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PlayerDataSync
Modrinth Plugin

PlayerDataSync

Seamless Cross-Server Player Data Synchronization​

Информация о Minecraft-продукте

Важное о товаре

Совместимость, версии Minecraft, загрузчики и данные внешнего источника.

Тип

Plugin

Доступ

Бесплатно

Последняя версия

26.8-ALPHA

Загрузки

3 355

Загрузчики / Платформы

bukkit fabric folia forge paper purpur spigot velocity

Minecraft версии

1.8 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Категории

management optimization storage

Описание

Подробная информация

# 🧩 PlayerDataSync <p align="center"> <a href="https://www.spigotmc.org/resources/playerdatasync-1-8-1-21-11-cross-server-data-synchronization.123166/"> <img src="https://img.shields.io/badge/Available%20on-SpigotMC-orange?style=flat&logo=spigotmc&logoColor=white"> </a> <a href="https://hangar.papermc.io/DevVoxel/PlayerDataSync"> <img src="https://img.shields.io/badge/Available%20on-Hangar-blue?style=flat&logo=papermc&logoColor=white"> </a> <a href="https://builtbybit.com/resources/playerdatasync.89908/"> <img src="https://img.shields.io/badge/Available%20on-BuiltByBit-purple?style=flat"> </a> <a href="https://modrinth.com/plugin/playerdatasync"> <img src="https://img.shields.io/badge/Available%20on-Modrinth-1bd96a?style=flat&logo=modrinth&logoColor=white"> </a> <a href="https://craftingstudiopro.dev/listing/playerdatasync"> <img src="https://img.shields.io/badge/Official%20Website-CraftingStudioPro-black?style=flat&logo=google-chrome&logoColor=white"> </a> </p> <p align="center"> <strong>Seamless Cross-Server Player Data Synchronization</strong><br> Keep inventories, Ender Chests, XP, health, attributes and more synchronized across every server in your network. </p> <p align="center"> <img src="https://img.shields.io/badge/Minecraft-1.20--26.2-brightgreen?style=for-the-badge"> <img src="https://img.shields.io/badge/Java-21+-orange?style=for-the-badge&logo=openjdk"> <img src="https://img.shields.io/badge/Paper%20%7C%20Spigot%20%7C%20Fabric%20%7C%20Velocity-Supported-blue?style=for-the-badge"> <img src="https://img.shields.io/badge/MySQL%20%7C%20MariaDB%20%7C%20PostgreSQL%20%7C%20MongoDB-Supported-4479A1?style=for-the-badge"> </p> [![Servers & Players](https://faststats.dev/embed/default:5b846603-95f8-4e64-b64c-c5cb16879210:servers-and-players?w=800&h=300&theme=dark)](https://faststats.dev/project/playerdatasyncreloaded/minecraft-plugin) --- # 🚀 Overview PlayerDataSync keeps player data synchronized across every server in your Minecraft network. Whether players move between Survival, Lobby, Creative, SkyBlock, Minigames or anything else, their progress follows them automatically. No manual file transfers. No duplicated inventories. No lost progress. Player data lives in one shared database. With Redis enabled, changes propagate between servers the moment they happen — your network behaves like a single world. --- # ✨ What Gets Synchronized Every entry is an individual toggle, so you decide exactly what travels with your players. | Category | Included | |----------|----------| | **Items** | Inventory, Ender Chest, selected hotbar slot | | **Progression** | Experience, levels, advancements, statistics | | **Vitals** | Health, absorption, hunger, saturation, exhaustion, air, fire ticks, freeze ticks, arrows in body | | **State** | Game mode, flight, walk & fly speed, fall distance, player time, player weather | | **Advanced** | Attributes, Persistent Data Container, Vault economy balance | | **Optional** | Location (disabled by default — see below) | ### 📍 About location sync Location sync teleports players to their stored position on join. It ships **disabled** (`sync.location: false`), because it only makes sense when the destination server has a world of the same name. If that world is missing, the restore is skipped with a log warning instead of dropping the player somewhere wrong. --- # 🧰 More Than Just Sync - 🔴 **Redis live sync** — propagate changes between servers instantly instead of waiting for the next join - 🔐 **AES encryption** — encrypt stored profiles with your own key - 💾 **Automatic backups** — compressed snapshots before data is overwritten - 🔁 **Storage migration** — move between MySQL, MariaDB, PostgreSQL and MongoDB with one command - ⬆️ **Legacy import** — bring profiles over from the original PlayerDataSync - 📤 **Import / export** — move individual player profiles in and out - 💬 **Discord webhooks** — notifications for sync successes and failures - ⏱️ **Autosave** — periodic saves as a crash safeguard - 🚫 **Exclusions** — skip specific worlds or specific item types - 📊 **bStats & FastStats** metrics - 🧩 **Developer API** — events and Persistent Data Container hooks for your own plugins --- # 🌟 Why PlayerDataSync? Running player data across multiple servers without proper synchronization leads to: - Lost inventories - Item duplication - Missing experience - Inconsistent progress PlayerDataSync removes those failure modes by synchronizing automatically whenever data changes. ### Benefits - ✅ One shared player profile across your whole network - ✅ Instant propagation with Redis - ✅ Four database backends to choose from - ✅ Asynchronous — the main thread stays free - ✅ Skips redundant saves when nothing changed - ✅ Open source (MIT) and actively maintained --- # 🧱 Supported Platforms | Component | Supported | |-----------|-----------| | **Minecraft** | 1.20 – 26.2 | | **Server software** | Paper, Spigot, Fabric, Velocity (proxy bridge) | | **Java** | 21+ — Minecraft 26.x servers require Java 25 | | **Database** | MySQL, MariaDB, PostgreSQL, MongoDB | The download is the Paper/Spigot plugin. The Fabric and Velocity builds are bundled inside it under `bundled/` — extract whichever you need. **Please note:** - **Fabric is not yet at feature parity.** Advancements and statistics are not synchronized on Fabric. The 1.20 and 1.21 Fabric builds additionally lack Ender Chest, potion effects and attributes; the 26.x builds have those. - **Forge is currently unavailable** while its build tooling catches up with the Minecraft 26.x toolchain. - **On Fabric, use MariaDB, PostgreSQL or MongoDB.** The MySQL driver is not bundled and mod loaders do not supply one. The MariaDB driver connects to MySQL servers just fine. Paper and Spigot are unaffected. - **SQLite is not supported.** --- # ⚙️ Configuration Full documentation: 👉 **https://pds.devvoxel.de/config** - **Paper / Spigot:** `plugins/PlayerDataSyncReloaded/config.yml` - **Fabric:** `config/playerdatasync.properties`, created on first start ```yaml storage: type: "mariadb" # mysql, mariadb, postgres, mongodb host: "localhost" port: 3306 database: "minecraft" username: "root" password: "" redis: enabled: true # strongly recommended for multi-server setups host: "localhost" port: 6379 sync: inventory: true ender_chest: true economy: true # requires Vault + an economy plugin location: false # teleports players on join ``` --- # 💬 Commands & Permissions Everyday operation is fully automatic — players never touch a command. For administrators, everything lives under `/playerdatasync` (aliases `/pds`, `/pdasync`) behind the `playerdatasync.admin` permission. | Command | Description | |---------|-------------| | `/pds status` | Sync statistics, error counters, excluded worlds | | `/pds save <player>` | Force-save a player | | `/pds saveall` | Force-save everyone online | | `/pds load <player>` | Reload a player from storage | | `/pds list` | List stored profiles | | `/pds backup` | Create a backup | | `/pds export` / `/pds import` | Move profiles in and out | | `/pds migrate` | Migrate between storage backends | | `/pds toggle` | Toggle syncing at runtime | | `/pds debug on\|off` | Toggle verbose logging | | `/pds reload` | Reload the configuration | --- # 📈 Performance - ⚡ Asynchronous database operations — the main thread is never blocked - 🔄 Redundant saves are skipped when the inventory has not changed - ⏳ Configurable minimum interval between saves - 💾 Compressed backups - 📉 Low CPU and memory footprint Suitable for small communities and large networks alike. --- # 📋 Requirements - ☕ Java **21+** (Java **25** for Minecraft 26.x servers) - 🗄️ MySQL, MariaDB, PostgreSQL or MongoDB - 🧱 Paper, Spigot or Fabric server - 🌐 Multiple servers pointed at the same database - 🔴 Redis *(optional, recommended)* — instant cross-server propagation - 💰 Vault + an economy plugin *(optional)* — required for economy sync --- # 🛠️ Support - 💬 Join our Discord server - 🐛 Report bugs on GitHub - 📚 Read the documentation - 💡 Share feature requests and suggestions --- # ❤️ Credits Developed with ❤️ by **DerGamer09** If PlayerDataSync helps your network, consider leaving a review on **SpigotMC**, **Modrinth**, **Hangar** or **BuiltByBit**. Your feedback shapes what gets built next.

Разработчик

dergamer09

Профиль и данные получены с Modrinth

Открыть на Modrinth

Галерея продукта

Изображения проекта

Скриншоты и изображения из оригинальной страницы Modrinth.

Список изменений

Версии проекта

Опубликованные версии и оригинальные файлы Modrinth.

26.8-ALPHA Актуальная Alpha 30.07.2026

PlayerDataSync 26.8-ALPHA

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
Загрузчики / Платформы
bukkit fabric folia forge paper purpur spigot velocity
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> ⚠️ **Alpha.** Everything below compiles and is code-reviewed, but the economy fix, the new location teleport and the Redis live sync have not been exercised against a running server with Vault, Redis or a real multi-server setup. Test on staging before production. ### Fixed - **Dead config toggles**: `sync.attributes`, `sync.pdc` and `sync.flight` were declared in `config.yml` but never evaluated — switching them off did nothing. Same bug class as the economy fix in 26.7. - **Item exclusions on Fabric**: `exclusions.items` was stored and never read, so excluded items synced anyway. Both `minecraft:diamond` and the Bukkit-style `DIAMOND` spelling are accepted. ### Added - **Location sync now actually works.** The position was previously captured and written to storage but never restored — no teleport existed anywhere in the plugin. Joining players are now teleported to their stored position. - Guarded by `sync.location`, which **defaults to `false`**. It only works when the destination server has a world of the same name, and turning it on by default would have started teleporting players on upgrade. - If the world is missing, the restore is skipped with a warning instead of dropping the player somewhere wrong. - **Redis live sync completed.** The subscribe handler parsed the incoming UUID and then did nothing — publishing worked, but no server ever acted on it. Receiving servers now reload that player if they are online locally. Messages carry a per-server node ID so a server ignores its own publishes rather than reloading over the save it just made. - **Config support for Fabric.** Fabric previously returned hardcoded defaults for every config lookup, so no `sync.*` toggle worked at all. A `playerdatasync.properties` file is now generated in the Fabric config directory, using the same keys as the Bukkit config. Storage settings are read from it too, instead of the previously hardcoded (and non-functional) SQLite database. - **More data synced on Fabric (MC 26.x)**: Ender Chest, potion effects and attributes. ### Known issues - **Fabric is not at parity with Paper.** Advancements and statistics are not synced on any Fabric version. The 1.20 and 1.21 modules also still lack Ender Chest, potion effects and attributes — only 26.x gained those. Planned for 26.8-BETA. - **On Fabric, use MariaDB, PostgreSQL or MongoDB.** The MySQL driver is not bundled and mod loaders do not provide one. SQLite is not supported on any platform. - **Forge is not built** — ForgeGradle does not support Gradle 9, which the MC 26.x toolchain requires.
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5.65 MB

26.7-Release Release 30.07.2026

PlayerDataSync 26.7-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
Загрузчики / Платформы
bukkit fabric folia forge paper purpur spigot velocity
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### Fixed - **Economy sync (Vault)**: Balances were never actually synchronized. `SyncManager#setEconomy` discarded the Vault provider, and `PlayerData.balance` was neither read on quit nor applied on join — the `sync.economy` config toggle had no effect. Balances now transfer across servers, and `sync.economy: false` genuinely disables it. ### Added - **Paper 26.2 support**: New `v26_2_R1` version handler built against `paper-api 26.2`; server version detection recognizes `26.2` automatically. - **Fabric 26.1 / 26.2 modules**: New adapter modules targeting Minecraft 26.1 and 26.2. ### Changed - **Paper 26.1.2**: Updated to the latest stable build (`26.1.2.build.72-stable`). - **Build toolchain**: Gradle 9.6.0; Fabric Loom 1.15.5 (1.20/1.21 lines) and 1.17.12 (26.x lines). - **Fabric mappings**: MC 26.x builds use Yarn `1.21.11+build.6`, since Mojang no longer publishes official mappings for 26.x. Fabric has aligned these names with Mojang's, so 26.x adapter code uses `ServerPlayer`, `CompoundTag`, `StreamCodec`, and `net.minecraft.resources.Identifier`. ### Known issues - **Forge is not built in this release.** ForgeGradle 6.0.x refuses to run on Gradle 9+, and no compatible release exists yet. The Forge modules remain in the repository and can be re-enabled with `-Ppds.enableForge=true` once ForgeGradle supports Gradle 9.
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5.65 MB

26.5.5.1-ALPHA Alpha 20.05.2026

PlayerDataSync 26.5.5.1-ALPHA

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
Загрузчики / Платформы
bukkit fabric folia forge paper purpur spigot velocity
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## [26.5.5.1-ALPHA] - 2026-05-20 ### Added - **Fabric**: `fabric-api` (`0.92.2+1.20.1`) so lifecycle and server-play networking APIs resolve at compile time; `fabric.mod.json` declares a `fabric-api` dependency. - **Velocity**: Gradle task `generatePluginBuildInfo` emits `PluginBuildInfo.VERSION` so the `@Plugin` version always matches the Gradle project version. - **Modrinth / Fabric**: Guide [`pds-docs/modrinth-upload.md`](pds-docs/modrinth-upload.md) (Paper vs Fabric JAR); Gradle task **`checkFabricModMetadata`** asserts `fabric.mod.json` exists in the remapped Fabric JAR; Fabric archive base name **`playerdatasync-fabric`** so it is not confused with the Paper plugin artifact. - **Unified distribution JAR**: The Paper **`PlayerDataSyncReloaded-*.jar`** (also copied to **`build/libs/`**) embeds **`bundled/playerdatasync-velocity.jar`**, **`bundled/playerdatasync-fabric.jar`**, and **`bundled/playerdatasync-forge.jar`** plus **`bundled/README.txt`** — one download; extract sibling JARs for Velocity/Fabric/Forge (classes are not merged to avoid mapping clashes). ### Changed - **Gradle / bytecode targets**: `api` and `common` use **Java 17** (Fabric/Forge); **`plugin`** and **Velocity** use **Java 21** so **Paper 1.21.x** can remap the shaded plugin (ASM does not accept class file **69**). Nested **`:versions:*`** modules are set to **21** in **`versions/build.gradle.kts`** (they are not root `subprojects`, so they previously picked up the toolchain default and emitted **69**). - **Velocity**: `velocity-api` updated to **3.5.0-SNAPSHOT**; Velocity→backend plugin messages use **UTF-8** (`StandardCharsets.UTF_8`); `ServerConnectedEvent` log line uses **`event.getServer().getServerInfo()`** (Velocity 3 API). - **Shadow plugin**: Replaced `com.github.johnrengelman.shadow` **8.1.1** with **`com.gradleup.shadow` 8.3.10** so `shadowJar` can process modern class files when relocating (e.g. bundled jars). - **Forge**: `META-INF/mods.toml` version is expanded from Gradle (`mod_version`); Forge `build.gradle.kts` no longer overrides root `version` / `group`. - **Fabric**: `build.gradle.kts` no longer overrides root `version` / `group` (single version from `gradle.properties`). - **Gradle runtime**: **Configuration cache disabled** in `gradle.properties` (ForgeGradle, Fabric Loom, and Shadow-related flows are not reliable with CC enabled); parallel and build caching remain enabled. - **CI**: Workflow runs **`./gradlew :plugin:build`** and uploads the unified **`build/libs/PlayerDataSyncReloaded-*.jar`** (includes **`bundled/`** platform JARs). ### Fixed - **Bukkit version handlers**: `v1_20_R1` and `v26_1_R1` `VersionHandlerImpl` now extend **`BukkitBaseVersionHandler`** and implement **`capture` / `apply` with `PDSPlayer`** (restores compatibility after removal of `BaseVersionHandler`). - **Fabric** `PlayerDataSyncFabric`: `ServerPlayNetworking` global receiver is registered in **`SERVER_STARTING`** after storage/`SyncManager` setup; SLF4J error logging for storage init; guards when `syncManager` is not ready yet. - **Forge** `PlayerDataSyncForge`: storage init failures use **Log4j** instead of `printStackTrace`; packet and login handlers guard **`syncManager == null`**. - **Multi-platform build**: Resolved Gradle dependency variant mismatches (Fabric vs `api`/`common` JVM level). **`v26_1_R1`**: `compileClasspath` requests JVM **25** so Paper 26 `paper-api` resolves while sources still compile with **`--release 21`**. ### Notes - **One JAR download**: `build/libs/PlayerDataSyncReloaded-*.jar` contains Paper + **`bundled/`** Velocity/Fabric/Forge JARs; Modrinth still needs the **extracted** platform files per loader (see `pds-docs/modrinth-upload.md`). - **Modrinth**: Use **`bundled/playerdatasync-fabric.jar`** (extracted from the distribution JAR) for the Fabric loader file — not the outer archive root (that is the Paper plugin with **`plugin.yml`** only). - **Paper 1.21.x**: The main plugin classes are built as **Java 21 bytecode** so the server’s **PluginRemapper** can read them. Run the server on **Java 21+** as required by Paper 1.21. **Deploy the JAR whose name matches `gradle.properties` `version`** (e.g. **`PlayerDataSyncReloaded-26.5.5.1-ALPHA.jar`**); delete any older file such as **`PlayerDataSyncReloaded-26.5.5-SNAPSHOT.jar`** from `plugins/` so Paper does not remap a stale build. The shaded jar **excludes `META-INF/versions/**`** so multi-release dependency layers (class file 69) are not shipped to the remapper.
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7.69 MB

26.5.4-Release Release 05.05.2026

PlayerDataSync 26.5.4-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.5.4-Release] - 2026-05-05 ### Fixed - **Build Process**: Redirected final shaded JAR output to the root build directory for easier access. - **Database Migration**: Added automatic schema migration for SQL storage to fix "Unknown column" errors when upgrading from older versions. - **Legacy Fallback**: Implemented automatic fallback to the legacy data format if the new JSON format is missing in SQL storage.
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5.62 MB

26.5.3-Release Release 05.05.2026

PlayerDataSync 26.5.3-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.5.3-Release] - 2026-05-05 ### Added - **Database Migration**: Added automatic schema migration for SQL storage to fix "Unknown column" errors when upgrading from older versions. - **Legacy Fallback**: Implemented automatic fallback to the legacy data format if the new JSON format is missing in SQL storage. ### Changed - **Paper Compatibility**: Updated NMS support for the stable Paper 26.1.2 release. - **Dependency Management**: Updated internal version modules to target the latest stable API builds.
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5.62 MB

26.5.2-Release Release 03.05.2026

PlayerDataSync 26.5.2-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.5.2-Release] - 2026-05-03 ### Changed - **Paper Compatibility**: Updated NMS support for the stable Paper 26.1.2 release. - **Dependency Management**: Updated internal version modules to target the latest stable API builds.
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5.61 MB

26.5.1-Release Release 01.05.2026

PlayerDataSync 26.5.1-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.5.1-Release] - 2026-05-01 ### Fixed - **Thread Safety**: Resolved `IllegalStateException` on Paper/Purpur servers where `PlayerDataSaveEvent` was incorrectly triggered on the main thread while marked as an asynchronous event. Both Save and Load events are now synchronous to ensure full compatibility with the Bukkit threading model.
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5.57 MB

26.5-Release Release 27.04.2026

PlayerDataSync 26.5-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.5-Release] - 2026-04-27 ### Added - **API Extensibility**: Added `extraData` map to `PlayerData` for third-party plugin data synchronization. - **Save Cancellation**: `PlayerDataSaveEvent` now implements `Cancellable`, allowing plugins to prevent data from being saved under specific conditions. - **Granular Sync Controls**: Added new configuration options to disable syncing for Potion Effects, Food, GameMode, Advancements, and Statistics. - **Improved Version Detection**: Better handling for Minecraft 1.21.1 and future sub-versions. ### Changed - **Banner Update**: Refreshed the startup banner with new colors and "Expansion Update" subtitle. - **Performance**: Minor internal optimizations for event handling. ### Fixed - Potential edge case where data might save during an invalid state.
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5.57 MB

26.4-Release Release 18.04.2026

PlayerDataSync 26.4-Release

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.4-Release] - 2026-04-18 ### Added - **Storage Migrator**: Full release of the migration tool for seamless transitions between SQL and NoSQL. - **Zipped Backup System**: Reliable export/import system for disaster recovery. - **Legacy Migration Support**: Bridge for users coming from the original PlayerDataSync version. - **Vault Economy Sync**: Stable cross-network balance synchronization. - **Advanced Sync Features**: Full support for PDC, Attributes, Statistics, and Advancements. - **Auto-Save System**: Background saving task to prevent data loss. - **Exclusion System**: World and item blacklists for granular control. ### Changed - **Modernized Version Support**: Dropped legacy support. Now exclusively supporting **1.20, 1.21, and 26.1+**. - **Performance Optimizations**: GZIP compression and dedicated thread pools are now enabled by default. - **Inventory Hashing**: Intelligent skip mechanics for unchanged data. ### Fixed - All issues discovered during the Beta phase, including NMS fallback and thread safety.
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5.57 MB

26.4-BETA Beta 11.04.2026

PlayerDataSync 26.4-BETA

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
Загрузчики / Платформы
bukkit folia paper purpur spigot
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## [26.4-BETA] - 2026-04-12 ### Added - **Storage Migrator**: Added a powerful tool to move data between any supported database backend (MySQL, MariaDB, PostgreSQL, MongoDB). - **Zipped Backup System**: Added `/pds backup export/import` for portable data management and safety. - **Legacy Migration Support**: Added specialized support to migrate data from the old PlayerDataSync version to the new Reloaded format. - **Vault Economy Sync**: Full synchronization for player balances across the network. - **Advanced Sync Features**: Added support for Persistent Data Containers (PDC), modern Attributes, Statistics, and Advancements. - **Auto-Save System**: Automated background saving of all online players to prevent data loss on server crashes. - **Exclusion System**: Added blacklists for specific worlds and items (by material) to prevent them from being synchronized. - **Management Commands**: Added `/pds reload` for hot-reloading connections and `/pds migrate` for data transfers. - **Real-time Feedback**: Configurable chat messages for players during synchronization events. - **Debug Mode**: Detailed logging for easier troubleshooting in complex environments. ### Changed - **Modernized Version Support**: Dropped legacy support for Minecraft 1.8 through 1.19. Now exclusively supporting **1.20, 1.21, and 26.1+**. - **Massive Performance Boost**: - Integrated **GZIP Compression** for serialized data, reducing storage size and network load by up to 90%. - Introduced **Dedicated Thread Pools** for all database I/O to ensure the main server thread is NEVER blocked. - Added **Inventory Hashing** to skip redundant database writes if data hasn't changed. - **Simplified Architecture**: Refactored the core logic into a cleaner multi-module system. - **Banner**: Updated the startup console banner for a premium look. ### Fixed - Fixed internal `Attribute` constant name changes between 1.20 and 1.21. - Fixed `NoClassDefFoundError` occurring when specific version modules were missing. - Fixed thread safety issues in MongoDB and SQL storage handlers. - Fixed reflection issues for `PersistentDataContainer` compatibility across 1.20/1.21.
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5.56 MB

26.4.1-SNAPSHOT Alpha 11.04.2026

PlayerDataSync 26.4.1-SNAPSHOT

Поддерживаемые версии Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2
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## [26.4.1-SNAPSHOT] - 2026-04-11 ### Added - **Initial Reload Release**: Complete rewrite and modernization of the sync engine. - **Java 25 Support**: Leveraged the latest Java features for performance. - **Multi-Database Support**: Added drivers for MySQL, MariaDB, PostgreSQL, and MongoDB. - **Redis Pub/Sub Sync**: Implemented ultra-fast synchronization for high-traffic networks. - **Folia Compatibility**: Support for region-based multithreading. - **AES Encryption**: Secure player data storage and transmission. - **Expanded Sync Options**: - Inventory and Ender Chest. - Health, Food, and Experience. - Potion Effects. - Advancements and Statistics. - Game Mode and Flight status. - Location tracking across instances. - Attributes and Persistent Data Container (PDC) data. - **New Command System**: Improved `/playerdatasync` (aliases: `/pds`, `/pdasync`). - **Improved Config**: New structured `config.yml` with clear documentation for all settings.
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5.54 MB

26.4-SNAPSHOT Alpha 29.03.2026

PlayerDataSync 26.4-SNAPSHOT

Поддерживаемые версии Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1
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## 🚀 [Reloaded v26.4-SNAPSHOT] - 2026-03-28 The "Reloaded" version is a complete rewrite of the original PlayerDataSync plugin, designed for better performance, modern server support, and extensibility. --- ## ✨ Added ### 🧠 Core Engine Rewrite - Completely new architecture for better stability and lower performance impact. ### 💾 Improved Database Handling - Integrated **HikariCP** for high-performance connection pooling. - **MySQL/MariaDB** support for cross-server synchronization. ### 🔄 Comprehensive Data Synchronization - Inventories, Armor, and Ender Chests (Base64 serialized) - Health (including Max Health and Scale) - Food Level, Saturation, and Exhaustion - Experience (Level, Progress, Total Exp) and Score - GameMode, Flight status, and Location - **New:** Potion Effects, Statistics, and Persistent Data Container (PDC) ### 🧩 Modern Server Support - Native **Folia** support with regionalized scheduling - Compatible with **Paper, Spigot, and Bukkit (1.8 - 1.21+)** ### 🌍 Internationalization (i18n) - Multi-language support with dedicated translation files - Included languages: - German - English - Chinese (TW) - Dutch - Korean - Malay - and more ### 🛠️ Enhanced Utilities - **ColorUtils:** Support for modern HEX colors and legacy formatting - **Reflection API:** Cross-version compatibility handling ### 📊 Metrics - Integrated **bStats** to track plugin usage and statistics --- ## 🔄 Changed - Migrated storage format to **JSON** for better extensibility - Optimized save tasks with configurable intervals (`auto-save-ticks`) - Improved join/quit logic to prevent data loss or race conditions --- ## 🐛 Fixed - Resolved many legacy bugs associated with NBT serialization - Fixed async database operations to prevent main-thread lag --- ## ❤️ Powered by CraftingStudioPro
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0.52 MB

26.3.4-SNAPSHOT Release 11.03.2026

PlayerDataSync 26.3.4-SNAPSHOT

Поддерживаемые версии Minecraft
1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [PlayerDataSync-26.3.4-SNAPSHOT] - 2026-03-11 ### 🔧 Fixed & Improved - **Legacy Minecraft Support (1.8-1.16)**: Resolved multiple critical issues for older server versions. - **Java 8 Compatibility**: Fixed `NoSuchMethodError: String.isBlank()` by replacing it with Java 8 compatible alternatives in `MessageManager`. - **FastStats Isolation**: Isolated Java 17-dependent metrics library to prevent `UnsupportedClassVersionError` on Java 8 environments. - **JDBC Driver Fixes**: - Implemented explicit driver registration to solve "No suitable driver found" errors in shaded environments (PaperSpigot 1.8.8). - Fixed `AbstractMethodError: Connection.isValid()` by adding safety wrappers for legacy JDBC drivers (SQLite). - **Configuration Robustness**: - Fixed an issue where `config.yml` was being stripped of content and comments on older Bukkit versions by reducing unnecessary saves. - Implemented explicit UTF-8 loading for configuration files to prevent character encoding issues on Windows servers. - Enhanced configuration migration and initialization to correctly merge defaults without overwriting existing user settings. - **Stability and Performance**: - Fixed a race condition where default configurations were not being saved to disk before being reloaded during the first startup. - Consolidated maintenance mode and version checking logs for better readability.
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22.6 MB

26.3.3-SNAPSHOT Release 10.03.2026

PlayerDataSync 26.3.3-SNAPSHOT

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [PlayerDataSync-26.3.3-SNAPSHOT] - 2026-03-10 ### 🚀 New Features - **Maintenance Mode**: Pause all data syncing with `/sync maintenance <on|off>`. Useful for database migrations or emergency fixes. - **Management GUI**: Use `/sync menu` for a visual way to toggle sync options and manage the plugin. - **Performance Profiler**: Use `/sync profile` to track average and maximum save/load times for better performance monitoring. ### 🔧 Fixed - **Java Compatibility**: Downgraded default Java target to Java 8 to ensure full compatibility with Minecraft 1.8.8 through 1.16.5 (Purpur) and resolved "Unsupported class file major version 65" errors. - **Build Configuration**: Removed conflicting `activeByDefault` profile to prevent accidental Java 21 builds. ### 🔄 Update Checker - **Hardcoded API Key**: Added a hardcoded API key (`CSP-PDS-...`) for streamlined server-to-API authentication. - **Improved Caching**: Implemented a 1-hour cache for update metadata to reduce unnecessary API requests. - **Manual Check Command**: Added `/sync checkupdate` command to manually trigger an update check (bypasses cache). - **Silent Reloading**: Added simplified version check handling that can be called asynchronously without blocking the main thread.
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22.52 MB

26.3.2-SNAPSHOT Release 07.03.2026

PlayerDataSync 26.3.2-SNAPSHOT

Поддерживаемые версии Minecraft
1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [PlayerDataSync-26.3.2-SNAPSHOT] - 2026-03-07 ### 🔄 Update Checker - **API Migration**: Fully migrated to CraftingStudio Pro API v1 using modern `HttpClient`. - **API Key Support**: Added hardcoded API key support directly in `UpdateChecker.java` for streamlined authentication. - **Improved Reliability**: Replaced legacy `HttpURLConnection` with asynchronous requests and better error handling. - **Enhanced URLs**: Updated download and plugin info links to the new category-based structure.
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22.51 MB

26.3.1-SNAPSHOT Release 05.03.2026

PlayerDataSync 26.3.1-SNAPSHOT

Поддерживаемые версии Minecraft
1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## Update – PlayerDataSync 26.3.1-SNAPSHOT A small update has been released for **PlayerDataSync**. ### Changes - Fixed an issue with the version display - Corrected the plugin version number Some users were seeing the incorrect version number **2025.03**. This version number was **not correct**. With this update, the version has been corrected to **26.3.1-SNAPSHOT**. Please make sure to update to the latest version to avoid confusion with incorrect version information.
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22.51 MB

26.3 Release 04.03.2026

PlayerDataSync v26.3

Поддерживаемые версии Minecraft
1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [PlayerDataSync-26.3-RELEASE] - 2026-03-04 ### 🔧 Fixed - **MongoDB**: Fixed MongoDB errors / MongoDB-Fehler behoben.
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22.51 MB

26.2-RELEASE Release 20.02.2026

PlayerDataSync 26.2-RELEASE

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [PlayerDataSync-26.2-RELEASE] - 2026-02-20 ### 🛠 XP Sync Fixes - Fixed an edge-case where spent XP (for example after enchanting) could be restored on relog due to stale total XP capture. - Added immediate autosave hooks for XP/level changes and enchanting to persist XP updates right away. - Added new config toggle `autosave.on_xp_change` (default: `true`) for instant XP persistence. ### 🗃 Database & Compatibility - Kept automatic schema update behavior on startup and runtime upgrade attempts for safe database migrations. - Prepared compatibility messaging/docs for upcoming 26.1/26.2 cycle.
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20.27 MB

1.3.0-RELEASE Release 13.02.2026

PlayerDataSync 1.3.0-RELEASE

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.3.0-RELEASE] - 2026-02-13 ### 🔄 Reworked Update Checker - Complete rewrite of version check flow with robust semantic comparison for tags like `-RELEASE`/`-BETA` - Uses configurable request timeout (`update_checker.timeout`) for reliable network behavior - Smarter latest-version detection avoids false positive update notifications ### ⚡ XP Synchronization Improvements - Optimized XP apply flow with bounded correction attempts for more stable cross-version results - Improved mismatch handling to prevent repeated over/under-correction on join/load - More precise debug and warning logs for diagnosing XP sync edge-cases ### 💰 Economy Sync Optimization - Optimized balance transfer with normalized precision for smooth and reliable Vault synchronization - Added post-transfer verification and auto re-adjustment attempts to reduce desyncs - Improved fallback logic when provider-specific `setBalance` implementations are inconsistent
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20.27 MB

1.2.9-RELEASE Release 25.01.2026

PlayerDataSync 1.2.9-RELEASE

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.9-RELEASE] - 2026-01-25 ### 🎯 Custom-Enchantment-Support & Database Upgrade / Custom-Enchantment-Support & Datenbank-Upgrade ### 🔧 Fixed - **Database Truncation Error (Critical Fix) / Datenbank-Truncation-Fehler (Critical Fix)**: - **EN:** Fixes "Data too long for column" errors with large inventories - **DE:** Behebt "Data too long for column" Fehler bei großen Inventaren - ✅ **EN:** Automatic upgrade from `TEXT` to `LONGTEXT` for `inventory`, `enderchest`, `armor`, and `offhand` columns - ✅ **DE:** Automatisches Upgrade von `TEXT` zu `LONGTEXT` für `inventory`, `enderchest`, `armor` und `offhand` Spalten - ✅ **EN:** Now supports inventories with many custom enchantments (e.g., ExcellentEnchants) - ✅ **DE:** Unterstützt jetzt Inventare mit vielen Custom-Enchantments (z.B. ExcellentEnchants) - ✅ **EN:** Upgrade is performed automatically on server start - ✅ **DE:** Upgrade wird automatisch beim Server-Start durchgeführt - ✅ **EN:** Runtime upgrade attempt on truncation errors - ✅ **DE:** Runtime-Upgrade-Versuch bei Truncation-Fehlern - ✅ **EN:** Improved error messages with solution suggestions - ✅ **DE:** Verbesserte Fehlermeldungen mit Lösungsvorschlägen - 🔧 **EN:** Fixes issues with large inventories and custom enchantments - 🔧 **DE:** Behebt Probleme mit großen Inventaren und Custom-Enchantments - **Custom-Enchantment Deserialization / Custom-Enchantment-Deserialisierung**: - **EN:** Robust error handling for custom enchantments - **DE:** Robuste Fehlerbehandlung für Custom-Enchantments - ✅ **EN:** Improved detection of custom enchantment errors (e.g., `minecraft:venom`) - ✅ **DE:** Verbesserte Erkennung von Custom-Enchantment-Fehlern (z.B. `minecraft:venom`) - ✅ **EN:** Items are skipped instead of causing plugin crashes - ✅ **DE:** Items werden übersprungen statt Plugin-Absturz zu verursachen - ✅ **EN:** Data remains preserved in the database - ✅ **DE:** Daten bleiben in der Datenbank erhalten - ✅ **EN:** Detailed logging with enchantment names - ✅ **DE:** Detailliertes Logging mit Enchantment-Namen - ✅ **EN:** Support for ExcellentEnchants and similar plugins - ✅ **DE:** Unterstützung für ExcellentEnchants und ähnliche Plugins - 🔧 **EN:** Prevents crashes with unrecognized custom enchantments - 🔧 **DE:** Verhindert Abstürze bei nicht erkannten Custom-Enchantments - **Stale Player Data / Veraltete Spielerdaten**: - **EN:** Fixes issue with outdated player data - **DE:** Behebt Problem mit nicht aktualisierten Spielerdaten - ✅ **EN:** Database upgrade enables successful saves - ✅ **DE:** Datenbank-Upgrade ermöglicht erfolgreiche Speicherungen - ✅ **EN:** Improved error handling prevents data loss - ✅ **DE:** Verbesserte Fehlerbehandlung verhindert Datenverlust - ✅ **EN:** Automatic recovery after database upgrade - ✅ **DE:** Automatische Wiederherstellung nach Datenbank-Upgrade ### ✨ Added - **Custom-Enchantment Synchronization / Custom-Enchantment-Synchronisation**: - **EN:** Full support for custom enchantments - **DE:** Vollständige Unterstützung für Custom-Enchantments - ✅ **EN:** Preservation of all NBT data including custom enchantments during serialization - ✅ **DE:** Erhaltung aller NBT-Daten inklusive Custom-Enchantments beim Serialisieren - ✅ **EN:** Refresh mechanism after loading inventories (2-tick delay) - ✅ **DE:** Refresh-Mechanismus nach dem Laden von Inventaren (2-Tick-Delay) - ✅ **EN:** Explicit re-setting of items so plugins can process enchantments - ✅ **DE:** Explizites Neusetzen von Items, damit Plugins Enchantments verarbeiten können - ✅ **EN:** Works for main inventory, armor, offhand, and enderchest - ✅ **DE:** Funktioniert für Hauptinventar, Rüstung, Offhand und Enderchest - 📝 **EN:** Supports plugins like ExcellentEnchants that use custom enchantments - 📝 **DE:** Unterstützt Plugins wie ExcellentEnchants, die Custom-Enchantments verwenden - **Deserialization Statistics & Monitoring / Deserialisierungs-Statistiken & Monitoring**: - **EN:** Comprehensive monitoring system - **DE:** Umfassendes Monitoring-System - ✅ **EN:** Counters for custom enchantment errors, version compatibility errors, and other errors - ✅ **DE:** Zähler für Custom-Enchantment-Fehler, Versionskompatibilitäts-Fehler und andere Fehler - ✅ **EN:** `getDeserializationStats()` method for statistics - ✅ **DE:** `getDeserializationStats()` Methode für Statistiken - ✅ **EN:** `resetDeserializationStats()` method to reset statistics - ✅ **DE:** `resetDeserializationStats()` Methode zum Zurücksetzen - ✅ **EN:** Integration into `/sync cache` command - ✅ **DE:** Integration in `/sync cache` Befehl - ✅ **EN:** Detailed error logging with enchantment names - ✅ **DE:** Detaillierte Fehlerprotokollierung mit Enchantment-Namen - 📝 **EN:** Admins can now easily monitor custom enchantment issues - 📝 **DE:** Admins können jetzt Probleme mit Custom-Enchantments einfach überwachen - **Improved Error Handling / Verbesserte Fehlerbehandlung**: - **EN:** Extended error detection and handling - **DE:** Erweiterte Fehlererkennung und -behandlung - ✅ **EN:** Automatic extraction of enchantment names from error messages - ✅ **DE:** Automatische Extraktion von Enchantment-Namen aus Fehlermeldungen - ✅ **EN:** Detailed error chain analysis (up to 3 levels) - ✅ **DE:** Detaillierte Fehlerketten-Analyse (bis zu 3 Ebenen) - ✅ **EN:** Contextual error messages with solution suggestions - ✅ **DE:** Kontextuelle Fehlermeldungen mit Lösungsvorschlägen - ✅ **EN:** Better detection of various error types (IllegalStateException, NullPointerException, etc.) - ✅ **DE:** Bessere Erkennung verschiedener Fehlertypen (IllegalStateException, NullPointerException, etc.) - ✅ **EN:** Pattern-based detection of custom enchantment errors - ✅ **DE:** Pattern-basierte Erkennung von Custom-Enchantment-Fehlern ### 🔄 Changed - **Database Schema / Datenbank-Schema**: - **EN:** Automatic upgrade for existing installations - **DE:** Automatisches Upgrade für bestehende Installationen - ✅ **EN:** `inventory`: TEXT → LONGTEXT (max. ~4GB instead of ~65KB) - ✅ **DE:** `inventory`: TEXT → LONGTEXT (max. ~4GB statt ~65KB) - ✅ **EN:** `enderchest`: TEXT → LONGTEXT - ✅ **DE:** `enderchest`: TEXT → LONGTEXT - ✅ **EN:** `armor`: TEXT → LONGTEXT - ✅ **DE:** `armor`: TEXT → LONGTEXT - ✅ **EN:** `offhand`: TEXT → LONGTEXT - ✅ **DE:** `offhand`: TEXT → LONGTEXT - ✅ **EN:** Upgrade is performed automatically on server start - ✅ **DE:** Upgrade wird beim Server-Start automatisch durchgeführt - 📝 **EN:** Existing data is preserved, no data migration needed - 📝 **DE:** Bestehende Daten bleiben erhalten, keine Datenmigration nötig - **EditorIntegration Removed / EditorIntegration entfernt**: - **EN:** Preparation for website update - **DE:** Vorbereitung für Website-Update - ✅ **EN:** EditorIntegrationManager completely removed - ✅ **DE:** EditorIntegrationManager komplett entfernt - ✅ **EN:** All editor-related commands removed - ✅ **DE:** Alle Editor-bezogenen Befehle entfernt - ✅ **EN:** Code cleanup for future editor integration - ✅ **DE:** Code-Bereinigung für zukünftige Editor-Integration - 📝 **EN:** New editor integration will be added in a future version - 📝 **DE:** Neue Editor-Integration wird in zukünftiger Version hinzugefügt ### 📊 Technical Details #### Database Upgrade Process / Datenbank-Upgrade-Prozess **EN:** The plugin automatically performs an upgrade of database columns on startup: **DE:** Das Plugin führt beim Start automatisch ein Upgrade der Datenbank-Spalten durch: 1. **EN:** **Check**: Verifies the current data type of each column **DE:** **Prüfung**: Überprüft den aktuellen Datentyp jeder Spalte 2. **EN:** **Upgrade**: Converts `TEXT` to `LONGTEXT` if necessary **DE:** **Upgrade**: Konvertiert `TEXT` zu `LONGTEXT` wenn nötig 3. **EN:** **Logging**: Logs all upgrades for transparency **DE:** **Logging**: Protokolliert alle Upgrades für Transparenz 4. **EN:** **Runtime Upgrade**: Also attempts to upgrade during runtime if an error occurs **DE:** **Runtime-Upgrade**: Versucht auch während des Betriebs zu upgraden, wenn ein Fehler auftritt **EN:** **Why LONGTEXT?** **DE:** **Warum LONGTEXT?** - `TEXT`: Max. ~65KB (65,535 bytes) - `LONGTEXT`: Max. ~4GB (4,294,967,295 bytes) - **EN:** Custom enchantments with extensive NBT data can become very large - **DE:** Custom-Enchantments mit vielen NBT-Daten können sehr groß werden - **EN:** Large inventories with many items and enchantments require more space - **DE:** Große Inventare mit vielen Items und Enchantments benötigen mehr Platz #### Custom-Enchantment Error Handling / Custom-Enchantment-Fehlerbehandlung **EN:** The improved error handling recognizes various error types: **DE:** Die verbesserte Fehlerbehandlung erkennt verschiedene Fehlertypen: - **IllegalStateException** with DataResult/Codec/Decoder - **NullPointerException** in enchantment-related classes - **EN:** Error messages with "enchantment not found/unknown/invalid" - **DE:** Fehlermeldungen mit "enchantment not found/unknown/invalid" - **EN:** Pattern-based detection of custom enchantment names - **DE:** Pattern-basierte Erkennung von Custom-Enchantment-Namen **EN:** **Error Handling Flow:** **DE:** **Fehlerbehandlung-Flow:** 1. **EN:** Attempt normal deserialization **DE:** Versuch der normalen Deserialisierung 2. **EN:** On error: Check if it's a custom enchantment problem **DE:** Bei Fehler: Prüfung ob es ein Custom-Enchantment-Problem ist 3. **EN:** Extract enchantment name from error message **DE:** Extraktion des Enchantment-Namens aus der Fehlermeldung 4. **EN:** Detailed logging with context **DE:** Detailliertes Logging mit Kontext 5. **EN:** Item is skipped (null), but data remains in database **DE:** Item wird übersprungen (null), aber Daten bleiben in DB 6. **EN:** Statistics are updated **DE:** Statistiken werden aktualisiert #### Refresh Mechanism / Refresh-Mechanismus **EN:** After loading inventories, a refresh mechanism is executed: **DE:** Nach dem Laden von Inventaren wird ein Refresh-Mechanismus ausgeführt: 1. **EN:** **Initial Load**: ItemStacks are loaded from database **DE:** **Initiales Laden**: ItemStacks werden aus der Datenbank geladen 2. **EN:** **2-Tick Delay**: Waits 2 ticks to give plugins time to initialize **DE:** **2-Tick-Delay**: Wartet 2 Ticks, damit Plugins Zeit haben zu initialisieren 3. **EN:** **Refresh**: Explicitly re-sets items to trigger plugin processing **DE:** **Refresh**: Setzt Items explizit neu, um Plugin-Verarbeitung zu triggern 4. **EN:** **Update**: Calls `updateInventory()` for client synchronization **DE:** **Update**: Ruft `updateInventory()` auf für Client-Synchronisation **EN:** **Why 2 Ticks?** **DE:** **Warum 2 Ticks?** - **EN:** Gives custom enchantment plugins time to register their enchantments - **DE:** Gibt Custom-Enchantment-Plugins Zeit, ihre Enchantments zu registrieren - **EN:** Enables plugin event handlers to react to item changes - **DE:** Ermöglicht Plugin-Event-Handler, auf Item-Änderungen zu reagieren - **EN:** Prevents race conditions between plugin loading and item loading - **DE:** Verhindert Race-Conditions zwischen Plugin-Loading und Item-Loading #### Statistics System / Statistiken-System **EN:** The new statistics system collects information about deserialization errors: **DE:** Das neue Statistiken-System sammelt Informationen über Deserialisierungs-Fehler: - **EN:** **Custom Enchantment Errors**: Counts items skipped due to unrecognized custom enchantments - **DE:** **Custom-Enchantment-Fehler**: Zählt Items, die wegen nicht erkannter Custom-Enchantments übersprungen wurden - **EN:** **Version Compatibility Errors**: Counts items with version compatibility issues - **DE:** **Versionskompatibilitäts-Fehler**: Zählt Items mit Versionskompatibilitätsproblemen - **EN:** **Other Errors**: Counts all other deserialization errors - **DE:** **Andere Fehler**: Zählt alle anderen Deserialisierungs-Fehler **EN:** **Usage:** **DE:** **Verwendung:** ```bash /sync cache # EN: Shows all statistics / DE: Zeigt alle Statistiken /sync cache clear # EN: Resets statistics / DE: Setzt Statistiken zurück ``` ### 🔍 Monitoring & Debugging **EN:** Admins can now easily monitor custom enchantment issues: **DE:** Admins können jetzt einfach Probleme mit Custom-Enchantments überwachen: 1. **EN:** **View Statistics**: `/sync cache` shows deserialization statistics **DE:** **Statistiken anzeigen**: `/sync cache` zeigt Deserialisierungs-Statistiken 2. **EN:** **Analyze Errors**: Detailed logs show exactly which enchantments cause problems **DE:** **Fehler analysieren**: Detaillierte Logs zeigen genau, welche Enchantments Probleme verursachen 3. **EN:** **Fix Issues**: Clear error messages with solution suggestions **DE:** **Probleme beheben**: Klare Fehlermeldungen mit Lösungsvorschlägen **EN:** **Example Output:** **DE:** **Beispiel-Output:** ``` Deserialization Stats: Deserialization failures: 5 total (Custom Enchantments: 3, Version Issues: 1, Other: 1) ⚠ If you see custom enchantment failures, ensure enchantment plugins (e.g., ExcellentEnchants) are loaded and all enchantments are registered. ``` ### ⚠️ Important Notes / Wichtige Hinweise - **EN:** **Database Upgrade**: On first start after update, columns are automatically upgraded **DE:** **Datenbank-Upgrade**: Beim ersten Start nach dem Update werden die Spalten automatisch geupgradet - **EN:** **Custom Enchantments**: Ensure enchantment plugins (e.g., ExcellentEnchants) are installed and active on both servers **DE:** **Custom-Enchantments**: Stellen Sie sicher, dass Enchantment-Plugins (z.B. ExcellentEnchants) auf beiden Servern installiert und aktiv sind - **EN:** **Plugin Load Order**: Enchantment plugins should load before PlayerDataSync (check `plugin.yml`) **DE:** **Plugin-Load-Reihenfolge**: Enchantment-Plugins sollten vor PlayerDataSync geladen werden (in `plugin.yml` prüfen) - **EN:** **EditorIntegration**: EditorIntegration has been removed and will be re-implemented in a future version **DE:** **EditorIntegration**: Die EditorIntegration wurde entfernt und wird in einer zukünftigen Version neu implementiert ### 📝 Migration Guide **EN:** **For Existing Installations:** **DE:** **Für bestehende Installationen:** 1. **EN:** **Automatic Upgrade**: No manual action needed - plugin performs upgrade automatically **DE:** **Automatisches Upgrade**: Keine manuelle Aktion nötig - das Plugin führt das Upgrade automatisch durch 2. **EN:** **Restart Server**: Restart server after update to perform database upgrade **DE:** **Server neu starten**: Nach dem Update den Server neu starten, damit das Datenbank-Upgrade durchgeführt wird 3. **EN:** **Check Logs**: Verify logs for upgrade messages: **DE:** **Logs prüfen**: Überprüfen Sie die Logs auf Upgrade-Meldungen: ``` [INFO] Upgraded inventory column from TEXT to LONGTEXT to support large inventories [INFO] Upgraded enderchest column from TEXT to LONGTEXT to support large inventories [INFO] Upgraded armor column from TEXT to LONGTEXT to support large inventories [INFO] Upgraded offhand column from TEXT to LONGTEXT to support large inventories ``` 4. **EN:** **Check Custom Enchantments**: Ensure all enchantment plugins are loaded correctly **DE:** **Custom-Enchantments prüfen**: Stellen Sie sicher, dass alle Enchantment-Plugins korrekt geladen sind **EN:** **Troubleshooting:** **DE:** **Bei Problemen:** - **EN:** Check `/sync cache` for deserialization statistics **DE:** Prüfen Sie `/sync cache` für Deserialisierungs-Statistiken - **EN:** Review logs for custom enchantment errors **DE:** Überprüfen Sie die Logs auf Custom-Enchantment-Fehler - **EN:** Ensure enchantment plugins are installed on both servers **DE:** Stellen Sie sicher, dass Enchantment-Plugins auf beiden Servern installiert sind - **EN:** Check plugin load order in `plugin.yml` **DE:** Prüfen Sie die Plugin-Load-Reihenfolge in `plugin.yml` ---
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20.27 MB

1.2.8-RELEASE Release 22.01.2026

PlayerDataSync 1.2.8-RELEASE

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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1.2.7-RELEASE Release 03.01.2026

PlayerDataSync 1.2.7-RELEASE

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.7-RELEASE] - 2026-01-03 ### 🔧 Critical Fixes & New Features This release includes critical bug fixes for XP synchronization and Vault economy, plus a new Respawn to Lobby feature. ### Fixed - **Issue #45 - XP & Level Synchronization (Critical Fix)**: Complete rewrite of experience synchronization - ✅ Replaced unreliable `setTotalExperience()` with `giveExp()` as primary method - ✅ `giveExp()` is more reliable across all Minecraft versions (1.8-1.21.11) - ✅ Better error handling and verification with detailed logging - ✅ Automatic correction if experience doesn't match expected value - ✅ Prevents XP sync failures on all supported versions - ✅ Improved level calculation and synchronization - 🔧 Fixes Issue #43, #45 and XP sync problems across version range - 📝 Detailed logging for debugging XP sync issues - **Issue #46 - Vault Balance de-sync on server shutdown**: Fixed economy balance not being saved during shutdown - ✅ Enhanced shutdown save process to ensure Vault economy is available - ✅ Reconfigure economy integration before shutdown save - ✅ Added delay to ensure Vault is fully initialized before saving - ✅ Force balance refresh before save to get latest balance - ✅ Better error handling and logging during shutdown - ✅ Prevents economy balance loss on server restart - 🔧 Fixes Issue #46: Vault Balance de-sync on server shutdown
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1.2.8-BETA Beta 31.12.2025

PlayerDataSync 1.2.8-BETA

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.8-BETA] - 2025-12-29 ### 🎉 Big Update - Major Improvements & API Migration This release includes significant improvements, API migrations, and enhanced compatibility features. ### Changed - **Update Checker**: Complete migration to CraftingStudio Pro API - ✅ Migrated from SpigotMC Legacy API to CraftingStudio Pro API - ✅ New API endpoint: `https://craftingstudiopro.de/api/plugins/playerdatasync/latest` - ✅ Uses plugin slug (`playerdatasync`) instead of resource ID - ✅ Improved JSON response parsing using Gson library - ✅ Better error handling for HTTP status codes (429 Rate Limit, etc.) - ✅ Enhanced update information with download URLs from API response - 📖 API Documentation: https://www.craftingstudiopro.de/docs/api - **Plugin API Version**: Updated to 1.13 for better modern API support - Minimum required Minecraft version: 1.13 - Still supports versions 1.8-1.21.11 with automatic compatibility handling - Improved NamespacedKey support and modern Material API usage ### Fixed - **Version Compatibility**: Fixed critical GRAY_STAINED_GLASS_PANE compatibility issue - ✅ Prevents fatal error on Minecraft 1.8-1.12 servers - ✅ Automatic version detection and Material selection - ✅ Uses `STAINED_GLASS_PANE` with durability value 7 for older versions (1.8-1.12) - ✅ Uses `GRAY_STAINED_GLASS_PANE` for modern versions (1.13+) - ✅ Filler item in inventory viewer now works correctly across all supported versions - **Inventory Synchronization**: Enhanced inventory sync reliability - ✅ Added `updateInventory()` calls after loading inventory, armor, and offhand - ✅ Improved client synchronization for all inventory types - ✅ Better inventory size validation (normalized to 36 slots for main inventory) - ✅ Improved enderchest size validation (normalized to 27 slots) - ✅ Better armor array normalization (ensures exactly 4 slots) - **ItemStack Validation**: Enhanced ItemStack sanitization and validation - ✅ Improved validation of item amounts (checks against max stack size) - ✅ Better handling of invalid stack sizes (clamps to max instead of removing) - ✅ Improved AIR item filtering - ✅ More robust error handling for corrupted items - **Logging System**: Complete logging overhaul - ✅ Replaced all `System.err.println()` calls with proper Bukkit logger - ✅ Replaced all `printStackTrace()` calls with proper `logger.log()` calls - ✅ Better log levels (WARNING/SEVERE instead of stderr for compatibility issues) - ✅ More consistent error messages across the codebase - ✅ Stack traces now properly logged through plugin logger - ✅ Improved logging for version compatibility issues ### Improved - **Code Quality**: Significant improvements to error handling and resource management - ✅ Comprehensive exception handling with proper stack trace logging - ✅ Better debug logging throughout inventory operations - ✅ Improved client synchronization after inventory changes - ✅ Better resource management and cleanup - ✅ Enhanced error diagnostics throughout the codebase - **Performance**: Optimizations for inventory operations - ✅ Better item validation prevents unnecessary operations - ✅ Improved error recovery mechanisms - ✅ Enhanced memory management ### Technical Details - **API Migration**: Complete rewrite of UpdateChecker class - Old: SpigotMC Legacy API (plain text response) - New: CraftingStudio Pro API (JSON response with Gson parsing) - Improved error handling for network issues and rate limits - **Compatibility**: Maintained support for Minecraft 1.8-1.21.11 - Version-based feature detection and automatic disabling - Graceful degradation for unsupported features on older versions - Comprehensive version compatibility checking at startup ### Breaking Changes ⚠️ **Plugin API Version**: Changed from `1.8` to `1.13` - Plugins compiled with this version require at least Minecraft 1.13 - Server administrators using 1.8-1.12 should continue using previous versions - Automatic legacy conversion may still work, but not guaranteed ### Migration Guide If upgrading from 1.2.6-RELEASE or earlier: 1. No configuration changes required 2. Update checker will now use CraftingStudio Pro API 3. All existing data is compatible 4. Recommended to test on a staging server first
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1.2.6-RELEASE Release 31.12.2025

PlayerDataSync 1.2.6-RELEASE

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.6-RELEASE] - 2025-12-29 ### Changed - **Update Checker**: Migrated to CraftingStudio Pro API - Updated from SpigotMC API to CraftingStudio Pro API (https://craftingstudiopro.de/api) - Now uses plugin slug instead of resource ID - Improved JSON response parsing for better update information - Better error handling for rate limits (429 responses) - API endpoint: `/api/plugins/playerdatasync/latest` ### Fixed - **Version Compatibility**: Fixed GRAY_STAINED_GLASS_PANE compatibility issue for Minecraft 1.8-1.12 - Added version check to use STAINED_GLASS_PANE with durability value 7 for older versions - Prevents fatal error when loading plugin on 1.8-1.12 servers - Filler item in inventory viewer now works correctly across all supported versions
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1.2.7-ALPHA Alpha 30.12.2025

PlayerDataSync 1.2.7-ALPHA

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.7-ALPHA] - 2025-12-29 ### Fixed - **Version Compatibility**: Fixed GRAY_STAINED_GLASS_PANE compatibility issue for Minecraft 1.8-1.12 - Added version check to use STAINED_GLASS_PANE with durability value 7 for older versions - Prevents fatal error when loading plugin on 1.8-1.12 servers - Filler item in inventory viewer now works correctly across all supported versions
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20.28 MB

1.2.6-ALPHA Alpha 30.12.2025

PlayerDataSync 1.2.6-ALPHA

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.6-ALPHA] - 2025-12-29 ### Improved - **Inventory Synchronization**: Significantly improved inventory sync reliability - Added `updateInventory()` call after loading inventory, armor, and offhand to ensure client synchronization - Improved inventory size validation (normalized to 36 slots for main inventory) - Improved enderchest size validation (normalized to 27 slots) - Better armor array normalization (ensures exactly 4 slots) - Enhanced error handling with detailed logging and stack traces - Added debug logging for successful inventory loads - **ItemStack Validation**: Enhanced ItemStack sanitization - Improved validation of item amounts (checks against max stack size) - Better handling of invalid stack sizes (clamps to max stack size instead of removing) - Improved AIR item filtering - More robust error handling for corrupted items - **Logging System**: Improved logging consistency - Replaced all `System.err.println()` calls with proper Bukkit logger - Replaced all `printStackTrace()` calls with proper logger.log() calls - Better log levels (WARNING instead of stderr for compatibility issues) - More consistent error messages across the codebase - Improved logging for version compatibility issues - Stack traces now properly logged through plugin logger instead of printStackTrace() - **Code Quality**: Further improvements to error handling - Added comprehensive exception handling with stack traces - Better debug logging throughout inventory operations - Improved client synchronization after inventory changes - Better resource management and cleanup
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20.28 MB

1.2.5-SNAPSHOT Beta 30.12.2025

PlayerDataSync 1.2.5-SNAPSHOT

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.5-SNAPSHOT] - 2025-12-29 ### Fixed - **Issue #45 - XP Sync Not Working**: Fixed experience synchronization not working - Improved `applyExperience()` method with proper reset before setting experience - Added verification to ensure experience is set correctly - Added fallback mechanism using `giveExp()` if `setTotalExperience()` doesn't work - Better error handling with detailed logging and stack traces - Now works reliably across all Minecraft versions (1.8-1.21.11) ### Improved - **Code Quality**: Fixed deprecated method usage and improved compatibility - Replaced deprecated `URL(String)` constructor with `URI.toURL()` for better Java 20+ compatibility - Replaced deprecated `PotionEffectType.getName()` with `getKey().getKey()` for better compatibility - Improved `PotionEffectType.getByName()` usage with NamespacedKey fallback - Replaced deprecated `getMaxHealth()` with Attribute system where available - Improved `getOfflinePlayer(String)` usage with better error handling - Added `@SuppressWarnings` annotations for necessary deprecated method usage - Cleaned up unused imports and improved code organization
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1.2.4-SNAPSHOT Release 29.12.2025

PlayerDataSync 1.2.4-SNAPSHOT

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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## [1.2.4-SNAPSHOT] - 2025-12-29 ### Added - **Extended Version Support**: Full compatibility with Minecraft 1.8 to 1.21.11 - Comprehensive version detection and compatibility checking - Maven build profiles for all major Minecraft versions (1.8, 1.9-1.16, 1.17, 1.18-1.20, 1.21+) - Automatic feature detection and disabling based on server version - VersionCompatibility utility class for runtime version checks - **Project Structure Reorganization**: Complete package restructuring - Organized code into logical packages: `core`, `database`, `integration`, `listeners`, `managers`, `utils`, `commands`, `api` - Improved code maintainability and organization - All imports and package declarations updated accordingly - **Version-Based Feature Management**: Automatic feature disabling - Offhand sync automatically disabled on 1.8 (requires 1.9+) - Attribute sync automatically disabled on 1.8 (requires 1.9+) - Advancement sync automatically disabled on 1.8-1.11 (requires 1.12+) - Features are checked and disabled during plugin initialization ### Fixed - **Issue #43 - Experience Synchronization Error**: Fixed experience synchronization issues - Changed from reset + `giveExp()` to direct `setTotalExperience()` method - Added validation for negative experience values - More reliable experience restoration across all versions - **Issue #42 - Vault Reset on Server Restart**: Fixed economy balance not being restored on server restart - Economy integration is now reconfigured during shutdown to ensure availability - Balance restoration with 5-tick delay and retry mechanism - Improved Vault provider availability checking - **Issue #41 - Potion Effect on Death**: Fixed potion effects being restored after death - Effects are only restored if player is not dead or respawning - Added death/respawn state checking before effect restoration - Effects are properly cleared on death as expected - **Issue #40 - Heartbeat HTTP 500**: Improved error handling for HTTP 500 errors - Enhanced error handling with detailed logging - Specific error messages for different HTTP status codes (400, 401, 404, 500+) - Connection timeout and socket timeout handling - Better debugging information for API issues ### Changed - **Minecraft Version Support**: Extended from 1.20.4-1.21.9 to 1.8-1.21.11 - Default Java version set to 8 for maximum compatibility - Maven profiles for different Java versions (8, 16, 17, 21) - Plugin API version set to 1.8 (lowest supported version) - **Build System**: Enhanced Maven configuration - Compiler plugin now uses variables for source/target versions - Multiple build profiles for different Minecraft versions - Proper Java version handling per Minecraft version - **Code Organization**: Complete package restructure - `core/`: Main plugin class (PlayerDataSync) - `database/`: Database management (DatabaseManager, ConnectionPool) - `integration/`: Plugin integrations (EditorIntegrationManager, InventoryViewerIntegrationManager) - `listeners/`: Event listeners (PlayerDataListener, ServerSwitchListener) - `managers/`: Manager classes (AdvancementSyncManager, BackupManager, ConfigManager, MessageManager) - `utils/`: Utility classes (InventoryUtils, OfflinePlayerData, PlayerDataCache, VersionCompatibility) - `commands/`: Command handlers (SyncCommand) - `api/`: API and update checker (UpdateChecker) - **Version Compatibility Checking**: Enhanced startup version validation - Detects Minecraft version range (1.8 to 1.21.11) - Logs feature availability based on version - Provides warnings for unsupported versions - Tests critical API methods with version checks ### Technical Details - **Build Profiles**: - `mvn package -Pmc-1.8` for Minecraft 1.8 (Java 8) - `mvn package -Pmc-1.9` through `-Pmc-1.16` for 1.9-1.16 (Java 8) - `mvn package -Pmc-1.17` for Minecraft 1.17 (Java 16) - `mvn package -Pmc-1.18` through `-Pmc-1.20` for 1.18-1.20 (Java 17) - `mvn package -Pmc-1.21` for Minecraft 1.21+ (Java 21) - Default - **Code Quality**: Improved error handling and version compatibility - **Resource Management**: Better cleanup and memory management - **Exception Handling**: More specific error messages and recovery mechanisms ### Compatibility - **Minecraft 1.8**: Full support (some features disabled) - **Minecraft 1.9-1.11**: Full support (advancements disabled) - **Minecraft 1.12-1.16**: Full support - **Minecraft 1.17**: Full support - **Minecraft 1.18-1.20**: Full support - **Minecraft 1.21-1.21.11**: Full support
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1.2.3-SNAPSHOT Release 23.12.2025

PlayerDataSync 1.2.3-SNAPSHOT

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
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### **PlayerDataSync 1.2.3-SNAPSHOT** **Added:** * Support for Minecraft **1.21.11** **Improved:** * Performance optimizations * Various minor improvements and bug fixes
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1.2.2-SNAPSHOT Release 17.12.2025

PlayerDataSync 1.2.2-SNAPSHOT

Поддерживаемые версии Minecraft
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10
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# PlayerDataSync Changelog **Added** - Inventory viewer integration support. - Player table data now included in editor snapshot. - Editor integration can be used without API key. - Added web editor command and API integration. **Fixed** - Resolved duplicate lambda variable issue in advancement sync. - Minor fixes and adjustments from previous snapshot. **Changed** - Updated compatibility checks for latest Minecraft versions. - Plugin now embeds editor API configuration. - Other minor fixes and improvements (#53, #54, #55, #56, #57, #58).
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1.2.1-SNAPSHOT Release 17.12.2025

PlayerDataSync 1.2.1-SNAPSHOT

Поддерживаемые версии Minecraft
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bukkit paper purpur spigot
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## 📝 Changelog ### 📦 Version 1.2.1-SNAPSHOT #### 🔹 Commits - **#58:** Add database snapshot data to editor API payload → Include player table data in editor snapshot - **#57:** Allow editor integration without API key *(Merge)* → Implementation for keyless editor integration - **#56:** Fix duplicate lambda parameter in advancement sync *(Merge)* → Resolved duplicate lambda variable in advancement sync - **#55:** Embed editor API configuration in plugin *(Merge)* → Implementation for embedded editor API configuration - **#54:** Add web editor command and API integration *(Merge)* → Added in-game web editor command and backend API integration - **#53:** Ensure plugin metadata follows project version → Aligned `plugin.yml` version with project version (pom filtering) - **#52:** Bump project version to `1.2.1-SNAPSHOT` *(pom)* --- ### ✨ Highlights - **New:** Added in-game Web Editor command and API integration *(now works without API key)* - **Data Export:** Editor snapshots now include complete player and table data - **Fixes:** Resolved duplicate lambda parameter issue in advancement sync - **Meta:** Unified versioning between `pom.xml` and `plugin.yml` → `1.2.1-SNAPSHOT`
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