### Advanced Thirst & Temperature System
This comprehensive datapack adds realistic thirst and temperature mechanics to Minecraft that you control, creating an immersive survival experience with dynamic environmental effects.
### Compatibility
- This is compatable with vanilla and ALL loaders(Forge, Fabric, etc.)
- Server side only(People do not need to download anything)
- Works with Geyser
- Works on single/multiplayer worlds
- Uses all vanilla mechanics
### Resource Pack Added! (Optional)
- Lowers thirst bar closer and right above armor and bubbles
#### Must Toggle on/off using commands(By default it will not be enabled)
- /trigger kht_display_toggle set (1 or 2) (Changes @s)
- /trigger kht_master_display set (1 or 2) (Changes @a)(kht_dmin tag needed)
- 1 = Resource Pack
- 2 = Vanilla
- /tag add <yourname> kht_admin (sets admin for thirst pack)
- If you set it with master_display then it will also save it that way until individuals change it with the kht_display_toggle. So it would require everyone to have the resource pack or toggle it back to default. If you just want it to be for you then just use kht_display_toggle. The setup/installation will be at the bottom of this text document.
## Core Features
### New Items
- Dirty Water - obtain by filling a glass bottle from any water source.
- Water is now needed to be boiled from the furnace.
### Thirst System:
- 20-bar thirst meter that depletes over time
- Takes 53minutes to deplete
- Water bottles restore 7 thirst bars
- Melon slice restores 1 thirst bar
- Dehydration causes hunger, slowness, mining fatigue, and damage
### Dynamic Temperature System:
- Real-time temperature gauge with 7 levels (Freezing to Molten)
- All biomes have realistic temperatures
- Day/night cycles affect temperature (except Nether, End, Deep Dark)
- Desert biomes cool significantly at night (-4 temperature)
## New Advanced Features
### Elevation Effects (Difficulty 5 only):
#### Elevation 0 - Deep Underground (Y -64 to -1):
- Temperature effects: -2 degrees from base temperature
- Stable underground environment, protected from weather
#### Elevation 1 - Sea Level (Y 0 to 39):
- Temperature effects: -1 degree from base temperature
- Standard coastal and low-altitude areas
#### Elevation 2 - Hills & Plateaus (Y 40 to 99):
- Temperature effects: No change (baseline)
- Moderate altitude regions
#### Elevation 3 - Mountains (Y 100 to 149):
- Temperature effects: -1 degree from base temperature
- Higher altitude cooling effects begin
#### Elevation 4 - High Peaks (Y 150+):
- Temperature effects: -2 degrees from base temperature
- Extreme altitude with significant cooling and faster dehydration
- The higher you climb, the colder it gets and the faster you dehydrate due to thin air. This system encourages players to consider altitude when building bases and planning expeditions.
### Environmental Interactions:
- Shade detection blocks sun's heating effects
- Water contact cools you down
- Weather affects temperature (rain cools, clear skies heat)
- Underground or in sheltor gets rid of sun/weather effects
Food Temperature System:
- Hot foods (cooked meals, stews) warm you up (5-level scale)
- Cold foods (melon, milk) cool you down
- Effects last 5 minutes and stack up to maximum levels
- Temperature effects reset when timer expires
### Dynamic Weather:
- Random weather events (rain/thunderstorms)
- 1% chance every 50 seconds for weather change
- Weather lasts 6 minutes before clearing
- Weather affects both temperature and shade
### Difficulty Levels (Default = 5)
- Level 1 - Easy: No temperature effects, 50% slower thirst loss
- Level 2 - Casual: No temperature effects, normal thirst rate
- Level 3 - Normal: Hot temperatures (5-7) affect thirst rate
- Level 4 - Hard: Light hunger effects from extreme cold (1-2), temperature affects thirst
- Level 5 - Extreme: Full hunger effects from cold (1-3), elevation system active, all temperature effects
### Biome Temperature Classifications
- Temperature 7 - MOLTEN (Dark Red): All Nether biomes
- Temperature 6 - HOT (Red): Desert, Badlands variants
- Temperature 5 - WARM (Orange): Jungle, Swamp, Savanna variants
- Temperature 4 - NORMAL (Grey): Plains, Forest, Ocean variants
- Temperature 3 - CHILLY (Light Blue): Taiga, Cold Ocean variants
- Temperature 2 - COLD (Blue): Snowy biomes, Mountain peaks
- Temperature 1 - FREEZING (Dark Blue): Frozen Ocean, End, Deep Dark
### Commands
- /trigger kht_difficulty set <1-5> - Change difficulty (OPs only)
- /trigger thirst_help - Display help information
- /reload - Reload datapack after installation
### Datapack Installation
- Download and place in world/datapacks/ folder
- Unzip the file
- Run /reload in-game
- Server-side only - no client mods required
### Resource Pack Installation
- In your minecraft main menu go to options/resouce packs/open pack folder
- Drop zip file there and unzip
- Remove zip folder
- Go back to options/resouce packs and slide the khthirst bar to selected packs
- Hit done start game and if needed you can refresh your resource packs using F3+T
- Make sure you have the khthirstbar.datapack installed (version 1.4 or later)
### Technical Details
- Real-time shade detection (checks 30 blocks above player)
- Biome-specific day/night temperature cycles
- Food effects with visual feedback
- Elevation system with 5 altitude zones
- Weather prediction and control system
- Complete advancement system for food consumption
This datapack transforms Minecraft's survival experience by making environmental awareness crucial for long-term survival.