Назад в магазин
The Lost Cities
Modrinth Mod

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

Информация о Minecraft-продукте

Важное о товаре

Совместимость, версии Minecraft, загрузчики и данные внешнего источника.

Тип

Mod

Доступ

Бесплатно

Последняя версия

26.1.2-10.0.2

Загрузки

10 572 089

Загрузчики / Платформы

forge neoforge

Minecraft версии

1.10.2 1.11.2 – 1.12.2 1.14.4 1.15.2 1.16.3 – 1.16.5 1.18.1 – 1.19.4 1.20.1 1.21 – 1.21.1 1.21.11 26.1.2

Категории

adventure worldgen

Описание

Подробная информация

# The Lost Cities The Lost Cities transforms Minecraft's Overworld into a vast, abandoned civilization. Explore ruined skyscrapers, apartment blocks, factories, roads, highways, bridges, tunnels, subway systems, parks, flooded areas, and underground rooms filled with loot and dangers. Cities are integrated into the normal terrain, so Lost Cities can be combined with other biome and terrain mods. Depending on the selected **profile**, the world can contain sprawling city regions, rare cities separated by wilderness, heavily damaged ruins, safer buildings, tall skylines, domed cities, or other specialized landscapes. ## Features - Large procedural cities with streets, buildings, parks, highways, bridges, railways, tunnels, and subways - Detailed interiors with loot, spawners, cellars, lighting, and extensive damage and decay options - Multiple built-in profiles for very different world-generation styles - An in-game configuration screen for selecting a profile and customizing generation - Support for biome and terrain-generation mods - Data-driven buildings, palettes, city styles, world styles, and other assets for modpack authors - Custom profiles for controlling city frequency, building height, damage, explosions, terrain, infrastructure, loot, and much more - Server-side-only operation, allowing vanilla clients to connect when no client-side Lost Cities features are required **Note: New Street/Highway layout was commissioned by TqLxQuanZ. Thanks for the support!** ## Current Version Documentation The documentation stored in the GitHub branch for your Minecraft version is the most accurate and up-to-date source. The [Lost Cities Wiki](https://wiki.mcjty.eu/mods/index.php?title=Lost_Cities) remains useful for older versions and general background, but it may describe legacy behavior that no longer applies. ### Minecraft 1.20.1 - [1.20.1 documentation](https://github.com/McJtyMods/LostCities/tree/1.20/docs) - [1.20.1 source branch](https://github.com/McJtyMods/LostCities/tree/1.20) ### Minecraft 1.21.1 - [1.21.1 documentation](https://github.com/McJtyMods/LostCities/tree/1.21_neo/docs) - [1.21.1 source branch](https://github.com/McJtyMods/LostCities/tree/1.21_neo) ### Minecraft 1.21.11 - [1.21.11 documentation](https://github.com/McJtyMods/LostCities/tree/1.21.11_neo/docs) - [1.21.11 source branch](https://github.com/McJtyMods/LostCities/tree/1.21.11_neo) ### Minecraft 26.1.2 - [26.1.2 documentation](https://github.com/McJtyMods/LostCities/tree/26.1.2_neo/docs) - [26.1.2 source branch](https://github.com/McJtyMods/LostCities/tree/26.1.2_neo) ## Setting Up a Server Choose the profile **before generating the world**. Changing the profile later affects only newly generated chunks and can create abrupt borders or an inconsistent world. If the server has already generated the intended world, stop it, make a backup, and use a new `level-name` or remove the old world before continuing. The profile name is the identifier shown in the Lost Cities profile selector, such as `default`, `nodamage`, or another installed profile. Names are case-sensitive. A custom profile must also be installed in the server's Lost Cities profile configuration before the world is created. ### Server Setup for 1.20.1 The safest way to configure a 1.20.1 server is to prepare the settings in single player: 1. Install the same Minecraft 1.20.1 mod loader, Lost Cities version, and world-generation mods on the client and server. 2. On the client, create a new single-player world. Open the Lost Cities configuration from the world-creation screen, enable Lost Cities, select the desired profile, and apply any custom settings. 3. Create the world once so Lost Cities writes its world-specific configuration. 4. Stop the dedicated server. 5. Copy `saves/<your-world>/serverconfig/lostcities-server.toml` from the client instance to `defaultconfigs/lostcities-server.toml` in the server directory. 6. Open the copied file and verify that `selectedProfile` contains the desired profile. Leave `selectedCustomJson` as generated if the profile was customized in the UI. 7. Start the server with a new world. The file in `defaultconfigs` is copied into the new world's `serverconfig` directory and Lost Cities generates the Overworld using that profile. For an existing server installation that has not generated its world yet, you can instead place a prepared `lostcities-server.toml` directly in `defaultconfigs`. Do not use the old `level-type=lostcities` setting on 1.20.1; Lost Cities is selected through its configuration. ### Server Setup for 1.21.1, 1.21.11, and 26.1.2 These versions use the regular server `config` directory instead of a per-world `serverconfig` file: 1. Install the matching NeoForge and Lost Cities versions on the server, together with any biome, terrain, or asset mods required by the pack. 2. Start the server once so the configuration files are created, wait for startup to finish, and then stop it. 3. Open `config/lostcities-server.toml` in the server directory. 4. In the `profiles` section, set `selectedProfile` to the desired profile name. For example: ```toml [profiles] selectedProfile = "default" selectedCustomJson = "" ``` 5. If you prepared customized settings with the in-game configuration screen, copy the generated `selectedCustomJson` value as well; otherwise leave it empty. 6. The bootstrap run may already have created a normal world. Set a new `level-name` in `server.properties`, or back up and remove that generated world, so the next startup creates a completely fresh world. 7. Start the server. A non-empty `selectedProfile` enables Lost Cities generation in the new Overworld; an empty value leaves the normal Overworld unchanged. For all four current versions, Lost Cities can run only on the server, which permits unmodded clients to connect. Clients still need the mod when they need its configuration GUI or when the modpack contains other content that requires it on both sides. ## Legacy Versions The instructions below are retained for old modpacks. They do **not** apply to Minecraft 1.20.1 or newer. ### Minecraft 1.14 through 1.19.x Lost Cities is not a separate world type in these versions. In single player, choose the normal world type, open world customization, and use the **LC** button to enable Lost Cities and select a profile. For a dedicated server, create and configure a single-player world first. Copy `saves/<your-world>/serverconfig/lostcities-server.toml` to the server's `defaultconfigs` directory, then generate a new server world. ### Minecraft 1.12.x Set the following in `server.properties` before creating the world: ```properties level-type=lostcities generator-settings={"profile":"nodamage"} ``` Replace `nodamage` with the desired profile. When Biomes O' Plenty is installed, use `level-type=lostcities_bop` for the Biomes O' Plenty variant. Minecraft 1.12 also provides a separate Lost Cities dimension, using dimension ID 111 by default. This can be disabled for server-side-only use. To travel there, place a bed on two diamond blocks, surround it with six skulls, and try to sleep in it. For still older releases and historical details, consult the [Lost Cities Wiki](https://wiki.mcjty.eu/mods/index.php?title=Lost_Cities) and the matching branch of the [GitHub repository](https://github.com/McJtyMods/LostCities/branches). ## Companion Mod [Lost Souls](https://www.curseforge.com/minecraft/mc-mods/lost-souls) adds more challenge and danger to Lost Cities buildings. ## Support CurseForge comments are disabled because support requests are difficult to track across multiple sites. Please use the [Lost Cities issue tracker](https://github.com/McJtyMods/LostCities/issues) for bugs and the [Lost Cities Discord](https://discord.gg/dRTtrdK) for discussion. **Modpack policy:** Feel free to use Lost Cities in any modpack.

Разработчик

McJty

Профиль и данные получены с Modrinth

Открыть на Modrinth

Галерея продукта

Изображения проекта

Скриншоты и изображения из оригинальной страницы Modrinth.

Into the mountain

Into the mountain

A crossing

A crossing

Tunnel

Tunnel

In the city

In the city

Tall bridge

Tall bridge

Very tall bridge

Very tall bridge

In the Desert

In the Desert

Country side

Country side

City by night

City by night

City View

City View

BoP

BoP

The Control Center

The Control Center

The Jungle

The Jungle

Highway

Highway

Inside

Inside

Highway

Highway

Ruins

Ruins

Tunnel in the jungle

Tunnel in the jungle

Crater in ice

Crater in ice

Bridge

Bridge

Crossing

Crossing

A Bridge

A Bridge

Biomes O Plenty support

Biomes O Plenty support

City View

City View

City View in Ice

City View in Ice

Список изменений

Версии проекта

Опубликованные версии и оригинальные файлы Modrinth.

26.1.2-10.0.2 Актуальная Beta 31.08.2026

LostCities - 26.1.2-10.0.2

Поддерживаемые версии Minecraft
26.1.2
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 26.1.2-10.0.2 - Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
Войти

1.33 MB

1.21.11-9.5.2 Beta 31.08.2026

LostCities - 1.21.11-9.5.2

Поддерживаемые версии Minecraft
1.21.11
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21.11-9.5.2 - Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
Войти

1.33 MB

1.21-8.4.2 Beta 31.08.2026

LostCities - 1.21-8.4.2

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21-8.4.2 - Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
Войти

1.32 MB

1.20-7.5.3 Release 31.08.2026

LostCities - 1.20-7.5.3

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
## LostCities 1.20-7.5.3 - Fixed fountains appearing on planned streets and street borders blocking connections to adjacent stairs
Войти

1.34 MB

1.20-7.5.2 Release 14.08.2026

LostCities - 1.20-7.5.2

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
## LostCities 1.20-7.5.2 - Testfill didn't require op to use
Войти

1.34 MB

1.20-7.5.1 Release 08.08.2026

LostCities - 1.20-7.5.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
## LostCities 1.20-7.5.1 - Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
Войти

1.34 MB

1.21-8.4.1 Beta 08.08.2026

LostCities - 1.21-8.4.1

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21-8.4.1 - Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
Войти

1.32 MB

1.21.11-9.5.1 Beta 08.08.2026

LostCities - 1.21.11-9.5.1

Поддерживаемые версии Minecraft
1.21.11
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21.11-9.5.1 - Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
Войти

1.33 MB

26.1.2-10.0.1 Beta 08.08.2026

LostCities - 26.1.2-10.0.1

Поддерживаемые версии Minecraft
26.1.2
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 26.1.2-10.0.1 - Fixed a crash when switching to a space or spheres profile in the world customization screen before creating the world
Войти

1.33 MB

26.1.2-10.0.0 Beta 05.08.2026

LostCities - 26.1.2-10.0.0

Поддерживаемые версии Minecraft
26.1.2
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 26.1.2-10.0.0 - Ported Lost Cities to Minecraft 26.1.2 on NeoForge and Java 25 - Fixed clean command-line builds sometimes receiving an incomplete Minecraft compilation classpath from NeoGradle's shared execution cache - Hierarchical streets: #### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation #### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family #### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency - Inter-city highways: #### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation #### - Added dedicated highway bend and T-junction parts #### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports #### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings - Buildings and structure avoidance: #### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely #### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area #### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys #### - Fixed a chunk-generation crash when structure avoidance checks coordinates outside the available world-generation region - Performance and stability: #### - Improved performance when searching for forced building spawn locations #### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected #### - Fixed invalid block-entity warnings when damage or later generation replaces a spawner or container - Assets, tools, and documentation: #### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance #### - Added `forcedair` part metadata for hard-air cells #### - The `/lostcities debug` command now reports the containing multibuilding name #### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
Войти

1.33 MB

1.21.11-9.5.0 Beta 05.08.2026

LostCities - 1.21.11-9.5.0

Поддерживаемые версии Minecraft
1.21.11
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21.11-9.5.0 - Hierarchical streets: #### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation #### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family #### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency - Inter-city highways: #### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation #### - Added dedicated highway bend and T-junction parts #### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports #### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings - Buildings and structure avoidance: #### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely #### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area #### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys #### - Fixed a chunk-generation crash when structure avoidance checks coordinates outside the available world-generation region - Performance and stability: #### - Improved performance when searching for forced building spawn locations #### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected #### - Fixed invalid block-entity warnings when damage or later generation replaces a spawner or container - Assets, tools, and documentation: #### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance #### - Added `forcedair` part metadata for hard-air cells #### - The `/lostcities debug` command now reports the containing multibuilding name #### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
Войти

1.33 MB

1.21-8.4.0 Beta 05.08.2026

LostCities - 1.21-8.4.0

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21-8.4.0 - Hierarchical streets: #### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation #### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family #### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency - Inter-city highways: #### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation #### - Added dedicated highway bend and T-junction parts #### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports #### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings - Buildings and structure avoidance: #### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely #### - Fixed chunk-generation crashes while checking villages and avoided structures outside the active 1.21 structure-reference area #### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area #### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys - Performance and stability: #### - Improved performance when searching for forced building spawn locations #### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected - Assets, tools, and documentation: #### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance #### - Added `forcedair` part metadata for hard-air cells #### - The `/lostcities debug` command now reports the containing multibuilding name #### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
Войти

1.32 MB

1.20-7.5.0 Release 05.08.2026

LostCities - 1.20-7.5.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
## LostCities 1.20-7.5.0 - Hierarchical streets: #### - Added versioned hierarchical street generation with primary, secondary, and tertiary roads, wider primary roads, slopes, connectors, and deterministic large bridges. Existing worlds keep legacy street generation #### - Added an optional city-style `tertiaryparts` street asset family, defaulting to the secondary-road `parts` family #### - Added a separate `openLotParkChance` profile option, defaulting to 0.8, so hierarchical open lots use varied park parts more often without changing legacy park frequency - Inter-city highways: #### - Added a versioned inter-city highway network which creates deterministic routes between likely city regions, with endpoint-based or fixed highway levels. Existing worlds keep legacy highway generation #### - Added dedicated highway bend and T-junction parts #### - Added highway-side gas stations and two-chunk restaurants with parking lots, automatic highway-facing rotation, matching deck heights, and configurable foundation supports #### - Fixed rotated restaurant doors, opened highway railing for restaurant and gas-station access, and added two-high restaurant perimeter railings - Buildings and structure avoidance: #### - Structure avoidance now treats each multibuilding as a single footprint, so it is either generated completely or avoided completely #### - Fixed scattered multibuildings sometimes generating only partially. Their complete placement and validity are now decided once for the entire scattered area #### - Fixed bugs in blacklisted-structure checks that could miss structures or fail on structure references without registry keys - Performance and stability: #### - Improved performance when searching for forced building spawn locations #### - Reworked world generation for safe multithreading. Non-overlapping chunks and different dimensions can generate concurrently while nearby chunks and lifecycle cleanup remain protected - Assets, tools, and documentation: #### - City styles can now override hierarchical open-lot park frequency with `profile_overrides.openLotParkChance`, independently from legacy park chance #### - Added `forcedair` part metadata for hard-air cells #### - The `/lostcities debug` command now reports the containing multibuilding name #### - Added practical profile customization examples and developer documentation for custom assets, city generation, and world-generation thread safety
Войти

1.34 MB

1.21.11-9.4.2 Beta 23.05.2026

LostCities - 1.21.11-9.4.2

Поддерживаемые версии Minecraft
1.21.11
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21.11-9.4.2 - TqLxQuanZ fixed an issue where multibuilding do not spawn when railway is below.
Войти

1.18 MB

1.21-8.3.10 Beta 23.05.2026

LostCities - 1.21-8.3.10

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
## LostCities 1.21-8.3.10 - TqLxQuanZ fixed an issue where multibuilding do not spawn when railway is below.
Войти

1.18 MB

1.20-7.4.13 Release 23.05.2026

LostCities - 1.20-7.4.13

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
## LostCities 1.20-7.4.13 - TqLxQuanZ fixed an issue where multibuilding do not spawn when railway is below.
1.21.11-9.4.1 Beta 09.05.2026

LostCities - 1.21.11-9.4.1

Поддерживаемые версии Minecraft
1.21.11
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21.11-9.4.1</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.<br/>&nbsp;&nbsp;&nbsp;- Fixed a crash in the Lost Cities configuration screen<br/>
Войти

1.18 MB

1.21-8.3.9 Beta 09.05.2026

LostCities - 1.21-8.3.9

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.9</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.<br/>&nbsp;&nbsp;&nbsp;- Fixed a crash in the Lost Cities configuration screen<br/>
Войти

1.18 MB

1.20-7.4.12 Release 09.05.2026

LostCities - 1.20-7.4.12

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.12</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.<br/>&nbsp;&nbsp;&nbsp;- Fixed a crash in the Lost Cities configuration screen<br/>
1.21.11-9.4.0 Beta 22.03.2026

LostCities - 1.21.11-9.4.0

Поддерживаемые версии Minecraft
1.21.11
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21.11-9.4.0</h2><br/>&nbsp;&nbsp;&nbsp;- Port to 1.21.11<br/>
Войти

1.18 MB

1.21-8.3.8 Beta 09.01.2026

LostCities - 1.21-8.3.8

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.8</h2><br/>&nbsp;&nbsp;&nbsp;- Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance<br/>&nbsp;&nbsp;&nbsp;- Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings<br/>&nbsp;&nbsp;&nbsp;- Fixed a potential infinite loop with bridges in combination with the new caching system<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with the lostcities-server 'selectedProfile' config option being ignored<br/>
Войти

1.18 MB

1.20-7.4.11 Release 08.01.2026

LostCities - 1.20-7.4.11

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.11</h2><br/>&nbsp;&nbsp;&nbsp;- Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance<br/>&nbsp;&nbsp;&nbsp;- Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings<br/>&nbsp;&nbsp;&nbsp;- Fixed a potential infinite loop with bridges in combination with the new caching system<br/>
1.20-7.4.10 Release 03.01.2026

LostCities - 1.20-7.4.10

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.10</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.<br/>
Войти

1.19 MB

1.20-7.4.9 Release 02.01.2026

LostCities - 1.20-7.4.9

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.9</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.<br/>
Войти

1.19 MB

1.20-7.4.8 Release 28.12.2025

LostCities - 1.20-7.4.8

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.8</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed spawn point searching function does not set world spawn itself, but only player spawn point.<br/>
Войти

1.19 MB

1.21-8.3.7 Beta 22.12.2025

LostCities - 1.21-8.3.7

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.7</h2><br/>&nbsp;&nbsp;&nbsp;- New feature to clean up the cache for unloaded chunks every now and then. This prevents memory leaks<br/>
Войти

1.18 MB

1.20-7.4.7 Release 21.12.2025

LostCities - 1.20-7.4.7

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.7</h2><br/>&nbsp;&nbsp;&nbsp;- New feature to clean up the cache for unloaded chunks every now and then. This prevents memory leaks<br/>
Войти

1.19 MB

1.21-8.3.6 Beta 30.11.2025

LostCities - 1.21-8.3.6

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.6</h2><br/>&nbsp;&nbsp;&nbsp;- New 'grid32' profile option to force spheres to be placed on a 32x32 chunk grid instead of the normal 16x16 grid<br/>&nbsp;&nbsp;&nbsp;- In the default 16x16 grid Lost Cities will now try to avoid overlapping spheres<br/>&nbsp;&nbsp;&nbsp;- Fixed the heightmap test and also optimized it somewhat<br/>
Войти

1.18 MB

1.20-7.4.6 Release 30.11.2025

LostCities - 1.20-7.4.6

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.6</h2><br/>&nbsp;&nbsp;&nbsp;- New 'grid32' profile option to force spheres to be placed on a 32x32 chunk grid instead of the normal 16x16 grid<br/>&nbsp;&nbsp;&nbsp;- In the default 16x16 grid Lost Cities will now try to avoid overlapping spheres<br/>&nbsp;&nbsp;&nbsp;- Fixed the heightmap test and also optimized it somewhat<br/>
Войти

1.19 MB

1.21-8.3.5 Beta 20.09.2025

LostCities - 1.21-8.3.5

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.5</h2><br/>&nbsp;&nbsp;&nbsp;- Avoid crashes accessing the generate_nether flag from the profile. Could mostly occur on servers<br/>&nbsp;&nbsp;&nbsp;- New citySpawnDistance1, citySpawnDistance2, citySpawnMultiplier1 and citySpawnMultiplier2 profile options to control city spawning based on distance from world spawn<br/>&nbsp;&nbsp;&nbsp;- Fixed part2 generation issues<br/>&nbsp;&nbsp;&nbsp;- Fixed rain not properly going into destroyed buildings<br/>&nbsp;&nbsp;&nbsp;- New feature where it is possible to define how far away certain features can be used from within the city style. For example, you can specify that a building can<br/><h4> only spawn after 2000 blocks and up to 6000 blocks ('minSpawnDistance' and 'maxSpawnDistance'). There is also a 'feather' setting to make the transition smoother</h4><br/>
Войти

1.17 MB

1.20-7.4.5 Release 20.09.2025

LostCities - 1.20-7.4.5

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.5</h2><br/>&nbsp;&nbsp;&nbsp;- Avoid crashes accessing the generate_nether flag from the profile. Could mostly occur on servers<br/>&nbsp;&nbsp;&nbsp;- New citySpawnDistance1, citySpawnDistance2, citySpawnMultiplier1 and citySpawnMultiplier2 profile options to control city spawning based on distance from world spawn<br/>&nbsp;&nbsp;&nbsp;- Fixed part2 generation issues<br/>&nbsp;&nbsp;&nbsp;- Fixed rain not properly going into destroyed buildings<br/>&nbsp;&nbsp;&nbsp;- New feature where it is possible to define how far away certain features can be used from within the city style. For example, you can specify that a building can<br/><h4> only spawn after 2000 blocks and up to 6000 blocks ('minSpawnDistance' and 'maxSpawnDistance'). There is also a 'feather' setting to make the transition smoother</h4><br/>
Войти

1.19 MB

1.20-7.4.4 Release 12.09.2025

LostCities - 1.20-7.4.4

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.4</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added new feature useAvgHeightmap to blend city level heights more flattening<br/>&nbsp;&nbsp;&nbsp;- TqlxQuanZ added parts2 can use inpart to match specific parts with the generation<br/>
Войти

1.19 MB

1.21-8.3.3 Beta 16.08.2025

LostCities - 1.21-8.3.3

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.3</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed chunk generation errors in the Lost City dimension<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with predefined cities and spheres loading at the wrong time<br/>
Войти

1.17 MB

1.20-7.4.3 Release 16.08.2025

LostCities - 1.20-7.4.3

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.3</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed chunk generation errors in the Lost City dimension<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with predefined cities and spheres loading at the wrong time<br/>
Войти

1.18 MB

1.21-8.3.2 Beta 15.08.2025

LostCities - 1.21-8.3.2

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.2</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with citystyles and multibuildings<br/>&nbsp;&nbsp;&nbsp;- New 'forceSpawnBuildings' and 'forceSpawnParts' profile options to force the player to spawn in a building or part. A combination of both is possible<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed biome checking so it checks on surface instead of hardcoded Y<br/>
Войти

1.17 MB

1.20-7.4.2 Release 12.08.2025

LostCities - 1.20-7.4.2

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.2</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with citystyles and multibuildings<br/>&nbsp;&nbsp;&nbsp;- New 'forceSpawnBuildings' and 'forceSpawnParts' profile options to force the player to spawn in a building or part. A combination of both is possible<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed biome checking so it checks on surface instead of hardcoded Y<br/>
Войти

1.18 MB

1.21-8.3.1 Beta 28.07.2025

LostCities - 1.21-8.3.1

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.1</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added a config for enabling surface railway station.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ increased the flattening min/max height for tackling modded terrain generation.<br/>
Войти

1.17 MB

1.20-7.4.1 Release 28.07.2025

LostCities - 1.20-7.4.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.1</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added a config for enabling surface railway station.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ increased the flattening min/max height for tackling modded terrain generation.<br/>
Войти

1.18 MB

1.21-8.3.0 Beta 21.06.2025

LostCities - 1.21-8.3.0

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.3.0</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed lost city loot folder<br/>&nbsp;&nbsp;&nbsp;- New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)<br/>&nbsp;&nbsp;&nbsp;- New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default<br/>&nbsp;&nbsp;&nbsp;- New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added four new city levels<br/>&nbsp;&nbsp;&nbsp;- Changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.<br/>&nbsp;&nbsp;&nbsp;- Added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)<br/>&nbsp;&nbsp;&nbsp;- Added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!<br/>&nbsp;&nbsp;&nbsp;- Fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.<br/>&nbsp;&nbsp;&nbsp;- Cleaned up unused/outdated profile settings.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings<br/>&nbsp;&nbsp;&nbsp;- Improved the flattening algorithm<br/>
Войти

1.17 MB

1.20-7.4.0 Release 21.06.2025

LostCities - 1.20-7.4.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.4.0</h2><br/>&nbsp;&nbsp;&nbsp;- New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)<br/>&nbsp;&nbsp;&nbsp;- New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default<br/>&nbsp;&nbsp;&nbsp;- New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ cleaned up unused/outdated profile settings.<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added four new city levels<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings<br/>&nbsp;&nbsp;&nbsp;- Improved the flattening algorithm<br/>
Войти

1.18 MB

1.21-8.2.6 Beta 09.02.2025

LostCities - 1.21-8.2.6

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.6</h2><br/>&nbsp;&nbsp;&nbsp;- New 'avoidVillages' config to avoid generating Lost Cities in chunks that have villages. Default set to true<br/>&nbsp;&nbsp;&nbsp;- New 'biosphere_caves' landscape type and profile to combine a cavern type world with spheres (for usage with Lost Worlds)<br/>&nbsp;&nbsp;&nbsp;- Fixed city level calculations for the new 'cavespheres' landscape type<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where some type of station could override multibuilding chunks<br/>&nbsp;&nbsp;&nbsp;- Chances of scattered buildings were reversed. A chance of 0 would make it generate all the time. Warning! This will change how rare scattered buildings are! You might want to adjust your world style for this<br/>&nbsp;&nbsp;&nbsp;- Added new 'scatteredChanceMultiplier' profile option to control the chance of scattered buildings. This value is multiplied with the normal chance<br/>&nbsp;&nbsp;&nbsp;- The new 'scatteredChanceMultiplier' profile option can now also be set from the in-game Lost City configuration screen<br/>&nbsp;&nbsp;&nbsp;- Scattered building placement checking is now more accurate. Mostly with regards to the 'maxheightdiff' option which now actually works for single chunk buildings<br/>&nbsp;&nbsp;&nbsp;- It is no longer required to specify fountains, parks, front types, rail dungeons, or stairs in the city style. If they are missing then no fountains or parks will be generated<br/>&nbsp;&nbsp;&nbsp;- The 'inpart', 'inbuilding', and 'inbiome' conditions for parts, spawners, ... now support lists in addition to a single value<br/>&nbsp;&nbsp;&nbsp;- New 'belowpart' condition which checks if the floor below this one is a certain part. This can be used to make sure that a certain part only generates on top of another part. This also supports lists<br/>&nbsp;&nbsp;&nbsp;- Problem with scattered parts with multiple floors where the height for the subsequent floors was not correctly calculated<br/>
Войти

1.13 MB

1.20-7.3.6 Release 09.02.2025

LostCities - 1.20-7.3.6

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.6</h2><br/>&nbsp;&nbsp;&nbsp;- New 'avoidVillages' config to avoid generating Lost Cities in chunks that have villages. Default set to true<br/>&nbsp;&nbsp;&nbsp;- New 'biosphere_caves' landscape type and profile to combine a cavern type world with spheres (for usage with Lost Worlds)<br/>&nbsp;&nbsp;&nbsp;- Fixed city level calculations for the new 'cavespheres' landscape type<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where some type of station could override multibuilding chunks<br/>&nbsp;&nbsp;&nbsp;- Chances of scattered buildings were reversed. A chance of 0 would make it generate all the time. Warning! This will change how rare scattered buildings are! You might want to adjust your world style for this<br/>&nbsp;&nbsp;&nbsp;- Added new 'scatteredChanceMultiplier' profile option to control the chance of scattered buildings. This value is multiplied with the normal chance<br/>&nbsp;&nbsp;&nbsp;- The new 'scatteredChanceMultiplier' profile option can now also be set from the in-game Lost City configuration screen<br/>&nbsp;&nbsp;&nbsp;- Scattered building placement checking is now more accurate. Mostly with regards to the 'maxheightdiff' option which now actually works for single chunk buildings<br/>&nbsp;&nbsp;&nbsp;- It is no longer required to specify fountains, parks, front types, rail dungeons, or stairs in the city style. If they are missing then no fountains or parks will be generated<br/>&nbsp;&nbsp;&nbsp;- The 'inpart', 'inbuilding', and 'inbiome' conditions for parts, spawners, ... now support lists in addition to a single value<br/>&nbsp;&nbsp;&nbsp;- New 'belowpart' condition which checks if the floor below this one is a certain part. This can be used to make sure that a certain part only generates on top of another part. This also supports lists<br/>&nbsp;&nbsp;&nbsp;- Problem with scattered parts with multiple floors where the height for the subsequent floors was not correctly calculated<br/>
Войти

1.15 MB

1.20-7.3.5 Release 08.11.2024

LostCities - 1.20-7.3.5

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.5</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed maxfloors not being honored completely. It was possible for buildings to go to maxfloors+1<br/>&nbsp;&nbsp;&nbsp;- Multibuildings will now override structures no matter what. This had to be done because otherwise multibuildings could sometimes generate partially<br/>
Войти

1.11 MB

1.21-8.2.5 Beta 08.11.2024

LostCities - 1.21-8.2.5

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.5</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed maxfloors not being honored completely. It was possible for buildings to go to maxfloors+1<br/>&nbsp;&nbsp;&nbsp;- Multibuildings will now override structures no matter what. This had to be done because otherwise multibuildings could sometimes generate partially<br/>
1.21-8.2.4 Beta 05.11.2024

LostCities - 1.21-8.2.4

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.4</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug with cellars<br/>
1.20-7.3.4 Release 05.11.2024

LostCities - 1.20-7.3.4

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.4</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug with cellars<br/>
Войти

1.11 MB

1.20-7.3.3 Release 03.11.2024

LostCities - 1.20-7.3.3

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.3</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where scattered multibuildings would sometimes only generate partially<br/>&nbsp;&nbsp;&nbsp;- Extended the range of the locatepart command (from max 15 chunk distance to 30)<br/>&nbsp;&nbsp;&nbsp;- New locate command to locate a building. This command also works if edit mode is not enabled<br/>&nbsp;&nbsp;&nbsp;- Slightly reduced multibuilding chances<br/>&nbsp;&nbsp;&nbsp;- Slightly reduced scattered building chances<br/>&nbsp;&nbsp;&nbsp;- Added a new 'settings' block to the world style. Currently only contains the new 'railwayavoidance' with as two options: 'ignore' and 'block_railway' ('ignore' is currently default). With 'block_railway' railways will not generate if a building has a lot of cellars and it would intersect the railway. i.e. buildings have priority over railways<br/>
Войти

1.11 MB

1.21-8.2.3 Beta 03.11.2024

LostCities - 1.21-8.2.3

Поддерживаемые версии Minecraft
1.21.1
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.3</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where scattered multibuildings would sometimes only generate partially<br/>&nbsp;&nbsp;&nbsp;- Extended the range of the locatepart command (from max 15 chunk distance to 30)<br/>&nbsp;&nbsp;&nbsp;- New locate command to locate a building. This command also works if edit mode is not enabled<br/>&nbsp;&nbsp;&nbsp;- Slightly reduced multibuilding chances<br/>&nbsp;&nbsp;&nbsp;- Slightly reduced scattered building chances<br/>&nbsp;&nbsp;&nbsp;- Added a new 'settings' block to the world style. Currently only contains the new 'railwayavoidance' with as two options: 'ignore' and 'block_railway' ('ignore' is currently default). With 'block_railway' railways will not generate if a building has a lot of cellars and it would intersect the railway. i.e. buildings have priority over railways<br/>&nbsp;&nbsp;&nbsp;- Because server configs work completely different on 1.21 we had to change the way that Lost Cities works. Basically you have to edit lostcities-server.toml. There you can edit the 'selectedProfile' value and that will be used as default for single player worlds as well as for servers.<br/>
1.21-8.2.2 Beta 14.08.2024

LostCities - 1.21-8.2.2

Поддерживаемые версии Minecraft
1.21
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.2</h2><br/>&nbsp;&nbsp;&nbsp;- Now also avoid pillager outposts with the avoidStructures option<br/>&nbsp;&nbsp;&nbsp;- New server config options 'avoidStructuresAdjacent' and 'avoidVillagesAdjacent' to avoid generating Lost Cities in chunks that have structures or villages adjacent to them. Default on<br/>&nbsp;&nbsp;&nbsp;- New server config option 'avoidFlattening' to avoid flattening the terrain where structures were avoided. Default on<br/>
Войти

1.07 MB

1.20-7.3.2 Release 14.08.2024

LostCities - 1.20-7.3.2

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.2</h2><br/>&nbsp;&nbsp;&nbsp;- Now also avoid pillager outposts with the avoidStructures option<br/>&nbsp;&nbsp;&nbsp;- New server config options 'avoidStructuresAdjacent' and 'avoidVillagesAdjacent' to avoid generating Lost Cities in chunks that have structures or villages adjacent to them. Default on<br/>&nbsp;&nbsp;&nbsp;- New server config option 'avoidFlattening' to avoid flattening the terrain where structures were avoided. Default on<br/>
Войти

1.09 MB

1.19-6.2.2 Release 14.08.2024

LostCities - 1.19-6.2.2

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.2.2</h2><br/>&nbsp;&nbsp;&nbsp;- Now also avoid pillager outposts with the avoidStructures option<br/>&nbsp;&nbsp;&nbsp;- New server config options 'avoidStructuresAdjacent' and 'avoidVillagesAdjacent' to avoid generating Lost Cities in chunks that have structures or villages adjacent to them. Default on<br/>&nbsp;&nbsp;&nbsp;- New server config option 'avoidFlattening' to avoid flattening the terrain where structures were avoided. Default on<br/>
Войти

1.09 MB

1.21-8.2.1 Beta 12.08.2024

LostCities - 1.21-8.2.1

Поддерживаемые версии Minecraft
1.21
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.1</h2><br/>&nbsp;&nbsp;&nbsp;- Better api to get multibuilding information<br/>
Войти

1.07 MB

1.20-7.3.1 Release 12.08.2024

LostCities - 1.20-7.3.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.1</h2><br/>&nbsp;&nbsp;&nbsp;- Better api to get multibuilding information<br/>
Войти

1.09 MB

1.19-6.2.1 Release 12.08.2024

LostCities - 1.19-6.2.1

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.2.1</h2><br/>&nbsp;&nbsp;&nbsp;- Better api to get multibuilding information<br/>
Войти

1.08 MB

1.21-8.2.0 Beta 10.08.2024

LostCities - 1.21-8.2.0

Поддерживаемые версии Minecraft
1.21
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.2.0</h2><br/>&nbsp;&nbsp;&nbsp;- Better error reporting in some situations<br/>&nbsp;&nbsp;&nbsp;- Highway parts can now be randomized<br/>&nbsp;&nbsp;&nbsp;- Railway parts can now be randomized<br/>&nbsp;&nbsp;&nbsp;- Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/>&nbsp;&nbsp;&nbsp;- Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/>&nbsp;&nbsp;&nbsp;- New command 'resumeedit' to resume editing a part after reloading the world<br/>&nbsp;&nbsp;&nbsp;- Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/>&nbsp;&nbsp;&nbsp;- 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/>&nbsp;&nbsp;&nbsp;- 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
Войти

1.07 MB

1.20-7.3.0 Release 10.08.2024

LostCities - 1.20-7.3.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.3.0</h2><br/>&nbsp;&nbsp;&nbsp;- Better error reporting in some situations<br/>&nbsp;&nbsp;&nbsp;- Highway parts can now be randomized<br/>&nbsp;&nbsp;&nbsp;- Railway parts can now be randomized<br/>&nbsp;&nbsp;&nbsp;- Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/>&nbsp;&nbsp;&nbsp;- Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/>&nbsp;&nbsp;&nbsp;- New command 'resumeedit' to resume editing a part after reloading the world<br/>&nbsp;&nbsp;&nbsp;- Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/>&nbsp;&nbsp;&nbsp;- 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/>&nbsp;&nbsp;&nbsp;- 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
Войти

1.09 MB

1.19-6.2.0 Release 10.08.2024

LostCities - 1.19-6.2.0

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.2.0</h2><br/>&nbsp;&nbsp;&nbsp;- Better error reporting in some situations<br/>&nbsp;&nbsp;&nbsp;- Highway parts can now be randomized<br/>&nbsp;&nbsp;&nbsp;- Railway parts can now be randomized<br/>&nbsp;&nbsp;&nbsp;- Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/>&nbsp;&nbsp;&nbsp;- Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/>&nbsp;&nbsp;&nbsp;- New command 'resumeedit' to resume editing a part after reloading the world<br/>&nbsp;&nbsp;&nbsp;- Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/>&nbsp;&nbsp;&nbsp;- 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/>&nbsp;&nbsp;&nbsp;- 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
Войти

1.08 MB

1.21-8.1.1 Beta 07.08.2024

LostCities - 1.21-8.1.1

Поддерживаемые версии Minecraft
1.21
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.1.1</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with the exportpart command<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world<br/>
Войти

1.05 MB

1.20-7.2.1 Release 07.08.2024

LostCities - 1.20-7.2.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.2.1</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with the exportpart command<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world<br/>
Войти

1.07 MB

1.19-6.1.1 Release 07.08.2024

LostCities - 1.19-6.1.1

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.1.1</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with the exportpart command<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with editmode. It didn't properly remember the editing data when reloading a world<br/>
Войти

1.06 MB

1.21-8.1.0 Beta 06.08.2024

LostCities - 1.21-8.1.0

Поддерживаемые версии Minecraft
1.21
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.1.0</h2><br/>&nbsp;&nbsp;&nbsp;- Big optimization during worldgen. Most of the todo queues are now avoided<br/>&nbsp;&nbsp;&nbsp;- Flattening/interpolation of the heightmap now goes to build limit<br/>&nbsp;&nbsp;&nbsp;- New forceSaplingGrowth server config option to disable the expensive auto sapling grow<br/>&nbsp;&nbsp;&nbsp;- New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where sometimes you could have floating trees<br/>&nbsp;&nbsp;&nbsp;- Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well<br/>
Войти

1.05 MB

1.20-7.2.0 Release 06.08.2024

LostCities - 1.20-7.2.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.2.0</h2><br/>&nbsp;&nbsp;&nbsp;- Big optimization during worldgen. Most of the todo queues are now avoided<br/>&nbsp;&nbsp;&nbsp;- Flattening/interpolation of the heightmap now goes to build limit<br/>&nbsp;&nbsp;&nbsp;- New forceSaplingGrowth server config option to disable the expensive auto sapling grow<br/>&nbsp;&nbsp;&nbsp;- New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where sometimes you could have floating trees<br/>&nbsp;&nbsp;&nbsp;- Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well<br/>
Войти

1.06 MB

1.19-6.1.0 Release 06.08.2024

LostCities - 1.19-6.1.0

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.1.0</h2><br/>&nbsp;&nbsp;&nbsp;- Big optimization during worldgen. Most of the todo queues are now avoided<br/>&nbsp;&nbsp;&nbsp;- Flattening/interpolation of the heightmap now goes to build limit<br/>&nbsp;&nbsp;&nbsp;- New forceSaplingGrowth server config option to disable the expensive auto sapling grow<br/>&nbsp;&nbsp;&nbsp;- New avoidStructures server config option to avoid generating Lost Cities in chunks that have structures. By default the following structures are avoided (besides villages): mansions, igloos, swamp huts, and temples<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where sometimes you could have floating trees<br/>&nbsp;&nbsp;&nbsp;- Greatly extended the palette that can be exported by the exportpart command. It now includes a lot of unicode characters as well<br/>
Войти

1.06 MB

1.21-8.0.0 Beta 19.06.2024

LostCities - 1.21-8.0.0

Поддерживаемые версии Minecraft
1.21
Загрузчики / Платформы
neoforge
Показать изменения
<h2>LostCities 1.21-8.0.0</h2><br/>&nbsp;&nbsp;&nbsp;- Port to 1.21<br/>
Войти

1.05 MB

1.19-6.0.29 Release 14.06.2024

LostCities - 1.19-6.0.29

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.29</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a crash with the new 'stuff' feature<br/>
Войти

1.06 MB

1.19-6.0.28 Release 13.06.2024

LostCities - 1.19-6.0.28

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.28</h2><br/>&nbsp;&nbsp;&nbsp;- New 'stuff' feature. Using this you can define various random small objects that can be generated through cities (both inside and outside buildings)<br/>&nbsp;&nbsp;&nbsp;- City styles can now specify what type of stuff they want to generate. Stuff that is marked with the tag 'all' is always generated<br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where predefined cities and spheres wouldn't work at all<br/>
Войти

1.06 MB

1.20-7.1.8 Release 13.06.2024

LostCities - 1.20-7.1.8

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.8</h2><br/>&nbsp;&nbsp;&nbsp;- New 'stuff' feature. Using this you can define various random small objects that can be generated through cities (both inside and outside buildings)<br/>&nbsp;&nbsp;&nbsp;- City styles can now specify what type of stuff they want to generate. Stuff that is marked with the tag 'all' is always generated<br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where predefined cities and spheres wouldn't work at all<br/>
Войти

1.06 MB

1.20-7.1.7 Release 24.05.2024

LostCities - 1.20-7.1.7

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.7</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered<br/>
Войти

1.04 MB

1.19-6.0.27 Release 24.05.2024

LostCities - 1.19-6.0.27

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.27</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered<br/>
Войти

1.05 MB

1.18-5.3.29 Release 24.05.2024

LostCities - 1.18-5.3.29

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.29</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where generation data wasn't properly saved which could cause generation errors if you exited the world and re-entered<br/>
Войти

1.05 MB

1.20-7.1.6 Release 04.05.2024

LostCities - 1.20-7.1.6

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.6</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used<br/>
Войти

1.04 MB

1.19-6.0.26 Release 04.05.2024

LostCities - 1.19-6.0.26

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.26</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used<br/>
Войти

1.05 MB

1.18-5.3.28 Release 03.05.2024

LostCities-1.18-5.3.28

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
**1.18-5.3.28:** - Fixed a bug where switching worlds with different profiles would sometimes cause the old profile to be used
Войти

1.05 MB

1.18-5.3.27 Release 16.04.2024

LostCities - 1.18-5.3.27

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.27</h2><br/>&nbsp;&nbsp;&nbsp;- Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20<br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where the POI todo wasn't persisted<br/>
Войти

1.05 MB

1.19-6.0.25 Release 16.04.2024

LostCities - 1.19-6.0.25

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.25</h2><br/>&nbsp;&nbsp;&nbsp;- Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20<br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where the POI todo wasn't persisted<br/>
Войти

1.05 MB

1.20-7.1.5 Release 16.04.2024

LostCities - 1.20-7.1.5

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.5</h2><br/>&nbsp;&nbsp;&nbsp;- Optimization to make it so that buildings with tons of spawners, chests, and other tile entities will cause less lag on a server by spreading the load over multiple ticks. Use the 'todoQueueSize' server config to configure this. By default it is set to 20<br/>&nbsp;&nbsp;&nbsp;- Fixed a bug where the POI todo wasn't persisted<br/>
Войти

1.04 MB

1.20-7.1.4 Release 28.03.2024

LostCities - 1.20-7.1.4

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.4</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ speed up world generation speed if the chunk is not a city<br/>
Войти

1.04 MB

1.19-6.0.24 Release 28.03.2024

LostCities - 1.19-6.0.24

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.24</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ speed up world generation speed if the chunk is not a city<br/>
Войти

1.04 MB

1.18-5.3.26 Release 28.03.2024

LostCities - 1.18-5.3.26

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.26</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ speed up world generation speed if the chunk is not a city<br/>
Войти

1.04 MB

1.20-7.1.3 Release 17.03.2024

LostCities - 1.20-7.1.3

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.3</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.<br/>
Войти

1.04 MB

1.19-6.0.23 Release 17.03.2024

LostCities - 1.19-6.0.23

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.23</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.<br/>
Войти

1.04 MB

1.18-5.3.25 Release 17.03.2024

LostCities - 1.18-5.3.25

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.25</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the scattered building can generate on air when there's a terrain correction in the current chunk.<br/>
Войти

1.04 MB

1.20-7.1.2 Release 05.03.2024

LostCities - 1.20-7.1.2

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.2</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added park elevation and park border options<br/>
Войти

1.04 MB

1.19-6.0.22 Release 05.03.2024

LostCities - 1.19-6.0.22

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.22</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added park elevation and park border options<br/>
Войти

1.04 MB

1.18-5.3.24 Release 05.03.2024

LostCities - 1.18-5.3.24

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.24</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ added park elevation and park border options<br/>
Войти

1.04 MB

1.20-7.1.1 Release 05.02.2024

LostCities - 1.20-7.1.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.1</h2><br/>&nbsp;&nbsp;&nbsp;- Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.<br/>&nbsp;&nbsp;&nbsp;- New 'stats' command to show average chunk generation time<br/>&nbsp;&nbsp;&nbsp;- Finally fixed the POI warning that was spamming the log during chunk generation<br/>
Войти

1.04 MB

1.19-6.0.21 Release 05.02.2024

LostCities - 1.19-6.0.21

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.21</h2><br/>&nbsp;&nbsp;&nbsp;- Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.<br/>&nbsp;&nbsp;&nbsp;- New 'stats' command to show average chunk generation time<br/>&nbsp;&nbsp;&nbsp;- Finally fixed the POI warning that was spamming the log during chunk generation<br/>
Войти

1.04 MB

1.18-5.3.23 Release 05.02.2024

LostCities - 1.18-5.3.23

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.23</h2><br/>&nbsp;&nbsp;&nbsp;- Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.<br/>&nbsp;&nbsp;&nbsp;- New 'stats' command to show average chunk generation time<br/>&nbsp;&nbsp;&nbsp;- Finally fixed the POI warning that was spamming the log during chunk generation<br/>
Войти

1.04 MB

1.20-7.1.0 Beta 19.01.2024

LostCities - 1.20-7.1.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.1.0</h2><br/>&nbsp;&nbsp;&nbsp;- New 'allowvoid' keyword for scattered references. This allows you to specify that a building can be placed in void chunks. By default this is false<br/>&nbsp;&nbsp;&nbsp;- Reintroduced and tweaked the 'floating', 'caves', and 'space' profiles. These are meant to be used in combination with Lost Worlds mod<br/>&nbsp;&nbsp;&nbsp;- No longer spawn player in solid blocks for the lost city dimension and in combination with Lost Worlds<br/>&nbsp;&nbsp;&nbsp;- Better spawn location for cavern style worlds<br/>&nbsp;&nbsp;&nbsp;- In floating profile the underside of buildings is generated better<br/>&nbsp;&nbsp;&nbsp;- Tooltips are back in the Lost City configuration screen. Added info about cavern and floating profiles<br/>&nbsp;&nbsp;&nbsp;- Added new profile option ('citySphereClearBelow') to clear below spheres<br/>&nbsp;&nbsp;&nbsp;- Moved the sphere feature to a later decoration step<br/>&nbsp;&nbsp;&nbsp;- Potentially fixed a threading related crash with spheres<br/>&nbsp;&nbsp;&nbsp;- New API to allow another mod to set the default profile for the overworld<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
Войти

1.04 MB

1.19-6.0.20 Release 19.01.2024

LostCities - 1.19-6.0.20

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.20</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
Войти

1.04 MB

1.18-5.3.22 Release 19.01.2024

LostCities - 1.18-5.3.22

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.22</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling<br/>
Войти

1.04 MB

1.18-5.3.21 Release 12.11.2023

LostCities - 1.18-5.3.21

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.21</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate<br/>
Войти

1.04 MB

1.19-6.0.19 Release 12.11.2023

LostCities - 1.19-6.0.19

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.19</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate<br/>
Войти

1.04 MB

1.20-7.0.4 Beta 12.11.2023

LostCities - 1.20-7.0.4

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.0.4</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate<br/>
Войти

1.04 MB

1.20-7.0.3 Beta 18.10.2023

LostCities - 1.20-7.0.3

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.0.3</h2><br/>&nbsp;&nbsp;&nbsp;- The createbuilding command now supports a (relative) position argument. This allows you to create a building at a specific location<br/>
Войти

1.04 MB

1.20-7.0.2 Beta 18.10.2023

LostCities - 1.20-7.0.2

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.0.2</h2><br/>&nbsp;&nbsp;&nbsp;- The createpart command now supports a (relative) position argument. This allows you to create a part at a specific location<br/>
Войти

1.04 MB

1.18-5.3.20 Release 10.08.2023

LostCities - 1.18-5.3.20

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.20</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again<br/>
Войти

1.04 MB

1.19-6.0.18 Release 10.08.2023

LostCities - 1.19-6.0.18

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.18</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again<br/>
Войти

1.04 MB

1.20-7.0.1 Beta 10.08.2023

LostCities - 1.20-7.0.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.0.1</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again<br/>
Войти

1.03 MB

1.20-7.0.0 Beta 20.06.2023

LostCities - 1.20-7.0.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.20-7.0.0</h2><br/>&nbsp;&nbsp;&nbsp;- Port to 1.20<br/>
Войти

1.03 MB

1.19.4-6.2.3 Release 27.05.2023

LostCities - 1.19.4-6.2.3

Поддерживаемые версии Minecraft
1.19.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.4-6.2.3</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
Войти

1.03 MB

1.19.3-6.1.6 Release 27.05.2023

LostCities - 1.19.3-6.1.6

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.6</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
Войти

1.03 MB

1.19-6.0.17 Release 27.05.2023

LostCities - 1.19-6.0.17

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.17</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
Войти

1.04 MB

1.18-5.3.19 Release 27.05.2023

LostCities - 1.18-5.3.19

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.19</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed mincellars config is not being accounted for buildings<br/>
Войти

1.04 MB

1.19.4-6.2.2 Release 26.05.2023

LostCities - 1.19.4-6.2.2

Поддерживаемые версии Minecraft
1.19.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.4-6.2.2</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
Войти

1.03 MB

1.19.3-6.1.5 Release 26.05.2023

LostCities - 1.19.3-6.1.5

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.5</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
Войти

1.03 MB

1.19-6.0.16 Release 26.05.2023

LostCities - 1.19-6.0.16

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.16</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
Войти

1.04 MB

1.18-5.3.18 Release 26.05.2023

LostCities - 1.18-5.3.18

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.18</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one<br/>
Войти

1.04 MB

1.18-5.3.17 Release 07.04.2023

LostCities - 1.18-5.3.17

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.17</h2><br/>&nbsp;&nbsp;&nbsp;- Kasualix fixed the day/night cycle in the Lost Cities dimension<br/>&nbsp;&nbsp;&nbsp;- It should now again be possible to use Lost Cities server side only<br/>
Войти

1.04 MB

1.19.4-6.2.1 Release 07.04.2023

LostCities - 1.19.4-6.2.1

Поддерживаемые версии Minecraft
1.19.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.4-6.2.1</h2><br/>&nbsp;&nbsp;&nbsp;- Kasualix fixed the day/night cycle in the Lost Cities dimension<br/>&nbsp;&nbsp;&nbsp;- It should now again be possible to use Lost Cities server side only<br/>
Войти

1.03 MB

1.19.3-6.1.4 Release 07.04.2023

LostCities - 1.19.3-6.1.4

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.4</h2><br/>&nbsp;&nbsp;&nbsp;- Kasualix fixed the day/night cycle in the Lost Cities dimension<br/>&nbsp;&nbsp;&nbsp;- It should now again be possible to use Lost Cities server side only<br/>
Войти

1.03 MB

1.19-6.0.15 Release 07.04.2023

LostCities - 1.19-6.0.15

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.15</h2><br/>&nbsp;&nbsp;&nbsp;- Kasualix fixed the day/night cycle in the Lost Cities dimension<br/>&nbsp;&nbsp;&nbsp;- It should now again be possible to use Lost Cities server side only<br/>
Войти

1.04 MB

1.18-5.3.16 Release 27.03.2023

LostCities - 1.18-5.3.16

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.16</h2><br/>&nbsp;&nbsp;&nbsp;- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
Войти

1.04 MB

1.19-6.0.14 Release 27.03.2023

LostCities - 1.19-6.0.14

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.14</h2><br/>&nbsp;&nbsp;&nbsp;- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
Войти

1.04 MB

1.19.3-6.1.3 Release 27.03.2023

LostCities - 1.19.3-6.1.3

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.3</h2><br/>&nbsp;&nbsp;&nbsp;- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
Войти

1.04 MB

1.19.4-6.2.0 Release 27.03.2023

LostCities - 1.19.4-6.2.0

Поддерживаемые версии Minecraft
1.19.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.4-6.2.0</h2><br/>&nbsp;&nbsp;&nbsp;- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light<br/>
Войти

1.04 MB

1.19.3-6.1.2 Release 01.03.2023

LostCities - 1.19.3-6.1.2

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.2</h2><br/>&nbsp;&nbsp;&nbsp;- Better error reporting and avoidance of crashing in case of a chunk generation error<br/>&nbsp;&nbsp;&nbsp;- The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion<br/>
Войти

1.04 MB

1.19-6.0.13 Release 01.03.2023

LostCities - 1.19-6.0.13

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.13</h2><br/>&nbsp;&nbsp;&nbsp;- Better error reporting and avoidance of crashing in case of a chunk generation error<br/>&nbsp;&nbsp;&nbsp;- The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion<br/>
Войти

1.04 MB

1.18-5.3.15 Release 01.03.2023

LostCities - 1.18-5.3.15

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.15</h2><br/>&nbsp;&nbsp;&nbsp;- Better error reporting and avoidance of crashing in case of a chunk generation error<br/>&nbsp;&nbsp;&nbsp;- The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion<br/>
Войти

1.04 MB

1.19.3-6.1.1 Release 30.01.2023

LostCities - 1.19.3-6.1.1

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.1</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights<br/>
Войти

1.03 MB

1.19-6.0.12 Release 30.01.2023

LostCities - 1.19-6.0.12

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.12</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights<br/>
Войти

1.03 MB

1.18-5.3.14 Release 30.01.2023

LostCities - 1.18-5.3.14

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.14</h2><br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette<br/>&nbsp;&nbsp;&nbsp;- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights<br/>
Войти

1.03 MB

1.19.3-6.1.0 Release 26.01.2023

LostCities - 1.19.3-6.1.0

Поддерживаемые версии Minecraft
1.19.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19.3-6.1.0</h2><br>&nbsp;&nbsp;&nbsp;- Ported to 1.19.3<br>
Войти

1.03 MB

1.19-6.0.11 Release 26.01.2023

LostCities - 1.19-6.0.11

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.11</h2><br>&nbsp;&nbsp;&nbsp;- Small changes<br>
Войти

1.03 MB

1.19-6.0.10 Release 26.01.2023

LostCities - 1.19-6.0.10

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.10</h2><br>&nbsp;&nbsp;&nbsp;- Better feature registration<br>
Войти

1.03 MB

1.19-6.0.9 Release 26.01.2023

LostCities - 1.19-6.0.9

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.9</h2><br>&nbsp;&nbsp;&nbsp;- In worldstyles it is now possible to specify settings for city spheres. Including the possibility to predefine how the center of a sphere looks and possibly a part that is generated there<br>&nbsp;&nbsp;&nbsp;- The maximum numbers of floors and cellars has been raised significantly<br>&nbsp;&nbsp;&nbsp;- Made floor and cellar generation much more robust. It will now check if the generation goes beyond build limits and adjust accordingly<br>
Войти

1.03 MB

1.18-5.3.13 Release 26.01.2023

LostCities - 1.18-5.3.13

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.13</h2><br>&nbsp;&nbsp;&nbsp;- In worldstyles it is now possible to specify settings for city spheres. Including the possibility to predefine how the center of a sphere looks and possibly a part that is generated there<br>&nbsp;&nbsp;&nbsp;- The maximum numbers of floors and cellars has been raised significantly<br>&nbsp;&nbsp;&nbsp;- Made floor and cellar generation much more robust. It will now check if the generation goes beyond build limits and adjust accordingly<br>
Войти

1.03 MB

1.19-6.0.8 Release 26.01.2023

LostCities - 1.19-6.0.8

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.8</h2><br>&nbsp;&nbsp;&nbsp;- Better and faster way to get the biome for the condition context<br>&nbsp;&nbsp;&nbsp;- Fixed a bug where spawners were not actually being set in all cases<br>&nbsp;&nbsp;&nbsp;- Fixed the api sphere test returning true in worlds that don't support spheres<br>&nbsp;&nbsp;&nbsp;- It's now possible to use "tag" in palette entries. If you do this then this tag will be used to initialize the block entity<br>
Войти

1.02 MB

1.18-5.3.12 Release 26.01.2023

LostCities - 1.18-5.3.12

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.12</h2><br>&nbsp;&nbsp;&nbsp;- Fixed problem with floating grass<br>&nbsp;&nbsp;&nbsp;- Fixed a bug where spawners were not actually being set in all cases<br>&nbsp;&nbsp;&nbsp;- Fixed the api sphere test returning true in worlds that don't support spheres<br>&nbsp;&nbsp;&nbsp;- It's now possible to use "tag" in palette entries. If you do this then this tag will be used to initialize the block entity<br>
Войти

1.03 MB

1.18-5.3.11 Release 26.01.2023

LostCities - 1.18-5.3.11

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.11</h2><br>&nbsp;&nbsp;&nbsp;- Accidental hard dependency on TOP<br>
Войти

1.03 MB

1.19-6.0.7 Release 26.01.2023

LostCities - 1.19-6.0.7

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.7</h2><br>&nbsp;&nbsp;&nbsp;- Accidental hard dependency on TOP<br>
Войти

1.02 MB

1.19-6.0.6 Release 26.01.2023

LostCities - 1.19-6.0.6

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.6</h2><br>&nbsp;&nbsp;&nbsp;- Dadobug1111 improved worldgen in several (sometimes subtle, sometimes less subtle) ways<br>&nbsp;&nbsp;&nbsp;- Four new tags that allow you to customize worldgen: lostcities/notbreakable (blocks that can't break with explosions), lostcities/easybreakable (blocks that explosions will break more easily), lostcities/foliage (foliage block test), lostcities/rotatable (rotatable blocks, like stairs)<br>&nbsp;&nbsp;&nbsp;- It is now possible to configure the leaves rubble and the random dirt/stone rubble you get in the city style (generalsettings)<br>&nbsp;&nbsp;&nbsp;- Cleaned up some biome settings that aren't implemented. If they have to be redone it will be with another mod<br>&nbsp;&nbsp;&nbsp;- City spheres are back!<br>&nbsp;&nbsp;&nbsp;- Better API for sphere checking<br>&nbsp;&nbsp;&nbsp;- Forcing spawn works better now<br>
Войти

1.02 MB

1.18-5.3.10 Release 26.01.2023

LostCities - 1.18-5.3.10

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.10</h2><br>&nbsp;&nbsp;&nbsp;- Dadobug1111 improved worldgen in several (sometimes subtle, sometimes less subtle) ways<br>&nbsp;&nbsp;&nbsp;- Four new tags that allow you to customize worldgen: lostcities/notbreakable (blocks that can't break with explosions), lostcities/easybreakable (blocks that explosions will break more easily), lostcities/foliage (foliage block test), lostcities/rotatable (rotatable blocks, like stairs)<br>&nbsp;&nbsp;&nbsp;- It is now possible to configure the leaves rubble and the random dirt/stone rubble you get in the city style (generalsettings)<br>&nbsp;&nbsp;&nbsp;- Cleaned up some biome settings that aren't implemented. If they have to be redone it will be with another mod<br>&nbsp;&nbsp;&nbsp;- City spheres are back!<br>&nbsp;&nbsp;&nbsp;- Better API for sphere checking<br>&nbsp;&nbsp;&nbsp;- Forcing spawn works better now<br>
Войти

1.03 MB

1.19-6.0.5 Release 26.01.2023

LostCities - 1.19-6.0.5

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.5</h2><br>&nbsp;&nbsp;&nbsp;- SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash<br>&nbsp;&nbsp;&nbsp;- Henkelmax fixed an issue with sleeping bags<br>
Войти

1.01 MB

1.18-5.3.9 Release 26.01.2023

LostCities - 1.18-5.3.9

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.9</h2><br>&nbsp;&nbsp;&nbsp;- SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash<br>&nbsp;&nbsp;&nbsp;- Henkelmax fixed an issue with sleeping bags<br>
Войти

1.01 MB

1.16-4.0.12-beta Beta 26.01.2023

LostCities - 1.16-4.0.12-beta

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.12-beta</h2><br>&nbsp;&nbsp;&nbsp;- SandTechnology fixed a bug on space type worlds (void worlds) with a potential crash<br>&nbsp;&nbsp;&nbsp;- Henkelmax fixed an issue with sleeping bags<br>
Войти

0.81 MB

1.19-6.0.4 Beta 26.01.2023

LostCities - 1.19-6.0.4

Поддерживаемые версии Minecraft
1.19.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.4</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a bug with the customize screen crashing<br>
Войти

1.01 MB

1.18-5.3.8 Release 26.01.2023

LostCities - 1.18-5.3.8

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.8</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a bug with the customize screen crashing<br>
Войти

1.01 MB

1.19-6.0.3 Beta 26.01.2023

LostCities - 1.19-6.0.3

Поддерживаемые версии Minecraft
1.19 1.19.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.3</h2> <p><br>&nbsp;&nbsp;&nbsp;- Fixed a problem with leaky roofs. When it was raining the rain got through. This was because the chunk heightmap wasn't correctly updated<br>&nbsp;&nbsp;&nbsp;- It's now also possible to specify the parts to use for highways, railways, and stations in the worldstyle using a new optional 'parts' section</p>
Войти

1.01 MB

1.18-5.3.7 Release 26.01.2023

LostCities - 1.18-5.3.7

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.7</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem with leaky roofs. When it was raining the rain got through. This was because the chunk heightmap wasn't correctly updated<br>&nbsp;&nbsp;&nbsp;- It's now also possible to specify the parts to use for highways, railways, and stations in the worldstyle using a new optional 'parts' section<br>
Войти

1.01 MB

1.19-6.0.2 Beta 26.01.2023

LostCities - 1.19-6.0.2

Поддерживаемые версии Minecraft
1.19
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.2</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem where rubble wouldn't be the correct block in case a building has an overridden palette<br>
Войти

0.99 MB

1.18-5.3.6 Release 26.01.2023

LostCities - 1.18-5.3.6

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.6</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem where rubble wouldn't be the correct block in case a building has an overridden palette<br>
1.18-5.3.5 Release 26.01.2023

LostCities - 1.18-5.3.5

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.5</h2><br>&nbsp;&nbsp;&nbsp;- 'exportpart' now expects a filename where it will export the part and optional palette<br>&nbsp;&nbsp;&nbsp;- New 'listparts' to list all parts in the current chunk. Only works in edit mode<br>&nbsp;&nbsp;&nbsp;- New 'locatepart' to find a named part<br>
1.19-6.0.1 Beta 26.01.2023

LostCities - 1.19-6.0.1

Поддерживаемые версии Minecraft
1.19
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.1</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a concurrency issue with random source from the world<br>
Войти

0.99 MB

1.19-6.0.0 Beta 26.01.2023

LostCities - 1.19-6.0.0

Поддерживаемые версии Minecraft
1.19
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.19-6.0.0</h2><br>&nbsp;&nbsp;&nbsp;- Port to 1.19!<br>&nbsp;&nbsp;&nbsp;- 'exportpart' now expects a filename where it will export the part and optional palette<br>&nbsp;&nbsp;&nbsp;- New 'listparts' to list all parts in the current chunk. Only works in edit mode<br>&nbsp;&nbsp;&nbsp;- New 'locatepart' to find a named part<br>
Войти

0.99 MB

1.18-5.3.4 Beta 26.01.2023

LostCities - 1.18-5.3.4

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.4</h2><br>&nbsp;&nbsp;&nbsp;- It's now possible to toggle between different worldstyles in the Lost Cities world creation screen<br>
Войти

0.99 MB

1.18-5.3.3 Beta 26.01.2023

LostCities - 1.18-5.3.3

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.3</h2><br>&nbsp;&nbsp;&nbsp;- Multibuildings can now be any size with a maximum of 3x3. So 1x2, 2x3, 2x2, ...<br>&nbsp;&nbsp;&nbsp;- New type of 'scattered' buildings. These are 1x1 or multi buildings that will generate randomly outside cities<br>&nbsp;&nbsp;&nbsp;- Cleaned up the palettes and got rid of all legacy names and blockstates using metadata. These are no longer supported. Use the &lt;modid&gt;:&lt;blockid&gt;[&lt;properties&gt;...] format instead<br>&nbsp;&nbsp;&nbsp;- Slightly optimized/cleaned up palette code and also fixed a bug where overriding palette entries would not get rid of the original palette data<br>&nbsp;&nbsp;&nbsp;- Bugfixes on multibuilding scattered features<br>&nbsp;&nbsp;&nbsp;- Worked on the oilrig<br>&nbsp;&nbsp;&nbsp;- Small optimization avoid object creation for too many randoms<br>&nbsp;&nbsp;&nbsp;- Fixed a bug where creating multiple customized profiles from the same MC instance might not work correctly<br>&nbsp;&nbsp;&nbsp;- New option during world creation to enable edit mode. This allows usage of the new /lostcities editpart command<br>&nbsp;&nbsp;&nbsp;- Expanded the oilrig<br>
Войти

0.99 MB

1.18-5.3.2 Beta 26.01.2023

LostCities - 1.18-5.3.2

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.2</h2><br>&nbsp;&nbsp;&nbsp;- More diagnostics to check a problem with pregenerating chunks<br>
Войти

0.95 MB

1.18-5.3.1 Beta 26.01.2023

LostCities - 1.18-5.3.1

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.1</h2><br>&nbsp;&nbsp;&nbsp;- Now the registry system properly supports namespaces. Default namespace is 'lostcities'<br>
Войти

0.95 MB

1.18-5.3.0 Beta 26.01.2023

LostCities - 1.18-5.3.0

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.3.0</h2><br>&nbsp;&nbsp;&nbsp;- Various improvements to the configuration GUI. The preview is now larger too<br>&nbsp;&nbsp;&nbsp;- Removed several config options that no longer work or are no longer relevant<br>&nbsp;&nbsp;&nbsp;- Cleaned up a lot of code<br>&nbsp;&nbsp;&nbsp;- The spawn configuration options are back<br>&nbsp;&nbsp;&nbsp;- Added forceSpawnInBuilding to force the spawn inside a building (might fail if there is no building near spawn)<br>&nbsp;&nbsp;&nbsp;- New feature where you can specify rubble blocks for a building. These will be used instead of the filler block but only for when buildings are damaged and spill over in adjacent chunks<br>&nbsp;&nbsp;&nbsp;- New 'variant' asset type where you can define sets of blocks that can then be used in palettes. This makes defining different palettes easier<br>&nbsp;&nbsp;&nbsp;- All assets are now converted to datapack objects. This totally changes the way you can reconfigure Lost Cities<br>&nbsp;&nbsp;&nbsp;- Expanded the worldstyle asset type with a new 'citychancemultipliers' section that allows you to specify biomes where cities should spawn less or more<br>&nbsp;&nbsp;&nbsp;- The city biome factors have been removed from the profile. This is now better handled in the asset system (worldstyle)<br>&nbsp;&nbsp;&nbsp;- The standard worldstyle avoids rivers slightly and oceans a bit more<br>
Войти

0.95 MB

1.18-5.2.6 Beta 26.01.2023

LostCities - 1.18-5.2.6

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.6</h2><br>&nbsp;&nbsp;&nbsp;- New system to control city rarity based on perlin maps. If the cityChance setting is -1 then cityPerlinScale and cityPerlinOffset will be used for a more natural city style<br>&nbsp;&nbsp;&nbsp;- New 'cityStyleThreshold' and 'cityStyleAlternative' that can be used to select another city style for low city thresholds<br>&nbsp;&nbsp;&nbsp;- New 'largecities' profile using the new setting. It presents very large cities that are relatively rare. It also uses an alternative city style at the borders of the city<br>&nbsp;&nbsp;&nbsp;- Removed the non functional chisel worldstyle and palettes<br>&nbsp;&nbsp;&nbsp;- Having a missing asset file is no longer a crashing error but it will put an error in the log and ignore the asset<br>&nbsp;&nbsp;&nbsp;- Citystyles can now override the building chance<br>&nbsp;&nbsp;&nbsp;- Fixed a bug with feature placement for datapack biomes<br>
Войти

0.82 MB

1.18-5.2.5 Beta 26.01.2023

LostCities - 1.18-5.2.5

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.5</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem where spawners might not be correctly set if the Lost City world is exited and loaded again<br>
Войти

0.82 MB

1.18-5.2.4 Beta 26.01.2023

LostCities - 1.18-5.2.4

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.4</h2><br>&nbsp;&nbsp;&nbsp;- All mob spawners were spawning pigs. This is fixed now<br>&nbsp;&nbsp;&nbsp;- The Lost Cities events are back (useful for mods who want to do something special to LC worldgen)<br>&nbsp;&nbsp;&nbsp;- Cellars at level -1 didn't correctly connect to adjacent corridors in Z direction<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with heightmaps being stored with bytes. But worldheight no longer fits in a byte. This could cause worldgen issues<br>&nbsp;&nbsp;&nbsp;- Made borders below buildings and streets only go as deep as needed. This means that you will no longer have ugly borders going down into caves from buildings on top of it<br>&nbsp;&nbsp;&nbsp;- The test if a chunk is an ocean chunk was totally wrong. This caused some generation to be ugly. Cleaned up biome test code<br>&nbsp;&nbsp;&nbsp;- Small optimizations<br>&nbsp;&nbsp;&nbsp;- Added a new 'grass' block to the 'parkblocks' in the city style so that you can use the full palette system for grass in parks<br>&nbsp;&nbsp;&nbsp;- Added a new 'generalblocks' section to city style so you can specify a few more blocks ('ironbars', 'glowstone', ...)<br>&nbsp;&nbsp;&nbsp;- New configuration option 'oceanCorrectionBorder' that can be used to change how chunks adjacent to ocean/city chunks will be corrected<br>
Войти

0.82 MB

1.18-5.2.3 Beta 26.01.2023

LostCities - 1.18-5.2.3

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.3</h2><br>&nbsp;&nbsp;&nbsp;- It's now possible to use random block palettes for streets too<br>&nbsp;&nbsp;&nbsp;- Big speed improvement in the Lost City profile selection screen when rendering the world preview<br>&nbsp;&nbsp;&nbsp;- Saplings in Lost City parks will generate trees again<br>&nbsp;&nbsp;&nbsp;- 'cityChance' now has double precision which makes it possible to make cities even more rare<br>&nbsp;&nbsp;&nbsp;- More expansions to the lost city api<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with corridor generation. Too often it resulted in floating rails<br>&nbsp;&nbsp;&nbsp;- Fixed redstone torches not being correctly lit<br>
Войти

0.82 MB

1.18-5.2.2 Beta 26.01.2023

LostCities - 1.18-5.2.2

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.2</h2><br>&nbsp;&nbsp;&nbsp;- New method in the API to load additional assets<br>&nbsp;&nbsp;&nbsp;- New API so that other mods can add custom profiles<br>&nbsp;&nbsp;&nbsp;- Chests could float if the building around it was destroyed by explosions<br>
Войти

0.81 MB

1.18-5.2.1 Beta 26.01.2023

LostCities - 1.18-5.2.1

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.1</h2><br>&nbsp;&nbsp;&nbsp;- New createbuilding command to create a building<br>&nbsp;&nbsp;&nbsp;- Fixes in chest generation and lighting updates<br>&nbsp;&nbsp;&nbsp;- Fixed a potential race conditions with mods using the Lost Cities API<br>
Войти

0.81 MB

1.18-5.2.0 Beta 26.01.2023

LostCities - 1.18-5.2.0

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.2.0</h2><br>&nbsp;&nbsp;&nbsp;- Another optimization on worldgen<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with connecting walls and glass slabs that got broken in the previous release<br>&nbsp;&nbsp;&nbsp;- Fixed a bug in the explosion correction code<br>&nbsp;&nbsp;&nbsp;- Much better explosion damage propagation upwards so that there is less floating geometry<br>&nbsp;&nbsp;&nbsp;- Code cleanups and small fixes<br>&nbsp;&nbsp;&nbsp;- New feature where a building can override the palette used by the parts<br>&nbsp;&nbsp;&nbsp;- Added 3 new building types using that feature with more modern building blocks<br>&nbsp;&nbsp;&nbsp;- Fixed placement of torches<br>
1.18-5.1.2 Beta 26.01.2023

LostCities - 1.18-5.1.2

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.1.2</h2><br>&nbsp;&nbsp;&nbsp;- Much more stable way to generate the Lost City chunks. No more worldgen warnings and tallbuildings profile works again<br>&nbsp;&nbsp;&nbsp;- MUCH faster way to detect (and delete) floating building parts after being damaged by explosions. It is however slightly less accurate<br>
1.18-5.1.1 Beta 26.01.2023

LostCities - 1.18-5.1.1

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.1.1</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem with the seed of the custom dimension<br>
1.18-5.1.0 Beta 26.01.2023

LostCities - 1.18-5.1.0

Поддерживаемые версии Minecraft
1.18.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.1.0</h2><br>&nbsp;&nbsp;&nbsp;- Port to 1.18.2<br>
1.18-5.0.4 Beta 26.01.2023

LostCities - 1.18-5.0.4

Поддерживаемые версии Minecraft
1.18.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.0.4</h2><br>&nbsp;&nbsp;&nbsp;- API for registering Lost City dimensions<br>&nbsp;&nbsp;&nbsp;- Improved placement of wallblocks<br>
1.18-5.0.3 Beta 26.01.2023

LostCities - 1.18-5.0.3

Поддерживаемые версии Minecraft
1.18.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.0.3</h2><br>&nbsp;&nbsp;&nbsp;- Fixed the Lost City dimension. Also added a safety check when trying to teleport to such a dimension (with the bed)<br>
1.18-5.0.2 Beta 26.01.2023

LostCities - 1.18-5.0.2

Поддерживаемые версии Minecraft
1.18.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.0.2</h2><br>&nbsp;&nbsp;&nbsp;- Properly fixed the problem on single player where exiting the world would not reset everything and keep settings for the next created world<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with the bedrock layer generating at 0 under city buildings<br>
1.16-4.0.11-beta Beta 26.01.2023

LostCities - 1.16-4.0.11-beta

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.11-beta</h2><br>&nbsp;&nbsp;&nbsp;- Properly fixed the problem on single player where exiting the world would not reset everything and keep settings for the next created world<br>
Войти

0.81 MB

1.18-5.0.1 Beta 26.01.2023

LostCities - 1.18-5.0.1

Поддерживаемые версии Minecraft
1.18.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.0.1</h2><br>&nbsp;&nbsp;&nbsp;- Better at preventing cities where there are villages<br>
1.18-5.0.0 Beta 26.01.2023

LostCities - 1.18-5.0.0

Поддерживаемые версии Minecraft
1.18.1
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.18-5.0.0</h2><br>&nbsp;&nbsp;&nbsp;- First port of Lost Cities to 1.18<br>
1.16-4.0.10-beta Beta 26.01.2023

LostCities - 1.16-4.0.10-beta

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.10-beta</h2><br>&nbsp;&nbsp;&nbsp;- Fixed the problem where beds would explode right after teleporting to and from the Lost City dimension<br>
Войти

0.81 MB

1.16-4.0.9-beta Beta 26.01.2023

LostCities - 1.16-4.0.9-beta

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.9-beta</h2><br>&nbsp;&nbsp;&nbsp;- Added back the specialBedBlock config (in lostcities-server.toml) so that you can change the diamond block under the bed<br>&nbsp;&nbsp;&nbsp;- It is now possible to specify blocks using the standard BlockState format in the palette (for example: minecraft:quartz_slab[type=bottom]) giving many more options for custom assets<br>
Войти

0.81 MB

1.16-4.0.8-beta Beta 26.01.2023

LostCities - 1.16-4.0.8-beta

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.8-beta</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem with creation of multiple worlds where the settings of the first world would persist for future worlds. This also fixes the saving of the selected profile in serverconfig/lostcities-server.toml<br>
Войти

0.81 MB

1.16-4.0.7-beta Beta 26.01.2023

LostCities - 1.16-4.0.7-beta

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.7-beta</h2><br>&nbsp;&nbsp;&nbsp;- Fixed loot and spawner generation so that it happens more consistently now<br>
Войти

0.81 MB

1.16-4.0.6-alpha Beta 26.01.2023

LostCities - 1.16-4.0.6-alpha

Поддерживаемые версии Minecraft
1.16.5
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.6-alpha</h2><br>&nbsp;&nbsp;&nbsp;- The ILostCities API is back<br>
Войти

0.81 MB

1.16-4.0.5-alpha Beta 26.01.2023

LostCities - 1.16-4.0.5-alpha

Поддерживаемые версии Minecraft
1.16.3 1.16.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.5-alpha</h2> <p><br>&nbsp;&nbsp;&nbsp;- The 'assets' configuration works again so you can reconfigure how Lost Cities looks<br>&nbsp;&nbsp;&nbsp;- All configuration files for Lost Cities are now in 'config/lostcities'. That makes it easier to find<br>&nbsp;&nbsp;&nbsp;- There is a new examples/conditions.json which you can use as a sample to reconfigure loot and spawners</p>
1.16-4.0.4-alpha Beta 26.01.2023

LostCities - 1.16-4.0.4-alpha

Поддерживаемые версии Minecraft
1.16.3 1.16.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.4-alpha</h2> <p><br>&nbsp;&nbsp;&nbsp;- Temporary 'fix' to avoid what looks like a bug in Vanilla when clearing out large sections of a chunk. This bug manifests itself when clearing up chunks after being damaged by an explosion<br>&nbsp;&nbsp;&nbsp;- Better city generation with 'floating' landscape type by improving the way the height of a chunk is detected<br>&nbsp;&nbsp;&nbsp;- New 'cityAvoidVoid' config option: Only used with floating landscape type: if true an additional detection is done to see if the chunk is void and in that case the city isn't generated there. Otherwise you might get city chunks on the border of islands which sometimes looks weird<br>&nbsp;&nbsp;&nbsp;- The 'dimensionProfiles' config option has been renamed to 'dimensionsWithProfiles' to force a regen<br>&nbsp;&nbsp;&nbsp;- The bed with skulls (and diamond blocks) works again and will teleport to the 'lostcities:lostcity' dimension if present<br>&nbsp;&nbsp;&nbsp;- New 'lostcities:lostcity' dimension in the datapack. You can reconfigure this with a datapack by replacing the lostcity dimension type and/or dimension</p>
1.16-4.0.3-alpha Beta 26.01.2023

LostCities - 1.16-4.0.3-alpha

Поддерживаемые версии Minecraft
1.16.3 1.16.4
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.3-alpha</h2> <p><br>&nbsp;&nbsp;&nbsp;- Considerably improved Lost City worldgen on world types that use the standard NoiseChunkGenerator</p>
1.16-4.0.2-alpha Beta 26.01.2023

LostCities - 1.16-4.0.2-alpha

Поддерживаемые версии Minecraft
1.16.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.2-alpha</h2><br>&nbsp;&nbsp;&nbsp;- Register the configured feature for Lost Cities so that it should improve compatibility with other mods generation<br>
1.16-4.0.1-alpha Beta 26.01.2023

LostCities - 1.16-4.0.1-alpha

Поддерживаемые версии Minecraft
1.16.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.1-alpha</h2><br>&nbsp;&nbsp;&nbsp;- Some serious optimizations which will improve the speed of worldgen in combination with lost cities<br>
1.16-4.0.0-alpha Beta 26.01.2023

LostCities - 1.16-4.0.0-alpha

Поддерживаемые версии Minecraft
1.16.3
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.16-4.0.0-alpha</h2><br>&nbsp;&nbsp;&nbsp;- First port to 1.16.3: alpha!<br>
1.15-3.0.2-alpha Beta 26.01.2023

LostCities - 1.15-3.0.2-alpha

Поддерживаемые версии Minecraft
1.15.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.15-3.0.2-alpha</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem on servers<br>
1.15-3.0.1-alpha Beta 26.01.2023

lostcities-1.15-3.0.1-alpha.jar

Поддерживаемые версии Minecraft
1.15.2
Загрузчики / Платформы
forge
Показать изменения
<p>3.0.1-alpha:<br>- Avoid generating Lost Cities in biomes that are marked as 'void'<br>- Avoid a crash with some blocks (beehives) causing out of bounds errors during chunk generation<br>- mmcgill refined the above fix so the crash testing is actually not really needed</p>
1.15-3.0.0-alpha Beta 26.01.2023

lostcities-1.15-3.0.0-alpha.jar

Поддерживаемые версии Minecraft
1.15.2
Загрузчики / Платформы
forge
Показать изменения
<p>First port to 1.15.2</p>
1.14-2.0.28-alpha Beta 26.01.2023

lostcities-1.14-2.0.28-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p>2.0.28-alpha:<br>- Fixed a crash in Lost Cities loading existing worlds</p>
1.14-2.0.27-alpha Beta 26.01.2023

lostcities-1.14-2.0.27-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.27-alpha:</strong><br>- Added lc_cavern worldtype for cavern style worlds<br>- The Lost City configuration screen (LC button) will now select 'cavern' as first option if you are using lc_cavern<br>- New 'Transport' configuration page so that you can configure railways and highways<br>- The standard profiles as they are saved in the config/lostcity_profiles are now read-only and will be generated again everytime the game starts. You can make a copy of them under a new name and modify it for your own needs<br>- Nicer Lost City configuration button</p>
1.12-2.0.22 Release 26.01.2023

LostCities - 1.12-2.0.22

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.22</h2><br>&nbsp;&nbsp;&nbsp;- Joseph fixed <a href="https://github.com/McJtyMods/LostCities/issues/242" rel="nofollow">#242</a>: a problem with assuming at y=0 that it's air all the way down<br>
Войти

0.75 MB

1.14-2.0.26-alpha Alpha 26.01.2023

lostcities-1.14-2.0.26-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p>2.0.26-alpha:<br>- Fixed a problem with cities generating under very high biomes. Sometimes pieces of the original landscape were still present<br>- Potentially fixed an issue correcting block states in a not-fully-generated chunk<br>- Fixed the check if a biome is an ocean or not<br>- Fixed the detection of biomes in general<br>- Lower the stone border a few blocks so it is always covered by terrain (there were sometimes gaps with ocean chunks adjacent to street chunks)<br>- Clear land above above-ground railway stations</p>
Войти

0.72 MB

1.14-2.0.25-alpha Alpha 26.01.2023

lostcities-1.14-2.0.25-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p>2.0.25-alpha:<br>- Fixed generation of bridges. They never really appeared<br>- Slightly changed the offset of lower mesh terrain gen so it always matches (remove configs for this to work)<br>- Fixed a problem where customizing a profile could cause crashes</p>
Войти

0.72 MB

1.14-2.0.24-alpha Alpha 26.01.2023

lostcities-1.14-2.0.24-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p>2.0.24-alpha:<br>- Implemented a much better landscape correcting algorithm so that city chunks fit much better with adjacent high mountains or very low ocean chunks<br>- Vines are now handled in a much more efficient manner. Should avoid the TPS problems people were getting<br>- Oceans, rivers, and beaches are now recognized in a way that allows modded biomes to work too<br>- When a highway is generated it will no longer remove leaf blocks and logs above the highway<br>- When Lost Cities starts for the first time it will generate a config/lostcity_profiles folder containing standard profiles. As long as that folder exists Lost Cities will not do that again. You can alter/copy/remove profiles in that directory and they will be recognized automatically<br>- New 'saveprofile' command to save the current profile to a file (which you can then copy to config/lostcity_profiles)</p>
Войти

0.72 MB

1.14-2.0.23-alpha Alpha 26.01.2023

lostcities-1.14-2.0.23-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p>Fixed a crash on servers</p>
Войти

0.71 MB

1.14-2.0.22-alpha Alpha 26.01.2023

lostcities-1.14-2.0.22-alpha.jar

Поддерживаемые версии Minecraft
1.14.4
Загрузчики / Платформы
forge
Показать изменения
<p>First alpha port of Lost Cities on 1.14!</p>
Войти

0.71 MB

1.12-2.0.21 Release 26.01.2023

LostCities - 1.12-2.0.21

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.21</h2><br>&nbsp;&nbsp;&nbsp;- Joseph added a more useful error message when invalid parts are configured<br>
Войти

0.75 MB

1.12-2.0.20 Release 26.01.2023

LostCities - 1.12-2.0.20

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.20</h2><br>&nbsp;&nbsp;&nbsp;- Fixed water level issue when combining biosphere with drowned cities, thanks to @3TUSK<br>&nbsp;&nbsp;&nbsp;- New parkChance profile option that allows you to control the chance that a non-building section will be a park section. If you set this to 0 you will only get streets<br>&nbsp;&nbsp;&nbsp;- wormzjl fixed explosion leaving a crater on water surface in submerged city style<br>&nbsp;&nbsp;&nbsp;- wormzjl reports: currently when combining sphere with submerged cities, all outside ground appears to be a mixture of grass + sand, creating a lot of block update lag. This temporarily fixes this issue by replacing underwater toppings with gravel<br>
Войти

0.75 MB

1.12-2.0.19 Release 26.01.2023

LostCities - 1.12-2.0.19

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.19</h2><br>&nbsp;&nbsp;&nbsp;- The client support (including fog) was accidentally removed<br>
Войти

0.75 MB

1.12-2.0.18 Release 26.01.2023

LostCities - 1.12-2.0.18

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.18</h2><br>&nbsp;&nbsp;&nbsp;- Spanish (Argentina) support for the generator names from TBM13<br>&nbsp;&nbsp;&nbsp;- English (upside-down) support for the generator names from The Fireplace<br>&nbsp;&nbsp;&nbsp;- Fix a possible crash in case a compact machine is placed in a city sphere (by Thraaawn)<br>&nbsp;&nbsp;&nbsp;- Force filtered biomes to actually check for allowed biomes (by esotericist)<br>
Войти

0.75 MB

1.12-2.0.17 Release 26.01.2023

LostCities - 1.12-2.0.17

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.17</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a rare crash with explosion handling during generation<br>
Войти

0.75 MB

1.12-2.0.16 Release 26.01.2023

LostCities - 1.12-2.0.16

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.16</h2><br>&nbsp;&nbsp;&nbsp;- Umbra Gaming fixed a sponge compatibility issue<br>
Войти

0.75 MB

1.12-2.0.15 Release 26.01.2023

LostCities - 1.12-2.0.15

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.15</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem in the safe driver which caused it to crash<br>
Войти

0.75 MB

1.12-2.0.14 Release 26.01.2023

LostCities - 1.12-2.0.14

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.14</h2><br>&nbsp;&nbsp;&nbsp;- New config option 'optimizedChunkgen' that can be used to disable the optimized chunkgen that Lost Cities normally uses and switch to a 'safer' version<br>&nbsp;&nbsp;&nbsp;- If NEID or JEID is installed this new safer chunkgen is used automatically<br>
Войти

0.75 MB

1.12-2.0.13 Release 26.01.2023

LostCities - 1.12-2.0.13

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.13</h2><br>&nbsp;&nbsp;&nbsp;- Joseph added more useful error reporting if a factor or mapping is invalid<br>
Войти

0.74 MB

1.12-2.0.12 Release 26.01.2023

LostCities - 1.12-2.0.12

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.12</h2><br>&nbsp;&nbsp;&nbsp;- New profile config option to change the default base liquid to use while generating the world ('liquidBlock')<br>&nbsp;&nbsp;&nbsp;- New profile config option to change the default base block to use while generating the world ('baseBlock')<br>
Войти

0.74 MB

1.12-2.0.11 Release 26.01.2023

LostCities - 1.12-2.0.11

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.11</h2><br>&nbsp;&nbsp;&nbsp;- Log an error if we detect that a block's TileEntity is wrong<br>
Войти

0.74 MB

1.12-2.0.10 Release 26.01.2023

LostCities - 1.12-2.0.10

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.10</h2><br>&nbsp;&nbsp;&nbsp;- Removed some spam from the console<br>
Войти

0.74 MB

1.12-2.0.9 Release 26.01.2023

LostCities - 1.12-2.0.9

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.9</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a crash bug in combination with the Aroma Mining Dimension<br>
Войти

0.74 MB

1.12-2.0.8 Release 26.01.2023

LostCities - 1.12-2.0.8

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<h2>LostCities 1.12-2.0.8</h2><br>&nbsp;&nbsp;&nbsp;- Added support for multiple Lost City dimensions through the new ADDITIONAL_DIMENSIONS config. These dimensions are not accessible with the usual method. They are mostly intended for pack devs who need multiple city dimensions with various properties (profiles)<br>
Войти

0.74 MB

1.12-2.0.7 Release 26.01.2023

lostcities-1.12-2.0.7.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.7:</strong></p> <ul> <li>Added a new config option ('blocksRequiringLightingUpdates' in general.cfg) that lists all blocks that require a lighting update. By default it contains glowstone, lit_pumpkin and magma but you can add modded blocks to it. Meta is not required</li> </ul>
Войти

0.74 MB

1.12-2.0.6 Release 26.01.2023

lostcities-1.12-2.0.6.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.6:</strong></p> <ul> <li>Fixed a small bug where predefined cities would not generate if the sphereChance is too low</li> <li>Fixed getShere() in the api so that it returns null if there is no sphere instead of a dummy sphere that is not enabled. That fixes an issue with the 'insphere' command in In Control</li> </ul>
Войти

0.74 MB

1.12-2.0.5 Release 26.01.2023

lostcities-1.12-2.0.5.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.5:</strong></p> <ul> <li>The spawnSphere &lt;out&gt; setting wasn't working properly. Additionally it was impossible to spawn in the outside world on a biosphere world because it restricted spawn height to above 60 (and default ground level is 40)</li> <li>Better crash log entry in case the client is not having a profile that the server is using</li> </ul>
Войти

0.74 MB

1.12-2.0.4 Release 26.01.2023

lostcities-1.12-2.0.4.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.4:</strong></p> <ul> <li>More fixes for sponge compatibility</li> </ul>
Войти

0.74 MB

1.12-2.0.3 Release 26.01.2023

lostcities-1.12-2.0.3.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.3:</strong></p> <div> <ul> <li>Cleaned up ground level handling for dual profile worlds (like biosphere). The 'outsideGroundLevel' setting is now obsolete. Instead you should use the 'groundLevel' setting from the child profile (previously that was ignored). In addition the waterLevelOffset from the main profile is now actually used for that profile (so the inside of spheres) and not for the outside world anymore. This means that it is now actually possible to get water generation inside the spheres and even flood them. Lost Cities will automatically detect the old 'outsideGroundLevel' setting and migrate it to the new format. Basically that means that when it discovers a profile that has an 'outsideGroundLevel' that is different from -1 it will do the following:</li> <ul> <li>Set the 'groundLevel' in the child profile to the current value of 'outsideGroundLevel'</li> <li>Set the 'waterLevelOffset' in the child profile to the 'waterLevelOffset' of the main profile</li> <li>Set 'outsideGroundLevel' in the main profile to -1 (not used)</li> <li>Set 'waterLevelOffset' in the main profile to the default 8</li> </ul> <li>Worked around an issue with sponge compatibility. Additionally this means there is now a new ILostCities api that other mods should use instead of the 'instanceof&nbsp;ILostChunkGenerato&lt;wbr /&gt;r' trick</li> <li>'Border' generation is now much nicer for cities in city spheres. Borders are generated when a city chunk generates adjacent to a lower other chunk</li> <li>Disabled villages in 'cavern' as the villages spawn on top of the world (above bedrock)</li> </ul> </div>
Войти

0.74 MB

1.12-2.0.2 Release 26.01.2023

lostcities-1.12-2.0.2.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.2:</strong></p> <ul> <li>New&nbsp;spawnNotInBuilding config to avoid spawning in buildings</li> <li>Fixed registration of loot tables so that it actually works now</li> </ul>
Войти

0.74 MB

1.12-2.0.1 Release 26.01.2023

lostcities-1.12-2.0.1.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.1:</strong></p> <div> <ul> <li>allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!</li> <li>New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not</li> <li>Add sanity check in case a biome is not properly registered to the biome registry</li> <li>Registered the Lost City loot tables to the loot table registry</li> <li>New 'singleBiome' config option to specify that city spheres should only have a single random biome</li> <li>The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts</li> <li>ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well)</li> <li>If you set the 'spawnSphere' config to '&lt;in&gt;' then the player will always spawn in a sphere. If you set the config option to '&lt;out&gt;' the player will spawn outside a sphere</li> <li>If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup</li> <li>New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution</li> </ul> </div>
Войти

0.74 MB

1.12-2.0.0 Release 26.01.2023

lostcities-1.12-2.0.0.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0:</strong></p> <div> <div> <p><strong>Changelog:</strong></p> <ul> <li> <p>New landscape types:</p> <ul> <li><strong>Floating</strong>: this landscape type generates floating islands on which cities (buildings and streets) can generate. This landscape type is likely not suitable for general overworld play because villages and strongholds are not generated by default. This profile can be useful to set as a type for the Lost City dimension or for specialized packs</li> <li><strong>Cavern</strong>: a nether-like world going up to 128 with bedrock on top. Cities generate in big caverns. This type of map is very dark and dangerous but otherwise useful as a replacement for the overworld. Good luck surviving the first days though</li> <li><strong>Space</strong>: in this landscape type there are big spheres that generate through the world. These spheres can contain cities (but not always) and can optionally be connected with a monorail system. The landscape outside the spheres can be configured as well. There are three example profiles using this landscape type: <ul> <li><strong>biosphere</strong>: spheres containing jungles and cities and the outside world a wasteland with very badly damaged and ruined cities</li> <li><strong>space</strong>: spheres floating in the void connected with monorails</li> <li><strong>waterbubbles</strong>: spheres floating in a huge ocean connected with monorails</li> </ul> </li> </ul> </li> <li> <p>New configuration possibilities:</p> <ul> <li>It is now possible to completely disable highways and railways</li> <li>There are a few new client side configs for fog density, color and the height of the horizon. These configs only work if the client has Lost Cities installed as well</li> <li>Worlds using 'space' landscape type have an optional secondary profile that is used for the outside. That way the landscape in the spheres can be totally different (including different biomes) from the landscape outside</li> <li>New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on</li> <li>New configuration option to avoid the vanilla fossil generation. Useful for void type worlds</li> <li>Supports for bridges and highways are optional and disabled in void style worlds</li> </ul> </li> <li> <p>New asset system options:</p> <ul> <li>The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building</li> <li>It is possible to define predefined spheres and disable the automatic generation of spheres. Useful for modpack makers. Every predefined sphere can have a different set of biomes</li> <li>New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres</li> <li>It is now possible to use loot tables on dispeners, hoppers, shulker boxes as well as chests</li> <li>It is now possible to use torches or light sources from other mods and have Lost City orient them correctly based on where they are placed</li> <li>Added the ability to specify local named palettes in parts now</li> <li>Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets</li> <li>New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system</li> </ul> </li> <li> <p>Spawns and teleportation:</p> <ul> <li>It is now possible to make sure that players spawn in a certain biome, in a certain predefined bity or in a certain predefined sphere</li> <li>When spawning in a void type world Lost Cities will make sure the player spawns on solid ground</li> <li>When teleporting to a void type Lost City world (using the bed+skulls system) Lost Cities will find a valid spot to teleport too. In addition Lost Cities will teleport the player back to a spawn bed if it can find one</li> </ul> </li> <li> <p>Various:</p> <ul> <li>Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description</li> <li>Better error handling in case chunk generation causes a crash (can be caused by invalid configuration). You get a log entry telling what chunk caused the problem and some information about that chunk</li> <li>The API has been expanded with new support for the spheres</li> <li>Added more optional torches to park parts to ensure that the new dark level types (like cavern) are a bit more playable</li> </ul> </li> </ul> </div> </div>
Войти

0.73 MB

1.12-2.0.0beta2 Beta 26.01.2023

lostcities-1.12-2.0.0beta2.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0beta2:</strong></p> <ul> <li>Better spawn control: you can now specify a predefined city or sphere to spawn in</li> <li>Teleporting to the LC dimension (and back) works better. No more spawning in the void and if it can find a spawn bed in the destination (diamond blocks, bed, 6 skulls) it will put you there</li> <li>Generalized the loottables so you can also use them for dispenser, shulker boxes, droppers, ...</li> <li>Better check to make sure we only do things if we are actually in a Lost City worldgen (dimension or overworld). Avoids some Lost City things leaking over into other dimensions when they shouldn't</li> <li>Small cleanups</li> </ul>
Войти

0.73 MB

1.12-2.0.0beta1 Beta 26.01.2023

lostcities-1.12-2.0.0beta1.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0beta:</strong></p> <ul> <li>Reduce height of buildings near sphere border</li> <li>Avoid cities and bridges at monorail stations</li> <li>Multi buildings (2x2 chunk buildings) will no longer generate if part of them is on a city sphere border</li> <li>The rails in monorail structures are now one lower</li> <li>The monorail crossing actually allows travel in both directions now</li> <li>The monorail station is rotatable in 4 directions and looks better now</li> <li>The entire monorail system is lowered 6 blocks to align better with the lower level of the cities</li> <li>New option to disable vanilla fossil generation. These looked really weird in void style world types</li> <li>Added the ability to specify local named palettes in parts now</li> <li>Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets</li> <li>Highways look better in cavern landscapes because they no longer clear the space above them</li> <li>Supports for bridges and highways are optional and disabled in void style worlds</li> <li>Improved street/park generation for floating, cavern, and space</li> <li>New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system</li> </ul>
Войти

0.73 MB

1.12-2.0.0alpha5 Alpha 26.01.2023

lostcities-1.12-2.0.0alpha5.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0alpha5:</strong></p> <ul> <li>Fixed a bug that exiting a world would remember the last used profile without being able to override it</li> <li>Fixed predefined spheres so that they actually work</li> <li>New more general system to specify 'torches' and how they should be faced when placed</li> <li>Structure generation in chunks now uses the correct profile for that chunk</li> <li>Fixed dirt being generated in city sphere buildings in some profiles</li> </ul>
Войти

0.72 MB

1.12-2.0.0alpha4 Alpha 26.01.2023

lostcities-1.12-2.0.0alpha4.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0alpha4:</strong></p> <ul> <li>Fixed a bug where normal worlds and other dimensions would crash the game</li> </ul>
Войти

0.72 MB

1.12-2.0.0alpha3 Alpha 26.01.2023

lostcities-1.12-2.0.0alpha3.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0alpha3:</strong></p> <ul> <li>Note: it is recommended to remove all Lost City configuration files first!</li> <li>Limit cellars in biosphere/wasteland so that we don't accidentally generate cellars into the void (causing crashes)</li> <li>Better error handling in case chunk generation causes a crash. A proper error will be put in the log indicating what chunk went wrong and some data about that chunk</li> <li>New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres</li> <li>The API has been expanded with new support for the spheres</li> <li>New configuration option to specify a spawn biome for the player. When this is present Lost Cities will find a spawn spot for new players that matches the given biome. The 'biosphere' profile uses this to make sure that the player always spawns inside a sphere</li> <li>Experimental new 'cavern' landscape type. This is similar to how the nether generates but then with regular stone and biomes. The height of this landscape is limited to 128 and there is a bedrock layer on top (like the nether). The 'cavern' profile that uses this new landscape type is by default configured so that buildings have torches in them and parks are lit up. This helps for safety and making sure there is&nbsp;<em>some</em>&nbsp;light around you. Note that this remains a dangerous profile and also slightly heavy on performance</li> <li>Added more optional torches to park parts to make the cavern type profile slightly less dark</li> <li>Lost Cities is still a mod that doesn't have to be present on clients. So you can use servers with this mod and let vanilla clients connect to that server. However, if Lost Cities is present on the client then there are now additional configuration options that you can set per profile. Options like the height of the horizon and the color of the distance fog</li> <li>New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on</li> <li>The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building</li> </ul>
Войти

0.72 MB

1.12-2.0.0alpha2 Alpha 26.01.2023

lostcities-1.12-2.0.0alpha2.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>2.0.0alpha2:</strong></p> <ul> <li>Bug fix on some clients</li> </ul>
Войти

0.67 MB

1.12-2.0.0alpha1 Alpha 26.01.2023

lostcities-1.12-2.0.0alpha1.jar

Поддерживаемые версии Minecraft
1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p>First alpha of Lost Cities 2.0.0:</p> <ul> <li>New floating island cities</li> <li>New sphere type worlds. There are three variants provided: biosphere (jungle spheres in a wasteland), waterbubbles (floating city spheres partially submerged in water), and space (floating city spheres in space)</li> <li>It is now possible to disable highways and railways completely</li> <li>The 'space' landscape type (used for sphere worlds) have the ability to use a child profile for the outside of the spheres. This is used by waterbubbles and biosphere)</li> <li>It is possible to completely disable the automatic generation of spheres and only use predefined spheres (configurable in the asset system)</li> <li>City spheres can have totally different biomes compared to the outside landscape</li> <li>In the new landscape types the player will always spawn on a valid spot. Either inside a sphere or on a floating island</li> <li>New monorail system to connect city spheres</li> <li>Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description</li> </ul>
Войти

0.67 MB

1.12-1.0.2 Release 26.01.2023

lostcities-1.12-1.0.2.jar

Поддерживаемые версии Minecraft
1.12.1 1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>1.0.2:</strong></p> <ul> <li>New option to completely avoid water. This is now set by default on wasteland profile (avoidWater config)</li> </ul>
Войти

0.25 MB

1.1x-1.0.2 Release 26.01.2023

lostcities-1.1x-1.0.2.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>1.0.2:</strong></p> <ul> <li>New option to completely avoid water. This is now set by default on wasteland profile (avoidWater config)</li> </ul>
Войти

0.24 MB

1.12-1.0.1 Release 26.01.2023

lostcities-1.12-1.0.1.jar

Поддерживаемые версии Minecraft
1.12 1.12.1 1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>1.0.1:</strong></p> <ul> <li>Fixed a bug that could cause loot chests to be empty under certain situations</li> </ul>
Войти

0.25 MB

1.1x-1.0.1 Release 26.01.2023

lostcities-1.1x-1.0.1.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>1.0.1:</strong></p> <ul> <li>Fixed a bug that could cause loot chests to be empty under certain situations</li> </ul>
Войти

0.24 MB

1.12-1.0.0 Release 26.01.2023

lostcities-1.12-1.0.0.jar

Поддерживаемые версии Minecraft
1.12 1.12.1 1.12.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>1.0.0:</strong></p> <ul> <li>Fixed the locate command so it works in lost city worlds for other structures</li> <li>Cities will now also avoid monuments automatically</li> <li>Mansions will now generate in Lost City worlds and cities will avoid generating there</li> </ul>
Войти

0.25 MB

1.1x-1.0.0 Release 26.01.2023

lostcities-1.1x-1.0.0.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>1.0.0:</strong></p> <ul> <li>Fixed the locate command so it works in lost city worlds for other structures</li> <li>Cities will now also avoid monuments automatically</li> </ul>
Войти

0.24 MB

1.12-0.0.20beta2 Beta 26.01.2023

lostcities-1.12-0.0.20beta2.jar

Поддерживаемые версии Minecraft
1.12 1.12.1
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.20beta2:</strong></p> <ul> <li>Update so that it works on 1.12 and not only on 1.12.1</li> </ul>
Войти

0.24 MB

1.12-0.0.20beta Beta 26.01.2023

lostcities-1.12-0.0.20beta.jar

Поддерживаемые версии Minecraft
1.12 1.12.1
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.20beta:</strong></p> <ul> <li>Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)</li> </ul>
Войти

0.24 MB

1.1x-0.0.20beta Beta 26.01.2023

lostcities-1.1x-0.0.20beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.20beta:</strong></p> <ul> <li>Fixed a problem with the dimension profile not being used for the Lost City dimension (overworld was fine)</li> </ul>
Войти

0.24 MB

1.12-0.0.19beta Beta 26.01.2023

lostcities-1.12-0.0.19beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.19beta:</strong></p> <ul> <li>Hendrik contributed German translation</li> <li>Crash bug fixed on 1.12</li> </ul>
Войти

0.24 MB

1.1x-0.0.19beta Beta 26.01.2023

lostcities-1.1x-0.0.19beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.19beta:</strong></p> <ul> <li>Hendrik contributed German translation</li> <li>Crash bug fixed on 1.12</li> </ul>
Войти

0.24 MB

1.12-0.0.18beta Beta 26.01.2023

lostcities-1.12-0.0.18beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.18beta:</strong></p> <ul> <li>Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks</li> <li>Two new buildings: a shopping mall and a more open version of that shopping mall</li> <li> <p>Reduced default explosion size/chance a bit</p> </li> <li>Many internal changes to the way cities are generated</li> <li> <p>The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional</p> </li> <li> <p>Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own</p> </li> <li> <p>The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)</p> </li> <li> <p>New event based api to influence lost city chunk generation</p> </li> </ul>
Войти

0.24 MB

1.1x-0.0.18beta Beta 26.01.2023

lostcities-1.1x-0.0.18beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.18beta:</strong></p> <ul> <li>Add the ability for floor parts to specify that they don't want doorways to neighbouring chunks</li> <li>Two new buildings: a shopping mall and a more open version of that shopping mall</li> <li> <p>Reduced default explosion size/chance a bit</p> </li> <li>Many internal changes to the way cities are generated</li> <li> <p>The ruin rubble/leaves layer was generating inside buildings that were not ruined. That was not intentional</p> </li> <li> <p>Buildings can now indicate that they don't want to be adjacent to another building. One half of the shopping mall uses this because it looks better when those parts are on their own</p> </li> <li> <p>The blocks below the bed (for teleportation) is now configurable (default is still diamond blocks)</p> </li> <li> <p>New event based api to influence lost city chunk generation</p> </li> </ul>
Войти

0.24 MB

1.12-0.0.17beta Beta 26.01.2023

lostcities-1.12-0.0.17beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.17beta:</strong></p> <ul> <li>Added a new config option to have a chance that loot chests have no loot</li> <li>Reduced the chance of rail dungeons. They were a bit too common</li> <li>Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)</li> <li>Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged</li> <li>It is now possible to prevent a predefined building from being ruined</li> <li>Added the ability to force street generation in predefined cities</li> <li>Added a config option to change the default lost city profile for the overworld</li> </ul>
Войти

0.23 MB

1.1x-0.0.17beta Beta 26.01.2023

lostcities-1.1x-0.0.17beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.17beta:</strong></p> <ul> <li>Added a new config option to have a chance that loot chests have no loot</li> <li>Reduced the chance of rail dungeons. They were a bit too common</li> <li>Reduced the chance of diamond and emerald blocks in rail dungeons (the ! entry for the palette)</li> <li>Added the ability to reduce the chance of explosions in a city style. So you can have city styles that are less damaged</li> <li>It is now possible to prevent a predefined building from being ruined</li> <li>Added the ability to force street generation in predefined cities</li> <li>Added a config option to change the default lost city profile for the overworld</li> </ul>
Войти

0.23 MB

1.12-0.0.16beta Beta 26.01.2023

lostcities-1.12-0.0.16beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.16beta:</strong></p> <ul> <li>New condition system that can be used to control loot in chests and mobs for the mob spawners</li> <li>It is now easier to override city styles</li> <li>In the city style it is now possible to specify minimum/maximum number of floors and cellars</li> <li>Added support for predefined cities and buildings</li> </ul>
Войти

0.23 MB

1.1x-0.0.16beta Beta 26.01.2023

lostcities-1.1x-0.0.16beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.16beta:</strong></p> <ul> <li>New condition system that can be used to control loot in chests and mobs for the mob spawners</li> <li>It is now easier to override city styles</li> <li>In the city style it is now possible to specify minimum/maximum number of floors and cellars</li> <li>Added support for predefined cities and buildings</li> </ul>
Войти

0.23 MB

1.12-0.0.15beta Beta 26.01.2023

lostcities-1.12-0.0.15beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.15beta:</strong></p> <ul> <li>Added protection for sleeping so that sleeping bag mods work again</li> <li>New 'friendly' building</li> <li>Very rare new building (townhall). Also new system to allow specifying interiors of building independent from exterior</li> <li>Avoid cities in chunks that are adjacent to VERY high biomes (like alps)</li> <li>Better door generation</li> </ul>
Войти

0.22 MB

1.1x-0.0.15beta Beta 26.01.2023

lostcities-1.1x-0.0.15beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.15beta:</strong></p> <ul> <li>Added protection for sleeping so that sleeping bag mods work again</li> <li>New 'friendly' building</li> <li>Very rare new building (townhall). Also new system to allow specifying interiors of building independent from exterior</li> <li>Avoid cities in chunks that are adjacent to VERY high biomes (like alps)</li> <li>Better door generation</li> </ul>
Войти

0.22 MB

1.12-0.0.14beta Beta 26.01.2023

lostcities-1.12-0.0.14beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.14beta:</strong></p> <ul> <li>Many internal changes to the asset system</li> <li>Several smaller optimizations</li> <li>Fixed ruin generator not starting high enough for some buildings</li> <li>New option to lower maximum vanilla cave height (which is 128 in vanilla). The 'nodamage' profile lowers this so that buildings above ground are not damaged</li> <li>Better station placement (switch to underground) to avoid hitting highways on the surface</li> <li>Avoid generating stairs on above ground railway sections</li> <li>Added new option to specify generator options from a profile. Added 'realistic' profile which gives the same settings as Quark's realistic terrain setting does</li> <li>The gui for the profiles is now sorted alphabetically</li> <li>Leaf block generation has a bit more variation now</li> <li>New api method to get ruin level</li> </ul>
Войти

0.22 MB

1.1x-0.0.14beta Beta 26.01.2023

lostcities-1.1x-0.0.14beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.14beta:</strong></p> <ul> <li>Many internal changes to the asset system</li> <li>Several smaller optimizations</li> <li>Fixed ruin generator not starting high enough for some buildings</li> <li>New option to lower maximum vanilla cave height (which is 128 in vanilla). The 'nodamage' profile lowers this so that buildings above ground are not damaged</li> <li>Better station placement (switch to underground) to avoid hitting highways on the surface</li> <li>Avoid generating stairs on above ground railway sections</li> <li>Added new option to specify generator options from a profile. Added 'realistic' profile which gives the same settings as Quark's realistic terrain setting does</li> <li>The gui for the profiles is now sorted alphabetically</li> <li>Leaf block generation has a bit more variation now</li> <li>New api method to get ruin level</li> </ul>
Войти

0.22 MB

1.12-0.0.13beta Beta 26.01.2023

lostcities-1.12-0.0.13beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.13beta:</strong></p> <ul> <li>MUCH better algorithm for smoothing out the landscape with adjacent city/street chunks</li> <li>Two new park types</li> <li>New kind of water tower on top of buildings contributed by Seth</li> <li>The border around cities is much more consistant now</li> <li>Changed the adapting world type from lostcities_... to lc_... to avoid the 20 character limitation in worldtype names</li> <li>Fixed doors sometimes generating to the landscape and another issues with some parts of doorways being generated when not needed</li> <li>Fixed underground stations still being generated even if there was no city there</li> </ul>
Войти

0.21 MB

1.1x-0.0.13beta Beta 26.01.2023

lostcities-1.1x-0.0.13beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.13beta:</strong></p> <ul> <li>MUCH better algorithm for smoothing out the landscape with adjacent city/street chunks</li> <li>Two new park types</li> <li>New kind of water tower on top of buildings contributed by Seth</li> <li>The border around cities is much more consistant now</li> <li>Changed the adapting world type from lostcities_... to lc_... to avoid the 20 character limitation in worldtype names</li> <li>Fixed doors sometimes generating to the landscape and another issues with some parts of doorways being generated when not needed</li> <li>Fixed underground stations still being generated even if there was no city there</li> </ul>
Войти

0.21 MB

1.12-0.0.12beta Beta 26.01.2023

lostcities-1.12-0.0.12beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.12beta:</strong></p> <ul> <li>Important note! It is strongly recommended that you delete all Lost Cities configs. Otherwise you may not get some of the tweaks that were done on the profiles and this can give ugly results.</li> <li>Fixed a bug in corridor generation in some rare cases</li> <li>New rubble generator layer. This is an optional layer of stone (becomes dirt/sand/... after biome decoration) on top of streets and in the cities to give it a more worn down look. In the default profile (and the others derived from this) this will be a thin and rare layer but in 'wasteland' and 'ancient' this layer is pretty thick. In addition there is also an associated 'leave block' layer on top of this that can be configured as well. For ancient profile this is again very thick. For wasteland this is disabled</li> <li>New ruin generator that can be applied independent from the explosion damage. This generator will ruin a building from the top. For the default profile these ruins are rare but in wasteland and ancient they occur a lot</li> <li>Fix subways being flooded in all profiles</li> <li>Some tweaks to the street border which was not applied in some rare cases</li> </ul>
Войти

0.21 MB

1.1x-0.0.12beta Beta 26.01.2023

lostcities-1.1x-0.0.12beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.12beta:</strong></p> <ul> <li>Important note! It is strongly recommended that you delete all Lost Cities configs. Otherwise you may not get some of the tweaks that were done on the profiles and this can give ugly results.</li> <li>Fixed a bug in corridor generation in some rare cases</li> <li>New rubble generator layer. This is an optional layer of stone (becomes dirt/sand/... after biome decoration) on top of streets and in the cities to give it a more worn down look. In the default profile (and the others derived from this) this will be a thin and rare layer but in 'wasteland' and 'ancient' this layer is pretty thick. In addition there is also an associated 'leave block' layer on top of this that can be configured as well. For ancient profile this is again very thick. For wasteland this is disabled</li> <li>New ruin generator that can be applied independent from the explosion damage. This generator will ruin a building from the top. For the default profile these ruins are rare but in wasteland and ancient they occur a lot</li> <li>Fix subways being flooded in all profiles</li> <li>Some tweaks to the street border which was not applied in some rare cases</li> </ul>
Войти

0.21 MB

1.12-0.0.11beta Beta 26.01.2023

lostcities-1.12-0.0.11beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.11beta:</strong></p> <ul> <li>Fixed a crash caused by the new optimization</li> <li>Highways are now correctly flooded in 'atlantis' mode</li> </ul>
Войти

0.21 MB

1.1x-0.0.11beta Beta 26.01.2023

lostcities-1.1x-0.0.11beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.11beta:</strong></p> <ul> <li>Fixed a crash caused by the new optimization</li> <li>Highways are now correctly flooded in 'atlantis' mode</li> </ul>
Войти

0.21 MB

1.12-0.0.10beta Beta 26.01.2023

lostcities-1.12-0.0.10beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.10:</strong></p> <ul> <li>Work on the asset system. Make it more flexible</li> <li>Another pretty significant optimization in worldgen</li> <li>Various fixes on runaway worldgen. Generation of trees, spawners and vines should not (or very rarely) flow over in other chunks</li> <li>Vines should no longer generate on empty blocks now</li> <li>Fixed an issue where sleeping in the bed would not always teleport you</li> <li>New option for 'rarecities' where subways try to avoid generating if there are no stations nearby. This is not 100% satisfactory but it somewhat works</li> <li>A few API enhancements</li> </ul>
Войти

0.21 MB

1.1x-0.0.10beta Beta 26.01.2023

lostcities-1.1x-0.0.10beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.10:</strong></p> <ul> <li>Work on the asset system. Make it more flexible</li> <li>Another pretty significant optimization in worldgen</li> <li>Various fixes on runaway worldgen. Generation of trees, spawners and vines should not (or very rarely) flow over in other chunks</li> <li>Vines should no longer generate on empty blocks now</li> <li>Fixed an issue where sleeping in the bed would not always teleport you</li> <li>New option for 'rarecities' where subways try to avoid generating if there are no stations nearby. This is not 100% satisfactory but it somewhat works</li> <li>A few API enhancements</li> </ul>
Войти

0.21 MB

1.12-0.0.9beta Beta 26.01.2023

lostcities-1.12-0.0.9beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.9beta:</strong></p> <ul> <li>Added a Lost World dimension. Can be disabled in config. Current way to get there: two diamond blocks on ground, place a bed on it and surround with six skulls. Then sleep. You can also go back to the overworld like that. The default dimension ID is currently 111</li> <li>New presets for tallbuildings from Seth</li> <li>New 'atlantis' profile</li> <li>Custom loot tables are now possible</li> <li>A configurable random number of buildings will now spawn without loot or spawners</li> <li>First version of the api</li> </ul>
1.1x-0.0.9beta Beta 26.01.2023

lostcities-1.1x-0.0.9beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.9beta:</strong></p> <ul> <li>Added a Lost World dimension. Can be disabled in config. Current way to get there: two diamond blocks on ground, place a bed on it and surround with six skulls. Then sleep. You can also go back to the overworld like that. The default dimension ID is currently 111</li> <li>New presets for tallbuildings from Seth</li> <li>New 'atlantis' profile</li> <li>Custom loot tables are now possible</li> <li>A configurable random number of buildings will now spawn without loot or spawners</li> <li>First version of the api</li> </ul>
Войти

0.21 MB

1.12-0.0.8beta2 Beta 26.01.2023

lostcities-1.12-0.0.8beta2.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.8beta2:</strong></p> <ul> <li>Fixed a problem with the 0.0.8beta not starting up</li> </ul>
Войти

0.19 MB

1.1x-0.0.8beta Beta 26.01.2023

lostcities-1.1x-0.0.8beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.8beta:</strong></p> <ul> <li>The config system has changed. Lost Cities will try to convert your old configs but it is recommended to delete them to get all the changes</li> <li>Several small optimizations</li> <li>New subway system with underground and above ground stations and pretty tough dungeons!</li> <li>Cities can go one level higher</li> <li>Option to allow 'biome filter' so that the world generates only with a specific set of biomes</li> <li>New profile 'ancient' filtered on jungle/river and lots of growth</li> <li>New profile 'wasteland' with no water and very dry biomes</li> <li>Better profile selection screen with multiple pages if there are too many profiles</li> <li>New front decorations for buildings</li> <li>New type of park</li> <li>Better explosion handling for big craters. There should be less 'floaty' buildings now</li> <li>Option to disable/enable lake/ravine generation</li> </ul> <p>Gallery with visual changelog:</p> <p><a href="http://imgur.com/a/8nqrm" rel="nofollow" target="_blank">http://imgur.com/a/8nqrm</a></p>
Войти

0.19 MB

1.12-0.0.8beta Beta 26.01.2023

lostcities-1.12-0.0.8beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.8beta:</strong></p> <ul> <li>The config system has changed. Lost Cities will try to convert your old configs but it is recommended to delete them to get all the changes</li> <li>Several small optimizations</li> <li>New subway system with underground and above ground stations and pretty tough dungeons!</li> <li>Cities can go one level higher</li> <li>Option to allow 'biome filter' so that the world generates only with a specific set of biomes</li> <li>New profile 'ancient' filtered on jungle/river and lots of growth</li> <li>New profile 'wasteland' with no water and very dry biomes</li> <li>Better profile selection screen with multiple pages if there are too many profiles</li> <li>New front decorations for buildings</li> <li>New type of park</li> <li>Better explosion handling for big craters. There should be less 'floaty' buildings now</li> <li>Option to disable/enable lake/ravine generation</li> </ul> <p>Gallery with visual changelog:</p> <p><a href="http://imgur.com/a/8nqrm" rel="nofollow" target="_blank">http://imgur.com/a/8nqrm</a></p>
Войти

0.19 MB

1.12-0.0.7beta Beta 26.01.2023

lostcities-1.12-0.0.7beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<section> <div> <p><strong>0.0.7beta:</strong></p> <ul> <li>Fixed ugly holes in the water with big craters</li> <li>Fixed bridge torches not getting removed/orientation fixed</li> <li>Added a new experimental API for other worldtypes to implement. If they implement this simply API they can get used by this mod</li> </ul> </div> </section>
Войти

0.15 MB

1.1x-0.0.7beta Beta 26.01.2023

lostcities-1.1x-0.0.7beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.7beta:</strong></p> <ul> <li>Fixed ugly holes in the water with big craters</li> <li>Fixed bridge torches not getting removed/orientation fixed</li> <li>Added a new experimental API for other worldtypes to implement. If they implement this simply API they can get used by this mod</li> </ul>
Войти

0.15 MB

1.12-0.0.6beta Beta 26.01.2023

lostcities-1.12-0.0.6beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.6beta:</strong></p> <ul> <li>New building type</li> <li>New profile system that you can select when creating a world. Different standard profiles are provided but you can also make your own. This completely changes the config file structure (everything in the directory) so your old configs are no longer going to be used</li> <li>Fixed a bug that caused info from the previous world to leak in the next world if you reload worlds without exiting MC</li> <li>Support for world and city styles. Cities in deserts now have a different look</li> <li>Much more customisability in the json files</li> <li>Chisel palette works</li> <li>New highways!</li> <li>Big chunk generation optimization</li> <li>Implemented 'safe' mode (limited lighting and no spawners)</li> <li>Worked around a bug in BoP with redwood forest handling</li> <li>Lots of other small tweaks and changes</li> </ul>
Войти

0.15 MB

1.1x-0.0.6beta Beta 26.01.2023

lostcities-1.1x-0.0.6beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.6beta:</strong></p> <ul> <li>New building type</li> <li>New profile system that you can select when creating a world. Different standard profiles are provided but you can also make your own. This completely changes the config file structure (everything in the directory) so your old configs are no longer going to be used</li> <li>Fixed a bug that caused info from the previous world to leak in the next world if you reload worlds without exiting MC</li> <li>Support for world and city styles. Cities in deserts now have a different look</li> <li>Much more customisability in the json files</li> <li>Chisel palette works</li> <li>New highways!</li> <li>Big chunk generation optimization</li> <li>Implemented 'safe' mode (limited lighting and no spawners)</li> <li>Worked around a bug in BoP with redwood forest handling</li> <li>Lots of other small tweaks and changes</li> </ul>
Войти

0.15 MB

1.12-0.0.5beta Beta 26.01.2023

lostcities-1.12-0.0.5beta.jar

Поддерживаемые версии Minecraft
1.12
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.5beta:</strong></p> <ul> <li>First port to 1.12! No longer needs CompatLayer on this version</li> <li>Made the palette system with spawners much less hardcoded</li> <li>Loot chests are now also less hardcoded</li> <li>Street style is now configurable in the json</li> <li>Avoided bridge sections being removed when they got practically no explosion damage</li> <li>Windows can again generate on floors that are below ground level but look out over a street section that is on a lower city level</li> <li>Explosions can no longer destroy end portal blocks and bedrock</li> <li>New 'lostexport' command</li> </ul>
Войти

0.12 MB

1.1x-0.0.5beta Beta 26.01.2023

lostcities-1.1x-0.0.5beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.5beta:</strong></p> <ul> <li>Made the palette system with spawners much less hardcoded</li> <li>Loot chests are now also less hardcoded</li> <li>Street style is now configurable in the json</li> <li>Avoided bridge sections being removed when they got practically no explosion damage</li> <li>Windows can again generate on floors that are below ground level but look out over a street section that is on a lower city level</li> <li>Explosions can no longer destroy end portal blocks and bedrock</li> <li>New 'lostexport' command</li> </ul>
Войти

0.12 MB

1.1x-0.0.4beta Beta 26.01.2023

lostcities-1.1x-0.0.4beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.4beta:</strong></p> <ul> <li>Fixed Biomes O Plenty support on 1.10.2. The modid has changed</li> <li>Fixed underground floors. The glass at the sides was not replaced with stone anymore</li> <li>Added random leaf blocks on streets next to buildings. Can be reconfigured in the config</li> </ul>
Войти

0.12 MB

1.1x-0.0.3beta Beta 26.01.2023

lostcities-1.1x-0.0.3beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.3beta:</strong></p> <ul> <li>New json system that is used for the building pallete, cities, stairs, bridges, fountains, and so on. Not yet documented though and may still change</li> <li>If Biomes O Plenty is present then there will be a new world type 'lostcities_bop' that generates the lost city world with Biomes O Plenty biomes</li> <li>Buildings can now be on multiple levels and will try to fit with the terrain better</li> <li>Stairs are sometimes generated between different city levels</li> <li>Explosion craters and debris should be slightly better (less noisy) and there should be less cases of blocks that defeat gravity</li> <li>There should be less floating vines</li> <li>By default explosions will no longer occur outside cities (but non city chunks next to an explosion can still get damage). You can turn back the old behaviour (explosions everywhere) in the config</li> <li>Prevent bridges from generating adjacent to each other</li> </ul>
Войти

0.12 MB

1.1x-0.0.2beta Beta 26.01.2023

lostcities-1.1x-0.0.2beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p><strong>0.0.2:</strong></p> <ul> <li>Fixed vines and other things being generated in other dimensions and in world types that are not 'Lost Cities'</li> <li>TartaricAcid added Chinese Translation</li> <li>All additional structure generation (villages, mineshafts, strongholds, caves, ravines, ...) can now be turned on/off in the config (default on)</li> <li>By default Lost Cities will try to prevent villages from generating in cities. This can make villages very rare however so you might want to reduce city density in biomes that are likely to contain villages</li> <li>It is now possible to configure city density per biome. By default cities will never generate in river biomes and city density is reduced in ocean biomes but you can change that in the configs</li> <li>Slight optimizations</li> </ul>
1.1x-0.0.1beta Beta 26.01.2023

lostcities-1.1x-0.0.1beta.jar

Поддерживаемые версии Minecraft
1.10.2 1.11.2
Загрузчики / Платформы
forge
Показать изменения
<p>First beta of Lost Cities</p>