modpack?** A. Yes! Feel free to feature Farmer's Delight in your modpack, and customize it as you see fit for the experience you're crafting. Just keep in mind: - Make sure to credit, and don't claim Farmer's Delight as your own creation; - Always read the changelogs! Minor and major versions can sometimes have breaking changes, which will be explained there. **Q. Will I keep old blocks from the other FD port?** A. The mods use the same IDs so yes. **Q. Will addons for the other port be updated to use this one instead?** A. That depends on them. Updating/porting a Forge addon is trivial but this will still take a bit of time and depends on the individual modder. So please be patient and don't harrass modders. **Q. Which Minecraft versions will the mod be updated for?** A. Farmer's Delight Refabricated is currently being updated for 1.21.1 and 26.1+. Any other versions are currently discontinued. **Q. Are you going to backport this mod to versions before 1.15?** A. No. This mod will never be backported to older versions. The game's older codebases are entirely different, and usually missing important features this mod depends on. Please, do NOT ask for backports! </details>

Розробник

MehVahdJukaar

Профіль і дані отримано з Modrinth

Відкрити на Modrinth

Галерея продукту

Зображення проєкту

Скриншоти та зображення з оригінальної сторінки Modrinth.

Kitchenware

Stoves, Cooking Pots, Baskets, Ovens, and more!

Rich Soil and Compost

Compost decomposes into Rich Soil, a better soil for your crops.

Glorious Feasts

Multi-serving Feasts can be shared with friends!

Basic Crops

Cabbage, Tomato, Onions, and Rice!

Список змін

Версії проєкту

Опубліковані версії та оригінальні файли Modrinth.

26.2-3.6.21 Актуальна Release 01.09.2026

Farmer's Delight Refabricated 3.6.21 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
### Fixes - Wandering traders now sell Farmer's Delight crops, rather than incorrectly buying them.
26.1-3.6.21 Release 01.09.2026

Farmer's Delight Refabricated 3.6.21 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
### Fixes - Wandering traders now sell Farmer's Delight crops, rather than incorrectly buying them.
26.2-3.6.20 Release 31.08.2026

Farmer's Delight Refabricated 3.6.20 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
### Fixes - Crash interacting with Feasts.
26.1-3.6.20 Release 31.08.2026

Farmer's Delight Refabricated 3.6.20 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
### Fixes - Crash interacting with Feasts.
1.21.1-3.3.6 Release 31.08.2026

Farmer's Delight Refabricated 3.3.6 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixes - Crash interacting with Feasts.
26.2-3.6.19 Release 31.08.2026

Farmer's Delight Refabricated 3.6.19 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
This release ports Farmer's Delight v1.3.4 for 1.21.1. ### Added - Added Salvaging recipes for blocks made from Pale Oak. - Updated Pale Oak Cabinet textures to match upstream Farmer's Delight (thanks @vectorwing!). ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons;
26.1-3.6.19 Release 31.08.2026

Farmer's Delight Refabricated 3.6.19 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
This release ports Farmer's Delight v1.3.4 for 1.21.1. ### Added - Added Salvaging recipes for blocks made from Pale Oak. - Updated Pale Oak Cabinet textures to match upstream Farmer's Delight (thanks @vectorwing!). ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons;
1.20.1-2.5.7 Release 31.08.2026

Farmer's Delight Refabricated 2.5.7 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
This release ports Farmer's Delight v1.3.4 for 1.20.1. ### Fixes - Fix a broken behavior when pushing Feasts with Pistons; - Tomatoes not growing on Regions Unexplored farmland.
1.21.1-3.3.5 Release 31.08.2026

Farmer's Delight Refabricated 3.3.5 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
This release ports Farmer's Delight v1.3.4 for 1.21.1. ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons; - Loot modifiers not applying to chests.
26.2-3.6.17 Release 21.08.2026

Farmer's Delight Refabricated 3.6.17 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
- Worked around another crash caused by Sinytra Connector. - Fixed onions not generating. - Updated ko_kr translations (thanks @DOMANG!)
26.1-3.6.17 Release 21.08.2026

Farmer's Delight Refabricated 3.6.17 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Worked around another crash caused by Sinytra Connector. - Fixed onions not generating. - Updated ko_kr translations (thanks @DOMANG!)
1.21.11-3.6.16 Release 18.08.2026

Farmer's Delight Refabricated 3.6.16 - 1.21.11

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed a bug with cooking recipes not comparing item stacks correctly. - Fix EMI default recipe config causing log spam. - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click); - Fixed transparency on Rope Fence blocks.
1.20.1-2.5.6 Release 17.08.2026

Farmer's Delight Refabricated 2.5.6 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixes - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
26.2-3.6.16 Release 17.08.2026

Farmer's Delight Refabricated 3.6.16 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed a bug causing the config screen to not work. - Fix EMI default recipe config causing log spam. - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
26.1-3.6.16 Release 17.08.2026

Farmer's Delight Refabricated 3.6.16 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed a bug causing the config screen to not work. - Fix EMI default recipe config causing log spam. - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
1.21.1-3.3.4 Release 17.08.2026

Farmer's Delight Refabricated 3.3.4 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed a bug with cooking recipes not comparing item stacks correctly. - Fix EMI default recipe config causing log spam. - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
26.2-3.6.15 Release 07.08.2026

Farmer's Delight Refabricated 3.6.15 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed outdated compatibility for Create Fly.
26.1-3.6.15 Release 07.08.2026

Farmer's Delight Refabricated 3.6.15 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed outdated compatibility for Create Fly.
1.20.1-2.5.5 Release 05.08.2026

Farmer's Delight Refabricated 2.5.5 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixed - Incorrectly ported recipes (#361).
1.20.1-2.5.4 Release 02.08.2026

Farmer's Delight Refabricated 2.5.4 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixed - Food that doesn't require a bowl cannot be removed from the cooking pot (#360)
1.20.1-2.5.3 Release 02.08.2026

Farmer's Delight Refabricated 2.5.3 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixed - Minimum Fabric Loader version is now marked correctly.
26.1-3.6.14 Release 31.07.2026

Farmer's Delight Refabricated 3.6.14 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed bug with required containers persisting between recipes. - Fixed incorrect translation in Cooking Pot.
26.2-3.6.14 Release 31.07.2026

Farmer's Delight Refabricated 3.6.14 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed bug with required containers persisting between recipes. - Fixed incorrect translation in Cooking Pot.
1.20.1-2.5.2 Release 31.07.2026

Farmer's Delight Refabricated 2.5.2 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixed - Crash from breaking Cooking Pots.
26.2-3.6.13 Release 30.07.2026

Farmer's Delight Refabricated 3.6.13 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed Pale Oak Cabinets not being mineable.
26.1-3.6.13 Release 30.07.2026

Farmer's Delight Refabricated 3.6.13 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed Pale Oak Cabinets not being mineable.
1.21.11-3.6.13 Release 30.07.2026

Farmer's Delight Refabricated 3.6.13 - 1.21.11

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed Pale Oak Cabinets - Fixed transparency issues - Fixed crops not being plantable on Rich Soil.
1.20.1-2.5.1 Release 30.07.2026

Farmer's Delight Refabricated 2.5.1 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
### Fixed - Removed forge biome modifiers. - Transparency on new tomato crop. - Unregistered effects.
26.1-3.6.12 Release 29.07.2026

Farmer's Delight Refabricated 3.6.12 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed crash with Sinytra Connector. This is still not considered a supported environment.
1.20.1-2.5.0 Release 29.07.2026

Farmer's Delight Refabricated 2.5.0 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
Показати зміни
# Changelog **This is intended to be the final update for 1.20.1. For further updates, please update to 1.21.1 or 26.1.2.** - Updated to match upstream version 1.3.2, please read the below. (cassiancc). - Moved Farmer's Delight specific tags to `vectorwing.farmersdelight.refabricated.FDRefabricatedTags` package. The original fields are now deprecated and redirect over to this class. ## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; ### Fixes - Fixed occasional crash with a tag reference load order; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!; ## 1.3.1 ### Updates - Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them: - Tag references; - Configuration; - Block and item fields for BASKET now point to BAMBOO_BASKET; ### Fixes - (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file; ## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now checks for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; ### Translations - Updated: - id_id (thanks, barabestfriend!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
1.21.11-3.6.11 Release 26.07.2026

Farmer's Delight Refabricated 3.6.11 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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fabric
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- fixed a crash with villager trades
1.21.11-3.6.10 Release 25.07.2026

Farmer's Delight Refabricated 3.6.10 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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fabric
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- Fixed transparent blocks.
1.21.11-3.6.9 Release 23.07.2026

Farmer's Delight Refabricated 3.6.9 - 1.21.11

Підтримувані версії Minecraft
1.21.11
Завантажувачі / Платформи
fabric
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# Changelog **This is intended to be the final update for 1.21.11. For further updates, please update to 26.1+.** - Updated to match upstream version 1.3.2 and Refabricated version 3.6.8, please read the below. (cassiancc). - Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher. - This is due to the below change. - Replaced Fabric ASM as a dependency with a enum extending class tweaker. - Moved Farmer's Delight specific tags to `vectorwing.farmersdelight.refabricated.FDRefabricatedTags` package. The original fields are now deprecated and redirect over to this class. - The deprecated fields will be removed when the `26.1` branch is updated. - Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge. - Removed the `farmersdelight:survives/*` and `farmersdelight:does_not_survive/*` block tags in favor of vanilla's supports plant block tags. - Added `farmersdelight:grows_mushroom_colonies` block tag, deprecating the original `farmersdelight:mushroom_colonies_growable_on` tag. - Fixed Knives being unable to mine Bamboo instantly. [#288](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/288) - Fixed Colored Canvas Signs not rendering properly. [#302](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/302) - Fixed Wild Crops being unable to grow on Grass Blocks, Mud Blocks and Moss Blocks. [#314](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/314) - Fixed Copper Knives being missing from the Knives tag. [#317](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/317) - Fixed Root Farmer's Delight advancement having a missing translation key. [#318](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/318) - Fixed Legacy Baskets not being corrected into Bamboo Baskets. [#319](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/319) - Fixed Comfort advancement still existing after Comfort's removal. [#326](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/326) - Fixed Gleaming Salad not counting towards the Place Feast advancement. [#327](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/327) - Fixed BlockItems with 2D item models appearing upright on Cutting Boards. [#330](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/330) - Fixed Tomato on Rope Block interactions when removed. ## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; - (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging; - (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!); - (1.21+) Fuel values have been moved into a NeoForge datamap, `furnace_fuels.json`: - The `FuelItem` and `FuelBlockItem` classes have been deprecated, and will be removed in the next major/minor update; ### Fixes - Fixed occasional crash with a tag reference load order; - (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances; - (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment; - (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!; ## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!): - From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen; - All config options are now translatable, and changes will take effect right away, without the need to relaunch the game; - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now check for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; - (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment; - (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants; - (1.21+) Fix Rope being non-extendable when hanging under a Bell; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; - (1.21+) `c:foods/milk`: Deprecated in favor of `c:drinks/milk`; ### Translations - Updated: - id_id (thanks, barabestfriend!); - ru_ru (thanks, TheGridExpert!); - uk_ua (thanks, TheGridExpert!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
26.2-3.6.8 Release 22.07.2026

Farmer's Delight Refabricated 3.6.8 - 26.2

Підтримувані версії Minecraft
26.2
Завантажувачі / Платформи
fabric
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- Fixed incorrect translation on Cooking Pots (thanks @Its-Hans!)
26.1-3.6.8 Release 22.07.2026

Farmer's Delight Refabricated 3.6.8 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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- Fixed incorrect translation on Cooking Pots (thanks @Its-Hans!)
26.2-3.6.7 Release 25.06.2026

Farmer's Delight Refabricated 3.6.7 - 26.2

Підтримувані версії Minecraft
26.2
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fabric
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- Canvas signs now keep their contents when upgrading a world from 26.1. - Nourishment effect should now tick correctly.
26.1-3.6.7 Release 25.06.2026

Farmer's Delight Refabricated 3.6.7 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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- Nourishment effect should now tick correctly.
26.2-3.6.6 Release 18.06.2026

Farmer's Delight Refabricated 3.6.6 - 26.2

Підтримувані версії Minecraft
26.2
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fabric
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- Port to 26.2 (thanks @moriyashiine!)
26.1-3.6.6 Release 18.06.2026

Farmer's Delight Refabricated 3.6.6 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
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- Fixed issues with wild crops not generating correctly. - Fixed Pale Oak Cabinet not being in the correct tags. - Fixed missing JEI translations. - Re-added REI support.
26.1-3.6.5 Release 16.05.2026

Farmer's Delight Refabricated 3.6.5 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
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# Changelog - Updated to match upstream 1.3.2. Changes are below. - Fixed Knives being unable to mine Bamboo instantly. [#288](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/288) - Fixed Colored Canvas Signs not rendering properly. [#302](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/302) - Fixed Wild Crops being unable to grow on Grass Blocks, Mud Blocks and Moss Blocks. [#314](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/314) - Fixed Copper Knives being missing from the Knives tag. [#317](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/317) - Fixed Root Farmer's Delight advancement having a missing translation key. [#318](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/318) - Fixed Legacy Baskets not being corrected into Bamboo Baskets. [#319](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/319) - Fixed Comfort advancement still existing after Comfort's removal. [#326](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/326) - Fixed Gleaming Salad not counting towards the Place Feast advancement. [#327](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/327) - Fixed BlockItems with 2D item models appearing upright on Cutting Boards. [#330](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/330) - Fixed Tomato on Rope Block interactions when removed. ## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; - (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging; - (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!); - (1.21+) Fuel values have been moved into a NeoForge datamap, `furnace_fuels.json`: - The `FuelItem` and `FuelBlockItem` classes have been deprecated, and will be removed in the next major/minor update; ### Fixes - Fixed occasional crash with a tag reference load order; - (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances; - (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment; - (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.21.1-3.3.3 Release 14.05.2026

Farmer's Delight Refabricated 3.3.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
26.1-3.6.4 Release 30.04.2026

Farmer's Delight Refabricated 3.6.4 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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- Fixed cutting board issue. - Fixed missing translations on JEI/RRV integrations.
26.1-3.6.3 Release 29.04.2026

Farmer's Delight Refabricated 3.6.3 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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- Fixed various recipe disparities and missing recipes.
26.1-3.6.2 Release 29.04.2026

Farmer's Delight Refabricated 3.6.2 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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- Fixed Big Dripleaf, Crops and Most Regular Vegetation being unable to be placed on Rich Soil Farmland. [#310](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/310)
26.1-3.6.1 Release 29.04.2026

Farmer's Delight Refabricated 3.6.1 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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- Removed Fabric ASM/Manningham Hills from mod dependencies. - Fixed Mule being missing from `farmersdelight:drops_leather` entity type tag. - Re-added missing gameplay related tags.
26.1-3.6.0 Release 29.04.2026

Farmer's Delight Refabricated 3.6.0 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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fabric
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# Changelog - Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow). - Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher. - This is due to the below change. - Replaced Fabric ASM as a dependency with a enum extending class tweaker. - Moved Farmer's Delight specific tags to `vectorwing.farmersdelight.refabricated.FDRefabricatedTags` package. The original fields are now deprecated and redirect over to this class. - The deprecated fields will be removed when the `26.1` branch is updated. - Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge. - Removed the `farmersdelight:survives/*` and `farmersdelight:does_not_survive/*` block tags in favor of vanilla's supports plant block tags. - Added `farmersdelight:grows_mushroom_colonies` block tag, deprecating the original `farmersdelight:mushroom_colonies_growable_on` tag. *Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.* ## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!): - From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen; - All config options are now translatable, and changes will take effect right away, without the need to relaunch the game; - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now check for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; - (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment; - (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants; - (1.21+) Fix Rope being non-extendable when hanging under a Bell; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; - (1.21+) `c:foods/milk`: Deprecated in favor of `c:drinks/milk`; ### Translations - Updated: - id_id (thanks, barabestfriend!); - ru_ru (thanks, TheGridExpert!); - uk_ua (thanks, TheGridExpert!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
1.21.1-3.3.2 Release 29.04.2026

Farmer's Delight Refabricated 3.3.2 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Make recipe book enum extensions transitive. - This is a potential fix for a NullPointerException when importing the mod into the developer environment.
1.21.1-3.3.1 Release 28.04.2026

Farmer's Delight Refabricated 3.3.1 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Fixed Pumpkin Pie Slices not dropping from Pumpkin Pie upon breaking the block with a knife.
1.21.1-3.3.0 Release 27.04.2026

Farmer's Delight Refabricated 3.3.0 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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# Changelog - Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow). - Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher. - This is due to the below change. - Replaced Fabric ASM as a dependency with a enum extending class tweaker. - Moved Farmer's Delight specific tags to `vectorwing.farmersdelight.refabricated.FDRefabricatedTags` package. The original fields are now deprecated and redirect over to this class. - The deprecated fields will be removed when the `26.1` branch is updated. - Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge. - Fixed Rich Soil using the `farmersdelight:survives/rich_soil_farmland` block tag instead of the `farmersdelight:survives/rich_soil` block tag to determine what is allowed to be placed on RIch Soil. *Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.* ## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!): - From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen; - All config options are now translatable, and changes will take effect right away, without the need to relaunch the game; - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now check for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; - (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment; - (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants; - (1.21+) Fix Rope being non-extendable when hanging under a Bell; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; - (1.21+) `c:foods/milk`: Deprecated in favor of `c:drinks/milk`; ### Translations - Updated: - id_id (thanks, barabestfriend!); - ru_ru (thanks, TheGridExpert!); - uk_ua (thanks, TheGridExpert!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
26.1-3.5.5 Release 27.04.2026

Farmer's Delight Refabricated 3.5.5 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed FD Farmer trades not buying the correct item count.
26.1-3.5.4 Release 27.04.2026

Farmer's Delight Refabricated 3.5.4 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
Показати зміни
- Fixed Farmer Villager Trades having the inverse buy/sell item. [#308](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/308)
26.1-3.5.3 Release 25.04.2026

Farmer's Delight Refabricated 3.5.3 - 26.1.2

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
Завантажувачі / Платформи
fabric
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- Added back JEI integration. - Updated RRV integration to v8.0.0. - Fixed backgrounds not rendering in Cooking Pot screen. - Reimplemented villager trades. The config option is no longer present as trades can be disabled via datapacks.
1.21.1-3.2.8 Release 13.04.2026

Farmer's Delight Refabricated 3.2.8 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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Fixed recipes for Barbeque Stick and Stuffed Pumpkin.
1.21.1-3.2.7 Release 04.04.2026

Farmer's Delight Refabricated 3.2.7 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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Merged Farmer's Delight v1.2.10, detailed below: ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); - (1.21+) Tag changes: - New mod tags: - `farmersdelight:snacks`: Non-sweet foods made of multiple ingredients, which don't need containers; - `farmersdelight:sweets`: Sweet foods made of multiple ingredients, such as desserts; - Properly tagged all FD foods inside `c:foods`, as well as adding them to relevant sub-tags: - Wheat Dough, Raw Pasta and Nether Salad were added to `c:foods/food_poisoning`; - All pie slices were added to `c:foods/pie`. The full pies already exist in `c:foods/edible_when_placed`; - Added `c:foods/dough/wheat` to accomodate Wheat Dough within `c:foods/dough`, as per NeoForge specs; - FD recipes still use `c:foods/dough`, as any type of grain is allowed; - `c:foods/milk` is being sunsetted in favor of the official `c:drinks/milk` tag; - All FD recipes now use `c:drinks/milk`; - `c:foods/milk` still exists for backwards compatibility, but will be removed in the next minor release. ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); - (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag; ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
26.1-3.5.2 Release 30.03.2026

Farmer's Delight Refabricated 3.5.2 - 26.1

Підтримувані версії Minecraft
26.1 26.1.1 26.1.2
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- Fixed crash when eating food items without remainder stacks, and other remainder stack related crashes. [#295](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/294)
26.1-3.5.1 Release 27.03.2026

Farmer's Delight Refabricated 3.5.1 - 26.1

Підтримувані версії Minecraft
26.1
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- Fixed crash when using the Cooking Pot to cook an item without a container. [#294](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/294) - Fixed Wild Rice patches being unable to spawn. - Corrected configured features to match pre-26.1 rewrite behavior.
26.1-3.5.0 Release 25.03.2026

Farmer's Delight Refabricated 3.5.0 - 26.1

Підтримувані версії Minecraft
26.1
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- Fixed RRV compatibility. - Fixed Create Fly compatibility.
1.21.1-3.2.5 Release 24.02.2026

Farmer's Delight Refabricated 3.2.5 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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- Fixed Raw Pasta recipe. - Prevented crash from Skillet lacking access to a level.
1.21.11-3.4.9 Release 21.02.2026

Farmer's Delight Refabricated 3.4.9 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Fixed RRV compatibility. - Fixed Create Fly compatibility.
1.21.1-3.2.4 Release 21.02.2026

Farmer's Delight Refabricated 3.2.4 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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- Fixed issue retrieving items from cooking pots.
1.21.1-3.2.3 Release 17.02.2026

Farmer's Delight Refabricated 3.2.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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Merged Farmer's Delight v1.2.10, detailed below: ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); - (1.21+) Tag changes: - New mod tags: - `farmersdelight:snacks`: Non-sweet foods made of multiple ingredients, which don't need containers; - `farmersdelight:sweets`: Sweet foods made of multiple ingredients, such as desserts; - Properly tagged all FD foods inside `c:foods`, as well as adding them to relevant sub-tags: - Wheat Dough, Raw Pasta and Nether Salad were added to `c:foods/food_poisoning`; - All pie slices were added to `c:foods/pie`. The full pies already exist in `c:foods/edible_when_placed`; - Added `c:foods/dough/wheat` to accomodate Wheat Dough within `c:foods/dough`, as per NeoForge specs; - FD recipes still use `c:foods/dough`, as any type of grain is allowed; - `c:foods/milk` is being sunsetted in favor of the official `c:drinks/milk` tag; - All FD recipes now use `c:drinks/milk`; - `c:foods/milk` still exists for backwards compatibility, but will be removed in the next minor release. ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); - (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag; ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
1.21.11-3.4.8 Release 17.02.2026

Farmer's Delight Refabricated 3.4.8 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Fixed Cooking Pot not dropping its ingredient items when broken. - Fixed Cooking Pot item tooltip when it contains a meal.
1.21.11-3.4.7 Release 17.02.2026

Farmer's Delight Refabricated 3.4.7 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Fixed Farmer's Delight Refabricated loot modifications not running if another mod/datapack modifies the loot table. [#269](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/269) - Fixed Tomato Vines not being bonemeal-able. [#270](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/270) - Added Pale Oak recipes to the cutting board [#276](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/276) - Fixed Knives having incorrect enchanting options [#277](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/277) - Fixed Wall Canvas Signs not dropping any items. Merged Farmer's Delight v1.2.10, details are below: ## 1.2.10 ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); - (1.21+) Tag changes: - New mod tags: - `farmersdelight:snacks`: Non-sweet foods made of multiple ingredients, which don't need containers; - `farmersdelight:sweets`: Sweet foods made of multiple ingredients, such as desserts; - Properly tagged all FD foods inside `c:foods`, as well as adding them to relevant sub-tags: - Wheat Dough, Raw Pasta and Nether Salad were added to `c:foods/food_poisoning`; - All pie slices were added to `c:foods/pie`. The full pies already exist in `c:foods/edible_when_placed`; - Added `c:foods/dough/wheat` to accomodate Wheat Dough within `c:foods/dough`, as per NeoForge specs; - FD recipes still use `c:foods/dough`, as any type of grain is allowed; - `c:foods/milk` is being sunsetted in favor of the official `c:drinks/milk` tag; - All FD recipes now use `c:drinks/milk`; - `c:foods/milk` still exists for backwards compatibility, but will be removed in the next minor release. ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); - (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag; ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
1.21.11-3.4.6 Release 12.01.2026

Farmer's Delight Refabricated 3.4.6 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Add support for RRV v6.2.1 Info Recipes.
1.21.11-3.4.5 Release 09.01.2026

Farmer's Delight Refabricated 3.4.5 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Fixed crash on startup.
1.21.11-3.4.4 Release 09.01.2026

Farmer's Delight Refabricated 3.4.4 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Replaced EIV integration with RRV, an updated and improved fork for 1.21.11+. - Fixed Villagers not trading crops.
1.21.11-3.4.3 Release 30.12.2025

Farmer's Delight Refabricated 3.4.3 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Updated MerchantCalico credits to ChrysanthCow. - This may have caused some instabilities within the codebase as I had incorrectly handled the merges. Sorry. - Re-added JEI integration. [#266](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/266)
1.21.10-3.4.2 Release 10.12.2025

Farmer's Delight Refabricated 3.4.2 - 1.21.10

Підтримувані версії Minecraft
1.21.9 1.21.10
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- Create integration has been changed to support Create Fly. - Recipes are now only synced if needed. - Update ko_kr translations (Copy_TT) - Update uk_ua translations (Starman)
1.21.11-3.4.2 Release 10.12.2025

Farmer's Delight Refabricated 3.4.2 - 1.21.11

Підтримувані версії Minecraft
1.21.11
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- Ported to release 1.21.11. - Create integration has been changed to support Create Fly. - Recipes are now only synced if needed. - Update ko_kr translations (Copy_TT) - Update uk_ua translations (Starman)
1.21.11-3.4.1 Release 15.11.2025

Farmer's Delight Refabricated 3.4.1 - 1.21.11

Підтримувані версії Minecraft
25w46a 1.21.11-pre1 1.21.11-pre2 1.21.11-pre3 1.21.11-pre4 1.21.11-pre5 1.21.11-rc1 1.21.11-rc2 1.21.11-rc3 1.21.11
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Experimental release that supports 25w46a, matches 3.4.1 for 1.21.10.
1.21.10-3.4.1 Release 08.11.2025

Farmer's Delight Refabricated 3.4.1 - 1.21.10

Підтримувані версії Minecraft
1.21.10
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## Fixes - Fixed Cutting recipe sound field using a less simple object. - Fixed Wheat Dough recipe names to have parity with upstream.
1.21.10-3.4.0 Release 08.11.2025

Farmer's Delight Refabricated 3.4.0 - 1.21.10

Підтримувані версії Minecraft
1.21.10
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## Compatibility - Re-integrated JEI. [#246](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/246) - cassiancc, MerchantCalico ## Fixes - Fixed further crashes within EIV integration when reloading the world. [#235](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/235) - cassiancc, MerchantCalico - Fixed Wandering Traders using the wrong trade pool for selling crops. [#242](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/242) - offbeat-stuff - Fixed Villager Trades duplicating when relogging into singleplayer worlds. [#242](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/242) - offbeat-stuff - Restored Cabinet Open/Close sound and OPEN state sync. [#247](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/247) - 1F634 ## Language - Added zh_cn translation for the Copper Knife. - 1F634
1.21.1-3.2.2 Release 08.11.2025

Farmer's Delight Refabricated 3.2.2 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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## Compatibility - Added Dough info to REI.
1.21.8-3.3.3 Release 08.11.2025

Farmer's Delight Refabricated 3.3.3 - 1.21.8

Підтримувані версії Minecraft
1.21.6 1.21.7 1.21.8
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## Fixes - Actually fix crashes within EIV integration when reloading the world. [#235](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/235) - cassiancc
1.21.5-3.2.5 Release 08.11.2025

Farmer's Delight Refabricated 3.2.5 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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## Fixes - Fixed Tomato Seeds placing the fully grown crop instead of the budding crop.
1.20.1-2.4.1 Release 08.11.2025

Farmer's Delight Refabricated 2.4.1 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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# Refabricated Changelog - Merged changes from 1.21.1 branch and 1.2.9. # Changelog ## 1.2.9 ### Updates - The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration; - Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!); ### Fixes - Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled; - Fixed FD's special recipes existing in the `minecraft` namespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled); ### Translations - Update main langs to include lines for wall canvas signs; - Fixed es_ar translation having a JSON error; - Added: - hu_hu (thanks, bayi!); - lzh (thanks, BeiDou114514!); - Updated: - it_it (thanks, BlackShadow77!); - zh_cn (thanks, Don-Trueno!); - zh_tw (thanks, CyanChanges!); ## 1.2.8 ### Additions - New item tags: - `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad; - `#drinks` - Groups drinkable FD items that are not potions; - `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`; ### Updates - Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket: - Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely; - The bucket acts as a simple technology gate to unlock this recipe; - The egg recipe is still present, to not break auto-crafting setups; - All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!): - 1.20.1: `forge:buckets/water` (unofficial); - 1.21.1: `c:buckets/water`; - Added knives to the `breaks_decorated_pots` tag; - Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals; - The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself; - Updated effect description IDs for all langs (thanks, mpustovoi!); - Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances; ### Fixes - Fixed Jack-O-Lantern not being mineable with a Knife; - Fixed Create's Potato Cannon integration; - Fixed Knives with Silk Touch mining Pumpkin blocks into slices; - Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!); ### Translations - Updated: - es_es (thanks, GGlangf!); - zh_cn (thanks, NumberSir!); - zh_tw (thanks, DEEMsss!); ## 1.2.7 ### Updates - Knives are now effective at mining Cactus; - Knives can now instamine Bamboo, just like a Sword; - Added the following blocks to the `unaffected_by_rich_soil` tag: - Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers; - Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod: - In 1.20.1, the namespace is `forge`; - In 1.21.1, the namespace is `c`; - Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag; ### Fixes - Fixed wrong UV at the bottom of Pie models when there's 1 slice left; ### Translations - Updated: - es_cl (thanks, Ganbare-Lucifer!); - id_id (thanks, ichirei!); - zh_cn (thanks, Boshigiri!); ## 1.2.6 ### Additions - Farmer's Delight crops will now generate in village farms! - Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages; - Crop availability varies between arid, temperate and cold biomes; - Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet. - Added cutting recipe for Torchflower; ### Fixes - Fix Skillet's default block state having `waterlogged=true`; - Fix `tomatoes` not having a map color; ### Translations - Added: - en_nz (thanks, XlosVSM!); - vp_vl (thanks, SquareScreamYT!); - Updated: - es_mx (thanks, cerealconjugo!); - ja_jp (thanks, Abbage230!); - zh_cn (thanks, NumberSir!); ## 1.2.5 ### Additions - Farmer Villagers are now capable of planting and harvesting FD crops! - They can plant, harvest and collect the drops for Cabbage, Tomato and Onion; - Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes. - Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale; ### Updates - Knives are now effective at mining Pumpkins (normal and carved) and Melons; - Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected; - Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book; - Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded! - `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably; - This will likely be addressed in the next major release; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Translations - Added: - be_by (thanks, observr1!) - en_gb (thanks, akkini1!) - da_dk (thanks, gohkenytp!) - tok (thanks, PiggyDr!) - Updated: - de_de (thanks, joernott and DaLumma!) - es_ar (thanks, axperty!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, konumatakaki and EndilCrafter!) - ko_kr (thanks, smoong951!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) - vi_vn (thanks, godkyo98!) - zh_cn (thanks, DuckDuckStudio!) - zh_tw (thanks, DuckDuckStudio and FuGu0416!) ## 1.2.4 ### Updates - The Cooking Pot item now displays more information than before: - A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness; - The tooltip will display the stored food's item sprite alongside its name; - When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops. ### Fixes - (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic; - Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance! - Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation; - Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost; - Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency; ### Translations - Added a line for the Rotten Tomato entity in most langs (thanks, leagris!); - Added: - sv_SE (thanks, Bjorkan!); - Updated: - es_MX (thanks, CerealConJugo!); - fr_FR (thanks, leagris!); - ja_JP (thanks, EndilCrafter!) - ru_RU (thanks, VGamerGroup!); - uk_UA (thanks, unroman!); - zh_CN (thanks, NumberSir); - zh_TW (thanks, Lobster0228!); ## 1.2.3 ### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!); ## 1.2.2a ### Fixes - Fix recursion crash when opening loot chests; ## 1.2.2 ### Additions - (1.20) Added Hanging Canvas Signs; - (1.20) Added Cherry and Bamboo Cabinets; - (1.20) Added salvaging recipes for Cherry and Bamboo furniture; - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - (1.20) Updated tags to the newest conventions in 1.20: - `replaceable` and `replaceable_by_trees`: Sandy Shrub; - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!); ## 1.2.1 ### Updates - CraftTweaker integration has been re-enabled (thanks, Witixin1512!): - This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts; - Updated the Cutting Board: - The player can no longer "attempt" to process a carved tool. - Updated Cake and Pie slices: - When slicing a cake, slices will drop from the cut side in a neat little row; - When slicing a pie, slices will drop towards the user's side; - Eating either block or slice no longer causes potion particles when granting Speed to the user; - Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them; - Added Kelp to Crop Rotation advancement, as it can be cooked into food; - Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...; - Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions; ### Fixes - (1.19) Fix Stove not emitting particles or ambient noise; - (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI; - Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives; - Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it; - The fix should potentially prevent other modded trees from converting Rich Soil as well. - Fix wrong composting rates for a few items; - Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable; - Fix Skillet being able to break blocks on creative, despite being a weapon; - Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife; - Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly; - Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!); ### Translations - Updated: - ca_ES (thanks, DyaMetR!); - de_DE (thanks, DaLumma!); - es_MX (thanks, cerealconjugo and Witixin1512!); - it_IT (thanks, BlackShadow77!); - ja_JP (thanks, CKenJa and ksk3110!); - ko_KR (thanks, qkrehf2!); - pl_PL (thanks, KarolOfGutovo!); - ru_RU (thanks, Pahuhopu!); - sk_SK (thanks, davx!); - tr_TR (thanks, gyrozeppelifan!); - uk_UA (thanks, unroman!); - vi_VN (thanks, baooduy!); - zh_CN (thanks, IdealNightOcean and Andows96!); - zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!); ## 1.2.0 ### Additions - The Cooking Pot now has its own **Recipe Book**! - Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes; - Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once; - Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code; - New foods: - **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops; - A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly; - **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation; - **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms; - **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too; - New blocks: - **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet! - You can bone meal the shrub to make it spread across nearby sand; - **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls! - Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!; - New tags: - `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default; - `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad; - `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration; - Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages; ### Updates - The Tomato crop has been redesigned: - Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes; - Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines; - Some of the Wild Crops have received some visual upgrades, both in art and in world generation! - Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt; - Wild Onions now scatter individual Alliums around them, making a more natural bush; - Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage; - Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant; - You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it; - Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it; - Updated a few recipes: - Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods; - Barbecue on a Stick can now be made from any cooked meat; - Milk Buckets and Bottles now convert between each other at a 1:4 ratio; - Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin; - Stuffed Pumpkin has a simpler, more sensible recipe; - Safety Nets can be loosened back into 4 Rope; - All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful; - Mushroom Colonies have been buffed in some ways: - They can now grow in any light level, and do so faster than normal; - They can accept Bone Meal to advance growth stages; - Skillet damage has been slightly buffed; - Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x; - All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**; - Added Better Combat integration for the Skillet (mace preset); ### Fixes - Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End); - Fix Rope not emitting sounds when entities are climbing on it; - Fix minor pixel inconsistency on all cross crop templates; - Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles; - Fix Rich Soil being tillable when the block above isn't air; - Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger; - The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger. ### Translations - Added: - vi_VN (thanks, baooduy!); - uk_UA (thanks, Altegar!); - Updated: - ca_ES (thanks, VerdaPegasus!); ## 1.1.2 ### Additions - Added nl_BE translation (thanks, Sv3r!); - (1.19) Added Mangrove Cabinet; - (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat; - (1.19) Added `farmersdelight:add_features_by_filter` biome modifier: - A more granular modifier than `forge:add_features`, with allowed and denied biome filters, as well as temperature ranges. - All extra filters aside from `allowed_biomes` are optional. ### Updates - Updated the palette and textures for Ropes and Safety Nets a bit; - Moved a few registrations to DeferredRegister, in preparation for future ports; - Updated nl_NL translation (thanks, Sv3r!); ### Removals - (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks. ### Fixes - Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc); - Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk; - Fix loot item function registries sometimes causing a race condition during mod loading; - Fix Farmer villagers giving too much discount after every trade, when buying FD crops; - Fix wrong lang keys in pt_BR translation; ## 1.1.1 ### Additions - Added nl_NL translation (thanks, Sv3r!); - Added sr_SP translation (thanks, Smrtonosan!); ### Updates - Updated de_DE translation (thanks, DaLumma!); - Updated ko_KR translation (thanks, qkrehf2!); ### Fixes - Fix Organic Compost not updating its comparator signal; - Fix Rich Soil not being tillable except by instances of HoeItem, allowing custom modded hoes to work again; - Fix Comfort overlay not following the HUD's height changes properly; ## 0.6.0 / 1.1.0 ### Additions - Added some of this mod's items (ropes, seeds, meals, knives etc.) to many chest loot tables! I'll leave most of them for you to discover. ;) - Added `add_loot_table` loot modifier: - Allows for adding unmodified extra loot rolls to specified `lootTable` paths; - This modifier is governed by the `generateFDChestLoot` config; if set to false, it doesn't do anything. - New cutting recipes: - Stone + Pickaxe -> Cobblestone; - Quartz Block + Pickaxe -> 4 Nether Quartz - Ink Sac + Knife -> 2 Black Dye; - Gravel + Shovel -> Gravel, 10% Flint (infinite source); - Deepslate + Pickaxe -> Cobbled Deepslate (1.18); - Amethyst Block + Pickaxe -> 4 Amethyst Shards (1.18); - Added Rotten Tomatoes: - Not all tomatoes are fresh off the vine. Rarely, you might end up plucking a bad one... - Rotten Tomatoes are inedible and uncookable; they are meant to be **thrown** at others! Splatter that unfunny friend of yours right in the face! - They are also more compostable than standard tomatoes (85% chance), in case you don't want them. ### Updates - The Comfort effect has been redesigned: - It no longer provides immunity to Slowness, Weakness or Hunger; - Now, it extends natural regeneration (or provides it, if the gamerule is disabled), no matter how hungry you are; - A silver sheen will scroll through your hearts to indicate the effect is active. - The Advancement tree has been redesigned, with more basic hints accessible at the start of a world; - Updated a few crafting recipes: - Dumplings are now cooked with Wheat Dough instead of Raw Pasta; - Wheat Dough is now craftable from 3 Wheat, and either 1 Egg or 1 Water Bucket; - Raw Pasta is now made by cutting Wheat Dough in a Cutting Board; - Foods have been rebalanced: - Nourishment and Comfort lengths have been tweaked, based on the complexity of the dish; - Sandwiches no longer provide burst effects, to make them on par with other handheld foods; - Wandering Traders now sell the mod's seeds/plantables sometimes. This can be similarly disabled in the config; - The modifier `add_item` can now safely specify a `count` for the added item (optional); - Stoves now have custom death messages, if one's unlucky enough to die on top of them...; - Safety Nets have a slightly taller hitbox, to make placement easier. ### Fixes - Fixed configuration for generating Compost Heaps on villages not working; - Fixed Lava Cauldrons not being valid heat sources; ## 1.0.4 ### Additions - Added `drops_cake_slice` tag, used for vanilla cake variants (e.g. candle cakes) which should drop a Cake Slice (thanks, Umpaz!) - Added no_NO translation (thanks, Bloodaxe95!); ### Updates - Added Glow Berries to the "Crop Rotation" advancement; - Updated it_IT (thanks, SimGitHub5!); - Updated es_ES (thanks, STICKzilla21!); ### Fixes - Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it; - Fix Wild Rice not working properly with modded shears; - Fix Cabinets being in the wrong wood order in Creative; ## 1.0.3 ### Fixes - Fix crash when placing a Cooking Pot, due to a deleted method in BlockEntity, on Forge 39.0.45; - Requires Forge 39.0.45 or above. ## 1.0.2 ### Fixes - Fix crash involving Rice planting due to `forge:dirt` being removed in Forge 39.0.18 (using the vanilla tag instead); ## 1.0.1 ### Additions - `farmersdelight:straw_blocks` - Tag for blocks made (predominantly) out of Straw. Mineable with knives by default; - Parrots can now be tamed using Cabbage Seeds, Tomato Seeds and Rice; ### Updates - Candle cakes can now be sliced with a knife, dropping the first slice together with the candle; - `farmersdelight:mineable/knife` has been properly configured: - Previously hardcoded material checks are now done entirely within the tag; - Included all cake variants, cobwebs, `#carpet` and `#wool`; - Included `forge:mineable/knife` by default; ### Fixes - Fix Chickens and Pigs not being tempted by FD crops and seeds; - Fix `forge:mineable/knife` being registered but not generated, causing reload problems on servers; - Fix some langs still referring to `_pantry` IDs instead of `_cabinet`; - Fix log spam regarding cooking/cutting recipe types; ## 1.0.0 - 1.17 and 1.18 port! Codebase has been cleaned up and refactored; ### Breaking Changes - Read this: https://github.com/vectorwing/FarmersDelight/wiki/1.0-Breaking-Changes - This port remaps a few blocks and items. This remap may sometimes fail due to mod interactions. **MAKE A BACKUP BEFORE TRYING TO MIGRATE OLD WORLDS!** - Remapped `rice_crop` to `rice`; - Remapped `rice_upper_crop` to `rice_panicles`; - Remapped all Pantries to Cabinets, in language and ID; - The game will attempt to migrate stored contents. If this fails, stored items will be deleted. - (1.18+) Configs for Wild Crops frequencies have different values due to underlying system changes. They're much bigger numbers! - This may be re-tweaked in the future; ### Removals - Removed `comfort_foods` tag. The mod now only adds the Comfort effect to vanilla SoupItems, which can be disabled in the config; ### Updates - Moved Wild Rice from `small_flowers` to `tall_flowers`; - Wild Crops, except for Wild Rice, can now provide effects when used to make Suspicious Stew. Curious? Try them for yourself! ;) - Meal effect durations have been tweaked: - Both Comfort and Nourishment can now be obtained in ranges of 1, 3 and 5 minutes across meals; - Mushroom Stew and Beetroot Soup both grant 3 minutes of Comfort; - Rabbit Stew grants 5 minutes of Comfort, as well as a short burst of Jump Boost II; ## 0.5.5 ### Updates - Added no_NO translation (thanks, Bloodaxe95!); - Updated it_IT (thanks, SimGitHub5!); - Updated es_ES (thanks, STICKzilla21!); ### Fixes - Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it; - Fix Wild Rice not working properly with modded shears; - Fix Pantries being in the wrong wood order in Creative; ## 0.5.4 ### Updates - Updated zh_CN translation (thanks, WuzgXY-GitHub!) ### Fixes - Fix duplication bug when adding stacks into a Skillet; - Fix Cooking Pot not updating comparator signals for non-input slot changes; ## 0.5.3 ### Updates - Mutton Wrap no longer needs milk, and is made with an Onion instead of a Tomato; - Cooking Pot is easier to mine by hand; - Updated de_DE translation (thanks, DaLumma!); ### Fixes - Fix crashes related to calling unbound tags on ItemTooltipEvent; - This means any items in `comfort_foods` will work, but won't have an effect tooltip to them; - Fix Canvas Sign mixin not being marked as client; ## 0.5.2 ### Additions - Added client config for toggling extra tooltips on Farmer's Delight foods and drinks (true by default); ### Updates - Foods now display their provided effect in their tooltip; - This also applies to any foods in the `comfort_foods` tag, for now; - Food portions, such as cabbage leaves and meat cuts, are now fast to eat; - Reduced the length of Comfort from `comfort_foods` from 5 to 2 minutes; - Updated ja_JP translation; - Updated ko_KR translation; - Updated zh_CN translation; ### Fixes - Fix Nourishment's hunger overlay blocking AppleSkin's saturation overlay; - Fix items being used twice when adding them to a Stove; - Fix Stoves cancelling the normal usage of invalid items when aimed at them; - Fix inconsistencies with lit/unlit Stove textures; - Fix Skillets resetting their cooking time when trying to add a cookable item and failing; ## 0.5.1 - This update rolls back recent package changes which caused add-ons and integrations to break. ### Additions - Added JEI information tabs to Knives and Ham; - Added `mushroom_colony_growable_on` tag: blocks that allow Mushroom Colonies to continue growing until mature; - This tag DOES NOT make the block form colonies! Only Rich Soil can do so for now; - Added compatibility with Create's Potato Cannon! - Cabbage packs a punch, but is cumbersome to reload; - Tomatoes are light, rapid-fire and embarassing to get hit by; - Onions are mostly the same as potatoes; - Whole pies work like the Pumpkin Pie. Their slices (and Pumpkin Slices) can be fired rapidly instead. ### Updates - Cooking Pot and Skillet are a bit easier to break by hand; - Melon Popsicles now douse flames when consumed, instead of giving Fire Resistance; - Updated ja_JP translation (thanks, CKenJa!) ### Fixes - Fix Skillet not saving total cooking times, making it cook items rapidly on world reload; - Fix a class mismatch that broke Industrial Foregoing's Hydroponic Bed integration. ## 0.5.0 ### Breaking changes (BACKUP YOUR SAVES!) - This update causes a few breaking changes. Follow this link for more info: - https://github.com/vectorwing/FarmersDelight/wiki/0.5-Breaking-Changes ### Additions - **Skillet** - A portable food-cooking utensil with a powerful swing! - Can be placed as a block (shift-use) or operated from your hand, if near a heat source; - Being on fire counts as a heat source when handheld! - Acts as a heavyweight melee weapon, packing extra knockback, but with very slow swings; - 1 second slower than a Smoker by default, but cooks progressively faster when enchanted with **Fire Aspect**; - Cannot interact with Hoppers as of now. This is pending a thinking-over later. - New foods: - **Bacon and Eggs** - Plenty of cholesterol for a fresh morning! - New drinks: - **Apple Cider** - A warm and simple drink to toughen you up with **Absorption** for a minute; - **Melon Juice** - Refreshing and healthy! **Heals 1 heart** instantly; - **Canvas Rug** - A fuzzy, rudimentary floor cover made of Canvas; - **Canvas Signs** - Painterly signs with a **dyeable background** and a smooth writing surface! - The sign is "uncolored" when first crafted, using the natural beige tone of Canvas; - Can be crafted with any normal dye to color its background; - Text can be dyed as usual by right-clicking the sign with a dye item; - Signs with a "dark" background color start off with white text. This can be customized in the config. ### Updates - All workstations have been **optimized** for better performance, and now cache the previous recipes when processing; - Pie and cake slices had their Speed buff shortened to 30 seconds; - Cooking Pot: - You now get **experience points** from cooking! - Just like a Furnace, retrieving meals from the output slot will reward you the experience stored so far; - Mining the pot will also release all stored experience; - The pot can now be heated **through** `heat_conductors`, up to 1 block of space: - By default, this applies to the metallic Hopper, letting you heat your food AND extract it at the same time! - Built-in support for Create's Chutes, and 1.17 Copper Blocks are planned to be tagged as such in the future; - You can now hang the pot from a **handle**! - Place the pot from under a block, and it will display a handle; - If a handle is shown, the pot won't display a tray at all; - You can toggle between tray and handle by sneak-right-clicking the pot. - The pot emits a new, custom steam particle when boiling; - The boiling sound becomes more "soupy" when the pot is storing a meal; - Stove: - You can now use **Fire Charges** to light them; - You can now use any item with a "shovel" ToolType to extinguish them; - Cookable food can be placed on a Stove that isn't lit; - Cutting Board: - Cutting recipes can now define a **drop chance** for each output item! - Chance is optional, and outputs are 100% guaranteed by default; - **Fortune** increases chances, if the given tool is enchanted with it. This bonus can be tweaked in the configs; - In FD, chances have been given to some flower-cutting and salvaging recipes; - Check the GitHub wiki to see how the new syntax works. - Updated JEI recipe displays to have dynamic outputs, and to also show drop chances; - Carved tools have been mirrored, so as to avoid cutting across the handle gap; - New cutting recipes: Wild Crops, Leather Horse Armor - Knives: - Reduced swing speeds slightly; - Rice: - The old, legacy form of the Rice Crop (`tall_rice_crop`) has been **permanently removed** in favor of the new one (`rice_upper_crop`). See the **Breaking Changes** for more info; - The Rice crop now only gives 1 panicle at a time, and bone meal is a bit less effective. This was done to control its excessive supply a bit more; ### Fixes - Fix circular texture reference in some model templates, which caused lots of log spam with CTM; - Fix most sounds being set to `stream` when they shouldn't be; - Fix mugs rendering incorrectly when in the off-hand; - Fix Mushroom Colonies allowing the usage of Bone Meal on some growth stages; - Fix ToolIngredient checking a stale list of ingredients, making Tinker's Construct tools always match; ### Translation Updates - (NEW!) ca_ES (thanks, VerdaPegasus!) - de_DE (thanks, DaLumma!) - fr_FR (thanks, BlackJamesYT!) - ko_KR (thanks, qkrehf2!) - pl_pl (thanks, jogurciQ!) - ru_ru (thanks, Dimagreg!) - zh_cn (thanks, WuzgXY-GitHub!) ## 0.4.6 - Added Serene Seasons **fertility** tags to all crops on the mod's end; - Added new Cutting Board recipes: cutting flowers for dyes! - Small flowers can be cut to yield twice as much dye per usual; - Large flowers not included, though they may be in a future update; - The lower half of Rice crops is now a bit sturdier, and cannot be instamined, making upper-half harvesting more convenient; - Updated CraftTweaker integration (courtesy of eutro!): - Recipe Handlers have been added for Cooking Pot and Cutting Board recipes, so ingredient replacements are supported; - Updated some item textures: - Rice Panicle has a new look! A bit less like corn, a lot more like real life; - Minor shading tweaks to a few other items; ## 0.4.5 - Fixes Baskets having their sides vanish when next to a short block; - Fixes water render in waterlogged Baskets. ## 0.4.4 - Added a tooltip over the Cooking Pot's heat indicator, describing that it needs heat to function; - Added the `offhand_equipment` tag: - Items in this tag cannot be placed in a Cutting Board from the off-hand; - Defaults to Shields and Create's Extendo Grip; - Added translations: - pt_PT (thank you, axelrodii!) - tr_TR (thank you, Ali!) - it_IT (thank you, simcosmico!) - Basic Spanish lang for remaining 'es_' countries, subject to updates (thank you, FrannDzs!) - Updated translations: - es_ES (thank you, FrannDzs!) - de_DE (thank you, DaLumma!) ## 0.4.3 - Nourished has been renamed to Nourishment, to stay consistent with vanilla effect naming; - The ID remains the same for now, and might change on the next major release; - Milk Bottle and Hot Cocoa now have a "blue potion tooltip" describing what they do when consumed; - Chickens can now be tempted/bred with the seeds of Cabbage, Tomato and Rice; - Pigs can now be tempted/bred with Cabbage and Tomato (but not Onion, it's not very good for them!); - Added custom icon and background for MrCrayfish's Catalogue and Configured mods (thank you, Dradon7!) - Fixes: - Baskets now reliably hold their water when waterlogged, spilling it only through the open face; - Straw Bale and Rice Bale now create signal smoke when under campfires; - Nourishment Overlay now shakes with the hunger bar when some hunger is depleted; - It also displays even when the player has the Hunger debuff, since Nourishment nullifies its effects. - Added translations: - id_id (thank you, ArikHn!) - Updated translations: - ru_ru (thank you, GrayPix!) ## 0.4.2 - Full migration to 1.16.5, due to crucial Forge updates; - Added custom CraftTweaker support, courtesy of Eutro! - Custom methods for adding Cooking Pot recipes, with optional container fields; - Custom methods for adding (and removing) Cutting Board recipes, with ToolIngredient compatibility; - A few experiments with Tree Bark: - 3 Tree Bark can now be crafted into 1 Paper; - Tree Bark now smelts 1 item instead of half an item, making it a reliable "unit" fuel; - Small update to Rich Soil Farmland, allowing Botania Floating Flowers to not trample it; - Cabbage Rolls now consult the tag `farmersdelight:cabbage_roll_ingredients` for valid fillings (thank you, bagel!); - Added config option for changing Rich Soil's chance of boosting crops every random tick (0.0 disables boosting entirely); - Improved loot modification for knife actions: - Pies now drop all remaining slices when mined with a knife, similar to a Cake; - Loot modifier for this mechanic is now open to pack makers; - Knife Scavenging (e.g. leather from cows etc) has been moved away from loot injections, improving datapack compatibility; - For the time being, due to a technical hurdle, Hoglins will only drop 1 Ham, regardless of Looting; - Updated translations: - zh_tw (thank you, Pancakes0228!) ## 0.4.1 - Certain actions will now display a status message on your HUD (similar to beds), to assist players regarding successful and failed attempts: - Trying to plant Rice outside of a shallow puddle; - Trying to cut an improper item in the Cutting Board; - Trying to use the wrong tool against a cuttable item in the Cutting Board; - Shovels can now split Clay into 4 Clay Balls on the Cutting Board (come on, Mojang, make this a thing already...); - Feasts have been slightly nerfed on Nourished length, to match other equivalent meals; - Cabbage Rolls have been nerfed just a little bit; - Recipe changes: - Raw Pasta is now made 2 at a time with 4 Wheat when using Water Buckets, to ease on water refilling; - Egg-based Raw Pasta remains the same ratio; - Fixes: - Corrected wrong rotation on the Cooking Pot's spoon; - Horizontal facing blocks will now rotate properly when placed from a structure or command; - Improved Rich Soil tilling to increase compatibility with modded hoes; - Updated translations: - zh_CN (thank you, WuzgXY!); - ko_KR (thank you, qkrehf2!) - de_DE (thank you, DaLumma!); - ja_JP (thank you, haru!); ## 0.4.0 - Shepherd's Pie is now a Feast! - Mutton can now be cut into Mutton Chops, using a Cutting Board; - New foods! - Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess); - Mutton Wrap; - Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack; - Noodle Soup; - Cutting Board recipes now make use of a ToolIngredient, freeing the `type` parameter and allowing custom ingredients (thank you, ochotonida!) - **BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!** - Please refer to the source code and wiki for information on the new syntax. - https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes - Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!) - By default, this affects exclusively `SoupItem`'s from vanilla, using a list inside the configs. You can add more items to it, but it only affects `SoupItem` items; - You can configure to treat the list of items as a deny-list instead, making EVERY `SoupItem` stack to 16, except the ones listed in the config. This affects other mods, so be careful! - This feature can be disabled entirely in the configs. - Dog Food and Horse Feed now consult tags for eligible entities to feed: - `dog_food_users` determines which living entities can be fed Dog Food; - `horse_feed_users` determines which living entities can be fed Horse Feed; - If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away; - Balancing experiments (ongoing; please give feedback!): - The Nourished effect has been partially shortened across all meals; - Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes; - Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16; - Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out! - Pies can now rotate horizontally, much like Feasts; - Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts; - Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated; - Fixes: - Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it; - World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it); - Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!); - Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!); - Crop blocks should now have proper langs, for WAILA compatibility and similar; - Fix meals vanishing when using bowls with a full inventory; - Meals can no longer be shift-clicked inside the meal display; - Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc); - Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier; - Horse Feed is no longer consumed on Creative Mode; - Added translations: - zh_TW (thank you, Pancakes0228!); - Updated translations: - ru_RU (thank you, GrayPix and Alepod!); - zh_CN (thank you, WuzgXY!); - es_ES (thank you, FrannDzs!); - de_DE (thank you, elloellie and Foam!); ## 0.3.2 - Using a feast without a bowl will notify the player, bed-style; - Hot Cocoa has a new look! The steam isn't animated for now, still need some feedback on it; - Fixes: - JEI Plugin no longer crashes on servers. It was calling an unbound tag in the Decomposition recipe; - This is a temporary fix that also disables checking the recipe through the compost activators. Might be revisited on the next release; - Pantries now keep their given name when mined (thank you, bagel!); - Cutting Board directly gives items on right-click instead of popping them off; - Cutting Board now checks tags for defaut knife and shear sounds; - Wild Rice will leave behind its water when either half is broken; - Horse Feed tooltip now describes tamed mounts as a whole; - Updated Advancements: - Added advancements for getting ham from pigs and drinking hot cocoa; - Made the feast advancement suggest bowls; - Added Netherite Knife to 'Hunt and Gather' advancement triggers; - Added Soul Campfire to 'Bonfire Lit' advancement triggers; - Added translations: - fi_FI (thank you, Markus1002!); - en_PT - Pirate Speak! Them landlubbers better be sharp ta our ol' lingo now, lest ye have yer greens plunder'd! - Updated translations: - ko_KR (thank you, qkrehf2!); - ja_JP (thank you, CKenJa!); - ru_RU (thank you, GrayPix!) ## 0.3.1 - Fix vanilla crop crates not having loot tables; - Fix Rice Bale, Straw Bale and Wild Crops not being flammable (more to come later); - Fix a visual glitch on Honey Glazed Ham's fourth serving model; - Fix Bowls of Stuffed Pumpkin not giving a bowl back; ## 0.3.0 - Added Feasts! - Feasts are very large meals, made to be placed down as a block and shared with friends, or just to decorate a dinner table! - Once placed, use a Bowl against it to take a serving. Feasts contain 4 servings by default. It can be mined back if no servings were taken; - New Feasts: - Roast Chicken - Existing meals turned into Feasts: - Stuffed Pumpkin - Honey Glazed Ham - Added blocks: - Straw Bale - Bag of Rice - Storage Crates for vanilla crops: Carrot, Potato and Beetroot - These specific blocks can be disabled in the configs, in order to prevent recipe overlaps with Quark and Thermal Cultivation; - Added foods: - Wheat Dough: A clumsy, but efficient way to get more bread from your wheat; - Bacon: The half-portion of a Porkchop! - Bacon Sandwich; - Usable in all Porkchop-related recipes; - Ham: Porkchop's older sibling! - Slay Pigs or Hoglins with a Knife for a chance of scavenging a Ham piece or two; - Ham can only be smoked, and it takes a little longer than usual; - Gives 1 Bone and 2 Porkchops when cut, allowing for a Peaceful source of bones. - Fruit Salad: Gently fulfilling, but grants Regeneration for a few seconds; - Melon Popsicle: When eaten, grants a very short burst of Fire Resistance in a pinch; - Updated the Cutting Board: - Recipes can now specify a ToolType for axes, pickaxes and shovels instead of imaginary forge tags! - This should broaden cutting compatibility with every single modded tool under the sun, as far as we tested. (thank you, ConductiveFoam!) - Updated some meals and foods: - Steak and Potatoes and Grilled Salmon are now crafted, instead of cooked, since their ingredients are already cooked; - General hunger/saturation/effect tweaks here and there. - Updated Knives: - Knives can now slice a Cake on right-click; - Knives can now carve pumpkins like Shears; - Spiders can now be scavenged to guarantee at least 1 String; - Updated Mushroom Colonies: - They can now be sheared whole at their highest age (5 caps), and planted back in any surface a Mushroom can be planted in; - They only grow more caps if planted in Rich Soil under sufficient darkness; - Shears can now clip colonies one cap at a time, allowing for decorative uses of middle stages; - Updated Organic Compost and Rich Soil: - Brand new improved textures for both blocks! - Compost should now be more distinguishable from Rich Soil at later stages; - Rich Soil has a new look, more earthy and less slimy. - Rich Soil now checks the tag `farmersdelight:unaffected_by_rich_soil` for blocks that shouldn't receive growth boosts; - Both blocks can now sustain Mushrooms at any light level; - Organic Compost now checks every adjacent block for activation, encouraging clumping; - JEI integration explaining how Decomposition works (thank you, ConductiveFoam!) - Update Wild Crops: - They can once again be bone-mealed to obtain more wild crops; - When bone meal is used, they proliferate in a small area, up to 10 units, similar to Mushrooms; - Wild Rice duplicates as an item drop, similar to Tall Flowers; - Fixes: - Recipe types no longer registered twice on load; - Common setup for dispenser behaviors and compostables is properly enqueued to avoid race conditions; - Wild Crops will now respect world-gen configs again; - Rich Soil can now receive bamboo and grow saplings again (thank you, Jozufozu!) - Minor graphics improvements; - Minor data improvements. ## 0.2.4b - Fix: Rice and Tomato Seeds had inverted tags; - Fix: Game crash when using a Bucket on the bottom half of a rice crop; - Fix: Cutting Board now uses the proper Forge Tag for shears; - Fix: Wild Crops couldn't be sheared by modded shears; - Change the amount of rice dropped from the crop, to match the redesign ratios; - Add Rice Bale as an ingredient for Horse Feed; - Make Raw Pasta edible... at a risk; - Add: Spanish translation (thanks to tild09!) - Update the looks on the mod's logo. ## 0.2.4a - Fix: Wrong Pair import when getting Dog Food tooltip. ## 0.2.4 - The Rice crop has been redesigned! - The top half of the crop can now be harvested individually. The bottom half will stay planted, and eventually regrow a top half; - Bottom half yields a single pile of Rice when broken; - Top half is a standard crop, which yields Rice Panicles when fully grown, or Rice/Straw when harvested with a Knife; - Fully compatible with vanilla pistons, mechanical automation methods, Quark's simple harvesting, Immersive Engineering's Garden Cloche, and Botany Pots; - Existing Rice crops planted in the world will remain as the old form for compatibility. Simply harvest them and replant rice to get the new form! - Wild Rice now generates in Swamps, Jungles and Bamboo Jungles: - Somewhat more common than other wild crops, due to the rarity of these biomes; - Yields a single pile of Rice, and can be sheared. - Seed-bearing Wild Crops (cabbage, beet and tomato) have a small chance of dropping an edible produce when harvested; - Wild Crop bone meal action temporarily removed due to an exploit; - Fixed Dog Food: - When fed to your pet wolf, it fully heals them and grants them Speed, Strength and Resistance; - Added Horse Feed: - When fed to any tamed ridable mob (horse, donkey, llama etc.), it fully heals them and grants them Speed II and Jump Boost; - Does not work for Pigs and Striders, as they cannot be tamed; - When players have the Nourished effect, the hunger bar will look gilded and shiny: - The gilded coating will visually "peel in half" when the player is spending saturation to heal damage; - This overlay can be disabled in the new "farmnersdelight-client.toml" config; - If a bell has ropes hanging from under it, players can ring the bell by right-clicking the rope column (24 blocks max.); - Some JEI quality-of-life features: - Press "uses" (U) on a Stove to see the Campfire Cooking recipe tab; - Press "uses" (U) on a container item (e.g. Bowl) to see which Cooking Pot recipes it can be served on; - Cooking Pot recipes now have a "Move Items" transfer button when checking recipes on it; - Graphics updates for some blocks and items; - Resource pack makers: I was previously using 'textures/blocks' instead of 'textures/block'. This version fixes it, so you may have to change it too. - Translation updates: - Updated Chinese (thanks to WuzgXY-GitHub, TUsama and ChillirCR!); - Updated German (thanks to SebastianD334 and Moralle!); - Added Korean (thanks to qkrehf2!); - Added Russian (thanks to GrayPix and Kanspirians!); - Added French (thanks to Derrias!); - Added Japanese (thanks to FEMT1915!). ## 0.2.3 1.16.3+ - Re-implemented world generation to the new .json system: - Configs for wild patches have been changed, and are using new defaults; - Beach wild patches (Wild Cabbage and Sea Beet) now use a different weight pattern, so values are similar to other crops; - These two should change themselves on all instances, but we advise all players and modpack makers to reset their configs once, if migrating. 1.15.2+ - Adds Compost Heaps to village generation - These structures house heaps of Organic Compost, which farmers lay down to decompose into Rich Soil. Each biome has a different composting strategy based on their biome and climate! - Some of them have small farms mixed in, or examples of other mechanics; - They often have a few blocks of Rich Soil ready for taking! - Adds 3 new meals: Cooked Rice, Grilled Salmon and Baked Cod Stew; - Adds Tatami, a traditional flooring based on straw and canvas: - Tatami Blocks place as a "half-mat" by default. Placing another tatami against them will complete a "full-mat" pair! You can sneak-place to suppress pairing; - Tatami Mats are carpet-thin, come in Full and Half, and can be interchanged to and fro via crafting. They have a simpler placement and behave like carpets. - Thanks to Vazkii for sharing some placement code with me! A similar block to Tatami should soon be in Quark as well! - Rename my "unofficial" Forge tool tags to be fully plural; - Improves configs and integration options for modpack makers - Prettifies the mod's meta files, and the info on the Mods page of Minecraft - Makes Wild Patches non-replaceable like Tall Grass, closes issue #70 - Fixes containers vanishing if used to right-click an empty pot, closes issue #71 - Removes knives from being a crafting ingredient, delegating it to the Cutting Board if needed - Fixes Grindstone repairing for knives, and some duplication cases with other mods - More extensions to IE and MCAbnormals integration; - Straw harvesting now checks "farmersdelight:straw_harvesters" for items that can harvest straw from grassy plants. ## 0.2.2 1.16.1+ - Added Crimson and Warped Pantries; - Added Netherite tools to tags, so they can be used on cutting boards. 1.15.2+ - Fix server crash when crafting any recipes using knives; - Fix server crash when trying to load knife enchantments; - (Grimmauld) Fix shears' default dispenser behaviour being overriden, and enhances behaviour compatibilities overall; - Cooking Pot can now throw containers high enough to enter a hopper to its side; - Add more compostables; - Add several new salvaging recipes using the Cutting Board; - Cabbage can now be portioned into 2 Cabbage Leaves for efficiency; - Fixes Rich Soil Farmland decaying into normal Dirt if not hydrated; - Adds up license definition in mods.toml; - Mod Integrations, Volume 1: - Botany Pots: crops and soils; - Immersive Engineering: Garden Cloche integration; - MCAbnormals: meals for the Cooking Pot; - Create: milling and mixing for some items. ## 0.2.1 1.16.1+ - Netherite Knife added to knife tags; - Added Soul Fire to tray_heat_sources. 1.15.2+ - Add the ability to smelt metal Knives for nuggets; - Fix Wild Crops occasionally spawning themselves as items spontaneously; - Fix drinking animation for Milk Bottle and Hot Cocoa on third person. ## 0.2.0 - Please Read! 1.16.1+ - Added Netherite Knife; - Added Nether Salad; 1.15.2+ - Mulch has been renamed and remapped to Rich Soil - a more sensible name for its function. - BACKUP YOUR WORLDS!! The mod will try to remap existing mulch, so you won't lose your progress. - Some errors from other mods on world load might interrupt the remapping. If anything wrong happens, address the errors and try again with a backup. - Treat this as a breaking change. While existing mulch will usually be remapped safely, it's better to start a new world if you're not sure. - Adds the Cutting Board - a hard surface to split items apart using certain tools - Tool items can be carved into the board for display by sneak-right-clicking; - Knives can portion meats and some fruits, to be more efficient when cooking meals; - Pickaxes can separate brick blocks back into individual bricks; - Axes can strip logs and harvest the removed tree bark, useful for composting; - With this change, Knives are no longer able to strip logs for bark; - Shears can salvage Saddles. Maybe more later! - Current recipes are proofs of concept; we plan to add more in the future! - Adds Pantries - decorative storage blocks for every wood type; - Adds Pies - placeable desserts made from often overlooked sweet ingredients! - Apple Pie, Sweet Berry Cheesecake and Chocolate Pie; - They have 4 slices, can be eaten by hand, or sliced off with Knives; - All pies provide a brief boost in Speed; - Pumpkin Pie compatibility planned for the future. - Pumpkins can now be cut into 4 edible slices, to contrast with a Melon's 9 slices; - Several tagging changes, both mod-scope and Forge-scope, to allow more customization; - Many blocks in Farmer's Delight now send comparator signals; - Flammable blocks and items are now fuels! - New food effect: Comfort - Makes the user immune to cold and sickness (Hunger, Slowness and Weakness), and instantly heals these effects when obtained; - Provided by soups and stews, which are traditionally warm and wintry foods; - Small tweaks to Tomato crop harvesting; - Adds a few strong effects to vanilla soup items, to make them more interesting to consume; - Wild Crops can now be multiplied by bone-mealing, at a small chance of success; - General asset improvements. ## 0.1.5 - Cooking Pot now allows optional container overrides at recipe .json level: - Stuffed Pumpkin now uses that to have Pumpkins as containers; - All vanilla bowl foods now use it to have bowls as containers (they have no container in code); - Foods without containers in code or in .json just drop to output (e.g. Dumplings); - Spent some time "sharpening" the Knives: - Fixed duplication bug when repairing them; - Knives are now able to receive a selection of weapon and tool enchantments; - Knives are now effective tools for cloth, cake and some plant materials; - Knives now have an exclusive enchantment: Backstabbing! - Multiplies damage when striking a mob from behind: 1.4x, 1.8x and 2.2x at levels I, II and III respectively; - Knives now lose only 1 durability point when striking mobs; - Stove now has a cozy flame animation; - Fixed Sea Beets dropping an unfarmable Beetroot instead of their seeds. ## 0.1.4a - Fixes Crates lacking hardness and loot tables. Woops! ## 0.1.4 - Several fixes to the Cooking Pot: - It can now be automated: top side receives ingredients, sides can add containers and remove servings; - General performance fixes - Placeholder icon disappears if slot is filled - Better management of recipes and items - Now emits bubbling sounds! :D - Added new foods and meals to make; - Added Hot Cocoa, which removes 1 random negative effect when drinked; - Farmer Villagers now buy the mod's basic crops (configurable); - Bees will now seek wild crops, and can enter Love Mode with them; - Added Crates for the basic crops, and reworked the Rice Bale - Eating hearty meals now gives you the Nourished buff: - Constantly removes exhaustion unless you're spending saturation to heal damage; - Mixed Salad now gives a short burst of Regeneration ## 0.1.3 - Adds Organic Compost, a nice sink for all these monster drops you have: - Organic Compost, when placed, will slowly decompose to Mulch over time; - Does so quicker if away from light, and close to mushrooms; - Adds Mulch, a fertile soil. Can be tilled, cannot be trampled, and boosts crops planted on it; - Mushrooms planted on Mulch will begin growing Colonies of up to 5 mushrooms in the same spot; - Rice now drops Rice Panicles if harvested without a knife. They can be crafted alone to get Rice; - Adds Rice Bales to mass-store panicles; - Knives can now strip logs to obtain Tree Bark, but will spend twice the durability to do so; - Fixed a few bugs with the Stove; - Fixed multiple bugs with the Cooking Pot; - Added some utility recipes. ## 0.1.2 - Adds some Forge Tags to multiple items, so you can interchange with other food mods; - Crafting and cooking recipes from this mod now use tags for most items as well; - Minor fixes. ## 0.1.1 - Fixes conflict with other mods upon injecting chest loot tables; - Returns Canvas to a 2x2 recipe instead of 3x3; - Add basic tags to FD crops, seeds and milk. ## 0.1.0 - Initial release - Adds the Stove - Upgraded, retrievable Campfire with six cooking slots; - Adds the Cooking Pot - Portable workstation for preparing and mass-storing container foods (meals); - Adds the Basket - Barrel that catches items landing on its open face, and can face any direction; - Adds Knives - scavenging and cooking tools for retrieving more loot from plants and animals; - Knives can cut Cake into Slices of Cake - 1 for each remaining bite; - Slices of Cake can be crafted back into a Cake; - Adds 4 new crops: Cabbage, Tomato, Onion and Rice; - Generates Wild Patches for added crops and vanilla crops, spawning across the world on occasion; - Adds multiple new foods to prepare using vanilla and Farmer's Delight ingredients; - Adds Straw - a building material with a few current uses, and future ones planned; - Adds Ropes - non-solid, deployable ladder blocks; - Adds Safety Net - negates fall damage and bounces entities slightly; - Adds JEI integration.
1.21.1-3.2.1 Release 08.11.2025

Farmer's Delight Refabricated 3.2.1 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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## Compatibility - Added now hardcoded Wheat Dough from Water recipe to REI and EMI compatibility. ## Bugfixes - Fixed loot modifications (primarily for Chest Loot and Knife Loot) not running if a data pack has changed the table. - If there is demand for it, we may add a way to disable the Knife loot changes through config. - Fixed Generate Farmer's Delight Chest Loot config option not being respected. - Fixed Villager Trades duplicating when relogging into singleplayer worlds. ## Development - Re-implemented datagen classes for addon developers to extend whilst using Fabric Datagen and for parity with latest branches. - Updated internal Fabric API to 0.116.7+1.21.1.
1.21.10-3.3.3 Release 20.10.2025

Farmer's Delight Refabricated 3.3.3 - 1.21.10

Підтримувані версії Minecraft
1.21.9 1.21.10
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fabric
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## Fixes - Fixed a crash within EIV integration when reloading the world. [#235](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/235) - cassiancc
1.21.8-3.3.2 Release 20.10.2025

Farmer's Delight Refabricated 3.3.2 - 1.21.8

Підтримувані версії Minecraft
1.21.6 1.21.7 1.21.8
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fabric
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## Fixes - Fixed a crash within EIV integration when reloading the world. [#235](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/235) - cassiancc
1.21.10-3.3.2 Release 15.10.2025

Farmer's Delight Refabricated 3.3.2 - 1.21.10

Підтримувані версії Minecraft
1.21.9 1.21.10
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fabric
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- Fixed a crash upon placing regular Canvas Signs. [#232](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/232)
1.21.10-3.3.1 Release 08.10.2025

Farmer's Delight Refabricated 3.3.1 - 1.21.10

Підтримувані версії Minecraft
1.21.9 1.21.10
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fabric
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- Updated to 1.21.10. Thank you to @DrexHD on GitHub for doing most of the porting. I (MerchantCalico) only picked up the loose ends. - Added Copper Knife with a placeholder texture by MerchantCalico.
1.21.8-3.3.1 Release 08.10.2025

Farmer's Delight Refabricated 3.3.1 - 1.21.8

Підтримувані версії Minecraft
1.21.6 1.21.7 1.21.8
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fabric
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## Integration - Added Water to Wheat Dough recipe to recipe viewers. ## Fixes - Fixed Egg and Wheat to Dough recipe not existing.
1.21.8-3.3.0 Release 27.09.2025

Farmer's Delight Refabricated 3.3.0 - 1.21.8

Підтримувані версії Minecraft
1.21.6 1.21.7 1.21.8
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fabric
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## Changes - Merged upstream from 1.2.9. - Re-added EIV support. ## Bugfixes - Fixed Recipe Book mismatches with servers without Farmer's Delight Refabricated. [#210](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/210) - Fixed Tomatoes skipping Budding Stage. [#227](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/227) - The above additionally fixes [#215](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/215)
1.21.1-3.2.0 Release 02.09.2025

Farmer's Delight Refabricated 1.21.1-3.2.0+refabricated

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
1.21.1-2.4.0 Release 27.08.2025

Farmer's Delight Refabricated 2.4.0 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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# Refabricated Changelog 2.4.0: - Merged recent neoforge commits into fabric branch. Below you will see the original changelog of the neoforge mod # Neoforge Changelog: ## 1.2.9 ### Updates - The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration; - Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!); ### Fixes - Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled; - Fixed FD's special recipes existing in the `minecraft` namespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled); - (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings; - (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing; - (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff; - (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!); ### Translations - Update main langs to include lines for wall canvas signs; - Fixed es_ar translation having a JSON error; - Added: - hu_hu (thanks, bayi!); - lzh (thanks, BeiDou114514!); - Updated: - it_it (thanks, BlackShadow77!); - zh_cn (thanks, Don-Trueno!); - zh_tw (thanks, CyanChanges!); ## 1.2.8 ### Additions - New item tags: - `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad; - `#drinks` - Groups drinkable FD items that are not potions; - `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`; ### Updates - Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket: - Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely; - The bucket acts as a simple technology gate to unlock this recipe; - The egg recipe is still present, to not break auto-crafting setups; - All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!): - 1.20.1: `forge:buckets/water` (unofficial); - 1.21.1: `c:buckets/water`; - Added knives to the `breaks_decorated_pots` tag; - Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals; - The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself; - Updated effect description IDs for all langs (thanks, mpustovoi!); - Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances; ### Fixes - Fixed Jack-O-Lantern not being mineable with a Knife; - Fixed Create's Potato Cannon integration; - Fixed Knives with Silk Touch slicing Pumpkin blocks; - Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland; - Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!); - (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!); - (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!); - (1.21.1) Fixed Immersive Engineering integration recipes; - (1.21.1) Fixed Tall-mato advancement not working properly; - (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays; ### Translations - Updated: - es_es (thanks, GGlangf!); - zh_cn (thanks, NumberSir!); - zh_tw (thanks, DEEMsss!); ## 1.2.7 ### Updates - Knives are now effective at mining Cactus; - Knives can now instamine Bamboo, just like a Sword; - Added the following blocks to the `unaffected_by_rich_soil` tag: - Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers; - Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod: - In 1.20.1, the namespace is `forge`; - In 1.21.1, the namespace is `c`; - Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag; ### Fixes - Fixed wrong UV at the bottom of Pie models when there's 1 slice left; - (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife; ### Translations - Updated: - es_cl (thanks, Ganbare-Lucifer!); - id_id (thanks, ichirei!); - zh_cn (thanks, Boshigiri!); ## 1.2.6 ### Additions - Farmer's Delight crops will now generate in village farms! - Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages; - Crop availability varies between arid, temperate and cold biomes; - Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet. - Added cutting recipe for Torchflower; ### Fixes - Fix Skillet's default block state having `waterlogged=true`; - Fix `tomatoes` not having a map color; - (1.21) Fix Cutting Board recipes crashing with recipe optimization mods; - (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets; - (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies; ### Translations - Added: - en_nz (thanks, XlosVSM!); - vp_vl (thanks, SquareScreamYT!); - Updated: - es_mx (thanks, cerealconjugo!); - ja_jp (thanks, Abbage230!); - zh_cn (thanks, NumberSir!); ## 1.2.5 ### Additions - Farmer Villagers are now capable of planting and harvesting FD crops! - They can plant, harvest and collect the drops for Cabbage, Tomato and Onion; - Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes. - Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale; ### Updates - Knives are now effective at mining Pumpkins (normal and carved) and Melons; - Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected; - Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book; - Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded! - `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably; - This will likely be addressed in the next major release; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; - (1.21) Fixed Kelp Roll (whole) having wrong food stats; - (1.21) Fixed Skillet not being enchantable in an anvil; - (1.21) Fixed Knives being unable to receive Knockback and Looting; - (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!); - (1.21) Fixed Skillets not losing durability when attacking mobs; ### Translations - Added: - be_by (thanks, observr1!) - da_dk (thanks, gohkenytp!) - en_gb (thanks, akkini1!) - tok (thanks, PiggyDr!) - Updated: - de_de (thanks, joernott and DaLumma!) - es_ar (thanks, axperty!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, konumatakaki and EndilCrafter!) - ko_kr (thanks, smoong951!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) - vi_vn (thanks, godkyo98!) - zh_cn (thanks, DuckDuckStudio!) - zh_tw (thanks, DuckDuckStudio and FuGu0416!) ## 1.2.4a (1.21) ### Fixes - Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs; - Fix sporadic CME crash due to item override registration; - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Translations - Updated: - de_de (thanks, DaLumma!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, EndilCrafter!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) ## 1.2.4 ### Updates - (1.21) All `forge` tags have been updated to the `c` namespace, with a few changes and additions: - Updated many tags to reside within the `c:foods/` subgroup, except for `c:crops/grain`, since the items are inedible; - Many tags which had specific subgrouping were sunsetted. - For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables; - Removed `farmersdelight:wolf_prey`, in favor of using `c:foods/raw_meat` instead; - Added `c:foods/safe_raw_fish`, a version of `c:foods/raw_fish` which does not include Pufferfish; - The Cooking Pot item now displays more information than before: - A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness; - The tooltip will display the stored food's item sprite alongside its name; - When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops. ### Fixes - (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic; - Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance! - Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation; - Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost; - Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency; ### Translations - Added a line for the Rotten Tomato entity in most langs (thanks, leagris!); - Added: - sv_SE (thanks, Bjorkan!); - Updated: - es_MX (thanks, CerealConJugo!); - fr_FR (thanks, leagris!); - ja_JP (thanks, EndilCrafter!) - ru_RU (thanks, VGamerGroup!); - uk_UA (thanks, unroman!); - zh_CN (thanks, NumberSir); - zh_TW (thanks, Lobster0228!); ## 1.2.3 ### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!); ## 1.2.2a ### Fixes - Fix recursion crash when opening loot chests; ## 1.2.2 ### Additions - (1.20) Added Hanging Canvas Signs; - (1.20) Added Cherry and Bamboo Cabinets; - (1.20) Added salvaging recipes for Cherry and Bamboo furniture; - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - (1.20) Updated tags to the newest conventions in 1.20: - `replaceable` and `replaceable_by_trees`: Sandy Shrub; - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!); ## 1.2.1 ### Updates - CraftTweaker integration has been re-enabled (thanks, Witixin1512!): - This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts; - Updated the Cutting Board: - The player can no longer "attempt" to process a carved tool. - Updated Cake and Pie slices: - When slicing a cake, slices will drop from the cut side in a neat little row; - When slicing a pie, slices will drop towards the user's side; - Eating either block or slice no longer causes potion particles when granting Speed to the user; - Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them; - Added Kelp to Crop Rotation advancement, as it can be cooked into food; - Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...; - Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions; ### Fixes - (1.19) Fix Stove not emitting particles or ambient noise; - (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI; - Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives; - Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it; - The fix should potentially prevent other modded trees from converting Rich Soil as well. - Fix wrong composting rates for a few items; - Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable; - Fix Skillet being able to break blocks on creative, despite being a weapon; - Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife; - Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly; - Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!); ### Translations - Updated: - ca_ES (thanks, DyaMetR!); - de_DE (thanks, DaLumma!); - es_MX (thanks, cerealconjugo and Witixin1512!); - it_IT (thanks, BlackShadow77!); - ja_JP (thanks, CKenJa and ksk3110!); - ko_KR (thanks, qkrehf2!); - pl_PL (thanks, KarolOfGutovo!); - ru_RU (thanks, Pahuhopu!); - sk_SK (thanks, davx!); - tr_TR (thanks, gyrozeppelifan!); - uk_UA (thanks, unroman!); - vi_VN (thanks, baooduy!); - zh_CN (thanks, IdealNightOcean and Andows96!); - zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!); ## 1.2.0 ### Additions - The Cooking Pot now has its own **Recipe Book**! - Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes; - Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once; - Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code; - New foods: - **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops; - A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly; - **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation; - **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms; - **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too; - New blocks: - **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet! - You can bone meal the shrub to make it spread across nearby sand; - **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls! - Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!; - New tags: - `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default; - `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad; - `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration; - Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages; ### Updates - The Tomato crop has been redesigned: - Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes; - Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines; - Some of the Wild Crops have received some visual upgrades, both in art and in world generation! - Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt; - Wild Onions now scatter individual Alliums around them, making a more natural bush; - Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage; - Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant; - You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it; - Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it; - Updated a few recipes: - Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods; - Barbecue on a Stick can now be made from any cooked meat; - Milk Buckets and Bottles now convert between each other at a 1:4 ratio; - Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin; - Stuffed Pumpkin has a simpler, more sensible recipe; - Safety Nets can be loosened back into 4 Rope; - All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful; - Mushroom Colonies have been buffed in some ways: - They can now grow in any light level, and do so faster than normal; - They can accept Bone Meal to advance growth stages; - Skillet damage has been slightly buffed; - Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x; - All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**; - Added Better Combat integration for the Skillet (mace preset); ### Fixes - Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End); - Fix Rope not emitting sounds when entities are climbing on it; - Fix minor pixel inconsistency on all cross crop templates; - Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles; - Fix Rich Soil being tillable when the block above isn't air; - Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger; - The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger. ### Translations - Added: - vi_VN (thanks, baooduy!); - uk_UA (thanks, Altegar!); - Updated: - ca_ES (thanks, VerdaPegasus!); ## 1.1.2 ### Additions - Added nl_BE translation (thanks, Sv3r!); - (1.19) Added Mangrove Cabinet; - (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat; - (1.19) Added `farmersdelight:add_features_by_filter` biome modifier: - A more granular modifier than `forge:add_features`, with allowed and denied biome filters, as well as temperature ranges. - All extra filters aside from `allowed_biomes` are optional. ### Updates - Updated the palette and textures for Ropes and Safety Nets a bit; - Moved a few registrations to DeferredRegister, in preparation for future ports; - Updated nl_NL translation (thanks, Sv3r!); ### Removals - (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks. ### Fixes - Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc); - Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk; - Fix loot item function registries sometimes causing a race condition during mod loading; - Fix Farmer villagers giving too much discount after every trade, when buying FD crops; - Fix wrong lang keys in pt_BR translation; ## 1.1.1 ### Additions - Added nl_NL translation (thanks, Sv3r!); - Added sr_SP translation (thanks, Smrtonosan!); ### Updates - Updated de_DE translation (thanks, DaLumma!); - Updated ko_KR translation (thanks, qkrehf2!); ### Fixes - Fix Organic Compost not updating its comparator signal; - Fix Rich Soil not being tillable except by instances of HoeItem, allowing custom modded hoes to work again; - Fix Comfort overlay not following the HUD's height changes properly; ## 0.6.0 / 1.1.0 ### Additions - Added some of this mod's items (ropes, seeds, meals, knives etc.) to many chest loot tables! I'll leave most of them for you to discover. ;) - Added `add_loot_table` loot modifier: - Allows for adding unmodified extra loot rolls to specified `lootTable` paths; - This modifier is governed by the `generateFDChestLoot` config; if set to false, it doesn't do anything. - New cutting recipes: - Stone + Pickaxe -> Cobblestone; - Quartz Block + Pickaxe -> 4 Nether Quartz - Ink Sac + Knife -> 2 Black Dye; - Gravel + Shovel -> Gravel, 10% Flint (infinite source); - Deepslate + Pickaxe -> Cobbled Deepslate (1.18); - Amethyst Block + Pickaxe -> 4 Amethyst Shards (1.18); - Added Rotten Tomatoes: - Not all tomatoes are fresh off the vine. Rarely, you might end up plucking a bad one... - Rotten Tomatoes are inedible and uncookable; they are meant to be **thrown** at others! Splatter that unfunny friend of yours right in the face! - They are also more compostable than standard tomatoes (85% chance), in case you don't want them. ### Updates - The Comfort effect has been redesigned: - It no longer provides immunity to Slowness, Weakness or Hunger; - Now, it extends natural regeneration (or provides it, if the gamerule is disabled), no matter how hungry you are; - A silver sheen will scroll through your hearts to indicate the effect is active. - The Advancement tree has been redesigned, with more basic hints accessible at the start of a world; - Updated a few crafting recipes: - Dumplings are now cooked with Wheat Dough instead of Raw Pasta; - Wheat Dough is now craftable from 3 Wheat, and either 1 Egg or 1 Water Bucket; - Raw Pasta is now made by cutting Wheat Dough in a Cutting Board; - Foods have been rebalanced: - Nourishment and Comfort lengths have been tweaked, based on the complexity of the dish; - Sandwiches no longer provide burst effects, to make them on par with other handheld foods; - Wandering Traders now sell the mod's seeds/plantables sometimes. This can be similarly disabled in the config; - The modifier `add_item` can now safely specify a `count` for the added item (optional); - Stoves now have custom death messages, if one's unlucky enough to die on top of them...; - Safety Nets have a slightly taller hitbox, to make placement easier. ### Fixes - Fixed configuration for generating Compost Heaps on villages not working; - Fixed Lava Cauldrons not being valid heat sources; ## 1.0.4 ### Additions - Added `drops_cake_slice` tag, used for vanilla cake variants (e.g. candle cakes) which should drop a Cake Slice (thanks, Umpaz!) - Added no_NO translation (thanks, Bloodaxe95!); ### Updates - Added Glow Berries to the "Crop Rotation" advancement; - Updated it_IT (thanks, SimGitHub5!); - Updated es_ES (thanks, STICKzilla21!); ### Fixes - Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it; - Fix Wild Rice not working properly with modded shears; - Fix Cabinets being in the wrong wood order in Creative; ## 1.0.3 ### Fixes - Fix crash when placing a Cooking Pot, due to a deleted method in BlockEntity, on Forge 39.0.45; - Requires Forge 39.0.45 or above. ## 1.0.2 ### Fixes - Fix crash involving Rice planting due to `forge:dirt` being removed in Forge 39.0.18 (using the vanilla tag instead); ## 1.0.1 ### Additions - `farmersdelight:straw_blocks` - Tag for blocks made (predominantly) out of Straw. Mineable with knives by default; - Parrots can now be tamed using Cabbage Seeds, Tomato Seeds and Rice; ### Updates - Candle cakes can now be sliced with a knife, dropping the first slice together with the candle; - `farmersdelight:mineable/knife` has been properly configured: - Previously hardcoded material checks are now done entirely within the tag; - Included all cake variants, cobwebs, `#carpet` and `#wool`; - Included `forge:mineable/knife` by default; ### Fixes - Fix Chickens and Pigs not being tempted by FD crops and seeds; - Fix `forge:mineable/knife` being registered but not generated, causing reload problems on servers; - Fix some langs still referring to `_pantry` IDs instead of `_cabinet`; - Fix log spam regarding cooking/cutting recipe types; ## 1.0.0 - 1.17 and 1.18 port! Codebase has been cleaned up and refactored; ### Breaking Changes - Read this: https://github.com/vectorwing/FarmersDelight/wiki/1.0-Breaking-Changes - This port remaps a few blocks and items. This remap may sometimes fail due to mod interactions. **MAKE A BACKUP BEFORE TRYING TO MIGRATE OLD WORLDS!** - Remapped `rice_crop` to `rice`; - Remapped `rice_upper_crop` to `rice_panicles`; - Remapped all Pantries to Cabinets, in language and ID; - The game will attempt to migrate stored contents. If this fails, stored items will be deleted. - (1.18+) Configs for Wild Crops frequencies have different values due to underlying system changes. They're much bigger numbers! - This may be re-tweaked in the future; ### Removals - Removed `comfort_foods` tag. The mod now only adds the Comfort effect to vanilla SoupItems, which can be disabled in the config; ### Updates - Moved Wild Rice from `small_flowers` to `tall_flowers`; - Wild Crops, except for Wild Rice, can now provide effects when used to make Suspicious Stew. Curious? Try them for yourself! ;) - Meal effect durations have been tweaked: - Both Comfort and Nourishment can now be obtained in ranges of 1, 3 and 5 minutes across meals; - Mushroom Stew and Beetroot Soup both grant 3 minutes of Comfort; - Rabbit Stew grants 5 minutes of Comfort, as well as a short burst of Jump Boost II; ## 0.5.5 ### Updates - Added no_NO translation (thanks, Bloodaxe95!); - Updated it_IT (thanks, SimGitHub5!); - Updated es_ES (thanks, STICKzilla21!); ### Fixes - Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it; - Fix Wild Rice not working properly with modded shears; - Fix Pantries being in the wrong wood order in Creative; ## 0.5.4 ### Updates - Updated zh_CN translation (thanks, WuzgXY-GitHub!) ### Fixes - Fix duplication bug when adding stacks into a Skillet; - Fix Cooking Pot not updating comparator signals for non-input slot changes; ## 0.5.3 ### Updates - Mutton Wrap no longer needs milk, and is made with an Onion instead of a Tomato; - Cooking Pot is easier to mine by hand; - Updated de_DE translation (thanks, DaLumma!); ### Fixes - Fix crashes related to calling unbound tags on ItemTooltipEvent; - This means any items in `comfort_foods` will work, but won't have an effect tooltip to them; - Fix Canvas Sign mixin not being marked as client; ## 0.5.2 ### Additions - Added client config for toggling extra tooltips on Farmer's Delight foods and drinks (true by default); ### Updates - Foods now display their provided effect in their tooltip; - This also applies to any foods in the `comfort_foods` tag, for now; - Food portions, such as cabbage leaves and meat cuts, are now fast to eat; - Reduced the length of Comfort from `comfort_foods` from 5 to 2 minutes; - Updated ja_JP translation; - Updated ko_KR translation; - Updated zh_CN translation; ### Fixes - Fix Nourishment's hunger overlay blocking AppleSkin's saturation overlay; - Fix items being used twice when adding them to a Stove; - Fix Stoves cancelling the normal usage of invalid items when aimed at them; - Fix inconsistencies with lit/unlit Stove textures; - Fix Skillets resetting their cooking time when trying to add a cookable item and failing; ## 0.5.1 - This update rolls back recent package changes which caused add-ons and integrations to break. ### Additions - Added JEI information tabs to Knives and Ham; - Added `mushroom_colony_growable_on` tag: blocks that allow Mushroom Colonies to continue growing until mature; - This tag DOES NOT make the block form colonies! Only Rich Soil can do so for now; - Added compatibility with Create's Potato Cannon! - Cabbage packs a punch, but is cumbersome to reload; - Tomatoes are light, rapid-fire and embarassing to get hit by; - Onions are mostly the same as potatoes; - Whole pies work like the Pumpkin Pie. Their slices (and Pumpkin Slices) can be fired rapidly instead. ### Updates - Cooking Pot and Skillet are a bit easier to break by hand; - Melon Popsicles now douse flames when consumed, instead of giving Fire Resistance; - Updated ja_JP translation (thanks, CKenJa!) ### Fixes - Fix Skillet not saving total cooking times, making it cook items rapidly on world reload; - Fix a class mismatch that broke Industrial Foregoing's Hydroponic Bed integration. ## 0.5.0 ### Breaking changes (BACKUP YOUR SAVES!) - This update causes a few breaking changes. Follow this link for more info: - https://github.com/vectorwing/FarmersDelight/wiki/0.5-Breaking-Changes ### Additions - **Skillet** - A portable food-cooking utensil with a powerful swing! - Can be placed as a block (shift-use) or operated from your hand, if near a heat source; - Being on fire counts as a heat source when handheld! - Acts as a heavyweight melee weapon, packing extra knockback, but with very slow swings; - 1 second slower than a Smoker by default, but cooks progressively faster when enchanted with **Fire Aspect**; - Cannot interact with Hoppers as of now. This is pending a thinking-over later. - New foods: - **Bacon and Eggs** - Plenty of cholesterol for a fresh morning! - New drinks: - **Apple Cider** - A warm and simple drink to toughen you up with **Absorption** for a minute; - **Melon Juice** - Refreshing and healthy! **Heals 1 heart** instantly; - **Canvas Rug** - A fuzzy, rudimentary floor cover made of Canvas; - **Canvas Signs** - Painterly signs with a **dyeable background** and a smooth writing surface! - The sign is "uncolored" when first crafted, using the natural beige tone of Canvas; - Can be crafted with any normal dye to color its background; - Text can be dyed as usual by right-clicking the sign with a dye item; - Signs with a "dark" background color start off with white text. This can be customized in the config. ### Updates - All workstations have been **optimized** for better performance, and now cache the previous recipes when processing; - Pie and cake slices had their Speed buff shortened to 30 seconds; - Cooking Pot: - You now get **experience points** from cooking! - Just like a Furnace, retrieving meals from the output slot will reward you the experience stored so far; - Mining the pot will also release all stored experience; - The pot can now be heated **through** `heat_conductors`, up to 1 block of space: - By default, this applies to the metallic Hopper, letting you heat your food AND extract it at the same time! - Built-in support for Create's Chutes, and 1.17 Copper Blocks are planned to be tagged as such in the future; - You can now hang the pot from a **handle**! - Place the pot from under a block, and it will display a handle; - If a handle is shown, the pot won't display a tray at all; - You can toggle between tray and handle by sneak-right-clicking the pot. - The pot emits a new, custom steam particle when boiling; - The boiling sound becomes more "soupy" when the pot is storing a meal; - Stove: - You can now use **Fire Charges** to light them; - You can now use any item with a "shovel" ToolType to extinguish them; - Cookable food can be placed on a Stove that isn't lit; - Cutting Board: - Cutting recipes can now define a **drop chance** for each output item! - Chance is optional, and outputs are 100% guaranteed by default; - **Fortune** increases chances, if the given tool is enchanted with it. This bonus can be tweaked in the configs; - In FD, chances have been given to some flower-cutting and salvaging recipes; - Check the GitHub wiki to see how the new syntax works. - Updated JEI recipe displays to have dynamic outputs, and to also show drop chances; - Carved tools have been mirrored, so as to avoid cutting across the handle gap; - New cutting recipes: Wild Crops, Leather Horse Armor - Knives: - Reduced swing speeds slightly; - Rice: - The old, legacy form of the Rice Crop (`tall_rice_crop`) has been **permanently removed** in favor of the new one (`rice_upper_crop`). See the **Breaking Changes** for more info; - The Rice crop now only gives 1 panicle at a time, and bone meal is a bit less effective. This was done to control its excessive supply a bit more; ### Fixes - Fix circular texture reference in some model templates, which caused lots of log spam with CTM; - Fix most sounds being set to `stream` when they shouldn't be; - Fix mugs rendering incorrectly when in the off-hand; - Fix Mushroom Colonies allowing the usage of Bone Meal on some growth stages; - Fix ToolIngredient checking a stale list of ingredients, making Tinker's Construct tools always match; ### Translation Updates - (NEW!) ca_ES (thanks, VerdaPegasus!) - de_DE (thanks, DaLumma!) - fr_FR (thanks, BlackJamesYT!) - ko_KR (thanks, qkrehf2!) - pl_pl (thanks, jogurciQ!) - ru_ru (thanks, Dimagreg!) - zh_cn (thanks, WuzgXY-GitHub!) ## 0.4.6 - Added Serene Seasons **fertility** tags to all crops on the mod's end; - Added new Cutting Board recipes: cutting flowers for dyes! - Small flowers can be cut to yield twice as much dye per usual; - Large flowers not included, though they may be in a future update; - The lower half of Rice crops is now a bit sturdier, and cannot be instamined, making upper-half harvesting more convenient; - Updated CraftTweaker integration (courtesy of eutro!): - Recipe Handlers have been added for Cooking Pot and Cutting Board recipes, so ingredient replacements are supported; - Updated some item textures: - Rice Panicle has a new look! A bit less like corn, a lot more like real life; - Minor shading tweaks to a few other items; ## 0.4.5 - Fixes Baskets having their sides vanish when next to a short block; - Fixes water render in waterlogged Baskets. ## 0.4.4 - Added a tooltip over the Cooking Pot's heat indicator, describing that it needs heat to function; - Added the `offhand_equipment` tag: - Items in this tag cannot be placed in a Cutting Board from the off-hand; - Defaults to Shields and Create's Extendo Grip; - Added translations: - pt_PT (thank you, axelrodii!) - tr_TR (thank you, Ali!) - it_IT (thank you, simcosmico!) - Basic Spanish lang for remaining 'es_' countries, subject to updates (thank you, FrannDzs!) - Updated translations: - es_ES (thank you, FrannDzs!) - de_DE (thank you, DaLumma!) ## 0.4.3 - Nourished has been renamed to Nourishment, to stay consistent with vanilla effect naming; - The ID remains the same for now, and might change on the next major release; - Milk Bottle and Hot Cocoa now have a "blue potion tooltip" describing what they do when consumed; - Chickens can now be tempted/bred with the seeds of Cabbage, Tomato and Rice; - Pigs can now be tempted/bred with Cabbage and Tomato (but not Onion, it's not very good for them!); - Added custom icon and background for MrCrayfish's Catalogue and Configured mods (thank you, Dradon7!) - Fixes: - Baskets now reliably hold their water when waterlogged, spilling it only through the open face; - Straw Bale and Rice Bale now create signal smoke when under campfires; - Nourishment Overlay now shakes with the hunger bar when some hunger is depleted; - It also displays even when the player has the Hunger debuff, since Nourishment nullifies its effects. - Added translations: - id_id (thank you, ArikHn!) - Updated translations: - ru_ru (thank you, GrayPix!) ## 0.4.2 - Full migration to 1.16.5, due to crucial Forge updates; - Added custom CraftTweaker support, courtesy of Eutro! - Custom methods for adding Cooking Pot recipes, with optional container fields; - Custom methods for adding (and removing) Cutting Board recipes, with ToolIngredient compatibility; - A few experiments with Tree Bark: - 3 Tree Bark can now be crafted into 1 Paper; - Tree Bark now smelts 1 item instead of half an item, making it a reliable "unit" fuel; - Small update to Rich Soil Farmland, allowing Botania Floating Flowers to not trample it; - Cabbage Rolls now consult the tag `farmersdelight:cabbage_roll_ingredients` for valid fillings (thank you, bagel!); - Added config option for changing Rich Soil's chance of boosting crops every random tick (0.0 disables boosting entirely); - Improved loot modification for knife actions: - Pies now drop all remaining slices when mined with a knife, similar to a Cake; - Loot modifier for this mechanic is now open to pack makers; - Knife Scavenging (e.g. leather from cows etc) has been moved away from loot injections, improving datapack compatibility; - For the time being, due to a technical hurdle, Hoglins will only drop 1 Ham, regardless of Looting; - Updated translations: - zh_tw (thank you, Pancakes0228!) ## 0.4.1 - Certain actions will now display a status message on your HUD (similar to beds), to assist players regarding successful and failed attempts: - Trying to plant Rice outside of a shallow puddle; - Trying to cut an improper item in the Cutting Board; - Trying to use the wrong tool against a cuttable item in the Cutting Board; - Shovels can now split Clay into 4 Clay Balls on the Cutting Board (come on, Mojang, make this a thing already...); - Feasts have been slightly nerfed on Nourished length, to match other equivalent meals; - Cabbage Rolls have been nerfed just a little bit; - Recipe changes: - Raw Pasta is now made 2 at a time with 4 Wheat when using Water Buckets, to ease on water refilling; - Egg-based Raw Pasta remains the same ratio; - Fixes: - Corrected wrong rotation on the Cooking Pot's spoon; - Horizontal facing blocks will now rotate properly when placed from a structure or command; - Improved Rich Soil tilling to increase compatibility with modded hoes; - Updated translations: - zh_CN (thank you, WuzgXY!); - ko_KR (thank you, qkrehf2!) - de_DE (thank you, DaLumma!); - ja_JP (thank you, haru!); ## 0.4.0 - Shepherd's Pie is now a Feast! - Mutton can now be cut into Mutton Chops, using a Cutting Board; - New foods! - Roasted Mutton Chops - Another use for Beetroot! (and Mutton, I guess); - Mutton Wrap; - Cabbage Rolls - Wrap many kinds of leftovers in cabbage for a healthy snack; - Noodle Soup; - Cutting Board recipes now make use of a ToolIngredient, freeing the `type` parameter and allowing custom ingredients (thank you, ochotonida!) - **BREAKING CHANGE! Custom axe/pickaxe cutting board recipes will have to be changed to the new format; the old syntax will no longer work!** - Please refer to the source code and wiki for information on the new syntax. - https://github.com/vectorwing/FarmersDelight/wiki/Cutting-Board-Recipes - Vanilla soups and stews now stack up to 16, much like meals from this mod! (thank you, bagel!) - By default, this affects exclusively `SoupItem`'s from vanilla, using a list inside the configs. You can add more items to it, but it only affects `SoupItem` items; - You can configure to treat the list of items as a deny-list instead, making EVERY `SoupItem` stack to 16, except the ones listed in the config. This affects other mods, so be careful! - This feature can be disabled entirely in the configs. - Dog Food and Horse Feed now consult tags for eligible entities to feed: - `dog_food_users` determines which living entities can be fed Dog Food; - `horse_feed_users` determines which living entities can be fed Horse Feed; - If a specified entity can be tamed, it must be tamed to accept the food. Otherwise, it can be fed right away; - Balancing experiments (ongoing; please give feedback!): - The Nourished effect has been partially shortened across all meals; - Knives deal 0.5 less damage, but have a bit less knockback to help users deal more strikes; - Knives are no longer efficient at mining Leaves and Bales, since that is now the Hoe's job in 1.16; - Integration with MC Abnormals mods has been moved to their official add-on, Abnormals Delight! Go check it out! - Pies can now rotate horizontally, much like Feasts; - Tatami blocks and half-mats can now rotate horizontally, to match the seams of their paired and full-mat counterparts; - Rich Soil now emits green stars when boosting a plant. Should hopefully not be exaggerated; - Fixes: - Rich Soil now respects OnCropsGrow Forge events. This fixes compatibility with Serene Seasons, but there could be more mods benefitting from it; - World gen code reordered a bit, should hopefully prevent crashes with OpenJ9 (but update OpenJ9 anyway, if you use it); - Tomatoes are now recognized as a CROP PlantType, to better integrate with modded farmlands (thank you, Foam!); - Pigs and Hoglins will drop Smoked Ham if they're on fire when killed with a knife (thank you, Foam!); - Crop blocks should now have proper langs, for WAILA compatibility and similar; - Fix meals vanishing when using bowls with a full inventory; - Meals can no longer be shift-clicked inside the meal display; - Rice Crop should no longer crash upon certain state updates (example: world editing, chunk removal etc); - Flint Knife is now repaired with Flint instead of Stone, using a custom item tier rather than the Stone tier; - Horse Feed is no longer consumed on Creative Mode; - Added translations: - zh_TW (thank you, Pancakes0228!); - Updated translations: - ru_RU (thank you, GrayPix and Alepod!); - zh_CN (thank you, WuzgXY!); - es_ES (thank you, FrannDzs!); - de_DE (thank you, elloellie and Foam!); ## 0.3.2 - Using a feast without a bowl will notify the player, bed-style; - Hot Cocoa has a new look! The steam isn't animated for now, still need some feedback on it; - Fixes: - JEI Plugin no longer crashes on servers. It was calling an unbound tag in the Decomposition recipe; - This is a temporary fix that also disables checking the recipe through the compost activators. Might be revisited on the next release; - Pantries now keep their given name when mined (thank you, bagel!); - Cutting Board directly gives items on right-click instead of popping them off; - Cutting Board now checks tags for defaut knife and shear sounds; - Wild Rice will leave behind its water when either half is broken; - Horse Feed tooltip now describes tamed mounts as a whole; - Updated Advancements: - Added advancements for getting ham from pigs and drinking hot cocoa; - Made the feast advancement suggest bowls; - Added Netherite Knife to 'Hunt and Gather' advancement triggers; - Added Soul Campfire to 'Bonfire Lit' advancement triggers; - Added translations: - fi_FI (thank you, Markus1002!); - en_PT - Pirate Speak! Them landlubbers better be sharp ta our ol' lingo now, lest ye have yer greens plunder'd! - Updated translations: - ko_KR (thank you, qkrehf2!); - ja_JP (thank you, CKenJa!); - ru_RU (thank you, GrayPix!) ## 0.3.1 - Fix vanilla crop crates not having loot tables; - Fix Rice Bale, Straw Bale and Wild Crops not being flammable (more to come later); - Fix a visual glitch on Honey Glazed Ham's fourth serving model; - Fix Bowls of Stuffed Pumpkin not giving a bowl back; ## 0.3.0 - Added Feasts! - Feasts are very large meals, made to be placed down as a block and shared with friends, or just to decorate a dinner table! - Once placed, use a Bowl against it to take a serving. Feasts contain 4 servings by default. It can be mined back if no servings were taken; - New Feasts: - Roast Chicken - Existing meals turned into Feasts: - Stuffed Pumpkin - Honey Glazed Ham - Added blocks: - Straw Bale - Bag of Rice - Storage Crates for vanilla crops: Carrot, Potato and Beetroot - These specific blocks can be disabled in the configs, in order to prevent recipe overlaps with Quark and Thermal Cultivation; - Added foods: - Wheat Dough: A clumsy, but efficient way to get more bread from your wheat; - Bacon: The half-portion of a Porkchop! - Bacon Sandwich; - Usable in all Porkchop-related recipes; - Ham: Porkchop's older sibling! - Slay Pigs or Hoglins with a Knife for a chance of scavenging a Ham piece or two; - Ham can only be smoked, and it takes a little longer than usual; - Gives 1 Bone and 2 Porkchops when cut, allowing for a Peaceful source of bones. - Fruit Salad: Gently fulfilling, but grants Regeneration for a few seconds; - Melon Popsicle: When eaten, grants a very short burst of Fire Resistance in a pinch; - Updated the Cutting Board: - Recipes can now specify a ToolType for axes, pickaxes and shovels instead of imaginary forge tags! - This should broaden cutting compatibility with every single modded tool under the sun, as far as we tested. (thank you, ConductiveFoam!) - Updated some meals and foods: - Steak and Potatoes and Grilled Salmon are now crafted, instead of cooked, since their ingredients are already cooked; - General hunger/saturation/effect tweaks here and there. - Updated Knives: - Knives can now slice a Cake on right-click; - Knives can now carve pumpkins like Shears; - Spiders can now be scavenged to guarantee at least 1 String; - Updated Mushroom Colonies: - They can now be sheared whole at their highest age (5 caps), and planted back in any surface a Mushroom can be planted in; - They only grow more caps if planted in Rich Soil under sufficient darkness; - Shears can now clip colonies one cap at a time, allowing for decorative uses of middle stages; - Updated Organic Compost and Rich Soil: - Brand new improved textures for both blocks! - Compost should now be more distinguishable from Rich Soil at later stages; - Rich Soil has a new look, more earthy and less slimy. - Rich Soil now checks the tag `farmersdelight:unaffected_by_rich_soil` for blocks that shouldn't receive growth boosts; - Both blocks can now sustain Mushrooms at any light level; - Organic Compost now checks every adjacent block for activation, encouraging clumping; - JEI integration explaining how Decomposition works (thank you, ConductiveFoam!) - Update Wild Crops: - They can once again be bone-mealed to obtain more wild crops; - When bone meal is used, they proliferate in a small area, up to 10 units, similar to Mushrooms; - Wild Rice duplicates as an item drop, similar to Tall Flowers; - Fixes: - Recipe types no longer registered twice on load; - Common setup for dispenser behaviors and compostables is properly enqueued to avoid race conditions; - Wild Crops will now respect world-gen configs again; - Rich Soil can now receive bamboo and grow saplings again (thank you, Jozufozu!) - Minor graphics improvements; - Minor data improvements. ## 0.2.4b - Fix: Rice and Tomato Seeds had inverted tags; - Fix: Game crash when using a Bucket on the bottom half of a rice crop; - Fix: Cutting Board now uses the proper Forge Tag for shears; - Fix: Wild Crops couldn't be sheared by modded shears; - Change the amount of rice dropped from the crop, to match the redesign ratios; - Add Rice Bale as an ingredient for Horse Feed; - Make Raw Pasta edible... at a risk; - Add: Spanish translation (thanks to tild09!) - Update the looks on the mod's logo. ## 0.2.4a - Fix: Wrong Pair import when getting Dog Food tooltip. ## 0.2.4 - The Rice crop has been redesigned! - The top half of the crop can now be harvested individually. The bottom half will stay planted, and eventually regrow a top half; - Bottom half yields a single pile of Rice when broken; - Top half is a standard crop, which yields Rice Panicles when fully grown, or Rice/Straw when harvested with a Knife; - Fully compatible with vanilla pistons, mechanical automation methods, Quark's simple harvesting, Immersive Engineering's Garden Cloche, and Botany Pots; - Existing Rice crops planted in the world will remain as the old form for compatibility. Simply harvest them and replant rice to get the new form! - Wild Rice now generates in Swamps, Jungles and Bamboo Jungles: - Somewhat more common than other wild crops, due to the rarity of these biomes; - Yields a single pile of Rice, and can be sheared. - Seed-bearing Wild Crops (cabbage, beet and tomato) have a small chance of dropping an edible produce when harvested; - Wild Crop bone meal action temporarily removed due to an exploit; - Fixed Dog Food: - When fed to your pet wolf, it fully heals them and grants them Speed, Strength and Resistance; - Added Horse Feed: - When fed to any tamed ridable mob (horse, donkey, llama etc.), it fully heals them and grants them Speed II and Jump Boost; - Does not work for Pigs and Striders, as they cannot be tamed; - When players have the Nourished effect, the hunger bar will look gilded and shiny: - The gilded coating will visually "peel in half" when the player is spending saturation to heal damage; - This overlay can be disabled in the new "farmnersdelight-client.toml" config; - If a bell has ropes hanging from under it, players can ring the bell by right-clicking the rope column (24 blocks max.); - Some JEI quality-of-life features: - Press "uses" (U) on a Stove to see the Campfire Cooking recipe tab; - Press "uses" (U) on a container item (e.g. Bowl) to see which Cooking Pot recipes it can be served on; - Cooking Pot recipes now have a "Move Items" transfer button when checking recipes on it; - Graphics updates for some blocks and items; - Resource pack makers: I was previously using 'textures/blocks' instead of 'textures/block'. This version fixes it, so you may have to change it too. - Translation updates: - Updated Chinese (thanks to WuzgXY-GitHub, TUsama and ChillirCR!); - Updated German (thanks to SebastianD334 and Moralle!); - Added Korean (thanks to qkrehf2!); - Added Russian (thanks to GrayPix and Kanspirians!); - Added French (thanks to Derrias!); - Added Japanese (thanks to FEMT1915!). ## 0.2.3 1.16.3+ - Re-implemented world generation to the new .json system: - Configs for wild patches have been changed, and are using new defaults; - Beach wild patches (Wild Cabbage and Sea Beet) now use a different weight pattern, so values are similar to other crops; - These two should change themselves on all instances, but we advise all players and modpack makers to reset their configs once, if migrating. 1.15.2+ - Adds Compost Heaps to village generation - These structures house heaps of Organic Compost, which farmers lay down to decompose into Rich Soil. Each biome has a different composting strategy based on their biome and climate! - Some of them have small farms mixed in, or examples of other mechanics; - They often have a few blocks of Rich Soil ready for taking! - Adds 3 new meals: Cooked Rice, Grilled Salmon and Baked Cod Stew; - Adds Tatami, a traditional flooring based on straw and canvas: - Tatami Blocks place as a "half-mat" by default. Placing another tatami against them will complete a "full-mat" pair! You can sneak-place to suppress pairing; - Tatami Mats are carpet-thin, come in Full and Half, and can be interchanged to and fro via crafting. They have a simpler placement and behave like carpets. - Thanks to Vazkii for sharing some placement code with me! A similar block to Tatami should soon be in Quark as well! - Rename my "unofficial" Forge tool tags to be fully plural; - Improves configs and integration options for modpack makers - Prettifies the mod's meta files, and the info on the Mods page of Minecraft - Makes Wild Patches non-replaceable like Tall Grass, closes issue #70 - Fixes containers vanishing if used to right-click an empty pot, closes issue #71 - Removes knives from being a crafting ingredient, delegating it to the Cutting Board if needed - Fixes Grindstone repairing for knives, and some duplication cases with other mods - More extensions to IE and MCAbnormals integration; - Straw harvesting now checks "farmersdelight:straw_harvesters" for items that can harvest straw from grassy plants. ## 0.2.2 1.16.1+ - Added Crimson and Warped Pantries; - Added Netherite tools to tags, so they can be used on cutting boards. 1.15.2+ - Fix server crash when crafting any recipes using knives; - Fix server crash when trying to load knife enchantments; - (Grimmauld) Fix shears' default dispenser behaviour being overriden, and enhances behaviour compatibilities overall; - Cooking Pot can now throw containers high enough to enter a hopper to its side; - Add more compostables; - Add several new salvaging recipes using the Cutting Board; - Cabbage can now be portioned into 2 Cabbage Leaves for efficiency; - Fixes Rich Soil Farmland decaying into normal Dirt if not hydrated; - Adds up license definition in mods.toml; - Mod Integrations, Volume 1: - Botany Pots: crops and soils; - Immersive Engineering: Garden Cloche integration; - MCAbnormals: meals for the Cooking Pot; - Create: milling and mixing for some items. ## 0.2.1 1.16.1+ - Netherite Knife added to knife tags; - Added Soul Fire to tray_heat_sources. 1.15.2+ - Add the ability to smelt metal Knives for nuggets; - Fix Wild Crops occasionally spawning themselves as items spontaneously; - Fix drinking animation for Milk Bottle and Hot Cocoa on third person. ## 0.2.0 - Please Read! 1.16.1+ - Added Netherite Knife; - Added Nether Salad; 1.15.2+ - Mulch has been renamed and remapped to Rich Soil - a more sensible name for its function. - BACKUP YOUR WORLDS!! The mod will try to remap existing mulch, so you won't lose your progress. - Some errors from other mods on world load might interrupt the remapping. If anything wrong happens, address the errors and try again with a backup. - Treat this as a breaking change. While existing mulch will usually be remapped safely, it's better to start a new world if you're not sure. - Adds the Cutting Board - a hard surface to split items apart using certain tools - Tool items can be carved into the board for display by sneak-right-clicking; - Knives can portion meats and some fruits, to be more efficient when cooking meals; - Pickaxes can separate brick blocks back into individual bricks; - Axes can strip logs and harvest the removed tree bark, useful for composting; - With this change, Knives are no longer able to strip logs for bark; - Shears can salvage Saddles. Maybe more later! - Current recipes are proofs of concept; we plan to add more in the future! - Adds Pantries - decorative storage blocks for every wood type; - Adds Pies - placeable desserts made from often overlooked sweet ingredients! - Apple Pie, Sweet Berry Cheesecake and Chocolate Pie; - They have 4 slices, can be eaten by hand, or sliced off with Knives; - All pies provide a brief boost in Speed; - Pumpkin Pie compatibility planned for the future. - Pumpkins can now be cut into 4 edible slices, to contrast with a Melon's 9 slices; - Several tagging changes, both mod-scope and Forge-scope, to allow more customization; - Many blocks in Farmer's Delight now send comparator signals; - Flammable blocks and items are now fuels! - New food effect: Comfort - Makes the user immune to cold and sickness (Hunger, Slowness and Weakness), and instantly heals these effects when obtained; - Provided by soups and stews, which are traditionally warm and wintry foods; - Small tweaks to Tomato crop harvesting; - Adds a few strong effects to vanilla soup items, to make them more interesting to consume; - Wild Crops can now be multiplied by bone-mealing, at a small chance of success; - General asset improvements. ## 0.1.5 - Cooking Pot now allows optional container overrides at recipe .json level: - Stuffed Pumpkin now uses that to have Pumpkins as containers; - All vanilla bowl foods now use it to have bowls as containers (they have no container in code); - Foods without containers in code or in .json just drop to output (e.g. Dumplings); - Spent some time "sharpening" the Knives: - Fixed duplication bug when repairing them; - Knives are now able to receive a selection of weapon and tool enchantments; - Knives are now effective tools for cloth, cake and some plant materials; - Knives now have an exclusive enchantment: Backstabbing! - Multiplies damage when striking a mob from behind: 1.4x, 1.8x and 2.2x at levels I, II and III respectively; - Knives now lose only 1 durability point when striking mobs; - Stove now has a cozy flame animation; - Fixed Sea Beets dropping an unfarmable Beetroot instead of their seeds. ## 0.1.4a - Fixes Crates lacking hardness and loot tables. Woops! ## 0.1.4 - Several fixes to the Cooking Pot: - It can now be automated: top side receives ingredients, sides can add containers and remove servings; - General performance fixes - Placeholder icon disappears if slot is filled - Better management of recipes and items - Now emits bubbling sounds! :D - Added new foods and meals to make; - Added Hot Cocoa, which removes 1 random negative effect when drinked; - Farmer Villagers now buy the mod's basic crops (configurable); - Bees will now seek wild crops, and can enter Love Mode with them; - Added Crates for the basic crops, and reworked the Rice Bale - Eating hearty meals now gives you the Nourished buff: - Constantly removes exhaustion unless you're spending saturation to heal damage; - Mixed Salad now gives a short burst of Regeneration ## 0.1.3 - Adds Organic Compost, a nice sink for all these monster drops you have: - Organic Compost, when placed, will slowly decompose to Mulch over time; - Does so quicker if away from light, and close to mushrooms; - Adds Mulch, a fertile soil. Can be tilled, cannot be trampled, and boosts crops planted on it; - Mushrooms planted on Mulch will begin growing Colonies of up to 5 mushrooms in the same spot; - Rice now drops Rice Panicles if harvested without a knife. They can be crafted alone to get Rice; - Adds Rice Bales to mass-store panicles; - Knives can now strip logs to obtain Tree Bark, but will spend twice the durability to do so; - Fixed a few bugs with the Stove; - Fixed multiple bugs with the Cooking Pot; - Added some utility recipes. ## 0.1.2 - Adds some Forge Tags to multiple items, so you can interchange with other food mods; - Crafting and cooking recipes from this mod now use tags for most items as well; - Minor fixes. ## 0.1.1 - Fixes conflict with other mods upon injecting chest loot tables; - Returns Canvas to a 2x2 recipe instead of 3x3; - Add basic tags to FD crops, seeds and milk. ## 0.1.0 - Initial release - Adds the Stove - Upgraded, retrievable Campfire with six cooking slots; - Adds the Cooking Pot - Portable workstation for preparing and mass-storing container foods (meals); - Adds the Basket - Barrel that catches items landing on its open face, and can face any direction; - Adds Knives - scavenging and cooking tools for retrieving more loot from plants and animals; - Knives can cut Cake into Slices of Cake - 1 for each remaining bite; - Slices of Cake can be crafted back into a Cake; - Adds 4 new crops: Cabbage, Tomato, Onion and Rice; - Generates Wild Patches for added crops and vanilla crops, spawning across the world on occasion; - Adds multiple new foods to prepare using vanilla and Farmer's Delight ingredients; - Adds Straw - a building material with a few current uses, and future ones planned; - Adds Ropes - non-solid, deployable ladder blocks; - Adds Safety Net - negates fall damage and bounces entities slightly; - Adds JEI integration.
1.21.8-3.2.5 Release 27.07.2025

Farmer's Delight Refabricated 3.2.5 - 1.21.8

Підтримувані версії Minecraft
1.21.6 1.21.7 1.21.8
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fabric
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## Changes - Updated REI compat
1.21.8-3.2.4 Release 23.07.2025

Farmer's Delight Refabricated 3.2.4 - 1.21.8

Підтримувані версії Minecraft
1.21.6 1.21.7 1.21.8
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fabric
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## Changes - Updated the Minecraft dependency to accept 1.21.8. ## Developer Changes - Updated development environment to 1.21.8. (The mod should still be compatible with 1.21.6 and 1.21.7)
1.21.5-3.2.4 Release 12.07.2025

Farmer's Delight Refabricated 3.2.4 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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## Changes - Baked Cod Stew no longer counts as Wolf Food. [#194](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/194) ## Bugfixes - Fixed Canvas Sign and Hanging Canvas Sign placement inconsistencies. - Fixed Yellow Hanging Canvas Sign client item displaying the wrong model. ([#202](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/202) - cassiancc) - Fixed Shulker Shell extra scavenging loot modification existing twice ([#204](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/204) - offbeat-stuff) - Fixed broke Russian language file (`ru_ru.json`). ([#197](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/197))
1.21.7-3.2.4 Release 12.07.2025

Farmer's Delight Refabricated 3.2.4 - 1.21.7

Підтримувані версії Minecraft
1.21.6 1.21.7
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fabric
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## Bugfixes - Fixed Canvas Sign and Hanging Canvas Sign placement inconsistencies. - Fixed signs not rendering text. ([#199](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/199)) ([#203](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/203) - cassiancc) - Fixed Yellow Hanging Canvas Sign client item displaying the wrong model. ([#202](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/202) - cassiancc) - Fixed Shulker Shell extra scavenging loot modification existing twice ([#204](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/204) - offbeat-stuff) - Fixed broke Russian language file (`ru_ru.json`). ([#197](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/197)) ## Developer Changes - Updated developement environment to 1.21.7. (The mod is still compatible with 1.21.6)
1.21.6-3.2.3 Release 28.06.2025

Farmer's Delight Refabricated 3.2.3 - 1.21.6

Підтримувані версії Minecraft
1.21.6 1.21.7
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fabric
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## Changes - Baked Cod Stew no longer counts as Wolf Food. [#194](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/194) ## Bugfixes - Fix Served On tooltip showing the incorrect item tool.
1.21.5-3.2.3 Release 28.06.2025

Farmer's Delight Refabricated 3.2.3 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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## Bugfixes - Fix Served On tooltip showing the incorrect item tool.
1.21.6-3.2.2 Release 28.06.2025

Farmer's Delight Refabricated 3.2.2 - 1.21.6

Підтримувані версії Minecraft
1.21.6
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fabric
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## Changes - Allowed Baked Cod Stew and Beef Stew to be edible by wolves. [#191](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/191) - Updated `en_us` and `ru_ru` lang files for parity with 1.21.1. ## Bugfixes - Fixed Cabinets attempting to load items from the wrong NBT path. [#192](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/192). - Fixed inventories not clearing upon loading NBT, leading to client desync. [#193](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/193) - Fixed Skillets having no durability, repair items or enchantability. - Fixed Skillets and Knives being allowed to break blocks whilst the player is in creative mode. - Fixed Skillet blocks not having a hand swing animation upon adding/removing items.
1.21.6-3.2.2 Release 28.06.2025

Farmer's Delight Refabricated 3.2.2 - 1.21.6

Підтримувані версії Minecraft
1.21.6
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fabric
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## Changes - Allowed Baked Cod Stew and Beef Stew to be edible by wolves. (#191)[https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/191] - Updated `en_us` and `ru_ru` lang files for parity with 1.21.1. ## Bugfixes - Fixed Cabinets attempting to load items from the wrong NBT path. [#192](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/192). - Fixed inventories not clearing upon loading NBT, leading to client desync. [#193](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/193) - Fixed Skillets having no durability, repair items or enchantability. - Fixed Skillets and Knives being allowed to break blocks whilst the player is in creative mode. - Fixed Skillet blocks not having a hand swing animation upon adding/removing items.
1.21.5-3.2.2 Release 28.06.2025

Farmer's Delight Refabricated 3.2.2 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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## Changes - Allowed Baked Cod Stew and Beef Stew to be edible by wolves. ## Bugfixes - Fixed Skillets having no durability, repair items or enchantability. - Fixed Skillets and Knives being allowed to break blocks whilst the player is in creative mode. - Fixed Skillet blocks not having a hand swing animation upon adding/removing items.
1.21.1-3.1.2 Release 28.06.2025

Farmer's Delight Refabricated 3.1.2 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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## Changes - Updated Russian (`ru_ru`) translation file. ## Bugfixes - Fixed English JEED/EMIffect translation keys. [#155](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/155) - Fixed unknown lang key taken from Moonlight Lib for config screen.
1.21.6-3.2.1 Release 26.06.2025

Farmer's Delight Refabricated 3.2.1 - 1.21.6

Підтримувані версії Minecraft
1.21.6
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fabric
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- Updated to 1.21.6.
1.21.5-3.2.1 Release 15.06.2025

Farmer's Delight Refabricated 3.2.1 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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## Changes - Updated credited name from MerchantPug to MerchantCalico. - Made inventory behavior a bit more consistent with NeoForge.
1.21.1-3.1.1 Release 15.06.2025

Farmer's Delight Refabricated 3.1.1 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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## Changes - Updated credited name from MerchantPug to MerchantCalico. - Made inventory behavior a bit more consistent with NeoForge.
1.21.5-3.2.0 Release 15.06.2025

Farmer's Delight Refabricated 3.2.0 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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- Added support for Extended ItemView (EIV) cassiancc - [#184](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/184) - [EIV on CurseForge](https://www.curseforge.com/minecraft/mc-mods/extended-itemview-eiv) - [EIV on Modrinth](https://modrinth.com/mod/eiv) - Fixed Cooking Pot tooltips displaying twice. - Fixed Cooking Pot result slot being allowed to exceed 64 items up to 99 items.
1.21.5-3.1.4 Release 12.06.2025

Farmer's Delight Refabricated 3.1.4 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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- Fixed Fried Eggs being unable to be made from the new Brown Eggs and Blue Eggs. [#185](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/185) - Fixed Pumpkins not dropping outside of Knife Pumpkin Slices. [#186](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/186). - Fixed specific recipes not being able to be unlocked with Brown Eggs and Blue Eggs. - Fixed Flint Knives not being able to be repaired.
1.21.5-3.1.3 Release 11.06.2025

Farmer's Delight Refabricated 3.1.3 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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- Fixed Light Gray Hanging Canvas Sign translation. [#183](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/pull/183) - cassiancc - Mark the minimum required Fabric API version regarding the server player join event usage.
1.21.5-3.1.2 Release 10.06.2025

Farmer's Delight Refabricated 3.1.2 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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- Fixed server crashes.
1.21.5-3.1.1 Release 10.06.2025

Farmer's Delight Refabricated 3.1.1 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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- Fixed REI compatibility.
1.21.5-3.1.0 Release 10.06.2025

Farmer's Delight Refabricated 3.1.0 - 1.21.5

Підтримувані версії Minecraft
1.21.5
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fabric
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## Changes - Updated to 1.21.5. - Wandering Traders will now trade 12 of each of their seed/rice items. - Wandering Traders no longer trade Onions. - None of the root vegetables are traded by Wandering Traders. - Added Pale Oak Cabinet. - Texture is a placeholder made by MerchantCalico, the texture will be replaced as soon as vectorwing updates to a version with the wood type.
1.21.1-3.1.0 Release 08.06.2025

Farmer's Delight Refabricated 3.1.0 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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## Changes - Updated for parity with Farmer's Delight 1.2.8. - Updated inventory code to be more similar to NeoForge's code. Fixing many potential duplication bugs in the process. ## Bugfixes - Fixed error log when starting server due to a missing client class. [#174](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/174) - Fixed Comparators not updating when taking items from or cutting with a Cutting Board. - Added missing item tag translations.
1.20.1-2.4.0 Release 07.06.2025

Farmer's Delight Refabricated 2.4.0 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Updated for parity with Farmer's Delight 1.2.8. ## Bugfixes - Fixed packet decode failure upon attempting to join servers without Farmer's Delight Refabricated. [#56](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/56) - Fixed a classloading issue preventing the ItemLike (Mojmap) interface from having mixins applied. [#77](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/77) - Fixed Torchflower cutting recipe incorrectly using a `forge` tag rather than a `c` tag. [#160](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/160) - Fixed error log when starting server due to a missing client class. [#174](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/174)
1.21.1-3.0.5 Release 26.05.2025

Farmer's Delight Refabricated 3.0.5 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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fixed another quirk with inventories improved farmland detection for crops
1.21.1-3.0.4 Release 10.05.2025

Farmer's Delight Refabricated 3.0.4 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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- fixed an issue in which inventories that wanted to drop items were not clearing their content properly
1.21.1-3.0.3 Release 03.05.2025

Farmer's Delight Refabricated 3.0.3 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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- fixed the food duplication miracle
1.21.1-3.0.2 Release 02.05.2025

Farmer's Delight Refabricated 3.0.2 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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- fixed an issue with inventories
1.21.1-3.0.1 Release 02.05.2025

Farmer's Delight Refabricated 3.0.1 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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- fixed an inventory duplication bug - fixed some loot tables
1.21.1-3.0.1 Release 20.03.2025

Farmer's Delight Refabricated 3.0.1 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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- Fixed Apple Pie, Candle Cake, Chocolate Pie and Sweet Berry Cheesecake not dropping slices when broken with a knife. - Fixed leather droppers not dropping more leather when killed with a knife. - Fixed Cutting Board's Hopper interactions not updating the displayed item. - Fixed a dupe bug involving the Cutting Board's Hopper interactions, - Fixed Cutting Boards allowing more than 1 item at a time.
1.21.1-3.0.0 Release 19.03.2025

Farmer's Delight Refabricated 3.0.0 - 1.21.1

Підтримувані версії Minecraft
1.21 1.21.1
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fabric
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## Major Changes - Removed Porting Lib as a dependency. - Parts of the mod have been rewritten because of this. - The mod can now run on base 1.21, for all the retrogrades out there. Now please stop asking. ## Datapack Changes - Due to Porting Lib's removal, `portinglib:can_item_perform_ability` no longer exists, and has been replaced with `farmersdelight:can_item_perform_ability`. - The options are also more limited for this. Feel free to PR more options if you need them. - Added a new entity tag for Leather Dropping mobs. `farmersdelight:drops_leather`. Used with knives to make sure that leather dropping entities will drop an extra leather upon death. - Added new mob effect tags for whether a mob effect is ignored by Milk Bottles and Hot Cocoa. These tags are: - `farmersdelight:ignored/hot_cocoa` - `farmersdelight:ignored/milk_bottle` - Hot Cocoa still follows the harmful effect ruling, Beneficial/Neutral effect clearing cannot be enabled for Hot Cocoa through these tags. ## Bugfixes - Fixed packet decode failure upon attempting to join servers without Farmer's Delight Refabricated. [#56](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/56) - Fixed a classloading issue preventing the ItemLike (Mojmap) interface from having mixins applied. [#77](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/77) - Fixed Pumpkins being cut into slices when the Knife used to break the block has Silk Touch. [#141](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/141) - Fixed recipes sometimes being incorrect due to the game not accounting for individual stacks in the recipe check. [#150](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/150) - Fixed the inability to cut cake when using a knife on a cake. - Fixed event based block and entity interactions being processed whilst the player is in spectator. # Addon Migration Primer (2.x.x -> 3.x.x) If you have an addon, you will need to update if you utilise any Porting Lib systems in your mod. I'd suggest launching your game with Farmer's Delight 3.0.0, and seeing if your mod crashes or has inconsistent behaviour if you're unsure about whether you've used Porting Lib content or not. ## Packages A few classes have had their packages changed around to separate our custom additions from the base Farmer's Delight where we can. These classes can be found inside `vectorwing.farmersdelight.refabricated`. ## Configs Referenced config values should remain the same, as Jukaar's config format is very close to the Porting Lib/Forge syntax. If you were using Porting Lib as a config, you're best to go out and find a new config solution. There's like a million of them, write your own like I did (this post was made by Pug) if you're feeling cautious. ## Registration Registration has been refactored a little bit, but types are the same as before. Some class definitions may have moved around to suit classloading needs, but that's a case by case scenario. ## Item Abilities Porting Lib's Item Abilities have been replaced with an enum that references specific Minecraft or Conventional item tags. You should probably use tag checks for loot conditions and recipes if you aren't us, simply because we hardcode our Item Abilities to only be what we personally need. ## Loot Modifications Porting Lib's Forge inspired Loot Modification system has been replaced with native Fabric API loot modifications. The main difference being that Fabric's system directly modifies the loot table on load, rather than applying to the returned items from a loot table each time. https://docs.fabricmc.net/develop/events#listening-to-loot-table-loading ## Inventories We have made our own inventory that hooks into Fabric's Transfer API to replace Porting Lib's inventory code. Some of the classes and renames made to be closer to NeoForge's naming for parity are... - `SlottedStackStorage` -> `ItemHandler`. A basic interface for item inventories, extends Fabric's SlottedStorage. - `SlotItemHandler` -> `ItemHandlerSlot`. A `Slot` (Mojmap) implementation for a single `ItemHandler` slot. - `ItemStackHandlerContainer` -> `ItemStackHandler`. - An item inventory implementation. - `ItemStackHandlerSlot` -> `ItemStackStorage`. - An single item inside an `ItemStackHandler`. - `RecipeWrapper` - A wrapper for `ItemStackHandler`. for recipe checks. Moved from `common.utility` to the `refabricated` package. All of these classes are contained inside the `vectorwing.farmersdelight.refabricated.inventory` package. Due to how Fabric's Transfer API works, you are unable to directly modify an obtained ItemStack from `ItemHandler#getStackInSlot` without running `ItemHandler#commitModifiedStacks` after you have made your changes. ## Closing Notes If you're an addon dev and are struggling to update your mod, please reach out to me through the [Greenhouse Modding Discord](https://discord.greenhouse.house/) - Pug
1.20.1-2.3.0 Release 13.02.2025

Farmer's Delight Refabricated 2.3.0 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Backported 1.21.1's Skillet flip animation rework. - Fixed incompatibilities with mods that change where the GUI is located. [#82](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/82)
1.21.1-2.3.0 Release 13.02.2025

Farmer's Delight Refabricated 2.3.0 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Reworked the Skillet flipping animation to be a bit less drastic, faster and to operate on a 180 degree flip. - Reimplemented sizzle sound whilst using the skillet. - Fixed incompatibilities with mods that change where the GUI is located. [#82](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/82)
1.21.1-2.2.9 Release 07.02.2025

Farmer's Delight Refabricated 2.2.9 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Updated to match Farmer's Delight 1.2.7. - Fixed tools being unable to be slotted into the cutting board. [#143](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/143)
1.20.1-2.2.6 Release 07.02.2025

Farmer's Delight Refabricated 2.2.6 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Updated to match Farmer's Delight 1.2.7. - Fixed mobs being allowed to pathfind over lit stoves. [#130](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/130) - Fixed tools being unable to be slotted into the cutting board. [#143](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/143)
1.21.1-2.2.8 Release 29.12.2024

Farmer's Delight Refabricated 2.2.8 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Fixed upgrading worlds sometimes failing due to a faulty mixin in Porting Lib. - Fix invalid tags from Porting Lib. - Fix Wandering Trader trades. ([#124](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/124))
1.20.1-2.2.5 Release 28.12.2024

Farmer's Delight Refabricated 2.2.5 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fix Skillets being waterlogged by default. - Fix Wandering Trader trades. ([#124](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/124))
1.21.1-2.2.7 Release 06.12.2024

Farmer's Delight Refabricated 2.2.7 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Updated Porting Lib to include a hotfix for #122. Updated README to explain some extra addon stuff.
1.20.1-2.2.4 Release 04.12.2024

Farmer's Delight Refabricated 2.2.4 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Fixed incorrect Fabric Loader required dependency reference in fabric.mod.json.
1.21.1-2.2.6 Release 04.12.2024

Farmer's Delight Refabricated 2.2.6 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Set minimum required Fabric Loader version to 0.16.7 so Porting Lib won't silently fail. - Updated `fabric` dependency in `fabric.mod.json` to `fabric-api` to be more clear. - Updated Porting Lib to include a hotfix for inventory screen crashes.
1.20.1-2.2.3 Release 04.12.2024

Farmer's Delight Refabricated 2.2.3 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Set minimum required Fabric Loader version to 0.15.7 so Porting Lib won't silently fail. - Updated `fabric` dependency in `fabric.mod.json` to `fabric-api` to be more clear.
1.21.1-2.2.5 Release 03.12.2024

Farmer's Delight Refabricated 2.2.5 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Update to official Porting Lib 1.21.1 build. - Issues for Porting Lib should now be reported to the [Fabricators-of-Create/PortingLib](https://github.com/Fabricators-of-Create/Porting-Lib). - Re-added CraftTweaker compat. ## For Developers - Porting Lib is now imported from https://mvn.devos.one/snapshots/. Please use this instead of Greenhouse's Snapshot branch - You still need Greenhouse Releases to import Farmer's Delight Refabricated. Do not remove that. ```diff repositories { - maven { url 'https://repo.greenhouse.house/snapshots/'} + maven { url "https://mvn.devos.one/snapshots/" } // Porting Lib } ```
1.21.1-2.2.4 Release 03.12.2024

Farmer's Delight Refabricated 2.2.4 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Fixed crash with Skillet ([#119](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/119))
1.20.1-2.2.2 Release 03.12.2024

Farmer's Delight Refabricated 2.2.2 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Updated Porting Lib to 2.3.8+1.20.1.
1.21.1-2.2.3 Release 02.12.2024

Farmer's Delight Refabricated 2.2.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Updated the mod to match Farmer's Delight 1.2.6. - Fixed EMI Decomposition category throwing an error in dev mode. - Fixed skillet flipping interpolation being broken in 1.21 - Skillet wont play the item equip animation no more while cooking - Skillet itself will also animate when flipping stuff - Improved Skillet flipping sounds - Added requirement for latest Fabric API
1.20.1-2.2.1 Release 02.12.2024

Farmer's Delight Refabricated 2.2.1 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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fabric
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- Merged with upstream 1.2.6. - Fixed EMI Decomposition category throwing an error in dev mode. - Fixed Farmer's Delight Dough not working with Create recipes for real this time. [#47](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/47).
1.21.1-2.2.3 Release 25.11.2024

Farmer's Delight Refabricated 2.2.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- fixed skillet flipping interpolation being broken in 1.21 - skillet wont play the item equip animation no more while cooking - skillet itself will also animate when flipping stuff - improved skillet flipping sounds - added requirement for latest fabric api
1.21.1-2.2.2 Release 09.11.2024

Farmer's Delight Refabricated 2.2.2 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Fixed crashes when using an axe on blocks.
1.21.1-2.2.1 Release 08.11.2024

Farmer's Delight Refabricated 2.2.1 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Fix crash when hitting entities.
1.21.1-2.2.0 Release 07.11.2024

Farmer's Delight Refabricated 2.2.0 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Updated for parity with Farmer's Delight 1.2.5 - Updated built-in version of Porting Lib, hopefully fixing the issues with the libraries when nested. - Fixed DFU acting up when upgrading a world with a Rotten Tomato in it. - Rewrote Skillet Flipping to be bound to the Attack key rather than being hardcoded to left click. - Fixed Farmer's Delight Dough not working with Create recipes. [#47](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/47).
1.20.1-2.2.0 Release 07.11.2024

Farmer's Delight Refabricated 2.2.0 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Updated to have parity with 1.2.5. - Rewrote Skillet Flipping to be bound to the Attack key rather than being hardcoded to left click. - Fixed Farmer's Delight Dough not working with Create recipes. [#47](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/47). - Update REI integration to latest REI, fixing the Cooking Pot integration. [#100](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/100). - Remove enum extension of EnchantmentCategory for knives as it was causing problems inside developer environments.
1.21-2.1.10 Release 27.10.2024

Farmer's Delight Refabricated 2.1.10 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- fixed a rare issue with compostables not working with some other mod
1.21-2.1.9 Release 12.09.2024

Farmer's Delight Refabricated 2.1.9 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Fixed Beetroot Soup, Mushroom Stew and Rabbit Stew not stacking to 16 [#86](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/86) - Fixed Rabbit Stew keeping its vanilla food values.
1.21-2.1.8 Release 08.09.2024

Farmer's Delight Refabricated 2.1.8 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Removed broken Craft Tweaker integration. Will be re added later when Porting Lib properly updates
1.21-2.1.7 Release 01.09.2024

Farmer's Delight Refabricated 2.1.7 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Update mixins to allow for other modifications to placements of crops. - Added two tags to determine whether a crop should: - `farmersdelight:does_not_survive/rich_soil` Does not survive on rich soil. - Should contain plants considered crops, nether or water. - For example: Wheat, Nether Wart, Lily Pad. - `farmersdelight:survives/rich_soil` Survives on rich soil. - Should contain everything other than the above. - `farmersdelight:survives/rich_soil_farmland` Survives on rich soil. - Should contain plants considered crops or plains. - For example: Tomatoes, Saplings, Fern. - `farmersdelight:does_not_survive/rich_soil_farmland` Does not survive on rich soil farmland. - Should contain everything other than the above. - The original behavior is preserved if neither tag contains the block you are trying to place. - This should also make catching edge cases with these features easier going forth. - Allowed villagers to plant Farmer's Delight Seeds. - Fixed foods without a container being unable to be removed from the cooking pot. [#71](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/71) - Fixed Farmer's Delight content not being compostable. [#73](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/73) - Fixed crash when placing Mangrove Cabinet. [#76](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/76)
1.20.1-2.1.6 Release 01.09.2024

Farmer's Delight Refabricated 2.1.6 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fixed crash when placing Mangrove Cabinet. - Fixed invalid tag reference to Pitcher Crops.
1.20.1-2.1.5 Release 01.09.2024

Farmer's Delight Refabricated 2.1.5 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fixed inability to place Rice on Rich Soil. - Fixed ability to place Pitcher Pods on Rich Soil.
1.20.1-2.1.4 Release 30.08.2024

Farmer's Delight Refabricated 2.1.4 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Update mixins to allow for other modifications to placements of crops. - Added two tags to determine whether a crop should: - `farmersdelight:does_not_survive/rich_soil` Does not survive on rich soil. - Should contain plants considered crops, nether or water. - For example: Wheat, Nether Wart, Lily Pad. - `farmersdelight:survives/rich_soil` Survives on rich soil. - Should contain everything other than the above. - `farmersdelight:survives/rich_soil_farmland` Survives on rich soil. - Should contain plants considered crops or plains. - For example: Tomatoes, Saplings, Fern. - `farmersdelight:does_not_survive/rich_soil_farmland` Does not survive on rich soil farmland. - Should contain everything other than the above. - The original behavior is preserved if neither tag contains the block you are trying to place. - This should also make catching edge cases with these features easier going forth.
1.21-2.1.6 Release 26.08.2024

Farmer's Delight Refabricated 2.1.6 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Fixed crash when tomatoes attempt to grow.
1.21-2.1.5 Release 25.08.2024

Farmer's Delight Refabricated 2.1.5 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Fixed Comfort and Nourishment overlays being positioned incorrectly. - Fixed crash when creating Farmer's Delight modified loot.
1.21-2.1.4 Release 25.08.2024

Farmer's Delight Refabricated 2.1.4 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
fabric
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- Fixed incorrectness when swapping items between inventory and cooking pot gui. [#67](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/67) - Fixed crash when an explosion spawns. [#68](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/68) ## Maven Notes The Porting Lib fork we have made is now hosted on https://repo.greenhouse.house/#/snapshots/. Please read the README if you wish to know how to get this maven into your development environments.
1.21-2.1.3 Release 25.08.2024

Farmer's Delight Refabricated 2.1.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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fabric
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- Updated to 1.21.x - Updated for parity with 1.21-1.2.4
1.20.1-2.1.3 Release 19.08.2024

Farmer's Delight Refabricated 2.1.3 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fixed being unable to click the Cooking Pot Screen's arrow with REI to access all Cooking Pot recipes. ([#51](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/51)) - Fixed Cooking Pot meals only storing servings up to an item's stack limit. ([#65](https://github.com/MehVahdJukaar/FarmersDelightRefabricated/issues/65))
1.20.1-2.1.2 Release 26.07.2024

Farmer's Delight Refabricated 2.1.2 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fixed rich soil not working well with all crops - Add by_by (Belarusian) lang file ([#38](https://github.com/MehVahdJukaar/FarmersDelight/pull/38)) - observr
1.20.1-2.1.1 Release 28.04.2024

Farmer's Delight Refabricated 2.1.1 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fixed Cooking Pot interaction with Hoppers ([#39](https://github.com/MehVahdJukaar/FarmersDelight/issues/39)) - Update es_mx (Spanish - Mexico) lang file ([#40](https://github.com/MehVahdJukaar/FarmersDelight/pull/40)) - TheLegendOfSaram
1.20.1-2.1.0 Release 27.04.2024

Farmer's Delight Refabricated 2.1.0 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Renamed a few tags, added backwards compatibilities for old tags and Farmer's Delight Fabric tags. - Fixed Yarn remapping conflicts regarding a compat layer class. - Fixed cutting automation only working for one item type. ([#33](https://github.com/MehVahdJukaar/FarmersDelight/issues/33)) - Fixed compat recipes using mB instead of droplets. ([#36](https://github.com/MehVahdJukaar/FarmersDelight/issues/36), [#37](https://github.com/MehVahdJukaar/FarmersDelight/issues/37))
1.20.1-2.0.17 Release 12.04.2024

Farmer's Delight Refabricated 2.0.17 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- fixed some dye tags - fixed barbecue stick recipe
1.20.1-2.0.16 Release 08.04.2024

Farmer's Delight Refabricated 2.0.16 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Fix client startup crash.
1.20.1-2.0.15 Release 08.04.2024

Farmer's Delight Refabricated 2.0.15 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Implement previously forgotten `extract` method within the Cooking Pot inventory, which should improve compatibility with content that utilises the Fabric Transfer API. - Update `ru_ru.json` ([#18](https://github.com/MehVahdJukaar/FarmersDelight/pull/18)) - Expanded compat layer, improvements to compat layer ([#20](https://github.com/MehVahdJukaar/FarmersDelight/pull/20)). - Update to use Fabric ASM for enum additions. - Added KNIFE EnchantmentCategory. ([#24](https://github.com/MehVahdJukaar/FarmersDelight/pull/24)) - Updated PortingLib to 2.3.2+1.20.1.
1.20.1-2.0.14 Release 07.04.2024

Farmer's Delight Refabricated 2.0.14 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- greatly expanded compat layer
1.20.1-2.0.13 Release 03.04.2024

Farmer's Delight Refabricated 2.0.13 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Update `es_mx` lang file. ([#15](https://github.com/MehVahdJukaar/FarmersDelight/pull/15) - TheLegendOfSaram) - Include `+refabricated` in the version schema to allow for an easier time detecting which Farmer's Delight port is loaded. - Modrinth version numbers are unaffected by this, but maven versions are. Below contains an example of how you may detect Farmer's Delight Refabricated following this change. ```java public static boolean isFDRefabricated() { // Use Objects#equals to make sure it's null safe for Farmer's Delight Fabric, which should not contain a +. return FabricLoader.getInstance().getModContainer("farmersdelight").map(container -> Objects.equals(container.getMetadata().getVersion().getFriendlyString().split("\\+")[1], "refabricated")).orElse(false); } ```
1.20.1-2.0.12 Release 02.04.2024

Farmer's Delight Refabricated 2.0.12 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Added more compat layer specifically made for old addons. - These include the following: - Ocean's Delight, End Delight, Expanded Delight, End Delight, Chef's Delight and Nethers Delight
1.20.1-2.0.11 Release 02.04.2024

Farmer's Delight Refabricated 2.0.11 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Added more compat layer specifically made for old addons. - These include the following: - Ocean's Delight, End Delight, Expanded Delight, End Delight and Chef's Delight.
1.20.1-2.0.10 Release 01.04.2024

Farmer's Delight Refabricated 2.0.10 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Prefixed all recipe book related enums. - Fixed vectorwing not being present within the mod credits. - Fixed Dog Food not applying any superclass tooltips. - Added a barebones compat layer just for Fright's Delight and Delight Knives. - Feel free to ask for more compat layers, we'll do it if it seems do-able and simplistic enough, just please accept no as an answer if we say so.
1.20.1-2.0.9 Release 29.03.2024

Farmer's Delight Refabricated 2.0.9 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Added sound when flipping items in skillet - Use modApi for Porting Lib dependency so it will transitively apply to developer environments.
1.20.1-2.0.8 Release 29.03.2024

Farmer's Delight Refabricated 2.0.8 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
fabric
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- Updated PortingLib to fix loot table modifications ([#11](https://github.com/MehVahdJukaar/FarmersDelight/issues/11)) - Fixed certain classes completely overriding the hover text code. ([#12](https://github.com/MehVahdJukaar/FarmersDelight/issues/12))