Показать изменения
### Release 1.4
No content changes.
<hr>
### Release 1.3
No content changes.
<hr>
### Release 1.2
No content changes.
<hr>
### Release 1.1
No content changes.
<hr>
## Release 1.0
### Blocks:
- **Log tops** — slightly rounded texture for all wood types
- **Spruce Trapdoor** — fixed seam between trapdoors
- **Chest** — fixed break particles
- **Ender Chest** — improved texture; animated interior
- **Lever** — base texture showing on/off state
- **Redstone Torch** — modern style model; classic item texture
- **Iron Bars** — fixed z-fighting
- **Rails** — underwater rust variants; fixed long rail texture
- **Walls** — fixed texture consistency across sides, top, and bottom
- **Nether Bricks** — fixed texture consistency with other brick types
- **Flower Pot** — improved texture
- **Lectern, Stonecutter** — fixed bottom texture for consistency
- **Bee Nests, Beehives** — unique front texture based on honey level
- **Barrel** — texture matching planks
- **Scaffolding** — hole in top texture for improved visibility
- **Furnace, Observer** — animated textures
- **Sticky Piston** — distinctive side texture for easier identification
- **Hopper** — fixed bottom texture
- **Note Block** — side texture indicating note pitch
- **Enchanting Table** — colored particles from bookshelves
- **Soul Lantern** — fixed texture for consistency with regular lantern
- **Soul Campfire** — soul sand texture instead of ash
- **Fire, Soul Fire** — lower position for better visibility
- **Cactus** — fixed bottom texture for consistency; small growth variants
- **Melon & Pumpkin stems** — distinct colors per type
- **Beetroot, Potato** — flowering stages at intermediate growth
- **Wheat** — top texture at intermediate growth stages for taller appearance
- **Big Dripleaf** — fixed stem bleeding through the leaf
- **Small Dripleaf** — fixed stem width
- **Gravel, Coarse Dirt, Moss Block & Carpet, Nyliums** — random top rotation
- **Pumpkins** — improved textures with random top variants
- **Carved Pumpkins, Jack-o'-Lanterns** — varied face designs
- **Bricks** — subtle brightness variation between individual bricks
- **Bookshelves** — varied book arrangements
- **Red Mushroom Block** — multiple white spot patterns
- **Brown & Red Mushrooms, Short & Tall Grass, Fungus & Roots** — random size variants
### Items:
- **Tools** — durability stages; texture consistency
- **Hoes** — fixed incorrect pixel colors in handle
- **Repeater, Comparator** — textures matching placed block appearance
- **Waxed Copper** — border on all waxed variants for distinction from unwaxed
- **Soups** — fixed food particles no longer showing the bowl during eating
- **Rabbit Stew** — fixed item height for consistency with other soups
- **Buckets** — fixed item height for consistency; animated textures
- **Campfire, Echo Shard, Glistering Melon Slice, Glow Ink Sac, Gold Ingot, Golden Carrot, Raw Fish** — animated textures
- **Netherite Sword & Hoe, Map, Stick, Honeycomb, Slime Ball, Magma Cream, Frogspawn** — improved textures
- **Boats** — squarer textures
- **Elytra** — wings based on phantom texture style
- **Spawn Eggs** — unique textures matching mob appearances
- **Flowers** — full item visuals instead of cropped textures
- **Beds, Spore Blossom, Big & Small Dripleafs, Nether Sprouts** — flat 2D item textures
- **Dyes** — unique shapes and base
- **Banner Patterns** — modern style for better readability
- **Debug Stick** — unique texture
- **Leather Horse Armor** — fixed saddle texture affected by dye color
- **Helmets** — unique design per material; textures consistent with worn models; Golden Helmet as a crown
- **Golden items** — fixed color palette for consistency
- **Totem of Undying, Firework Rocket** — reduced size for less screen obstruction
- **Shield** — lower position in hand for better visibility
- **Lantern** — unique off-hand holding style
- **Hand holding** — fixed item alignment with hands
- **Axolotl Buckets** — true axolotl color variant *(requires OptiFine or CIT Resewn)*
- **Potions** — updated colors *(requires OptiFine or CIT Resewn)*
### Entities:
- **Ghast, Beacon Beam, End Gateway Beam** — fixed pixel inconsistencies
- **Blaze** — fixed rod bottom texture
- **Cats** — fixed z-fighting on snout
- **Black Cat** — fixed top leg texture for consistency
- **Cow, Mooshrooms, Zombie Horse** — improved textures
- **Chicken** — fixed temperate variant texture for consistency
- **Wolf** — biome-based variants *(requires OptiFine or ETF)*
- **Cow, Pig, Chicken** — warm and cold regional variants *(requires OptiFine or ETF)*
- **Pigs** — muddy swamp variant; detailed bottom texture across variants *(requires OptiFine or ETF)*
- **Iron Golem** — variants without flowers and with roses instead of dandelions *(requires OptiFine or ETF)*
- **Turtle** — brown shell variant *(requires OptiFine or ETF)*
### Visual Effects:
- **Shadows** — lower resolution for pixel consistency
- **Rain & Snow** — higher transparency for better visibility
- **Sun & Moon** — circular textures
- **Stars** — twinkling animation
- **Pumpkin overlay** — lower opacity for better visibility
### GUI & HUD:
- **HUD elements** — improved hotbar, food bar, armor bar, crosshair, and effect icons
- **Statistics menu & Spectator mode icons** — modern style
- **Menu buttons** — consistent visual style
- **Ping icons** — color-coded by connection quality
- **Options background** — black bricks texture
### Icons:
- **Potions & Arrows** — unique tooltip icon per effect
- **Enchantments** — tooltip icons for applicable tools and armor
- **Enchanting Table & Anvil** — icons for level requirements and enchanting cost
- **Food** — tooltip with hunger values per item
- **Settings & Skin customization** — icons for on/off toggle, open folder, and body parts
- **World List** — icons for modes and color-coded labels
- **Spawn Eggs** — head-based tooltip icons matching mob appearance
- **Infested blocks** — silverfish tooltip icon for distinguishing from regular blocks
### Mods:
- [1.19+] **Respackopts** — individual features can now be toggled from the pack options menu