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Found Footage
Modrinth Shader

Found Footage

Grainy, distorted, analog atmosphere meets a lightweight shader crafted for content creators.

Информация о Minecraft-продукте

Важное о товаре

Совместимость, версии Minecraft, загрузчики и данные внешнего источника.

Тип

Shader

Доступ

Бесплатно

Последняя версия

1.0.0

Загрузки

11 013

Загрузчики / Платформы

iris optifine

Minecraft версии

1.17 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Категории

atmosphere low vanilla-like

Описание

Подробная информация

[![Partner](https://cdn.modrinth.com/data/cached_images/85582981be6bc016d6a6ba02b898fd05be1162d7_0.webp)](https://url-shortener.curseforge.com/JNpOa) [![image](https://media.forgecdn.net/attachments/description/1321365/description_19767e94-ef82-4569-92c6-b1e8b60e6e07.png)](https://discord.gg/XgH4EpyPD2) **Found Footage** turns Minecraft into something it was never meant to be. ![image](https://media.forgecdn.net/attachments/description/null/description_61f05e5f-3e59-45a5-9cc5-63a383bb3100.png) Inspired by old VHS tapes and analog horror, this shader adds subtle film grain, light distortion, soft camera shake and atmospheric noise that reacts to darkness. Nights feel heavier. Caves feel deeper. Empty spaces feel… wrong. It doesn’t change the gameplay. It changes how it *feels*. Torches flicker through the grain. Distant terrain fades into haze. The world looks like it was recorded on a damaged tape you weren’t supposed to find. ![image](https://media.forgecdn.net/attachments/description/null/description_a08f4abf-d719-4a06-841f-e2e0363edcda.png) Perfect for horror maps, survival playthroughs, liminal builds or anyone who wants a more immersive, uneasy atmosphere — without destroying performance. - **Press record. You probably shouldn’t.**

Разработчик

xsoras

Профиль и данные получены с Modrinth

Открыть на Modrinth

Галерея продукта

Изображения проекта

Скриншоты и изображения из оригинальной страницы Modrinth.

Список изменений

Версии проекта

Опубликованные версии и оригинальные файлы Modrinth.

1.0.0 Актуальная Release 27.02.2026

Found Footage 1.0.0

Поддерживаемые версии Minecraft
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11-pre4 1.21.11-rc3 1.21.11 26.1-snapshot-1 26.1-snapshot-2 26.1-snapshot-3 26.1-snapshot-4 26.1-snapshot-5 26.1-snapshot-6 26.1-snapshot-7 26.1-snapshot-8 26.1-snapshot-9 26.1-snapshot-10 26.1-snapshot-11 26.1-pre-1 26.1-pre-2 26.1-pre-3 26.1-rc-1 26.1-rc-2 26.1-rc-3 26.1 26.1.1-rc-1 26.1.1 26w14a 26.2-snapshot-1 26.1.2-rc-1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7 26.2-snapshot-8 26.2-pre-1 26.2-pre-2 26.2-pre-3 26.2-pre-4 26.2-pre-5 26.2-pre-6 26.2-rc-1 26.2-rc-2 26.2
Загрузчики / Платформы
iris optifine
Показать изменения
# Found Footage Shader — Changelog --- ## v1.0.0 — Initial Release *Released: 2026-02-27* First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic. --- ### New Features **World Rendering** * Added `gbuffers_terrain`, `gbuffers_water`, `gbuffers_entities`, `gbuffers_hand`, `gbuffers_sky`, and `gbuffers_clouds` pipelines. The world is now fully rendered inside the shader pack without fallback. * Integrated lightmap-based lighting. **Post-Processing — composite pass** * Desaturation + greenish/sickly color tone (VHS-style color grading). * Strong oval vignette — edges are almost completely dark. * Contrast crushing (shadow crush) for a dirty, low-quality camera feel. **Post-Processing — final pass** * Camera shake: Smooth noise-based organic camera movement, with independent X and Y axis frequencies. * Analog line jitter: Random horizontal lines shift, with dynamically changing intensity. * Chromatic aberration: R/G/B channels separate horizontally, becoming more pronounced toward screen edges. * Film grain: 4× denser noise in dark areas — paranoia increases as light decreases. * Scanlines: Subtle CRT effect. * Tape dropout: Occasional white horizontal flash line simulating real VHS signal loss. * Light flicker: Micro brightness fluctuations every frame. **HUD Overlays** * `REC` indicator: Blinking red dot and REC label in the top-left corner, ~0.9 Hz frequency. * Timecode stamp: Live counter in `MM:SS:FF` format at the bottom-right corner in amber color. Handwritten 3×5 pixel bitmap font. --- ### Technical Notes * `#version 120` — for broad OptiFine/Iris compatibility. * `oldHandLight = true` and `vignette = false` settings included in `shaders.properties`. * All effects are tied to the `frameTimeCounter` uniform, ensuring consistent timing without looping artifacts. * No external dependencies — works with the vanilla texture pack. --- ### Compatibility | Platform | Status | | ------------------- | --------------- | | OptiFine HD U G8+ | ✅ Supported | | Iris 1.4+ | ✅ Supported | | Sodium (standalone) | ❌ Not supported | | Bedrock Edition | ❌ Not supported | --- ### Known Issues * The hand model (`gbuffers_hand`) may be overly affected by the lightmap in some OptiFine versions, resulting in a visually darker appearance. * Water surface transparency is not fully processed; `gbuffers_water` currently uses the same shader as `terrain`. * The timecode starts from `frameTimeCounter`, meaning it begins counting when the world loads and does not follow the in-game time. --- *Found Footage Shader — v1.0.0*
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