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TAA-Distant Horizons port
Modrinth Shader

TAA-Distant Horizons port

fork of TAA project that adds Distant Horizons support

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Shader

Access

Free

Latest version

3.7.6

Downloads

13 595

Loaders / Platforms

iris optifine

Minecraft versions

1.20 – 1.21.1

Categories

potato vanilla-like

Description

Detailed information

## DH added native taa support, so now this shaderpack just has sharper ssao that stretches farther, and fixed water border, but it doesnt have the new textures feature cause iris didnt add compat. Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity. # for the voxy port go to: [https://modrinth.com/shader/taa-voxy-port](https://modrinth.com/shader/taa-voxy-port) approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact) ## Features: - Works with Iris and Colorwheel(enable fallbackmode in colorwheel) - TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain - Sharpening: - Unsharp Mask: Leaves trails behind fast moving objects. - CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it. - ### FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples. - Fog Start Distance: - Configurable fog start for distant horizons, as a ratio of the render distance. - Vanilla-like Ambient Occlusion: - Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo) - Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough). # if patches of your DH terrain are darker set LOD shading to Disabled or reload the world # if particles look weird against water(ex. Particle rain) revert to ver 3.6.2 # SSAO was AI assisted cause the tutorial i found for porting shaders didnt cover it, and there was no good documentation.

Developer

hello_there

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

with

without(double pass fade)

without(single pass fade)

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Without

with

without

Change log

Project versions

Published versions and original Modrinth files.

3.7.6 Current Release 30.06.2026

TAA-Distant Horizons port 3.7.6

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris
Show changes
smallest tweak ever to fix lighting on grass on 1.21.1
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0.03 MB

3.7.5 Release 20.06.2026

TAA-Distant Horizons port 3.7.5

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21.1
Loaders / Platforms
iris
Show changes
fix water fog and kelp lighting(this was a bug from the ORIGINAL shader)
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0.03 MB

3.7.4 Release 14.06.2026

TAA-Distant Horizons port 3.7.4

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
fixed a bunch of random shit my dumbass introduced
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0.03 MB

3.7.3 Release 15.05.2026

TAA-Distant Horizons port 3.7.3

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris optifine
Show changes
fix bluring on Dh terrain fix particles rendering under water pass
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0.03 MB

3.7.2 Release 14.05.2026

TAA-Distant Horizons port 3.7.2

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
added a fudge factor to blend water better
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0.02 MB

3.7.1 Release 14.05.2026

TAA-Distant Horizons port 3.7.1

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
bunch of bug fixes regarding the water
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0.02 MB

3.7 Beta 13.05.2026

TAA-Distant Horizons port 3.7

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
shenanigans to get rid of water border, does almost triple the file size with redundant code but its still tiny at 45kb so ill leave it for now
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0.05 MB

3.6.2 Release 11.04.2026

TAA-Distant Horizons port 3.6.2

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
minor tweak in default config
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0.02 MB

3.6.1 Release 05.04.2026

TAA-Distant Horizons port 3.6.1

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
hotfix, i broke something
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0.02 MB

3.6 Release 05.04.2026

TAA-Distant Horizons port 3.6

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
fixed a depthcheck i changed while trying to fix haloing SSAO fadeout value changed a little from 0.0005 to 0.0004 no sure what to do with the crazy ghosting on LODs yet
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0.02 MB

3.5 Release 15.03.2026

TAA-Distant Horizons port 3.5

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
disable SSAO on lava and water
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0.02 MB

3.4 Release 14.03.2026

TAA-Distant Horizons port 3.4

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris
Show changes
very intense noise on leaves to blend better. added noise back on water. screwed around with the SSAO AGAIN w(゚Д゚)w
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0.02 MB

3.3 Release 11.03.2026

TAA-Distant Horizons port 3.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
added back FOV based radius scaling that ia acidentally removed. passes fog blend value from dh_terrain.fsh
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0.02 MB

3.2 Release 10.03.2026

TAA-Distant Horizons port 3.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
SSAO now uses worldspace instead of viewspace. disable noise on water and snow, increase noise resolution. unscrew up the SSAO AGAIN.
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0.02 MB

3.1 Release 28.02.2026

TAA-Distant Horizons port 3.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
minor fix, SSAO halo prevention
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0.02 MB

3.0 Release 20.02.2026

TAA-Distant Horizons port 3.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
# BUGFIX - FIXED SSAO ON CLOUDS - REMOVED NOISE ON UNKNOWN MATERIAL
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0.02 MB

2.1 Release 18.02.2026

TAA-Distant Horizons port 2.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
more SSAO tweaking fixed auto overdraw. probably be the final update unless more bugs pop up
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0.02 MB

2.0.3 Release 17.02.2026

TAA-Distant Horizons port 2.0.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
i dont know why i keep pushing update\(〇_o)/ anyways, fixed fov scaling to only include sprinting while quake pro as thats where the problem appears changed defaults again
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0.02 MB

2.0.2 Release 16.02.2026

TAA 2.0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
more screwing around with default settings. added dynamic overdraw and fog start(both activates at 0.0) added an extra fov based SSAO fix
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0.02 MB

2.0.1 Release 10.02.2026

TAA-Distant Horizons port 2.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
minor change in the default config to better fit with vanilla. fade ssao strength with distance—clamped at >0.4
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0.02 MB

2.0 Release 10.02.2026

TAA-Distant Horizons port 2.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
Fixed screwed up ssao radius scaling. shouldnt have more bugs
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0.02 MB

1.1.3 Beta 04.02.2026

TAA-Distant Horizons port 1.1.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
### fixed grass being rendered wrong, credit: [VanillAA](https://modrinth.com/shader/vanillaa/)
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0.02 MB

1.1.2 Beta 02.02.2026

TAA-Distant Horizons port 1.1.2 HOTFIX2

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
im stupid, disable LOD rendering when blindness/darkness effect is on
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0.02 MB

1.1.1 Beta 02.02.2026

TAA-Distant Horizons port 1.1.1 HOTFIX

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
hotfix: reduced slider max on SSAO_SAMPLES to 12 cause i changed the kernal
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0.02 MB

1.1 Beta 02.02.2026

TAA-Distant Horizons port 1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
fixed SSAO, it now no longer disapears 200 block in buncha micro-optimizations, went from 150fps to 163fps on my 1050 ti (~8% improvement) sidenote: 12 samples performs the same as the old 4 samples
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0.02 MB

1.0 Release 17.12.2025

1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
first proper release, i deem this good enough for full release. it works fully with colorwheel now(enable fallback mode) CHANGELOG: - Changed noise toggle to be an actual button - Added SSAO intensity and radius configs(changed default intensity to 0.7 as that matches vanilla better)
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0.03 MB

b0.4 Beta 11.12.2025

b0.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
added toggle for noise and configurable overdraw distance.
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0.03 MB

b0.3 Beta 06.12.2025

b0.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
added back overdraw prevention as apparently non-full blocks arent in depthtex0
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0.03 MB

b0.2 Beta 05.12.2025

b0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
applied bandaid fix on broken ao, customizable ao samples, removed overdraw as terrain already renders above dh, fixed dh terrain showing underwater
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0.03 MB

a0.6-colorwheel Alpha 03.12.2025

a0.6-colorwheel

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
limited compatibility with colorwheel, PLEASE dont use train tracks, they are unshaded
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0.04 MB

b0.1 Beta 03.12.2025

b0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
fixed some banding issues on LODs
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0.03 MB

a0.5 Alpha 02.12.2025

a0.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
added ssao, should be good for general use now
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0.03 MB

a0.4 Alpha 02.12.2025

a0.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
added noise on the lods used modified code from another taa shader [https://modrinth.com/shader/anti-aliasing/versions](https://modrinth.com/shader/anti-aliasing/versions) to get the noise, please notify me if this is illegal.
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0.03 MB

a0.3 Alpha 02.12.2025

a0.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
should work with all render distance now, just change the fog start value. fog is still linear though
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0.03 MB

a0.2 Alpha 02.12.2025

a0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
proper fog cause im dumb
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0.03 MB

a0.1c Alpha 01.12.2025

a0.1 sky color fog

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
same as a0.1 but fog color was changed from white to vanilla sky color
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0.03 MB

a0.1 Alpha 01.12.2025

alpha alpha alpha alpha alpha alpha alpha alpha

Supported Minecraft versions
1.20.1
Loaders / Platforms
iris
Show changes
upload to modrinth. fog only looks good on 128 render distance. pretty much untested, here be dragons!
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0.03 MB