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Farmer's Delight
Modrinth Mod

Farmer's Delight

A cozy expansion to farming and cooking!

Інформація про Minecraft-продукт

Важливе про товар

Сумісність, версії Minecraft, завантажувачі та дані зовнішнього джерела.

Тип

Mod

Доступ

Безкоштовно

Остання версія

1.21.1-1.3.4

Завантаження

22 907 190

Завантажувачі / Платформи

forge neoforge

Minecraft версії

1.18.2 – 1.19.2 1.20 – 1.20.1 1.21 – 1.21.1

Категорії

decoration equipment food

Опис

Докладна інформація

<p align="center"> <img src="https://i.imgur.com/wqSocVR.png"> </p> **Farmer's Delight** is a mod that gently expands upon farming and cooking in Minecraft. Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of **hearty meals**: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen! It also introduces a rich set of utilities: a way to **improve the very soil** your crops grow in, brand new **tools and weapons** to hunt and gather with, cute **decorations** for your builds, and many blocks and items to help you on your adventure! It's time to farm a little bit of everything! ## Getting Started **Follow the Advancements!** They explain many of the basic concepts, and are a good place to start from. Pick up any item, then press the **L** key (by default) to open the Advancements screen. Or if you prefer a more direct guide, [click here!](https://github.com/vectorwing/FarmersDelight/wiki/Getting-Started) ## Frequently Asked Questions **Q. Can I use this mod into my modpack?** A. Yes! Feel free to feature Farmer's Delight in your modpack, and customize it as you see fit for the experience you're crafting. Just keep in mind: - Make sure to credit, and don't claim Farmer's Delight as your own creation; - Always read the changelogs! Minor and major versions can sometimes have breaking changes, which will be explained there. **Q. Which Minecraft versions will the mod be updated for?** A. Farmer's Delight is currently being updated for 1.18.2 and 1.19+. Any other versions are currently discontinued. **Q. Are you going to backport this mod to versions before 1.15?** A. No, this mod will never be backported to older versions. The game's older codebases are entirely different, and usually missing important features this mod depends on. **Please do NOT ask for backports!** **Q. Do you have a Patreon, or similar means of supporting your work?** A. Not currently, but thanks for your consideration! I'm currently well-sustaned by a stable job, and my personal projects are hobbies I work on my free time. My suggestion is to donate your money to more worthy causes, or just treat yourself to a nice lunch. ;)

Розробник

vectorwing

Профіль і дані отримано з Modrinth

Відкрити на Modrinth

Галерея продукту

Зображення проєкту

Скриншоти та зображення з оригінальної сторінки Modrinth.

Kitchenware

Cooking Pots, Stoves, Skillets, Cutting Boards, and so on.

Straw, Rope and Compost

Farm a durable fiber, then give it back to your farm with Rich Soil!

A Glorious Feast

Proudly display your cooking skills and celebrate with your party!

Basic Crops

Rice, Cabbage, Tomato and Onion!

List of Foods

A selection of meals, snacks and drinks from the mod. More to come in the future!

Cozy Decorations

Add a rustic touch to your home!

Список змін

Версії проєкту

Опубліковані версії та оригінальні файли Modrinth.

1.21.1-1.3.4 Актуальна Release 29.08.2026

Farmer's Delight 1.3.4 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
## 1.3.4 ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons; - (1.21.1+) Fixed config "generateFDChestLoot" not properly disabling FD's extra chest loot generation;
1.20.1-1.3.4 Release 29.08.2026

Farmer's Delight 1.3.4 - 1.20.1

Підтримувані версії Minecraft
1.20 1.20.1
Завантажувачі / Платформи
forge neoforge
Показати зміни
## 1.3.4 ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons;
1.21.1-1.3.3 Release 17.08.2026

Farmer's Delight 1.3.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
## 1.3.3 ### Fixes - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click); - (1.21+) Fixed Cooking Pot not comparing data components when merging meal output stacks (deciding to cook, meal slot to output slot etc);
1.20.1-1.3.3 Release 17.08.2026

Farmer's Delight 1.3.3 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge neoforge
Показати зміни
## 1.3.3 ### Fixes - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
1.21.1-1.3.2 Release 13.05.2026

Farmer's Delight 1.3.2 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; - (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging; - (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!); - (1.21+) Fuel values have been moved into a NeoForge datamap, `furnace_fuels.json`: - The `FuelItem` and `FuelBlockItem` classes have been deprecated, and will be removed in the next major/minor update; ### Fixes - Fixed occasional crash with a tag reference load order; - (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances; - (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment; - (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.20.1-1.3.2 Release 13.05.2026

Farmer's Delight 1.3.2 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge neoforge
Показати зміни
## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; ### Fixes - Fixed occasional crash with a tag reference load order; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.21.1-1.3.1 Release 28.04.2026

Farmer's Delight 1.3.1 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
## 1.3.1 ### Updates - Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them: - Tag references; - Configuration; - Block and item fields for BASKET now point to BAMBOO_BASKET; ### Fixes - (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file; ### Translations: - Updated: - fr_fr (thanks, ChilAchilles!);
1.20.1-1.3.1 Release 28.04.2026

Farmer's Delight 1.3.1 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge neoforge
Показати зміни
## 1.3.1 ### Updates - Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them: - Tag references; - Configuration; - Block and item fields for BASKET now point to BAMBOO_BASKET; ### Fixes - (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
1.21.1-1.3.0 Release 27.04.2026

Farmer's Delight 1.3 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
Показати зміни
## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!): - From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen; - All config options are now translatable, and changes will take effect right away, without the need to relaunch the game; - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now check for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; - (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment; - (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants; - (1.21+) Fix Rope being non-extendable when hanging under a Bell; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; - (1.21+) `c:foods/milk`: Deprecated in favor of `c:drinks/milk`; ### Translations - Updated: - id_id (thanks, barabestfriend!); - ru_ru (thanks, TheGridExpert!); - uk_ua (thanks, TheGridExpert!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
1.20.1-1.3.0 Release 27.04.2026

Farmer's Delight 1.3 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge neoforge
Показати зміни
## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now checks for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; ### Translations - Updated: - id_id (thanks, barabestfriend!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
1.21.1-1.2.11a Release 20.04.2026

Farmer's Delight 1.2.11a - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.11a ### Fixes - Fix block entities not clearing properly on contraption mods;
1.20.1-1.2.11a Release 20.04.2026

Farmer's Delight 1.2.11a - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge neoforge
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## 1.2.11a ### Fixes - Fix block entities not clearing properly on contraption mods;
1.21.1-1.2.11 Release 23.03.2026

Farmer's Delight 1.2.11 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.11 ### Updates - (1.21+) Tag `farmersdelight:feasts` is now added to `c:edible_when_placed`; - (1.21+) Ropes are now tagged under the `c:ropes` block/item tags; ### Fixes - Fix potential load error where `tomatoes` is not present when joining a server; - Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as `combination_step_sound_blocks` (thanks, Mickeon!); - Statistics are now properly awarded for: - Using tools on the Cutting Board; - Using Knives to cut cakes and pies; - Using containers to take servings from feasts; - (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13; - (1.21+) Create Integration - Fix outdated fluid syntax; ### Translations - Added: - fr_ca (thanks, wool!);
1.20.1-1.2.11 Release 23.03.2026

Farmer's Delight 1.2.11 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge neoforge
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## 1.2.11 ### Fixes - Fix potential load error where `tomatoes` is not present when joining a server; - Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as `combination_step_sound_blocks` (thanks, Mickeon!); - Statistics are now properly awarded for: - Using tools on the Cutting Board; - Using Knives to cut cakes and pies; - Using containers to take servings from feasts; ### Translations - Added: - fr_ca (thanks, wool!);
1.21.1-1.2.10 Release 08.02.2026

Farmer's Delight 1.2.10 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.10 ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); - (1.21+) Tag changes: - New mod tags: - `farmersdelight:snacks`: Non-sweet foods made of multiple ingredients, which don't need containers; - `farmersdelight:sweets`: Sweet foods made of multiple ingredients, such as desserts; - Properly tagged all FD foods inside `c:foods`, as well as adding them to relevant sub-tags: - Wheat Dough, Raw Pasta and Nether Salad were added to `c:foods/food_poisoning`; - All pie slices were added to `c:foods/pie`. The full pies already exist in `c:foods/edible_when_placed`; - Added `c:foods/dough/wheat` to accomodate Wheat Dough within `c:foods/dough`, as per NeoForge specs; - FD recipes still use `c:foods/dough`, as any type of grain is allowed; - `c:foods/milk` is being sunsetted in favor of the official `c:drinks/milk` tag; - All FD recipes now use `c:drinks/milk`; - `c:foods/milk` still exists for backwards compatibility, but will be removed in the next minor release. ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); - (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag; ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
1.20.1-1.2.10 Release 08.02.2026

Farmer's Delight 1.2.10 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge neoforge
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## 1.2.10 ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
1.21.1-1.2.9 Release 23.08.2025

Farmer's Delight 1.2.9 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.9 ### Updates - The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration; - Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!); ### Fixes - Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled; - Fixed FD's special recipes existing in the `minecraft` namespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled); - (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings; - (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing; - (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff; - (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!); ### Translations - Update main langs to include lines for wall canvas signs; - Fixed es_ar translation having a JSON error; - Added: - hu_hu (thanks, bayi!); - lzh (thanks, BeiDou114514!); - Updated: - it_it (thanks, BlackShadow77!); - zh_cn (thanks, Don-Trueno!); - zh_tw (thanks, CyanChanges!);
1.20.1-1.2.9 Release 23.08.2025

Farmer's Delight 1.2.9 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge neoforge
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## 1.2.9 ### Updates - The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration; - Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!); ### Fixes - Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled; - Fixed FD's special recipes existing in the `minecraft` namespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled); - (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings; - (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing; - (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff; - (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!); ### Translations - Update main langs to include lines for wall canvas signs; - Fixed es_ar translation having a JSON error; - Added: - hu_hu (thanks, bayi!); - lzh (thanks, BeiDou114514!); - Updated: - it_it (thanks, BlackShadow77!); - zh_cn (thanks, Don-Trueno!); - zh_tw (thanks, CyanChanges!);
1.21.1-1.2.8 Release 30.05.2025

Farmer's Delight 1.2.8 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.8 ### Additions - New item tags: - `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad; - `#drinks` - Groups drinkable FD items that are not potions; - `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`; ### Updates - Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket: - Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely; - The bucket acts as a simple technology gate to unlock this recipe; - The egg recipe is still present, to not break auto-crafting setups; - All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!): - 1.20.1: `forge:buckets/water` (unofficial); - 1.21.1: `c:buckets/water`; - Added knives to the `breaks_decorated_pots` tag; - Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals; - The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself; - Updated effect description IDs for all langs (thanks, mpustovoi!); - Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances; ### Fixes - Fixed Jack-O-Lantern not being mineable with a Knife; - Fixed Create's Potato Cannon integration; - Fixed Knives with Silk Touch slicing Pumpkin blocks; - Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland; - Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!); - (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!); - (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!); - (1.21.1) Fixed Immersive Engineering integration recipes; - (1.21.1) Fixed Tall-mato advancement not working properly; - (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays; ### Translations - Updated: - es_es (thanks, GGlangf!); - zh_cn (thanks, NumberSir!); - zh_tw (thanks, DEEMsss!);
1.20.1-1.2.8 Release 30.05.2025

Farmer's Delight 1.2.8 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge neoforge
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## 1.2.8 ### Additions - New item tags: - `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad; - `#drinks` - Groups drinkable FD items that are not potions; - `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`; ### Updates - Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket: - Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely; - The bucket acts as a simple technology gate to unlock this recipe; - The egg recipe is still present, to not break auto-crafting setups; - All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!): - 1.20.1: `forge:buckets/water` (unofficial); - 1.21.1: `c:buckets/water`; - Added knives to the `breaks_decorated_pots` tag; - Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals; - The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself; - Updated effect description IDs for all langs (thanks, mpustovoi!); - Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances; ### Fixes - Fixed Jack-O-Lantern not being mineable with a Knife; - Fixed Create's Potato Cannon integration; - Fixed Knives with Silk Touch slicing Pumpkin blocks; - Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland; - Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!); - (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!); - (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!); - (1.21.1) Fixed Immersive Engineering integration recipes; - (1.21.1) Fixed Tall-mato advancement not working properly; - (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays; ### Translations - Updated: - es_es (thanks, GGlangf!); - zh_cn (thanks, NumberSir!); - zh_tw (thanks, DEEMsss!);
1.21.1-1.2.7 Release 03.02.2025

Farmer's Delight 1.2.7 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.7 ### Updates - Knives are now effective at mining Cactus; - Knives can now instamine Bamboo, just like a Sword; - Added the following blocks to the `unaffected_by_rich_soil` tag: - Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers; - Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod: - In 1.20.1, the namespace is `forge`; - In 1.21.1, the namespace is `c`; - Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag; ### Fixes - Fixed wrong UV at the bottom of Pie models when there's 1 slice left; - (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife; ### Translations - Updated: - es_cl (thanks, Ganbare-Lucifer!); - id_id (thanks, ichirei!); - zh_cn (thanks, Boshigiri!);
1.20.1-1.2.7 Release 03.02.2025

Farmer's Delight 1.2.7 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge
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## 1.2.7 ### Updates - Knives are now effective at mining Cactus; - Knives can now instamine Bamboo, just like a Sword; - Added the following blocks to the `unaffected_by_rich_soil` tag: - Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers; - Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod: - In 1.20.1, the namespace is `forge`; - In 1.21.1, the namespace is `c`; - Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag; ### Fixes - Fixed wrong UV at the bottom of Pie models when there's 1 slice left; - (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife; ### Translations - Updated: - es_cl (thanks, Ganbare-Lucifer!); - id_id (thanks, ichirei!); - zh_cn (thanks, Boshigiri!);
1.21.1-1.2.6 Release 04.12.2024

Farmer's Delight 1.2.6 - 1.21.1

Підтримувані версії Minecraft
1.21.1
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neoforge
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## 1.2.6 ### Additions - Farmer's Delight crops will now generate in village farms! - Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages; - Crop availability varies between arid, temperate and cold biomes; - Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet. - Added cutting recipe for Torchflower; ### Fixes - Fix Skillet's default block state having `waterlogged=true`; - Fix `tomatoes` not having a map color; - (1.21) Fix Cutting Board recipes crashing with recipe optimization mods; - (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets; - (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies; ### Translations - Added: - en_nz (thanks, XlosVSM!); - vp_vl (thanks, SquareScreamYT!); - Updated: - es_mx (thanks, cerealconjugo!); - ja_jp (thanks, Abbage230!); - zh_cn (thanks, NumberSir!);
1.20.1-1.2.6 Release 04.12.2024

Farmer's Delight 1.2.6 - 1.20.1

Підтримувані версії Minecraft
1.20 1.20.1
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forge
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## 1.2.6 ### Additions - Farmer's Delight crops will now generate in village farms! - Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages; - Crop availability varies between arid, temperate and cold biomes; - Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet. - Added cutting recipe for Torchflower; ### Fixes - Fix Skillet's default block state having `waterlogged=true`; - Fix `tomatoes` not having a map color; ### Translations - Added: - en_nz (thanks, XlosVSM!); - vp_vl (thanks, SquareScreamYT!); - Updated: - es_mx (thanks, cerealconjugo!); - ja_jp (thanks, Abbage230!); - zh_cn (thanks, NumberSir!);
1.21.1-1.2.5 Release 05.11.2024

Farmer's Delight 1.2.5 - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
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## 1.2.5 ### Additions - Farmer Villagers are now capable of planting and harvesting FD crops! - They can plant, harvest and collect the drops for Cabbage, Tomato and Onion; - Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes. - Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale; ### Updates - Knives are now effective at mining Pumpkins (normal and carved) and Melons; - Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected; - Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book; - Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded! - `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably; - This will likely be addressed in the next major release; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; - (1.21) Fixed Kelp Roll (whole) having wrong food stats; - (1.21) Fixed Skillet not being enchantable in an anvil; - (1.21) Fixed Knives being unable to receive Knockback and Looting; - (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!); - (1.21) Fixed Skillets not losing durability when attacking mobs; ### Translations - Added: - be_by (thanks, observr1!) - da_dk (thanks, gohkenytp!) - en_gb (thanks, akkini1!) - tok (thanks, PiggyDr!) - Updated: - de_de (thanks, joernott and DaLumma!) - es_ar (thanks, axperty!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, konumatakaki and EndilCrafter!) - ko_kr (thanks, smoong951!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) - vi_vn (thanks, godkyo98!) - zh_cn (thanks, DuckDuckStudio!) - zh_tw (thanks, DuckDuckStudio and FuGu0416!)
1.20.1-1.2.5 Release 05.11.2024

Farmer's Delight 1.2.5 - 1.20.1

Підтримувані версії Minecraft
1.20.1
Завантажувачі / Платформи
forge neoforge
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## 1.2.5 ### Additions - Farmer Villagers are now capable of planting and harvesting FD crops! - They can plant, harvest and collect the drops for Cabbage, Tomato and Onion; - Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes. - Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale; ### Updates - Knives are now effective at mining Pumpkins (normal and carved) and Melons; - Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected; - Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book; - Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded! - `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably; - This will likely be addressed in the next major release; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Translations - Added: - be_by (thanks, observr1!) - da_dk (thanks, gohkenytp!) - en_gb (thanks, akkini1!) - tok (thanks, PiggyDr!) - Updated: - de_de (thanks, joernott and DaLumma!) - es_ar (thanks, axperty!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, konumatakaki and EndilCrafter!) - ko_kr (thanks, smoong951!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) - vi_vn (thanks, godkyo98!) - zh_cn (thanks, DuckDuckStudio!) - zh_tw (thanks, DuckDuckStudio and FuGu0416!)
1.21.1-1.2.4a Release 01.10.2024

Farmer's Delight 1.2.4a - 1.21.1

Підтримувані версії Minecraft
1.21.1
Завантажувачі / Платформи
neoforge
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## 1.2.4a (1.21) ### Fixes - Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs; - Fix sporadic CME crash due to item override registration; - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Translations - Updated: - de_de (thanks, DaLumma!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, EndilCrafter!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!)
1.21-1.2.4 Release 25.07.2024

Farmer's Delight 1.2.4 - 1.21

Підтримувані версії Minecraft
1.21
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neoforge
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- (1.21) All `forge` tags have been updated to the `c` namespace, with a few changes and additions: - Updated many tags to reside within the `c:foods/` subgroup, except for `c:crops/grain`, since the items are inedible; - Many tags which had specific subgrouping were sunsetted. - For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables; - Removed `farmersdelight:wolf_prey`, in favor of using `c:foods/raw_meat` instead; - Added `c:foods/safe_raw_fish`, a version of `c:foods/raw_fish` which does not include Pufferfish;
1.20.1-1.2.4 Release 22.01.2024

Farmer's Delight 1.2.4 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge
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## 1.2.4 ### Updates - The Cooking Pot item now displays more information than before: - A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness; - The tooltip will display the stored food's item sprite alongside its name; - When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops. ### Fixes - (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic; - Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance! - Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation; - Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost; - Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency; ### Translations - Added a line for the Rotten Tomato entity in most langs (thanks, leagris!); - Added: - sv_SE (thanks, Bjorkan!); - Updated: - es_MX (thanks, CerealConJugo!); - fr_FR (thanks, leagris!); - ja_JP (thanks, EndilCrafter!) - ru_RU (thanks, VGamerGroup!); - uk_UA (thanks, unroman!); - zh_CN (thanks, NumberSir); - zh_TW (thanks, Lobster0228!);
1.19.2-1.2.4 Release 22.01.2024

Farmer's Delight 1.2.4 - 1.19.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
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## 1.2.4 ### Updates - The Cooking Pot item now displays more information than before: - A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness; - The tooltip will display the stored food's item sprite alongside its name; - When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops. ### Fixes - (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic; - Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance! - Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation; - Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost; - Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency; ### Translations - Added a line for the Rotten Tomato entity in most langs (thanks, leagris!); - Added: - sv_SE (thanks, Bjorkan!); - Updated: - es_MX (thanks, CerealConJugo!); - fr_FR (thanks, leagris!); - ja_JP (thanks, EndilCrafter!) - ru_RU (thanks, VGamerGroup!); - uk_UA (thanks, unroman!); - zh_CN (thanks, NumberSir); - zh_TW (thanks, Lobster0228!);
1.20.1-1.2.3 Release 02.08.2023

Farmer's Delight 1.2.3 - 1.20.1

Підтримувані версії Minecraft
1.20.1
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forge
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### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!);
1.19.2-1.2.3 Release 02.08.2023

Farmer's Delight 1.2.3 - 1.19.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
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### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!);
1.18.2-1.2.3 Release 02.08.2023

Farmer's Delight 1.2.3 - 1.18.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
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### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!);
1.20.1-1.2.2a Release 12.07.2023

Farmer's Delight 1.2.2a - 1.20+

Підтримувані версії Minecraft
1.20 1.20.1
Завантажувачі / Платформи
forge
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## 1.2.2a ### Fixes - Fix recursion crash when opening loot chests;
1.20.1-1.2.2 Release 12.07.2023

Farmer's Delight 1.2.2 - 1.20+

Підтримувані версії Minecraft
1.20 1.20.1
Завантажувачі / Платформи
forge
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## 1.2.2 ### Additions - (1.20) Added Hanging Canvas Signs; - (1.20) Added Cherry and Bamboo Cabinets; - (1.20) Added salvaging recipes for Cherry and Bamboo furniture; - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - (1.20) Updated tags to the newest conventions in 1.20: - `replaceable` and `replaceable_by_trees`: Sandy Shrub; - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!);
1.19.2-1.2.2 Release 10.07.2023

Farmer's Delight 1.2.2 - 1.19.2

Підтримувані версії Minecraft
1.19.2
Завантажувачі / Платформи
forge
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## 1.2.2 ### Additions - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!);
1.18.2-1.2.2 Release 10.07.2023

Farmer's Delight 1.2.2 - 1.18.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
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## 1.2.2 ### Additions - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!);
1.19-1.2.1 Release 08.05.2023

Farmer's Delight 1.2.1 - 1.19.2

Підтримувані версії Minecraft
1.19 1.19.1 1.19.2
Завантажувачі / Платформи
forge
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## 1.2.1 ### Updates - CraftTweaker integration has been re-enabled (thanks, Witixin1512!): - This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts; - Updated the Cutting Board: - The player can no longer "attempt" to process a carved tool. - Updated Cake and Pie slices: - When slicing a cake, slices will drop from the cut side in a neat little row; - When slicing a pie, slices will drop towards the user's side; - Eating either block or slice no longer causes potion particles when granting Speed to the user; - Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them; - Added Kelp to Crop Rotation advancement, as it can be cooked into food; - Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...; - Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions; ### Fixes - (1.19) Fix Stove not emitting particles or ambient noise; - (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI; - Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives; - Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it; - The fix should potentially prevent other modded trees from converting Rich Soil as well. - Fix wrong composting rates for a few items; - Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable; - Fix Skillet being able to break blocks on creative, despite being a weapon; - Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife; - Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly; - Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!); ### Translations - Updated: - ca_ES (thanks, DyaMetR!); - de_DE (thanks, DaLumma!); - es_MX (thanks, cerealconjugo and Witixin1512!); - it_IT (thanks, BlackShadow77!); - ja_JP (thanks, CKenJa and ksk3110!); - ko_KR (thanks, qkrehf2!); - pl_PL (thanks, KarolOfGutovo!); - ru_RU (thanks, Pahuhopu!); - sk_SK (thanks, davx!); - tr_TR (thanks, gyrozeppelifan!); - uk_UA (thanks, unroman!); - vi_VN (thanks, baooduy!); - zh_CN (thanks, IdealNightOcean and Andows96!); - zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
1.18.2-1.2.1 Release 08.05.2023

Farmer's Delight 1.2.1 - 1.18.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
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## 1.2.1 ### Updates - CraftTweaker integration has been re-enabled (thanks, Witixin1512!): - This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts; - Updated the Cutting Board: - The player can no longer "attempt" to process a carved tool. - Updated Cake and Pie slices: - When slicing a cake, slices will drop from the cut side in a neat little row; - When slicing a pie, slices will drop towards the user's side; - Eating either block or slice no longer causes potion particles when granting Speed to the user; - Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them; - Added Kelp to Crop Rotation advancement, as it can be cooked into food; - Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...; - Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions; ### Fixes - (1.19) Fix Stove not emitting particles or ambient noise; - (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI; - Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives; - Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it; - The fix should potentially prevent other modded trees from converting Rich Soil as well. - Fix wrong composting rates for a few items; - Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable; - Fix Skillet being able to break blocks on creative, despite being a weapon; - Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife; - Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly; - Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!); ### Translations - Updated: - ca_ES (thanks, DyaMetR!); - de_DE (thanks, DaLumma!); - es_MX (thanks, cerealconjugo and Witixin1512!); - it_IT (thanks, BlackShadow77!); - ja_JP (thanks, CKenJa and ksk3110!); - ko_KR (thanks, qkrehf2!); - pl_PL (thanks, KarolOfGutovo!); - ru_RU (thanks, Pahuhopu!); - sk_SK (thanks, davx!); - tr_TR (thanks, gyrozeppelifan!); - uk_UA (thanks, unroman!); - vi_VN (thanks, baooduy!); - zh_CN (thanks, IdealNightOcean and Andows96!); - zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
1.2.0-1.19 Release 21.09.2022

Farmer's Delight 1.2 - 1.19

Підтримувані версії Minecraft
1.19 1.19.1 1.19.2
Завантажувачі / Платформи
forge
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## 1.2.0 ### Additions - The Cooking Pot now has its own **Recipe Book**! - Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes; - Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once; - Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code; - New foods: - **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops; - A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly; - **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation; - **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms; - **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too; - New blocks: - **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet! - You can bone meal the shrub to make it spread across nearby sand; - **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls! - Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!; - New tags: - `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default; - `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad; - `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration; - Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages; ### Updates - The Tomato crop has been redesigned: - Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes; - Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines; - Some of the Wild Crops have received some visual upgrades, both in art and in world generation! - Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt; - Wild Onions now scatter individual Alliums around them, making a more natural bush; - Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage; - Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant; - You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it; - Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it; - Updated a few recipes: - Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods; - Barbecue on a Stick can now be made from any cooked meat; - Milk Buckets and Bottles now convert between each other at a 1:4 ratio; - Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin; - Stuffed Pumpkin has a simpler, more sensible recipe; - Safety Nets can be loosened back into 4 Rope; - All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful; - Mushroom Colonies have been buffed in some ways: - They can now grow in any light level, and do so faster than normal; - They can accept Bone Meal to advance growth stages; - Skillet damage has been slightly buffed; - Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x; - All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**; - Added Better Combat integration for the Skillet (mace preset); ### Fixes - Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End); - Fix Rope not emitting sounds when entities are climbing on it; - Fix minor pixel inconsistency on all cross crop templates; - Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles; - Fix Rich Soil being tillable when the block above isn't air; - Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger; - The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger. ### Translations - Added: - vi_VN (thanks, baooduy!); - uk_UA (thanks, Altegar!); - Updated: - ca_ES (thanks, VerdaPegasus!);
1.2.0-1.18.2 Release 21.09.2022

Farmer's Delight 1.2 - 1.18.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
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## 1.2.0 ### Additions - The Cooking Pot now has its own **Recipe Book**! - Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes; - Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once; - Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code; - New foods: - **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops; - A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly; - **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation; - **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms; - **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too; - New blocks: - **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet! - You can bone meal the shrub to make it spread across nearby sand; - **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls! - Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!; - New tags: - `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default; - `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad; - `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration; - Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages; ### Updates - The Tomato crop has been redesigned: - Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes; - Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines; - Some of the Wild Crops have received some visual upgrades, both in art and in world generation! - Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt; - Wild Onions now scatter individual Alliums around them, making a more natural bush; - Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage; - Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant; - You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it; - Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it; - Updated a few recipes: - Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods; - Barbecue on a Stick can now be made from any cooked meat; - Milk Buckets and Bottles now convert between each other at a 1:4 ratio; - Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin; - Stuffed Pumpkin has a simpler, more sensible recipe; - Safety Nets can be loosened back into 4 Rope; - All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful; - Mushroom Colonies have been buffed in some ways: - They can now grow in any light level, and do so faster than normal; - They can accept Bone Meal to advance growth stages; - Skillet damage has been slightly buffed; - Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x; - All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**; - Added Better Combat integration for the Skillet (mace preset); ### Fixes - Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End); - Fix Rope not emitting sounds when entities are climbing on it; - Fix minor pixel inconsistency on all cross crop templates; - Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles; - Fix Rich Soil being tillable when the block above isn't air; - Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger; - The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger. ### Translations - Added: - vi_VN (thanks, baooduy!); - uk_UA (thanks, Altegar!); - Updated: - ca_ES (thanks, VerdaPegasus!);
1.1.2-1.19 Release 07.08.2022

Farmer's Delight 1.1.2 - 1.19+

Підтримувані версії Minecraft
1.19 1.19.1
Завантажувачі / Платформи
forge
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## 1.1.2 ### Additions - Added nl_BE translation (thanks, Sv3r!); - (1.19) Added Mangrove Cabinet; - (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat; - (1.19) Added `farmersdelight:add_features_by_filter` biome modifier: - A more granular modifier than `forge:add_features`, with allowed and denied biome filters, as well as temperature ranges. - All extra filters aside from `allowed_biomes` are optional. ### Updates - Updated the palette and textures for Ropes and Safety Nets a bit; - Moved a few registrations to DeferredRegister, in preparation for future ports; - Updated nl_NL translation (thanks, Sv3r!); ### Removals - (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks. ### Fixes - Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc); - Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk; - Fix loot item function registries sometimes causing a race condition during mod loading; - Fix Farmer villagers giving too much discount after every trade, when buying FD crops; - Fix wrong lang keys in pt_BR translation;
1.1.2-1.18.2 Release 07.08.2022

Farmer's Delight 1.1.2 - 1.18.2

Підтримувані версії Minecraft
1.18.2
Завантажувачі / Платформи
forge
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## 1.1.2 ### Additions - Added nl_BE translation (thanks, Sv3r!); ### Updates - Updated the palette and textures for Ropes and Safety Nets a bit; - Moved a few registrations to DeferredRegister, in preparation for future ports; - Updated nl_NL translation (thanks, Sv3r!); ### Fixes - Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc); - Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk; - Fix loot item function registries sometimes causing a race condition during mod loading; - Fix Farmer villagers giving too much discount after every trade, when buying FD crops; - Fix wrong lang keys in pt_BR translation;