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Better Voxels
Modrinth Shader

Better Voxels

Rethinking Voxels Fork | Every legendary feature you ever wanted in a shader. Combined. Optimized. Perfected.

Інформація про Minecraft-продукт

Важливе про товар

Сумісність, версії Minecraft, завантажувачі та дані зовнішнього джерела.

Тип

Shader

Доступ

Безкоштовно

Остання версія

1.7

Завантаження

18 034

Завантажувачі / Платформи

iris

Minecraft версії

1.18.2 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Категорії

path-tracing reflections shadows

Опис

Докладна інформація

## Features * **Voxel Global Illumination.** Path-traced bounce lighting, tuned to run on Iris. * **Fully modular.** Over 1200 sliders and 340 switches across 12 tabs. Every effect can be retuned or switched off in the shader menu. * **Per-biome atmosphere.** 64 biomes, each with its own fog colour, light shaft colour and shaft strength. Borders crossfade. Can reach the sky too, if you want it to. * **Smooth Time Transition.** Sunrise and sunset glide instead of stepping. Shadows, clouds, stars, the nebula and the aurora all run off the same eased clock, so nothing lags behind. * **Atmosphere and weather.** 7 aurora palettes, volumetric fog, cave fog, godrays, seasons, rainbows, No Rain Above Clouds, and Better Thunder: the cloud deck drops under a storm and every strike lights it from inside. * **Effects tab.** Low Health, Water Plunge, Exposure Spike, Screen Rain & Dirt, Lens Fogging, Light Halos, Heat Distortion, Samsung Space Zoom, Camera Motion. Each has its own settings page. * **Auto Exposure** that answers to what is in frame, not to how bright the day is. Look at a lamp and the world around it drops away. Look at more lamps and it drops further. A bright afternoon is left alone. * Realistic water, interactive ripples, waving foliage, POM, generated normals, coated textures, glowing ores, and a block outline that follows the texture instead of the box. ![Image](https://media.essential.gg/205eaebc-021e-4bc1-5f70-963c9c5b3f00) ## Post-Processing Three pages of camera and film simulation. All of it stacks. * **BodyCam Mode.** Fish-eye lens, edge distortion, and night vision that turns itself on when the scene goes dark. * **2KS Mode.** A camcorder look ported from the 2KS shaderpack with permission, with most of its original settings menu. * **CRT / VHS.** Scanlines, phosphor bloom, screen curvature, tape distortion, chromatic aberration, tracking noise. * **ASCII Mode.** The viewport redrawn as a live character grid. * **Tonemaps.** 11 curves on their own page, picked separately from the colour mode: BSL, Complementary (Lottes), AgX, Photorealistic, Reinhard, Reinhard White Point, Filmic (Hejl), ACES, Uncharted 2 (Hable), PBR Neutral. * Filters, cinematic bars, film grain, night desaturation, and a Fun tab of 13 joke effects. ![Image 2](https://media.essential.gg/ce32cc2d-316c-49a3-bb0f-4fe48ee24a00) ## Post Profiles 7 one-click looks, set from the top of the menu. They are separate from the quality profile, so how the pack looks and how hard it runs are two different choices. Each one sets the tonemap, palette, contrast and post chain together. ![Image 3](https://media.essential.gg/8ff63e3c-36e4-4fea-bc46-edecbf68bb00) ## Options Eight quality profiles from Potato to Ultra Max. An Optimization tab of cost controls that ship neutral, so turning them up is your call and not the default. Settings pages for anything you want to take apart. ## License & Credits * **License:** Complementary License Agreement 1.6. This project is a fork of [Rethinking Voxels](https://modrinth.com/shader/rethinking-voxels) (by gri573), which is based on [Complementary Shaders](https://modrinth.com/shader/complementary-unbound) / [Complementary Development](https://www.complementary.dev/) by EminGT. Original copyright notices and the terms of the license are strictly retained. * **Lead Developer:** FastdropX * **Modding Policy:** Out of respect for the project, please notify the developer or open a pull request before releasing heavy modifications. * **Credits:** * **gri573** for the voxel path-tracing in Rethinking Voxels * **EminGT** for Complementary Shaders, which this is built on * **SonicallGameX** for 2KS Mode, used with permission * **LoLip_p** for BodyCam Mode * Community contributors behind the base CRT and ASCII screen matrices //EWZ

Розробник

_FastdropX_

Профіль і дані отримано з Modrinth

Відкрити на Modrinth

Галерея продукту

Зображення проєкту

Скриншоти та зображення з оригінальної сторінки Modrinth.

Abandoned City

A demonstration of the default shader preset without BodyCamera effect, optimized for clear global illumination and lush wilderness rendering.

Cherry Grove

Cherry Grove Screenshot with Better Reimagined post-profile!

Abandoned City 2

A demonstration of the default shader preset without BodyCamera effect, optimized for clear global illumination and lush wilderness rendering.

Forest

A demonstration of the default shader preset without BodyCamera effect, optimized for clear global illumination and lush wilderness rendering.

Post-Processing Features

A showcase of the complex real-time post-processing effects, including CRT-style bloom, chromatic aberration, and digital noise glitch overlay. These features can be turned off!

Shadows & Colored Lighting

Showcasing RV real-time path-traced voxel shadow interactions and precise colored light casting. You can turn it off!

Underwater Blur

A preview of the fully adjustable underwater blur effect under the Camera settings tab, creating smooth, physics-based depth distortion while submerged. You can turn it off!

ASCII Mode

A real-time matrix of text characters converting the entire viewport. You can turn it off!

Body Camera Mode

A simulated bodycam viewport perspective featuring fish-eye lens distortion and extreme exposure adjustments. You can turn it off!

Список змін

Версії проєкту

Опубліковані версії та оригінальні файли Modrinth.

1.7 Актуальна Release 01.09.2026

Better Voxels 1.7

Підтримувані версії Minecraft
1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
Завантажувачі / Платформи
iris
Показати зміни
## New * **Tonemaps tab.** 11 curves, picked separately from the Color Correction mode: BSL, Complementary (Lottes), AgX, Photorealistic, Reinhard, Reinhard White Point, Filmic (Hejl), ACES, Uncharted 2 (Hable), PBR Neutral. * **2KS Mode.** Camcorder post-processing ported from the 2KS shaderpack with permission, with most of its original settings. Sits next to BodyCam and works on all three Post-Processing pages. * **Auto Exposure, rewritten.** It now reacts to what is in frame instead of to the overall light level. Look at a lamp and the world around it darkens; look at more lamps and it darkens further; a bright afternoon is left alone. New controls: Highlight Response, Highlight Threshold, Centre Bias, Shadow and Highlight Weight, Metering Samples, and classic level-following on its own switch. * **Better Thunder.** The cloud deck drops while a storm lasts, and every strike lights it from inside. Clouds and ground flash off the same signal. * **No Rain Above Clouds.** Precipitation fades out as you climb through the lower cloud deck. Works with both cloud styles. * **Aurora colours.** 7 palettes: Oxygen, Deep Freeze, Emberlight, Neon, Acid, Spectrum, plus the original. * **Night Desaturation.** Colour drains out of dark parts of the image, measured per pixel, so a lit doorway keeps its colour while the field beside it goes pale. * **Nether biome colours.** Portals and lava take the colour of the Nether biome they are in. Crimson red, warped teal, soul valley blue, basalt ash. Off by default, with separate strength for each. * **Fun tab.** 13 joke effects, from wobbling every block in the world to turning them all into spheres. * **World Curvature** now has sliders instead of fixed steps. ## Changed * **Biome atmosphere reworked.** The 64 biome entries are colours, but they were being applied as multipliers, which cannot move a hue. Blue midday fog times a green taiga came back cyan, and warm biomes came back blue. They now steer the hue with brightness held. Average hue error went from 36° to 4° at midday and from 89° to 8° at sunset, with brightness moving 1.8% on average. Eight entries whose written colour did not match the biome were corrected: Windswept Forest, Flower Forest, Meadow, Cherry Grove, Mangrove Swamp, Wooded Badlands, Warm Ocean, Basalt Deltas. * **Apply to Sky** added to Biome Atmosphere. Off by default. The sky stays mostly its own colour. * **Night is darker** and daylight no longer blows out. Sun settings taken from v1.3. * **Global Illumination is off by default** on High+ and below. * **Underwater light shafts** are dimmer by default. * **Night vision** gain lowered from 5 to 3. It now engages when the scene gets dark, not only at night, so walking into a mine at noon turns it on. * **Cinematic and Particles** moved into Misc. * High+ defaults: Anisotropic Filter 4, Aurora Colours Deep Freeze, Saturation 1.15, GI Samples 7, Night Nebula on, No Rain Above Clouds on, World Curvature altitude 1024. ## Fixed * The aurora drifted in steps under Smooth Time Transition while the rest of the sky glided. It now runs on the same eased clock as the clouds, stars and nebula. * Auto exposure barely did anything. Its target sat above the level scenes actually arrive at, so the result was clamped to the same value in every scene. * Auto Night Vision never engaged on the Potato profile. * Sneak-to-toggle night vision could not work: the shader read a uniform nothing ever created. * Five smaller defects and two orphaned menu entries.