This took quite a while to get my head around.
Finally i added **LabPBR shader support** via specular maps.
I used [LabPBR Material Standard](https://shaderlabs.org/wiki/LabPBR_Material_Standard#Specular_Texture_(_s)) as a preset for the specular maps and build on it.
The actual values used - *if someone is interested* - can be found [here](https://github.com/xR4YM0ND/RAYs-3D-Rails/blob/main/assets/rays_3d_rails/info_material.md).
`// Note that it highly depends on the shader and their LabPBR settings`
*Currently **specular maps** are supported for all textures with 4 variants.*
### Added:
- LabPBR Shader support `// for all existing "4 variants"`
### Updated:
- Alex's Caves `// 4 variants + LabPBR`
- Botania `// 4 variants + LabPBR`
- Create `// LabPBR`
### Fixed:
- Wrong files path for copper models `// changed data structure`
- RP won't load due to unsupported characters in filename `// removed filename colors`
### Changed:
- Up to 4 different variants for vanilla rails `// modded rails will be reworked in future updates`
- New base wood texture `// also redid rail texture slightly`
- New redstone rails `// instead of flat pixels`
- New folder system `// now material based instead of mod based`
- Every object is now their own texture `// improves file size & performance / also improves particles`
- New `pack.png` logo
### Added:
- Botania (old textures) `// forgot to release v1.9`
### Added:
- Alex's Caves Support
### Fixed:
- Renamed textures for better compat with Create and maybe more (thx to @TBlazeWarriorT)
- Rails float into the ground (thx to @vaillantoine)
- Some missing particle issues & size issues
### Added:
- More Minecarts and Rails Support
- LICENSE
### Changed:
- Removed some models & made the redstone textures parent
- Now the actual 3D items appear
- New pack.mcmeta description