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Vanilla Backport
Modrinth Mod

Vanilla Backport

Backports modern minecraft features to previous versions, trying to keep it as accurate as vanilla Minecraft

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Mod

Access

Free

Latest version

1.1.7.10

Downloads

8 862 844

Loaders / Platforms

fabric forge neoforge quilt

Minecraft versions

1.16.5 1.18.2 1.20.1 1.21.1

Categories

adventure mobs worldgen

Description

Detailed information

**Developer's note**: public playtest versions are now available on the discord server with new features, feel free to drop by to test them yourself! <!-- Top banner --> <p align="center"> <img src="https://raw.githubusercontent.com/ItsBlackGear/VanillaBackport/refs/heads/1.21.1/media/banner.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport</h1> </div> <!-- Centered badges --> <p align="center"> <a href="https://discord.com/invite/fTzK9SP"> <img src="https://img.shields.io/discord/648382392230215702?color=ab4d18&label=&labelColor=8a3d12&logoColor=white&style=for-the-badge&logo=discord" alt="Discord"> </a> <a href="https://twitter.com/ItsBlackGear"> <img src="https://img.shields.io/static/v1?label=&message=ItsBlackGear&color=ab4d18&labelColor=8a3d12&style=for-the-badge&logo=x&logoColor=DDE4EF" alt="Twitter / X"> </a> <a href="https://patreon.com/blackgear"> <img src="https://img.shields.io/endpoint?label=&color=ab4d18&labelColor=8a3d12&style=for-the-badge&logo=Patreon&logoColor=white&url=https://shieldsio-patreon.vercel.app/api/?username=blackgear&type=patrons" alt="Patreon"> </a> </p> <p align="center"> <a href="https://modrinth.com/mod/platform"> <img src="https://github.com/ItsBlackGear/VanillaBackport/blob/1.20.1/media/banner.png?raw=true" alt="Platform API"> </a> </p> <!-- Divider --> <p align="center"> <img src="https://github.com/ItsBlackGear/VanillaBackport/blob/1.20.1/media/divider.png?raw=true" alt="Divider"> </p> ## What is VanillaBackport? Are you stuck on a specific version but don't want to miss on updates? This mod is for you! VanillaBackport brings most features from modern versions for your commodity! <!-- Divider --> <p align="center"> <img src="https://github.com/ItsBlackGear/VanillaBackport/blob/1.20.1/media/divider.png?raw=true" alt="Divider"> </p> <!-- Roadmap --> <p align="center"> <img src="https://raw.githubusercontent.com/ItsBlackGear/VanillaBackport/refs/heads/1.21.1/media/roadmap.png" alt="Roadmap"> </p> <!-- Divider --> <p align="center"> <img src="https://github.com/ItsBlackGear/VanillaBackport/blob/1.20.1/media/divider.png?raw=true" alt="Divider"> </p> ## Frequently Asked Questions #### Will "X" feature be backported? The scope of the mod is to primarily add content features such as blocks, entities, even world generation, technical stuff doesn't have a priority, like data components on 1.16, not happening... #### I don't want "X" feature in my world The scope of the mod is to make almost anything toggleable, you don't like a feature? there's most likely a value in the config to disable it! #### "X" resourcepack / datapack breaks with the mod If you're using a resourcepack or datapack from a modern version, it may not work as intended as the minecraft json structures change overtime, the mod focus on adding features from newer version, not making things retrocompatible, so you'll most likely have to tweak the resourcepack or datapack yourself. #### When will "X" update drop? No clue, i'm a solo developer and life is unexpected, i can only notify what drops are being worked on and what changes are being made, i also drop public betas on the discord server when possible. <!-- Divider --> <p align="center"> <img src="https://github.com/ItsBlackGear/VanillaBackport/blob/1.20.1/media/divider.png?raw=true" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://github.com/ItsBlackGear/VanillaBackport/blob/1.20.1/media/divider.png?raw=true" alt="Divider"> </p>

Developer

ItsBlackgear

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Chase the Skies

Chase the Skies [1.20.1-1.21.1]

Caves and Cliffs

Caves and Cliffs (1.16.5)

Chaos Cubed

Chaos Cubed (1.20.1-1.21.1)

The Wild Update

The Wild Update (1.18.2)

The Garden Awakens

The Garden Awakens (1.20.1 - 1.21.1)

Change log

Project versions

Published versions and original Modrinth files.

1.1.7.10 Current Release 11.06.2026

Vanilla Backport Fabric 1.21.1-1.1.7.10

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
Sign in

52.45 MB

1.1.7.10 Release 11.06.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.10

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
Sign in

52.36 MB

1.1.7.10 Release 11.06.2026

Vanilla Backport Fabric 1.20.1-1.1.7.10

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
Sign in

53.47 MB

1.1.7.10 Release 11.06.2026

Vanilla Backport Forge 1.20.1-1.1.7.10

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGES** - removed Caverns & Chasms compat - added config to toggle bundle rendering and dyed recipes **BUGFIXES** - reworked Sulfur Cube mob cap
Sign in

53.45 MB

1.1.7.9 Release 10.06.2026

Vanilla Backport Fabric 1.21.1-1.1.7.9

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
Sign in

52.44 MB

1.1.7.9 Release 10.06.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.9

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
Sign in

52.36 MB

1.1.7.9 Release 10.06.2026

Vanilla Backport Fabric 1.20.1-1.1.7.9

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
Sign in

53.47 MB

1.1.7.9 Release 10.06.2026

Vanilla Backport Forge 1.20.1-1.1.7.9

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
CHANGES: - disabled modern bundle models and recipes when Caverns and Chasms is implemented BUGFIXES - armadillo and wolf armor sounds not being used (1.20) - geysers would not launch entities
Sign in

53.46 MB

1.1.7.8 Release 08.06.2026

Vanilla Backport Fabric 1.20.1-1.1.7.8

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
Sign in

53.47 MB

1.1.7.8 Release 08.06.2026

Vanilla Backport Forge 1.20.1-1.1.7.8

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
Sign in

53.45 MB

1.1.7.8 Release 08.06.2026

Vanilla Backport Fabric 1.21.1-1.1.7.8

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
Sign in

52.44 MB

1.1.7.8 Release 08.06.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.8

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
CHANGES: - the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside - implemented new push and hit sounds for different Sulfur Cube archetypes - added eat sound for baby Sulfur Cubes - added Sulfur Cube baby model and texture BUGFIXES: - Knockback now applies properly to Sulfur Cubes - Leashes would desync between client/server - Sulfur Springs may generate non-waterlogged blocks - Terrablender would crash if no biomes were applied
Sign in

52.36 MB

1.1.7.7 Release 04.06.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.7

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- fixed new leash system - Sulfur Cubes can now be dispensed - Happy Ghasts now interact smoothly when leashed
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51.67 MB

1.1.7.7 Release 04.06.2026

Vanilla Backport Fabric 1.21.1-1.1.7.7

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
- fixed new leash system - Sulfur Cubes can now be dispensed - Happy Ghasts now interact smoothly when leashed
Sign in

51.76 MB

1.1.7.6 Release 19.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
Sign in

52.82 MB

1.1.7.6 Release 19.05.2026

Vanilla Backport Forge 1.20.1-1.1.7.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
Sign in

52.8 MB

1.1.7.6 Release 19.05.2026

Vanilla Backport Fabric 1.21.1-1.1.7.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
Sign in

51.8 MB

1.1.7.6 Release 19.05.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# Patch 6 **CHANGES** - Sulfur Cubes can no longer be pushed into boats - Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block **BUGFIXES** - Sulfur Springs would generate in inconvenient places - Tuff blocks wouldn't apply to the Sulfur Cube Archetypes - Sulfur Cubes touching cacti would spam the hurting sound - Sulfur Cubes would despawn even if named or bucketed - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
Sign in

51.71 MB

1.1.7.5 Release 19.05.2026

Vanilla Backport Fabric 1.21.1-1.1.7.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
Sign in

51.75 MB

1.1.7.5 Release 19.05.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
Sign in

51.66 MB

1.1.7.5 Release 19.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
Sign in

52.8 MB

1.1.7.5 Release 19.05.2026

Vanilla Backport Forge 1.20.1-1.1.7.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGES** - Sulfur Cave features can now generate on the surface - Backported MC-170134 Memory Leak fix **BUGFIXES** - Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early - Sulfur Caves would still generate even if they are disabled via config - EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
Sign in

52.79 MB

1.1.7.4 Release 14.05.2026

Vanilla Backport Fabric 1.21.1-1.1.7.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
Sign in

51.78 MB

1.1.7.4 Release 14.05.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
Sign in

51.69 MB

1.1.7.4 Release 14.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
Sign in

52.8 MB

1.1.7.4 Release 14.05.2026

Vanilla Backport Forge 1.20.1-1.1.7.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
i don't want to keep releasing patches, help. **TRANSLATIONS** - Updated French (by Achille) **BUGFIXES** - Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
Sign in

52.78 MB

1.1.7.3 Release 14.05.2026

Vanilla Backport Fabric 1.21.1-1.1.7.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
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51.78 MB

1.1.7.3 Release 14.05.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
Sign in

51.69 MB

1.1.7.3 Release 14.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
Sign in

52.8 MB

1.1.7.3 Release 14.05.2026

Vanilla Backport Forge 1.20.1-1.1.7.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**TRANSLATIONS** - updated korean (by dannykim2011) - updated traditional chinese - taiwan (by iDEEMi) - updated brazilian portuguese (by Deleted User... yes, that's his username) **BUGFIXES** - Blocking Geysers while using Galosphere would result into a crash - Bundled Tabs rarely cause desyncronization issues - Attributes may lead a crash with Deflector Dummies (species) - Surface Rules may not generate with Citadel/Alex Caves
Sign in

52.78 MB

1.1.7.2 Release 13.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
Fixed Bounce music disc missing required tag
Sign in

52.8 MB

1.1.7.2 Release 13.05.2026

Vanilla Backport Forge 1.20.1-1.1.7.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
Fixed Bounce music disc missing required tag
Sign in

52.78 MB

1.1.7.1 Release 13.05.2026

Vanilla Backport Fabric 1.21.1-1.1.7.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
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51.78 MB

1.1.7.1 Release 13.05.2026

Vanilla Backport Neoforge 1.21.1-1.1.7.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
Sign in

51.69 MB

1.1.7.1 Release 13.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
Sign in

52.8 MB

1.1.7.1 Release 13.05.2026

Vanilla Backport Forge 1.20.1-1.1.7.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**FEATURES** - Updated mod icon - Added a config for Creaking Hearts to work during the day - Added a new music disc: - "Bounce" by fingerspit - Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome - Has a comparator output of 8 when played in a jukebox - Added 5 new background music tracks by fingerspit: - Ebb - Home - Memories - Nightly - Shores **CHANGES** - Updated BundleColoring to handle dyed bundles properly - Sulfur Cubes now store properly their persistence - The Slow Bouncy Sulfur Cube archetype is no longer buoyant - The grass color is now less green in Sulfur Caves - Geysers can now be activated continuously by using lava instead of magma **BUGFIXES** - Sulfur Cubes trying to serialize empty container - Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage - Geysers had inverted configs, disabling them would actually enable them - CollisionContext redirect mixin would lead to crash - Sulfur Spikes would not be pickaxe efficient
Sign in

52.78 MB

1.1.7 Release 12.05.2026

Vanilla Backport Forge 1.20.1-1.1.7

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
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30.59 MB

1.1.7 Release 12.05.2026

Vanilla Backport Fabric 1.21.1-1.1.7

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
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29.59 MB

1.1.7 Release 12.05.2026

Vanilla Backport Neoforge 1.21.1-1.1.7

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
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29.5 MB

1.1.7 Release 12.05.2026

Vanilla Backport Fabric 1.20.1-1.1.7

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**FEATURES** - added Chaos Cubed bundled tab - added Sulfur Caves biome - added Cinnabar blocks > - Cinnabar > - Polished Cinnabar > - Cinnabar Bricks > - Chiseled Cinnabar - added Sulfur blocks > - Sulfur > - Polished Sulfur > - Sulfur Bricks > - Chiseled Sulfur - added Potent Sulfur - added Sulfur Spike - added Sulfur Springs - added Sulfur Cube - added Bucket of Sulfur Cube - added Sulfur Cube Archetypes - added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block - added Configs related to Chaos Cubed **TECHNICAL CHANGES** - the `Knockback Resistance` attribute now supports a min value of -2.0 - added new attributes: > - `minecraft:bounciness` > - `minecraft:air_drag_modifier` > - `minecraft:friction_modifier` - added new Surface Rules: > - `minecraft:spatial_noise_treshold` > - `minecraft:noise_treshold` - added new IntProvider: `minecraft:trapezoid` - added new Feature Types: > - `minecraft:weighted_random_selector` > - `minecraft:sequence` > - `minecraft:template` **GAMEPLAY CHANGES** - Wandering Traders may now sell Sulfur Spikes - changes on the translations: > - updated French (by Achille) > - updated Russian (by Quanzy) > - updated Korean (by dannykim2011) > - added Italian (by Edooo) **BUGFIXES** - Leashes may fail to connect with Sable/Create Aeronautics contraptions - Happy Ghasts would spin uncontrollably when leashed - Some translation entries were incorrect - Wandering Trader has inverted loot rarity
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30.51 MB

1.1.6.3 Release 28.03.2026

Vanilla Backport Fabric 1.21.1-1.1.6.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**Hotfix**: - fixed cactus not destroying next to solid blocks - fixed leaf litter only being placeable on grass blocks or similar - fixed trail chambers not generating on pale gardens
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26.27 MB

1.1.6.3 Release 28.03.2026

Vanilla Backport Neoforge 1.21.1-1.1.6.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**Hotfix**: - fixed cactus not destroying next to solid blocks - fixed leaf litter only being placeable on grass blocks or similar - fixed trail chambers not generating on pale gardens
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26.18 MB

1.1.6.3 Release 28.03.2026

Vanilla Backport Fabric 1.20.1-1.1.6.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**Hotfix**: - fixed cactus not destroying next to solid blocks
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27.17 MB

1.1.6.3 Release 28.03.2026

Vanilla Backport Forge 1.20.1-1.1.6.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**Hotfix**: - fixed cactus not destroying next to solid blocks
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27.09 MB

1.1.6.2 Release 25.03.2026

Vanilla Backport Fabric 1.21.1-1.1.6.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
HOTFIX: - sheep rendering would cause crash with some mods
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26.27 MB

1.1.6.2 Release 25.03.2026

Vanilla Backport Neoforge 1.21.1-1.1.6.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
HOTFIX: - sheep rendering would cause crash with some mods
Sign in

26.18 MB

1.1.6.2 Release 25.03.2026

Vanilla Backport Fabric 1.20.1-1.1.6.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
HOTFIX: - sheep rendering would cause crash with some mods
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27.17 MB

1.1.6.2 Release 25.03.2026

Vanilla Backport Forge 1.20.1-1.1.6.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
HOTFIX: - sheep rendering would cause crash with some mods
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27.09 MB

1.1.6.1 Release 25.03.2026

Vanilla Backport Fabric 1.21.1-1.1.6.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
HOTFIX: - Recipes not applying properly
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26.27 MB

1.1.6.1 Release 25.03.2026

Vanilla Backport Neoforge 1.21.1-1.1.6.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
HOTFIX: - Recipes not applying properly
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26.18 MB

1.1.6 Release 25.03.2026

Vanilla Backport Fabric 1.21.1-1.1.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
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26.27 MB

1.1.6 Release 25.03.2026

Vanilla Backport Neoforge 1.21.1-1.1.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
Sign in

26.18 MB

1.1.6 Release 25.03.2026

Vanilla Backport Fabric 1.20.1-1.1.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **The Whole Pack**: Tame one of each Wolf variant. - **Shear Brilliance**: Remove Wolf Armor from a Wolf using Shears. - **Good as New**: Fully repair damaged Wolf Armor using Armadillo Scutes. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1" - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
Sign in

27.17 MB

1.1.6 Release 25.03.2026

Vanilla Backport Forge 1.20.1-1.1.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
FEATURES: - added advancements - **Heart Transplanter**: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks. - **The Whole Pack**: Tame one of each Wolf variant. - **Shear Brilliance**: Remove Wolf Armor from a Wolf using Shears. - **Good as New**: Fully repair damaged Wolf Armor using Armadillo Scutes. - **Stay Hydrated!**: Place a Dried Ghast block into water. CHANGES: - added missing conventional biome tags for Pale Garden - added "minecraft:supports_cactus" block tag - removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss) - reworked interactions with happy ghast harness and wolf armor COMPATIBILITY: - added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...) - happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated) - added Field Guide integration BUGFIXES: - SpecialMobRenderer would crash from config loaded too early - recipe advancements wouldn't show properly - improved data generation - Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly - Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1" - BundledTabs would render the contents of the creative tab in incorrect order - in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds - Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness - forking the repository from github would not load properly due invalid implementation of Platform
Sign in

27.09 MB

1.1.5.4.2 Release 09.02.2026

Vanilla Backport Fabric 1.20.1 1.1.5.4.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
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27.13 MB

1.1.5.4.2 Release 09.02.2026

Vanilla Backport Forge 1.20.1 1.1.5.4.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
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27.07 MB

1.1.5.4.2 Release 09.02.2026

Vanilla Backport Fabric 1.21.1 1.1.5.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
Sign in

27.23 MB

1.1.5.4.2 Release 09.02.2026

Vanilla Backport Neoforge 1.21.1 1.1.5.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGELOG** - Bundled tabs now display the correct order on creative menu **BUGFIXES** - fixed leaf litter being bone mealable - fixed leaf litter placement
Sign in

27.17 MB

1.1.5.4.1 Release 07.02.2026

Vanilla Backport Fabric 1.20.1 1.1.5.4.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**BUGFIX** - fixed incorrect rendering of emissive items on hand
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27.12 MB

1.1.5.4 Release 06.02.2026

Vanilla Backport Fabric 1.20.1 1.1.5.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
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27.12 MB

1.1.5.4 Release 06.02.2026

Vanilla Backport Forge 1.20.1 1.1.5.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
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27.07 MB

1.1.5.4 Release 06.02.2026

Vanilla Backport Fabric 1.21.1 1.1.5.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
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26.23 MB

1.1.5.4 Release 06.02.2026

Vanilla Backport Neoforge 1.121.1 1.1.5.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGES** - reintroduced emissive textures: - these are **HARDCODED**, so no way to apply them to other blocks using resourcepacks - these only apply to **firefly bushes**, **open eyeblossoms** and **potted open eyeblossoms** - reworked Freshly Animated: - it's now divided in two resource packs! normal and legacy - legacy supports versions below 1.10 - added new biome tags for leaf litter colors: - #minecraft:has_dark_leaf_litter - #minecraft:has_pale_leaf_litter - added new block tag for creaking heart holder: - #minecraft:creaking_heart_holders **BUGFIXES** - fixed wolf variants not rendering properly (1.20.1) - fixed incompatibility with no man's land (1.21.1) - fixed incompatibility with copper age backport (1.21.1)
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26.18 MB

1.1.5.3 Release 05.02.2026

Vanilla Backport Fabric 1.20.1 1.1.5.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
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27.01 MB

1.1.5.3 Release 05.02.2026

Vanilla Backport Forge 1.20.1 1.1.5.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
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26.96 MB

1.1.5.3 Release 05.02.2026

Vanilla Backport Fabric 1.21.1 1.1.5.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
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27.16 MB

1.1.5.3 Release 04.02.2026

Vanilla Backport Neoforge 1.21.1 1.1.5.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGELOG** - model layers now use the minecraft namespace - rolled back changes from bundles - added config to toggle sheep wool undercoat - sheep wool undercoat now only applies to the vanilla sheep **BUGFIXES** - FreshlyAnimated no longer breaks with **EveryCompat** - mob variants no longer break **MixedLitter** - armadillos no longer spawn on water - **VanillaBackport** shouldn't be called early anymore - removed any leftover trace of baby variants
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27.11 MB

1.1.5.2 Release 01.02.2026

Vanilla Backport Fabric 1.20.1 1.1.5.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
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27.02 MB

1.1.5.2 Release 01.02.2026

Vanilla Backport Forge 1.20.1 1.1.5.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
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26.97 MB

1.1.5.2 Release 01.02.2026

Vanilla Backport Fabric 1.21.1 1.1.5.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
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26.12 MB

1.1.5.2 Release 01.02.2026

Vanilla Backport Neoforge 1.21.1 1.1.5.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGELOG** - reworked mob variant system - **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed - removed music fade config option - added **JEI** and **JER** support - added **MouseTweaks** support - disabled updated bundle UI when **BestBundles** is loaded - added cat and frog variant support - updated loot configs - updated chicken egg lay behavior - updated **spawn egg** rendering (toggleable via config) - **lodestones** now generate on ruined portal loot (toggleable via config) - updated **happy ghast** rendering - updated **creaking** rendering - added **sheep** underwool layer - wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible - baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants - **wolf** health now increases to 20 hearts when tamed - added **Freshly Animated** **Chicken Egg Lay** - Their loot table is now handled on "gameplay/chicken_lay" - 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch - 1.21.1 : Egg items now use data components to handle variants **Item Loot Configs** - `bundle_on_villages` is now `bundle_loot` - `resin_loot` now determines if resin clumps should generate on woodland mansions - `lodestone_loot` now determines if lodestones should generate on ruined portals **Freshly Animated** Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport - requires to be enabled manually - if it presents some issues, update Fresh Animations - implements the current changes: - fixed variants for **chicken**/**cow**/**pigs** - fixed animations for **happy ghasts** and **ghastlings** - fixed dual beak on **cold chickens** **BUGFIXES** - fixed **bundle** item duplication / removal - fixed **pale oak boat** rendering - fixed missing subtitles - fixed **happy ghast** recursive rendering - fixed update bundle UI preventing the scrolling on other bundle-related mods - fixed missing data transformation for **red and green harnesses** - fixed mob variants calling biomes or structures way too early - fixed missing recipe for **leaf litter** - fixed missing recipe for **wild flowers** to **yellow dye** - fixed invalid rendering on **pale oak doors** and **pale oak trapdoors** - fixed **bundle** rendering based on bundle UI config - fixed mob variants resetting upon rejoining a world - fixed mob names not rendering when leashed - fixed leash rendering when attached to quad holder - fixed player crashing on disconnecting from servers on fabric - fixed **decorated pots** losing their contents on world reload or dimension change - fixed **camels** and **armadillos** spawning in water - fixed uncompostable foliage - fixed tags on 1.21 Neoforge - fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**) - fixed **flower cactus** generation - fixed **wolf armor** rendering - fixed **VanillaBackport** being loaded too early - fixed **JER** crash - fixed invalid **boat** mixin - fixed **blue and brown eggs** not firing from dispensers - fixed **bundles** giving `SelectedItem` NBT to the items - fixed plenty of issues related to mob variants... - i redesigned the system too many times too count... this is the most stable system so far... - fixed **leaf litter** placement - fixed **creaking** dying when colliding with players - fixed **flower cactus** placement - fixed **Continuity** crash - fixed **MoreCulling** crash
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26.07 MB

1.1.5.1 Release 16.11.2025

Vanilla Backport 1.1.5.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
Mob Variants now get loaded properly
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26.71 MB

1.1.5.1 Release 16.11.2025

Vanilla Backport 1.1.5.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
Mob Variants now get loaded properly
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26.76 MB

1.21.1-1.1.5.1 Release 16.11.2025

Vanilla Backport 1.21.1-1.1.5.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
fixed cactus flower generation issue on startup
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25.86 MB

1.21.1-1.1.5.1 Release 16.11.2025

Vanilla Backport 1.21.1-1.1.5.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
Fixed cactus flower issue
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25.91 MB

1.1.5 Release 16.11.2025

Vanilla Backport 1.21.1-1.1.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
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25.91 MB

1.21.1-1.1.5 Release 16.11.2025

Vanilla Backport 1.21.1-1.1.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
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25.86 MB

1.20.1-1.1.5 Release 16.11.2025

Vanilla Backport 1.20.1-1.1.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
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26.77 MB

1.20.1-1.1.5 Release 16.11.2025

Vanilla Backport 1.20.1-1.1.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
<!-- Top banner --> <p align="center"> <img src="https://i.imgur.com/GZwoar7.png" alt="Header Image"> </p> <!-- Titles --> <div align="center"> <h1>Vanilla Backport: Bundle o' Life</h1> </div> <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... **Bundle o' Life**! This update brings features of not one, but multiple updates! - Spring to Life - Bundles of Bravery - Armored Paws - Bats & Pots ## FEATURES - World generation & ambience: - added **leaf litter**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_leaf_litter` - they generate under trees that use the block tag `#minecraft:allows_leaf_litter` - sparse leaf litter patches generate on biomes that use the tag `#minecraft:spawns_leaf_litter_patches` - added **wild flowers**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_wildflowers` - noise-based wild flowers generate in biomes that use the biome tag `#minecraft:spawns_noise_based_wildflowers` - added **bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_bushes` - added **firefly bushes**: - toggleable via config. - generates in biomes that use the biome tag `#minecraft:spawns_firefly_bushes` - they may generate in land in biomes that use the biome tag `#minecraft:spawns_firefly_bushes_swamp` - added **cactus flower**. - added **short and tall dry grass**: - toggleable via config. - generates in biomes that use the biome tags `#minecraft:spawns_dry_grass` and `#minecraft:spawns_dry_grass_rarely` - added **farm animal variants**. - added **falling leaves**. - added **fallen trees**: - toggleable via config. - generates in the biomes that use the following biome tags: - `#minecraft:spawns_fallen_oak_trees` - `#minecraft:spawns_fallen_birch_trees` - `#minecraft:spawns_fallen_birch_trees_rarely` - `#minecraft:spawns_fallen_super_birch_trees` - `#minecraft:spawns_fallen_jungle_trees` - `#minecraft:spawns_fallen_spruce_trees` - `#minecraft:spawns_fallen_spruce_trees_rarely` - added desert ambient sounds: - Dead Bushes, Dry Grass, Sand and Red Sand now have a chance to play ambient sounds. - updated lodestone recipe. - updated Bundle UI and controls. - toggleable via config. - bundles now change their model depending on whether you are using legacy or modern bundles. - added **dyable bundles**. - reworked creative tabs - added support to conventional tags (`Forge` / `Fabric` / `Create`). - added background music by **Amos Roddy**: - *"Below and Above"* - *"Broken Clocks"* - *"Fireflies"* - *"Lilypad"* - *"O's Piano"* - sheep now have color priorities based on their spawning biome. - updated camel spawning: - toggleable via config. - they can generate in biomes that use the biome tag `#minecraft:spawns_camels` - added **wolf variants** - added **armadillos** - toggleable via config. - they spawn in biomes that use the biome tag `#minecraft:spawns_armadillos` - spiders are now scared of armadillos. - decorative pots can now store items. (thanks to **Echo2Craft**) ## CHANGES - namespace update - creative tab rework - updated configs: - updated bat model is now toggleable. - removed creaking heart on pale oak sapling config. - resin config now controls its generation on woodland mansions loot. - dried ghast config now controls whether dried ghasts are bartered by piglins. - music disc drops from ghasts and chicken jockeys are now toggleable. - villager's and wandering trader's trades are now toggleable. - happy ghast movement speed can now be modified. - music fading for pale garden is now toggleable. - creaking trail particle colors are now configurable. - eyeblossoms and firefly bushes are now emissive by default. ## BUGFIXES - Happy ghasts no longer consume saddles. - Creakings no longer die from colliding with players for too long. - Creakings wouldn't play their attack sound. - Creakings wouldn't spawn properly. - Parrot sounds were incorrectly referenced in crash logs for Sinytra Connector. - Configs were not properly generating. ## NAMESPACE UPDATE - migrated all features from `vanillabackport` namespace to `minecraft`. - Allows safe port-forwarding to vanilla versions and the usage of resourcepacks - features data conversion: - this system may be removed in a future update. - allows to safely migrate worlds that used the old `vanillabackport` namespace. - includes support for `Every Compat` features ## CREATIVE TAB REWORK (BUNDLED TABS) - merged previous tab from vanilla backport onto a single creative tab. - added a vertical menu to switch between contents of versions. - titles are fully translatable. ## FALLING LEAVES - fully client sided and configurable. - toggleable via config. - can modify their frequency via config. - block-tag based: - `spawn_falling_leaves` allows to control which leaves spawn falling particles. - `spawn_falling_needles` allows to control which leaves spawn coniferous falling particles. - resource-pack API: - resource packs can override leaf colors via JSON files under `assets/<your-id>/leaf_colors/` - ```json { "block": "minecraft:azalea_leaves", "properties": { "color": -9399763, "priority": 0 } } ``` - **block**: ID of a block that is an instance of `LeavesBlock`. - **properties**: - **color**: ARGB color value for the particle. - **priority** (optional): highest priority override wins (default: `0`). ## FARM ANIMAL VARIANTS - toggleable via config. - provided new variants for cows, pigs and chickens: - `temperate` (default) - `cold` - `warm` - they spawn in biomes that use the following biome tags: - `#minecraft:spawn_cold_variant_farm_animals` - `#minecraft:spawn_warm_variant_farm_animals` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - added colored eggs for chicken variants: - **Blue Eggs**: dropped by cold chickens. - **Brown Eggs**: dropped by warm chickens. - disabled by default when using `mixed litter` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/<mob>_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "asset_id": "minecraft:entity/chicken/cold_chicken", "model": "cold", "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:spawn_cold_variant_farm_animals" }, "priority": 0 } ] } ``` - **asset_id**: represents the location of the entity texture. - **model**: variant model. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. ## WOLF SOUND VARIANTS - toggleable via config. - provided new variants for wolf personalities: - `classic` (default) - `puglin` - `sad` - `angry` - `grumpy` - `big` - `cute` - they are randomly assigned on spawn. - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_sound_variant/` - example: **data/minecraft/wolf_sound_variant/puglin.json** - ```json { "ambient_sound": "minecraft:entity.wolf_puglin.ambient", "death_sound": "minecraft:entity.wolf_puglin.death", "growl_sound": "minecraft:entity.wolf_puglin.growl", "hurt_sound": "minecraft:entity.wolf_puglin.hurt", "pant_sound": "minecraft:entity.wolf_puglin.pant", "whine_sound": "minecraft:entity.wolf_puglin.whine" } ``` - each field represents the sound id to be used for that specific action. - for more context, check minecraft official documentation. ## WOLF VARIANTS - toggleable via config. - provided new variants for wolves: - `pale` (default) - `spotted` - `snowy` - `black` - `ashen` - `rusty` - `woods` - `chestnut` - `striped` - they spawn by default in biomes that use the following biome tags: - `#minecraft:has_wolf/spotted` - `#minecraft:has_wolf/snowy` - `#minecraft:has_wolf/black` - `#minecraft:has_wolf/ashen` - `#minecraft:has_wolf/rusty` - `#minecraft:has_wolf/woods` - `#minecraft:has_wolf/chestnut` - `#minecraft:has_wolf/striped` - these variants do not actually spawn the mob, they only determine the variant from the biome it is spawning in. - disabled by default when using `backported wolves` (for safer compatibility). - data-driven: - resource packs can add more variants via JSON files under `data/<your-id>/wolf_variant/` - example: **data/minecraft/chicken_variant/cold.json** - ```json { "assets": { "angry": "minecraft:entity/wolf/wolf_ashen_angry", "tame": "minecraft:entity/wolf/wolf_ashen_tame", "wild": "minecraft:entity/wolf/wolf_ashen" }, "spawn_conditions": [ { "condition": { "type": "biome", "biomes": "#minecraft:has_wolf/ashen" }, "priority": 0 } ] } ``` - **assets** - **angry**: represents the location of the angry wolf texture. - **tame**: represents the location of the tame wolf texture. - **wild**: represents the location of the wild wolf texture. - **spawn conditions** - **condition** : defines the condition to spawn this variant. - **type**: the type of condition to be used - **biome**: takes a biome or biome tag to check if the mob is spawning in it. - requires `biome` field. - **structure**: takes a structure ID to check if the mob is spawning inside it. - requires `structures` field. - **moon_brightness**: takes a range of moon brightness values to check if the mob is spawning during that moon phase. - requires `range` array with `min` and `max` values. - for more context, check minecraft official documentation. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p> ## ⚠️ Disclaimer This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries. Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft. No commercial use is intended or permitted. <!-- Divider --> <p align="center"> <img src="https://i.imgur.com/6H8YGoX.png" alt="Divider"> </p>
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26.71 MB

1.21.1-1.1.4.3 Release 26.06.2025

Vanilla Backport Fabric 1.21.1-1.1.4.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
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6.86 MB

1.21.1-1.1.4.3 Release 26.06.2025

Vanilla Backport Neoforge 1.21.1-1.1.4.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
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6.83 MB

1.20.1-1.1.4.3 Release 25.06.2025

Vanilla Backport Forge 1.20.1-1.1.4.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
Sign in

6.83 MB

1.20.1-1.1.4.3 Release 25.06.2025

Vanilla Backport Fabric 1.20.1-1.1.4.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
- version bump to 1.1.4.3 - added lava chicken music disc (dropped from chicken jockeys) - added dennis painting - players now dismount happy ghasts once underwater - happy ghasts are now fall damage immune - ghastlings can now follow happy ghasts - added AgeableMobRenderer to properly render adult/baby models - rework happy ghast rider position - happy ghasts now try to float closer to the floor or nearby structures - added happy ghast smooth movement - tweaked happy ghast collisions to not break with lithium/radium - tweaked leash rendering to not break with pehkui - tweaked boat leashing to avoid break with small boats - fixed invalid position visiting check
Sign in

6.87 MB

1.20.1-1.1.4.2 Release 21.06.2025

Vanilla Backport Fabric 1.20.1-1.1.4.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
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5.53 MB

1.20.1-1.1.4.2 Release 21.06.2025

Vanilla Backport Forge 1.20.1-1.1.4.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
Sign in

5.5 MB

1.21.1-1.1.4.2 Release 21.06.2025

Vanilla Backport Neoforge 1.21.1-1.1.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
Sign in

5.5 MB

1.21.1-1.1.4.2 Release 21.06.2025

Vanilla Backport Fabric 1.21.1-1.1.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
- Version bump - Added Traditional Chinese translation (by Junnaturefox) - Happy ghasts now collide properly - Dried Ghasts no longer spawn in overworld/end fossils - Pale oak leaves are now hoe efficient - Removed Herobrine
Sign in

5.53 MB

1.1.4.1 Release 20.06.2025

Vanilla Backport Neoforge 1.21.1-1.1.4.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
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5.5 MB

1.20.1-1.1.4.1 Release 20.06.2025

Vanilla Backport Forge 1.20.1-1.1.4.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
Sign in

5.49 MB

1.21.1-1.1.4.1 Release 20.06.2025

Vanilla Backport Fabric 1.21.1-1.1.4.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
Sign in

5.53 MB

1.20.1-1.1.4.1 Release 20.06.2025

Vanilla Backport Fabric 1.20.1-1.1.4.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
- Added Turkish translation (EnderrKTS) - Safely add trim material (Sinytra fallback) - Safely initialize terrablender on forge - Updated platform version support
Sign in

5.52 MB

1.21.1-1.1.4 Release 20.06.2025

Vanilla Backport Fabric 1.21.1-1.1.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
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5.53 MB

1.21.1-1.1.4 Release 20.06.2025

Vanilla Backport Neoforge 1.21.1-1.1.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
Sign in

5.49 MB

1.20.1-1.1.4 Release 20.06.2025

Vanilla Backport Fabric 1.20.1-1.1.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Updated Bat model and animations - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
Sign in

5.53 MB

1.20.1-1.1.4 Release 20.06.2025

Vanilla Backport Forge 1.20.1-1.1.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
**CHANGELOG** - Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations - Added Terrablender support - Made Resin trim material globally compatible with any modded trim pattern or armor - Updated Happy Ghasts and Dried Ghasts to match their release reference - Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it - Dried Ghasts can now be obtained from bartering with piglins - Added the updated leash behavior and physics - Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs - Updated Bat model and animations - Added new recipe for leashes and saddles - Removed emissive textures temporally as they're unsupported by sodium **FIXES** - Happy Ghasts would cause kick for flying on server - Pale Oak Boat had an incorrect recipe - Pale Oak Boat would cause crash by ticking error - Resin Clumps were not waterloggable - Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player - Happy Ghasts no longer go bananas while being leashed - Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
Sign in

5.5 MB

1.20.1-1.1.3 Release 16.04.2025

VanillaBackport Fabric 1.20.1-1.1.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
Added shader support for eyeblossom emissive texture
Sign in

3.8 MB

1.20.1-1.1.3 Release 16.04.2025

VanillaBackport Forge 1.20.1-1.1.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
Added shader support for eyeblossom emissive texture
Sign in

3.77 MB

1.21.1-1.1.3 Release 16.04.2025

VanillaBackport Fabric 1.21.1-1.1.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
Fixed crash on startup Added shader support for eyeblossom emissive texture
Sign in

3.8 MB

1.21.1-1.1.3 Release 16.04.2025

VanillaBackport Neoforge 1.21.1-1.1.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
Added shader support for eyeblossom emissive texture
Sign in

3.77 MB

1.21.1-1.1.2 Release 16.04.2025

VanillaBackport Fabric 1.21.1-1.1.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
Removed invalid config to match forge
Sign in

3.8 MB

1.21.1-1.1.2 Release 16.04.2025

VanillaBackport Neoforge 1.21.1-1.1.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
Hotfix: crash on startup
Sign in

3.77 MB

1.20.1-1.1.2 Release 16.04.2025

VanillaBackport Fabric 1.20.1-1.1.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric quilt
Show changes
Removed invalid config to match forge
Sign in

3.8 MB

1.20.1-1.1.2 Release 16.04.2025

VanillaBackport Forge 1.20.1-1.1.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
Hotfix: crash on startup
Sign in

3.77 MB

1.21.1-1.1.1 Release 16.04.2025

VanillaBackport Fabric 1.21.1-1.1.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
Updated to 1.21.1
Sign in

3.8 MB

1.21.1-1.1.1 Release 16.04.2025

VanillaBackport Neoforge 1.21.1-1.1.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
Updated to 1.21.1
Sign in

3.77 MB

1.20.1-1.1.1 Release 16.04.2025

VanillaBackport Fabric 1.20.1-1.1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric quilt
Show changes
- Happy ghasts no longer "ghost fly" when another player is standing on top - Happy ghasts no longer get stuck in the ground - Happy ghasts no longer play step sounds when on ground - Players in spectator mode no longer prevent them from moving - Reduced the volume of Happy Ghasts - Added Configs for happy ghast: - Happy Ghast Max Health - Happy Ghast Speed Modifier
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3.8 MB

1.20.1-1.1.1 Release 16.04.2025

VanillaBackport Forge 1.20.1-1.1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Happy ghasts no longer "ghost fly" when another player is standing on top - Happy ghasts no longer get stuck in the ground - Happy ghasts no longer play step sounds when on ground - Players in spectator mode no longer prevent them from moving - Reduced the volume of Happy Ghasts - Added Configs for happy ghast: - Happy Ghast Max Health - Happy Ghast Speed Modifier
Sign in

3.77 MB

1.20.1-1.1.0 Release 13.04.2025

VanillaBackport Fabric 1.20.1-1.1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric quilt
Show changes
- Added Dried Ghast block - Added Happy Ghast - Added Harness Items - Added Creative Tab for Summer Drop contents
Sign in

3.81 MB

1.20.1-1.1.0 Release 13.04.2025

VanillaBackport Forge 1.20.1-1.1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Added Dried Ghast block - Added Happy Ghast - Added Harness Items - Added Creative Tab for Summer Drop contents
Sign in

3.77 MB

1.20.1-1.0.2 Release 07.04.2025

VanillaBackport Fabric 1.20.1-1.0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric quilt
Show changes
Hotfix: - Pale oak sapling and Potted pale oak sapling not rendering correctly 
Sign in

2.76 MB

1.20.1-1.0.2 Release 07.04.2025

VanillaBackport Forge 1.20.1-1.0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
Hotfix: - Pale oak sapling and Potted pale oak sapling not rendering correctly
Sign in

2.73 MB

1.20.1-1.0.1 Release 05.04.2025

VanillaBackport Fabric 1.20.1-1.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric quilt
Show changes
HOTFIX - Playing on essentials / LAN worlds would cause crash due particle handling. - Crash on server due invalid Dist
Sign in

2.76 MB

1.20.1-1.0.1 Release 05.04.2025

VanillaBackport Forge 1.20.1-1.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
HOTFIX - Playing on essentials / LAN worlds would cause crash due particle handling. - Crash on server due invalid Dist
Sign in

2.73 MB

1.20.1-1.0.0 Release 04.04.2025

VanillaBackport-Fabric 1.20.1-1.0.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric quilt
Show changes
**VanillaBackport: The Garden Awakens** **FEATURES**: - Creaking Heart - Pale Oak WoodSet - Pale Hanging Moss - Pale Moss Block - Pale Moss Carpet - Pale Oak Leaves - Pale Oak Sapling - Eyeblossoms - Resin Blocks - Resin Clump - Resin Brick - The Creaking - Pale Garden Biome Extensive Feature List pending
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2.76 MB

1.20.1-1.0.0 Release 04.04.2025

VanillaBackport-Forge 1.20.1-1.0.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
**VanillaBackport: The Garden Awakens** **FEATURES**: - Creaking Heart - Pale Oak WoodSet - Pale Hanging Moss - Pale Moss Block - Pale Moss Carpet - Pale Oak Leaves - Pale Oak Sapling - Eyeblossoms - Resin Blocks - Resin Clump - Resin Brick - The Creaking - Pale Garden Biome Extensive Feature List pending
Sign in

2.73 MB

TWB-1.18.2-1.2.4 Release 04.04.2025

TheWildBackport Fabric 1.18.2-1.2.4

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
The latest version of TheWildBackport for 1.18.2
Sign in

14.08 MB

TWB-1.18.2-1.2.4 Release 04.04.2025

TheWildBackport Forge 1.18.2-1.2.4

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
Latest version of TheWildBackport for 1.18.2
Sign in

14.1 MB

CCB-1.16.5-7.2.0 Release 04.04.2025

CavesAndCliffsBackport 1.16.5-7.2.0

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
Latest Version from Caves&CliffsBackport pre-rebranding.
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49.13 MB