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Gamingbarn's Guns
Modrinth Data Pack

Gamingbarn's Guns

A datapack that adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Data Pack

Access

Free

Latest version

V1.28.2-mod

Downloads

540 543

Loaders / Platforms

datapack fabric forge minecraft neoforge quilt

Minecraft versions

1.20.2 1.20.4 1.20.6 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Categories

equipment game-mechanics technology

Description

Detailed information

![Gamingbarns Guns Header](https://i.imgur.com/RlOkuD3.png) **Gamingbarn's Guns enhances your Minecraft world with the addition of 15 brand new firearms, 9 enriching medical supplies, 8 game-changing equipment items, and 3 defensive turrets. Each item offers unique benefits and drawbacks to enhance the tactical depth of your gameplay.** <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/c3x9MKVVN80" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> All of the recipes of the items can be viewed in game in the recipe book inside the vanilla crafting table. You can also obtain any item by using the give functions, "/function give:[ITEM_NAME]" *You shoot the guns with right click and reload by pressing F, or whatever key you have bound to "swap with offhand".* ![A bunch of standard guns on a table](https://i.imgur.com/usZxvGq.png)|Gamingbarn's Guns, as the name implies, adds guns to Minecraft! The guns on the left come from the "Standard" category of guns. Standard guns are meant to mimic realistic, real-life firearms. These guns aren't too expensive and can be obtained quite early-on! ---|--- **The guns on the right come from another category of guns, the laser guns! Laser guns are quite expensive, but they deal so much more damage! The laser guns can decimate almost any single target!**|![A bunch of laser guns on a table](https://i.imgur.com/V6sYy5O.png)| ![A bunch of medical items on a table](https://i.imgur.com/tJLdc5l.png)|**Gamingbarn's Guns adds more than just guns, it adds various medical supplies/items as well! These items are very helpful in combat with monsters, and are a necessity in combat with other players. These items mostly heal HP, but some also provide powerful buffs!**| **Arguably one of the most important features added by this datapack is its turrets. The turrets are very powerful defensive items that can be placed anywhere. They can shoot monsters or players. Different turrets are better suited for different positions. You can change what the turret shoots at, as well as repair or salvage them by running, "/trigger turret_settings".**|![A bunch of turrets guarding an entrance through a wall](https://i.imgur.com/U3g8rsZ.png)| ![A bunch of C4s are on a brick wall throwables lie on the ground nearby](https://i.imgur.com/iqMBEvP.png)|**There are quite a few different equipment items added by Gamingbarn's Guns. There are C4s, Landmines, and numerous new throwables. C4s are great at controlled explosions, landmines are good for defense if used correctly, and the throwables are excellent for combat AND destruction!** Gamingbarn’s Guns adds a ton of new features, to see full, detailed documentation about each feature added by this datapack go to [gamingbarn.net](https://gamingbarn.net/Datapacks/1)! > [![SparkedHost Promotional Banner](https://cdn.modrinth.com/data/cached_images/3d880ee51aed06a8b0de318249c81b079793a8a8.jpeg)](https://billing.sparkedhost.com/aff.php?aff=2775) > Want a Minecraft server? Consider SparkedHost! Use code GAMINGBARN for 25% off! > [![Discord Promotional Image](https://cdn.modrinth.com/data/cached_images/d6dc9d56feee16e94cb60cccde0087803114ac61.jpeg)]([https://discord.gg/dKMxTjchsg](https://discord.gg/dKMxTjchsg)) > <br>***https://discord.gg/dKMxTjchsg***<br> > Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!

Developer

Gamingbarn

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Thumbnail

Assault Rifle

The Assault Rifle is a good, fast-firing gun. It's a cheap gun, so you can get it early.

Pistol

The Pistol is another easily-obtainable, early-game gun. It has higher damage than the assault rifle at the cost of a lower rate-of-fire.

Laser Pistol

The Laser Pistol is a much more powerful version of the pistol. While much more costly to craft and maintain, the vastly increased damage and range makes the cost worth it!

Assault Laser Rifle

The Assault Laser Rifle, like the Laser Pistol to the Pistol, is a much stronger version of the Assault Rifle. However, it too, like the Laser Pistol, is quite expensive.

Laser Cannon

Behold, the most powerful weapon in Gamingbarn's Guns, the Laser Cannon! It has the highest damage output per single shot in all of GBG. This does come at a cost, as the Laser Cannon is the most expensive gun of them all!

Turrets

Gamingbarn's Guns also adds defensive turrets that can be used to help defend your base against mobs and, more importantly, other players.

Change log

Project versions

Published versions and original Modrinth files.

V1.28.2-mod Current Release 03.07.2026

V1.28.2 Mod

Supported Minecraft versions
26.2
Loaders / Platforms
fabric forge neoforge quilt
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5.85 MB

V1.28.2-data Release 03.07.2026

V1.28.2 Datapack

Supported Minecraft versions
26.2
Loaders / Platforms
datapack
Show changes
## GBG V1.28.2 **Updated to Minecraft 26.2** - Datapack now works on the latest version of Minecraft
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0.28 MB

V1.28.2-resource Release 03.07.2026

V1.28.2 Resource Pack

Supported Minecraft versions
26.2
Loaders / Platforms
minecraft
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3.9 MB

V1.28.1-mod Release 31.03.2026

V1.28.1 Mod

Supported Minecraft versions
26.1 26.1.1 26.1.2
Loaders / Platforms
fabric forge neoforge quilt
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5.85 MB

V1.28.1-data Release 31.03.2026

V1.28.1 Datapack

Supported Minecraft versions
26.1 26.1.1 26.1.2
Loaders / Platforms
datapack
Show changes
## GBG V1.28.1 **Updated to Minecraft 26.1** - Datapack now works on the 26.1 version of Minecraft **Added All Copper Bars to Raycast Passable List** - All projectiles can now shoot/pass through the copper bars
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0.28 MB

V1.28.1-resource Release 31.03.2026

V1.28.1 Resource Pack

Supported Minecraft versions
26.1 26.1.1 26.1.2
Loaders / Platforms
minecraft
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3.9 MB

V1.28-mod Release 21.03.2026

V1.28 Mod

Supported Minecraft versions
1.21.11
Loaders / Platforms
fabric forge neoforge quilt
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5.85 MB

V1.28-data Release 21.03.2026

V1.28 Datapack

Supported Minecraft versions
1.21.11
Loaders / Platforms
datapack
Show changes
## GBG V1.28 **Added Gun Accuracy** - Each gun now has an accuracy stat that will slightly offset the projectile when fired - The accuracy of a gun is determined by the `accuracy` stat in the guns custom data - The accuracy is on a scale from 0-100%, with 0 being the worst and 100 being the best - Guns without an accuracy stat defined have an accuracy value of 100 **Fully Added Headshots** - While initial code was implemented a while back, headshots are now fully integrated into all the guns - A headshot is when a *'humanoid'* target is hit in the head part of their model - How much damage the headshot does is determined by a defined `headshot_damage` stat; the amount of an increase is dependent on the gun - Baby versions of these mobs cannot take headshots - The headshot stat is listed in the description of the gun, right next to the damage value - If the headshot damage isn't specified, the regular damage stat is used instead **Added 'Armor Penetration Label' Stat** - Guns can now optionally display in their description their armor piercing - It's an arbitrary string, separate from the gun's `damage_type` - The value appears right after the damage stat **Updated Gun Descriptions** - The the damage stat now shows both the regular and headshot damages and the armor penetration of the gun - The range stat now shows the gun's accuracy as well - The text "Rate of Fire" has been changed to "Fire Rate" and the text "ticks" and "blocks" have been capitalized - This change mandates a new stat called `deals_explosive_damage`, guns without it won't render the `damage` stat properly - Unfortunately, all currently existing guns will now have visual problems with their description - *(This problem is just visual, it doesn't affect how the gun performs)* **Nerfed Pellets Piercing** - Hitting a target now increases distance traveled more, 6 -> 9 blocks (This means less targets can be pierced through overall) - If a hit target has 8 or more armor points, the projectile stops early **New Gun Stats** - In addition to new stats, some guns have had their stats changed as well to compensate - Pistol: headshot damage: 11, range: 64, accuracy: 70 - Assault Rifle: headshot damage: 5, range: 44, accuracy: 50 - Shotgun: headshot damage: 19, range: 32, accuracy: 35 - Sniper Rifle: headshot damage: 27, range: 120, accuracy: 95 - Minigun: headshot damage: 6, range: 42, accuracy: 45 - Grenade Launcher: accuracy: 90 - Bazooka: range: 110, accuracy: 95 - Flamethrower: headshot damage: 3, accuracy 60 - Laser Pistol: headshot damage: 26, range: 76, accuracy: 90 - Laser Rifle: headshot damage: 36, range: 96, accuracy: 95 - Assault Laser Rifle: headshot damage: 6, range: 80, accuracy: 75 - Laser Cannon: range: 130, accuracy: 95 **Updated Resource Pack Icon** - The `pack.png` icon still used the old pistol model from pre-GBG V1.27 **Fixed `has_above_text` Value Not Copying** - The `has_above_text` stat wouldn't copy when shoot types were cycled through **Fixed crafted Snipers having broken Zoom Models** - When the Sniper Rifle was crafted, its zoom model didn't appear correctly **Fixed Z-Fighting on Grenade Launcher** - The Grenade Launcher had some z-fighting on the back parts of the model **Fixed Sniper Inventory Zoom Model Clipping** - The Sniper Rifle's model would clip behind the inventory slot when zoomed with **Fixed Minor Formatting Issue in Explosive Weapon Descriptions** - The Bazooka, Grenade Launcher & Laser Cannon, before being shot/reloaded, were missing the 'blocks' label of the range stat
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0.29 MB

V1.28-resource Release 21.03.2026

V1.28 Resource Pack

Supported Minecraft versions
1.21.11
Loaders / Platforms
minecraft
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3.9 MB

V1.27-mod Release 28.02.2026

V1.27 Mod

Supported Minecraft versions
1.21.11
Loaders / Platforms
fabric forge neoforge quilt
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5.8 MB

V1.27-data Release 28.02.2026

V1.27 Datapack

Supported Minecraft versions
1.21.11
Loaders / Platforms
datapack
Show changes
## GBG V1.27 **Added Grenade Launcher** - There's a brand-new gun in Gamingbarn's Guns, the Grenade Launcher - It's much like the Milkor MGL from Modern Guns in terms of rough stats and function - The gun is rather expensive to craft, and has very costly ammunition, only being edged out by the Bazooka and its rockets - The Grenade Launcher uses the Grenade throwable as ammunition **Updated Standard Gun Models** - The models for the Pistol, Assault Rifle, Shotgun, and Sniper Rifle have been updated - These updated models are inspired/copied from Modern Guns **Resized Gun Models in Inventory** - The models of the guns in the inventory have been resized to fit within the inventory square - Larger guns no longer overflow into other slots, making other items harder to see **Resized Gun Models on Ground** - The gun models are now much smaller when dropped on the ground **Updated Resource Pack Link** - The resource pack verification popup has had the download link for the resource pack updated - The link now shows all resource pack versions, instead of dp+rp versions **Fixed Multiple Custom Data Components Breaking Ammo Items** - If an ammo item had multiple data entries in its `custom_data` component, the ammo wouldn't be recognized by GBG - Ammo items can now have anything in their `custom_data` component, so long as the ammo item tag is present at the root **Fixed Minigun Item Frame Model** - The Minigun model in the item frame was misshapen **Adjusted Laser Weapon Zoom Models** - The Laser Weapon zoom models now inherit the regular model - This results in slightly adjusted first-person zoom model views
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0.28 MB

V1.27-resource Release 28.02.2026

V1.27 Resource Pack

Supported Minecraft versions
1.21.11
Loaders / Platforms
minecraft
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3.89 MB

V1.26.7-mod Release 09.01.2026

V1.26.7 Mod

Supported Minecraft versions
1.21.11
Loaders / Platforms
fabric forge neoforge quilt
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5.74 MB

V1.26.7-data Release 09.01.2026

V1.26.7 Datapack

Supported Minecraft versions
1.21.11
Loaders / Platforms
datapack
Show changes
## GBG V1.26.7 **Added Separate Recipes for each Ray Gun Mode** - In order to alleviate confusion caused by the new Ray Gun, the five Ray Gun modes have been given each a custom recipe - The recipe uses colored concrete, much like the recipes from before the Ray Guns were condensed - Despite having their own separate recipes, the Ray Guns are all still one item - Any of the new recipes can be used not only for the selected Ray Gun, but for the other four as well **Added Proper Shelf Positions to all Items** - All GBG items now appear properly on the 1.21.9 shelves **Added Minimum Range to Guns** - All guns now have a minimum range of one block - This change is to make using guns while riding mounts much less hazardous - If shot straight down, players may still shoot their mount, but it's much trickier **Rebalanced Several Recipes** - Removed the iron bars from the Laser Rifle recipe - Increased 9V Laser Battery crafted amount from 3 to 4 - Increased Syringe crafted amount from 1 to 3 - Allowed waxed copper blocks to be used in the 15V Laser Battery recipe **Tweaked Pistol Magazine Model** - A hole has been added to the top of the mag, and the mag is no longer square **Increased Amount of Particles Displayed with Light Bullets** - Particle frequency has been increased from 5 to 3 **Fixed Dismounting Mount When Shooting Bug** - When a gun was shot while riding any mount at all, the player would automatically dismount the mob **Fixed Broken C4 Model** - Due to a change introduced in Minecraft 1.21.11, the C4 model wouldn't render **Fixed Incorrect Value in Assault Rifle Description** - Before shooting/reloading, the AR would say it had a Fire Rate of 10 ticks, instead of 4 ticks **Fixed 0 Durability Shoot Type Swap Bug** - When swapping shoot types, if the swapped shoot type didn't have any ammo, the durability was set to 0 instead of 2, causing visual problems **Fixed Blank Ray Gun Negative Ammo Bug** - If a Blank Ray Gun was shot, reloaded, and then shot, the current ammo would go into a negative value and allow the gun to be shot more - This bug mainly made it trickier to figure out how shoot types worked, as once the negative ammo took affect, the instructions on the description would disappear
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0.28 MB

V1.26.7-resource Release 09.01.2026

V1.26.7 Resource Pack

Supported Minecraft versions
1.21.11
Loaders / Platforms
minecraft
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3.83 MB

V1.26.6-mod Release 12.12.2025

V1.26.6 Mod

Supported Minecraft versions
1.21.11
Loaders / Platforms
fabric forge neoforge quilt
Sign in

5.67 MB

V1.26.6-data Release 12.12.2025

V1.26.6 Datapack

Supported Minecraft versions
1.21.11
Loaders / Platforms
datapack
Show changes
## GBG V1.26.6 **Updated to Minecraft 1.21.11** - Datapack now works on the latest version of Minecraft
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0.27 MB

V1.26.6-resource Release 12.12.2025

V1.26.6 Resource Pack

Supported Minecraft versions
1.21.11
Loaders / Platforms
minecraft
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3.83 MB

V1.26.5-mod Release 12.12.2025

V1.26.5 Mod

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
fabric forge neoforge quilt
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5.67 MB

V1.26.5-data Release 12.12.2025

V1.26.5 Datapack

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
datapack
Show changes
## GBG V1.26.5 **Added Bullet Whiz-by Feature** - The Bullet and Light Bullet projectile types will now play a whiz-by sound when passing players - The sound can be heard when projectile passes within 3-4 blocks of the given player - This serves not only as a cool touch, but to signify if you are under fire when you hear gunshots **Added Water Weakness Feature** - All bullet-based projects now slowed down significantly in water - Pellets slow down the fastest, followed by light bullets, and then regular bullets **Added C4 & Landmine Disarming Feature** - Laser guns can now disarm both C4s and Landmines when shot at - This also works for any custom guns using the Laser Standard or Laser Strong damage type **Added custom Damage Type support** - Developers can now use the `damage_type_block` or `damage_type_entity` function tag to call functions on projectile impact - The `damage_type_block` tag will be called upon raycast/slowcast impacting a block - The `damage_type_entity` tag is called whenever a raycast or slowcast hits a valid entity - For checking the damage type for raycasts, use the scoreboard: `gbg.damage_type gbg.temp` - For checking the damage type for slowcasts, use the scoreboard: `marker_damage_type gbg.temp` **Slightly Increased Swap-Shoot Type Threshold** - Increased the threshold from 12 ticks (0.6 sec) to 16 ticks (0.8 sec) **Fixed Gun Duplication Bug** - When reloads were initiated with certain guns with guns in both hands, the guns could duplicate - To fix this, gun reloading is fully disabled if guns are present in both hands - *(As a bit of a bonus, guns can now be "dual-weidled" in a sense, where a gun can be stored in the offhand for quick switching)*
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0.27 MB

V1.26.5-resource Release 12.12.2025

V1.26.5 Resource Pack

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
minecraft
Sign in

3.83 MB

V1.26.4-mod Release 19.10.2025

V1.26.4 Mod

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
fabric forge neoforge quilt
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5.47 MB

V1.26.4-data Release 19.10.2025

V1.26.4 Datapack

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
datapack
Show changes
## GBG V1.26.4 **Fixed GBG Incompatibility Message Persisting** - The message informing the player that GBG and GC are incompatible wouldn't go away, even after GBG was removed - This was a bug primarily with Gun Core, but requires changes to Gamingbarn's Guns as well to properly fix
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0.27 MB

V1.26.4-resource Release 19.10.2025

V1.26.4 Resource Pack

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
minecraft
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3.65 MB

V1.26.3-mod Release 08.10.2025

V1.26.3 Mod

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
fabric forge neoforge quilt
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5.47 MB

V1.26.3-data Release 08.10.2025

V1.26.3 Datapack

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
datapack
Show changes
## GBG V1.26.3 **Updated to Minecraft 1.21.9/10** - Datapack now works on the latest version of Minecraft **Buffed C4 Remote Range** - Range has been increased from 50 to 80 **Reduced Turret Shoot Sound Volume** - The turret's shoot sound's audible range has been reduced from 64 to 32
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0.27 MB

V1.26.3-resource Release 08.10.2025

V1.26.3 Resource Pack

Supported Minecraft versions
1.21.9 1.21.10
Loaders / Platforms
minecraft
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3.65 MB

V1.26.2-mod Release 26.09.2025

V1.26.2 Mod

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
fabric forge neoforge quilt
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5.47 MB

V1.26.2-data Release 26.09.2025

V1.26.2 Datapack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
datapack
Show changes
## GBG V1.26.2 **Fixed Incorrect Ammo Tags** - The ammo tags on all guns and ammo were not updated properly - Now, GBG guns and ammo will work properly with Modern Guns and Ammo - Keep in mind, all old guns and ammo will be able to work with themselves **Fixed Gun Names not Appearing in Death Message** - When explosive projectiles were used, the gun name wouldn't show up in the death message properly **Fixed Spelling Issue in First Player Dialog** - 'verirfy' to 'verify'
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0.27 MB

V1.26.2-resource Release 26.09.2025

V1.26.2 Resource Pack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
minecraft
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3.65 MB

V1.26.1-mod Release 19.09.2025

V1.26.1 Mod

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
fabric forge neoforge quilt
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5.47 MB

V1.26.1-data Release 19.09.2025

V1.26.1 Datapack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
datapack
Show changes
## GBG V1.26.1 **Made Endermen teleport away from gun fire** - Endermen, much like when shot with an arrow, will teleport to avoid bullets or lasers - Endermen can still be damaged by fire and explosive projectiles **Tweaked Ammunition Recipes** - Tweaked to match the new ammo recipes from MG V1.7.1 - When both packs are played together, the ammo will be interchangeable **Fixed Broken Bazooka give function** - The Bazooka wouldn't work properly when obtained through the give function **Fixed missing Ray Gun distant sound** - The distant sound for the Ray Gun was absent from the recipe and give function **Fixed missing distant sounds on gun recipes** - The distant sounds weren't present in the custom data for the guns when crafted **Fixed missing default values for distant shoot sounds** - Guns without distant shoot sounds declared would have all their gun sounds broken - Now all guns, even ones without some sounds, will play their listed sounds properly **Fixed Explosive Weapons having much larger explosions** - Explosion sizes for explosive weapons were much larger than specified **Fixed debug message being sent when mobs were damaged** - Whenever a mob took damage from the `bullet_standard` damage type, a debug message would be sent in chat **Updated License** - Added Curseforge to the list of official downloads **Fixed medical items being used instantly** - All medical items would be used instantly
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0.27 MB

V1.26.1-resource Release 19.09.2025

V1.26.1 Resource Pack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
minecraft
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3.65 MB

V1.26-mod Release 15.09.2025

V1.26 Mod

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
fabric forge neoforge quilt
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5.47 MB

V1.26-data Release 15.09.2025

V1.26 Datapack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
datapack
Show changes
## GBG V1.26 **Added Laser Shield MK1 and Laser Shield MK2** - The Laser Shield has been replaced with the Laser Shield MK1 and Laser Shield MK2 - The Laser Shield MK1 is weaker, but much cheaper than the OG Laser Shield - The Laser Shield MK2 is stronger, but slightly more expensive than the OG Laser Shield - Any remaining OG Laser Shield items will still exist and function as before, but they will no longer be obtainable **Made Protection Enchantments Reduce Gun Damage** - Projectile Protection now reduces damage of all Bullet and Laser damage types - Fire Protection reduces damage of all Flame damage types - Blast Protection reduces damage of all Explosion damage types - The regular Protection enchantment does not reduce any gun damage - Flame damage types still ignore armor points **Added Distant Gun Sounds** - All guns now have different sounds depending on your distance from the source - The audible range for gun sounds is no longer relative to the range of the gun - The normal shoot sound of the gun can be heard from up to 26 blocks away - Laser Guns and Ray Guns cannot be heard from as far away as Bullet-based guns **Normalized Gun Sounds** - All gun sounds have had their overall volume normalized to more closely match Minecraft's volume - All loud gun sounds have been made quieter and all quiet sounds have been made louder **Added Restart Check and Warning Message** - If the user has added the datapack to the world without fully restarting, an error message will be sent - If the user adds the datapack properly, no error message is sent **Added `shoot_sound_far` Stat** - The additional shoot sounds are stored in the `shoot_sound_far` stat - This stat is a list of strings of sounds, it can hold up to 3 different sounds - shoot_sound_far[0] can be heard from 26-60 blocks away, shoot_sound_far[1] from 60-128 blocks, and shoot_sound_far[2] from 128-256 blocks - If you wish to not use a sound for a given range, simply replace it with a nonexistent sound, *(e.g. `no:sound` or `minecraft:empty`)* - The `shoot_sound_pitch` stat affects the pitch of all four shoot sounds **Optimized Gun Shooting** - Gun shooting now performs far fewer item nbt checks, resulting in smoother overall performance **Fixed Broken Headshot Detection** - All projectiles except for `bullet` wouldn't detect headshots properly **Fixed Headshot Stat not Transfering in Shoot Types** - The `headshot_damage` stat wouldn't transfer properly when shoot types were cycled **Fixed Minigun Having a 1-Tick Fire Rate** - The Minigun's Rate of Fire was incorrectly set to 1-ticks instead of the intended 2-ticks **Fixed Medical Item Quick-Use** - Medical items could be used instantly if a throwable has been readied but not yet thrown **Fixed Inconsistent Medical Item Use Time** - If the player swapped to another medical item while using a medical item it would use the cooldown from the first item but the effects from the second item **Fixed Actionbar Indicator Breaking** - The item use actionbar indicator would break if a medical item was used right after a throwable was thrown
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0.27 MB

V1.26-resource Release 15.09.2025

V1.26 Resource Pack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
minecraft
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3.65 MB

V1.25.1-mod Release 29.08.2025

V1.25.1 Mod

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
fabric forge neoforge quilt
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4.86 MB

V1.25.1-data Release 29.08.2025

V1.25.1 Datapack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
datapack
Show changes
## GBG V1.25.1 **Fixed Various Broken Items in Crafting Tables** - The Minigun, C4 Remote, and all medical supplies were broken in the crafting table - When obtained via `/function give:`, they functioned as intended **Fixed Jammed Guns Bug** - When a crossbow-based gun is shot on a laggy server there's a chance that the arrow isn't replaced properly - Another side effect is the arrow being given to another item in the hotbar - In the event this bug occurs, the arrow will now be automatically replenished in the gun **Fixed Name and Damage Inconsistencies in Slowcasts** - The Gun Name and Damage stats for slowcast projectiles could be overridden if another gun was shot before the slowcast hit a block/entity **Fixed GBZ Spitters not Shooting Turrets** - Since to GBZ V1.19 all spitters wouldn't properly target and shoot at turrets **Added Headshot Detection and Stat** - Guns can now specify a damage value for headshots only - `headshot_damage` can be specified in the gun's custom data - If not headshot damage value is present, the regular damage value is used instead - This stat is currently not present in any GBG guns
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0.26 MB

V1.25.1-resource Release 29.08.2025

V1.25.1 Resource Pack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
minecraft
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3.19 MB

V1.25-mod Release 03.08.2025

V1.25 Mod

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
fabric forge neoforge quilt
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0.78 MB

V1.25-data Release 03.08.2025

V1.25 Datapack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
datapack
Show changes
## GBG V1.25 **Updated to Minecraft 1.21.7/8** - Datapack now works on the latest version of Minecraft ### **Major Gameplay Changes** **Rewrote Ray Guns** - The Ray Guns have been completely rewritten - Instead of a different ray gun for each gun archetype, they are all the same item and are cycled through by double-tapping `[shift]` - There is also a new Ray Gun color, yellow, which is based on the shotgun gun type - Ray Guns are no longer ammoless and now must be reloaded, but they still don't require an ammo item **Rewrote Throwable System** - Now, throwables are thrown with two right clicks; the first primes the item, and the second throws it - All throwables (except for the Molotov Cocktail) will no longer explode on impact - All throwables can be held to "cook" them and have them explode sooner - Be careful, though, as cooking a throwable for too long will result in it exploding in your hand - The only way to cancel a throwable is to remove all of it from your hotbar - Throwable code is now much less laggy and has far fewer exploits - Custom throwables are now possible with a datapack ### **New Features** **Added Smoke Grenade** - A new throwable that spawns a cloud of smoke at the target area - Doesn't deal any damage, but the cloud will inflict blindness and slowness for 6 seconds **Added Distant Explosion Sounds + Particles** - Explosions from Guns, C4s, and Grenades will play a distant explosion sound when heard from over 64 blocks away - The distant explosion sound cannot be heard from more than 256 blocks away - Explosions will now produce explosion particles from far away **Added Resource Pack Verify Pop-up** - All first-time players will be greeted with a popup to verify that they've correctly installed the resource pack - The popup will show a picture of a Minigun and ask if the user can see the Minigun or not - If the user can't see the Minigun, they'll be directed to the versions tab on Modrinth **Added New Medkit Sound Effect** - The Medkit now has a more unique sound instead of using a mix of GBG and vanilla MC sounds ### **Quality of Life & Minor Adjustments** **Removed Interaction Range Item Modifiers from Guns** - The interaction range modifiers removing the ability to interact with entities and blocks have been removed - Players can now store guns in item frames and open chests while holding guns **Added the Word "blocks" to Gun Descriptions** - The `Range` stat of the gun's description now specifies the unit of measurement **Made Crossbows Fully Unenchantable** - The custom crossbow enchantment to detect gun shooting has been tagged as a curse and as incompatible with all other crossbow enchantments **Made Expired Rockets Explode** - When the rocket projectile type hits the end of its life, it will initiate the `block_hit` function - This means that rockets will explode in the air when they have traveled their max distance ### **Developer Changes** **Added Gun Shoot Types** - Shoot Types are entire stat combinations stored on a single gun and can be cycled through by double-tapping `[shift]` - Each shoot type can contain any of the normal GBG custom data components, but all components are optional - If a new value for a given custom data component isn't specified, the value won't be changed at all - This allows for guns to preserve attributes like `damage` or `max_ammo` between shoot types rather easily - Additionally, if the `max_ammo` custom data component is specified, the `current_ammo` will be stored until next time that shoot type is cycled to - *(This is the system that the new Ray Gun uses)* - *(More in-depth information will be added to the Gun Core documentation and Gun Generator in the coming weeks)* **Added `above_text` Custom Data Component** - Guns can now specify custom text to display above the gun's stats, even across reloads and shooting - This allows you to store custom lore for the gun, or information on its tier and category, even when the gun's lore is updated - This new tool is especially handy for telling the different shoot types apart at a glance **Switched from Red Dye to Music Discs for Guns** - The old "Red Dye" guns have been replaced with "Music Disc" guns - These guns function exactly the same as red dye guns, except that they cannot be deleted by accidentally right-clicking on sheep or signs - Because of this, all interaction range attribute modifiers have been completely removed **Changed `projectile_type` to `custom_raycast`** - The name of the function tag used to add custom projectiles has been changed **Added Custom Slowcast Support** - A projectile will be determined to be a slowcast if the `projectile_speed` attribute is greater than or equal to `2` - A slowcast entity will be automatically created that stores all relevant info on itself - Custom slowcasts can be added by using the new `custom_slowcast` function tag - *(Support for slowcasts will be added to the Projectile Generator soon)* ### **Bug Fixes, Misc Changes, & Removals** **Added C4 Detonate Limit Config Option** - Operators can now easily configure how many C4s explode at once when a remote is used - The default value is 150, but this can be increased up to 300, or to as low as 10 - Value can be changed in the GBG config menu `/function config:gbg` **Removed Gun Description Style Types** - This feature allowed players to change the colors of the gun's desc via a trigger command - Removed in order to decrease code complexity - May be introduced as a custom gun feature at a later date **Made 2-Tick Fire Rate Crossbow Guns Function as Expected** - The old crossbow 1-tick fire rates are actually 2-tick fire rates - Now, the proper rate of fire can be displayed in the gun's lore - To see a true, 1-tick fire rate you can set that value for a `music_disc` gun **Removed Ammoless Guns** - Ammoless Guns, guns that don't use ammo and have bottomless mags, have been removed - There were many special cases made only for ammoless guns, and these complicated the code a fair amount - In their place, it is recommended to switch to using Air Reload Type `(7)` guns, which fulfill a similar role to ammoless guns **Rewrote C4 Remote** - The C4 Remote is no longer running on old code and using outdated methods - This should result in fewer conflicts with other datapacks and a smoother experience - The name color of the C4, C4 Remote, and Land Mine have been changed to indicate this - The C4 also now has a durability of 10 instead of 5 **Rewrote Medical Item Code** - Medical items code has been optimized - Custom medical supplies are now possible with a datapack **Fixed Gun Reload Indicator Refreshing When Gun was Shot** - The reload progress bar would fill halfway if right click was held at the moment of the reload being over **Fixed Air Reload Type Not Working Sometimes** - Occasionally, the gun would display "OUT OF AMMO" even if the reload type was set to air
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0.26 MB

V1.25-resource Release 03.08.2025

V1.25 Resource Pack

Supported Minecraft versions
1.21.7 1.21.8
Loaders / Platforms
minecraft
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3.19 MB

V1.24.10-mod Release 21.06.2025

V1.24.10 Mod

Supported Minecraft versions
1.21.6
Loaders / Platforms
fabric forge neoforge quilt
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2.99 MB

V1.24.10-data Release 21.06.2025

V1.24.10 Datapack

Supported Minecraft versions
1.21.6
Loaders / Platforms
datapack
Show changes
## GBG V1.24.10 **Updated to Minecraft 1.21.6** - Datapack now works on the latest version of Minecraft **Buffed Ray Guns Green, Blue, and Red** - Their damage, range, and rate of fires have been vastly improved - Now, the Ray Guns are more on-par with the rest of the guns in power level **Fixed bandage sound not playing when Simple Bandage was used** - The bandage sound didn't play when using the Simple Bandage
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0.26 MB

V1.24.10-resource Release 21.06.2025

V1.24.10 Resource Pack

Supported Minecraft versions
1.21.6
Loaders / Platforms
minecraft
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1.24 MB

V1.24.9-mod Release 21.06.2025

V1.24.9 Mod

Supported Minecraft versions
1.21.5
Loaders / Platforms
fabric forge neoforge quilt
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2.98 MB

V1.24.9-data Release 21.06.2025

V1.24.9 Datapack

Supported Minecraft versions
1.21.5
Loaders / Platforms
datapack
Show changes
## GBG V1.24.9 **Deleted `ray_gun_red (copy).json` file** - While it didn't cause any actual issues, it did send a warning message in the logs each time the datapack was loaded **Fixed Minigun Attribute Modifiers being visible in description** - Only a visual problem, very minor **Fixed removing item name breaking death messages bug** - If the player removed the custom name of any gun, it would break the death message completely - This bug could also occur on Gun Generator guns, or guns from addons that use `item_name` instead of the `custom_name` **Fixed removing gun name renames it to "Crossbow"** - If the player removed the gun's name in an anvil, it would change the name to say "Crossbow" - Now, the gun's name will persist as expected **Fixed Minor Infection Cure killing zombie animals** - Instead of curing them, the Minor Infection Cure would kill the zombie animal **Fixed Target Type resetting when turret entered damage stage** - Instead of keeping the target type it was set to before it changed states, it's set to [Monsters]
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0.26 MB

V1.24.9-resource Release 21.06.2025

V1.24.9 Resource Pack

Supported Minecraft versions
1.21.5
Loaders / Platforms
minecraft
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1.23 MB

V1.24.8-mod Release 26.05.2025

V1.24.8 Mod

Supported Minecraft versions
1.21.5
Loaders / Platforms
fabric forge neoforge quilt
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2.98 MB

V1.24.8-data Release 26.05.2025

V1.24.8 Datapack

Supported Minecraft versions
1.21.5
Loaders / Platforms
datapack
Show changes
**Increased hitbox detection size for projectiles**<br> All projectiles have had their hitbox detection radius increased from 0.05 to 0.3<br> This number is aligned much closer with the detection radius for vanilla arrows<br> <br> **Fixed Assault Rifle and Minigun not using the `bullet_light` projectile type**<br> This projectile type was designed for automatic weapons, yet was not actually used by them<br> <br> **Fixed not being able to shoot through torches bug**<br> All projectiles were unable to shoot through wall torches, but were able to shoot through ground torches<br> <br> **Added Air Reload Type**<br> Allows for a gun to be reloaded like normal, but doesn't need an ammo item<br> This is similar to reloading any gun in creative mode The int for this reload type is 7<br>
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0.26 MB

V1.24.8-resource Release 26.05.2025

V1.24.8 Resource Pack

Supported Minecraft versions
1.21.5
Loaders / Platforms
minecraft
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1.23 MB

V1.24.7-mod Release 17.04.2025

V1.24.7 Mod

Supported Minecraft versions
1.21.5
Loaders / Platforms
fabric forge neoforge quilt
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2.98 MB

V1.24.7-data Release 17.04.2025

V1.24.7 Datapack

Supported Minecraft versions
1.21.5
Loaders / Platforms
datapack
Show changes
**Fixed Ammo only working in inventory bug**<br> Ammo items were only recognized if they were in the player's inventory Ammo items wouldn't be seen if in the offhand or hotbar <br><br> **Fixed Projectiles not going through new Spring to Life blocks**<br> All projectiles wouldn't pass through dry grass, leaf litter, bushes, firefly bushes, cactus flowers, or wildflowers
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0.26 MB

V1.24.7-resource Release 17.04.2025

V1.24.7 Resource Pack

Supported Minecraft versions
1.21.5
Loaders / Platforms
minecraft
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1.23 MB

V1.24.6-mod Release 14.04.2025

V1.24.6 Mod

Supported Minecraft versions
1.21.5
Loaders / Platforms
fabric forge neoforge quilt
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2.98 MB

V1.24.6-data Release 14.04.2025

V1.24.6 Datapack

Supported Minecraft versions
1.21.5
Loaders / Platforms
datapack
Show changes
**Updated to Minecraft 1.21.5**<br> Datapack now works on the latest version of Minecraft <br><br> **Removed "Projectile: [GBG Projectile]" part of gun description**<br> This was previously an unavoidable side-effect of the gun system <br><br> **Fixed Broken Pistol Model**<br> The item model of the pistol was heavily deformed <br><br> **Fixed C4 Remote not playing beep sound**<br> When the C4 Remote was used, the beep sound effect wasn't played <br><br> **Fixed syringe sound not playing**<br> When any syringe item was used, the syringe sound wouldn't play <br><br> **Fixed non-stacking syringes**<br> When a syringe item was used, the syringe given to the player was technically different from the syringe obtained via crafting <br><br> **Fixed extra space in gun description when crafted/given**<br> The guns' description had an extra space after each stat, this issue would only exist before the gun was shot/reloaded
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0.26 MB

V1.24.6-resource Release 14.04.2025

V1.24.6 Resource Pack

Supported Minecraft versions
1.21.5
Loaders / Platforms
minecraft
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1.23 MB

V1.24.5-mod Release 17.03.2025

V1.24.5 Mod

Supported Minecraft versions
1.21.4
Loaders / Platforms
fabric forge neoforge quilt
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2.88 MB

V1.24.5-data Release 17.03.2025

V1.24.5 Datapack

Supported Minecraft versions
1.21.4
Loaders / Platforms
datapack
Show changes
**Fixed Items not being given when inventory was full** When a turret was either picked up or salvaged, the items wouldn't be given to the player if their inventory was full When a turret is picked up or salvaged, the items are now instead dropped on the ground at the location of the turret **Fixed some item models breaking when playing with other datapacks** The Syringe, 15V Laser Battery, and 15V Laser Battery Bundle have now been given explicit model definitions in their components This should hopefully prevent their item models from breaking when played alongside another datapack that happens to still use CMD **Fixed item modifier issues with /function give commands** The Pistol and Minigun items' item modifiers were broken when obtained with /function give **Fixed incorrect initial reload speed value for Bazooka** The initial value in the description for the Bazooka's reload speed was incorrect
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0.26 MB

V1.24.5-resource Release 17.03.2025

V1.24.5 Resource Pack

Supported Minecraft versions
1.21.4
Loaders / Platforms
minecraft
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1.23 MB

V1.24.4-mod Release 29.01.2025

V1.24.4 Mod

Supported Minecraft versions
1.21.4
Loaders / Platforms
fabric forge neoforge quilt
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2.87 MB

V1.24.4-data Release 29.01.2025

V1.24.4 Datapack

Supported Minecraft versions
1.21.4
Loaders / Platforms
datapack
Show changes
**Fixed Sentry Turret recipe giving wrong item bug** The recipe for the Sentry Turret gave a Perdition Turret instead **Fixed Turret overlap bug** Turrets could be placed on the same block as a destroyed turret, resulting in strange, unexpected behaviour **Fixed broken waterlogged glass panes making air** When a waterlogged glass pane was shot with a bullet, it would turn to air instead of water
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0.26 MB

V1.24.4-resource Release 29.01.2025

V1.24.4 Resource Pack

Supported Minecraft versions
1.21.4
Loaders / Platforms
minecraft
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1.23 MB

V1.24.3-mod Release 21.01.2025

V1.24.3 Mod

Supported Minecraft versions
1.21.4
Loaders / Platforms
fabric forge neoforge quilt
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2.87 MB

V1.24.3-data Release 21.01.2025

V1.24.3 Datapack

Supported Minecraft versions
1.21.4
Loaders / Platforms
datapack
Show changes
**Fixed turrets lagging out server bug** The Auto and Sentry turrets would lag out certain server types whenever a mob was killed **Creepers are no longer visible for a frame when explosions occur** Whenever a custom explosion occurs, creepers will no longer appear for a split second Thanks Chems! **Added 2-tick rate of fire support for Crossbow guns** The "1-tick" rate of fire functionality for Crossbow Guns has been extended to apply to guns with 2-tick rate of fire This is because the old "1-tick" rate of fire is techically only 2-tick True 1-tick rate of fire can be achived by using a red dye gun **Fixed quick rate of fire guns causing players to freeze in place on servers** Now, the recoil for 1-tick and 2-tick rate of fire guns only applies once every 3 shots of the guns
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0.26 MB

V1.24.3-resource Release 21.01.2025

V1.24.3 Resource Pack

Supported Minecraft versions
1.21.4
Loaders / Platforms
minecraft
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1.23 MB

V1.24.2-mod Release 03.01.2025

V1.24.2 Mod

Supported Minecraft versions
1.21.4
Loaders / Platforms
fabric forge neoforge quilt
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2.93 MB

V1.24.2-data Release 03.01.2025

V1.24.2 Datapack

Supported Minecraft versions
1.21.4
Loaders / Platforms
datapack
Show changes
**Fixed armored targets being immune to guns upon world first being loaded up** Gun targets with armor (players and zombies) would ignore gun damage until the pistol was shot **Fixed Ray Gun: Red not firing** The Ray Gun: Red wouldn't fire until either another ray gun was fired, or the reload button was pressed **Fixed Recoil Strength value deviating from true value upon reloading** When the player shot a gun and then reloaded a different gun, the recoil strength value in the description would use the value from the shot gun **Fixed players being able to interact with blocks/entities when holding guns** Until the gun was shot/reloaded, the player could interact with blocks/entities
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0.25 MB

V1.24.2-resource Release 03.01.2025

V1.24.2 Resource Pack

Supported Minecraft versions
1.21.4
Loaders / Platforms
minecraft
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1.21 MB

V1.24.1-mod Release 13.12.2024

V1.24.1 Mod

Supported Minecraft versions
1.21.4
Loaders / Platforms
fabric forge neoforge quilt
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2.93 MB

V1.24.1-data Release 13.12.2024

V1.24.1 Datapack

Supported Minecraft versions
1.21.4
Loaders / Platforms
datapack
Show changes
**Updated to Minecraft 1.21.4** Datapack now works on the latest version of Minecraft **Fixed all items not having updated forms in recipes** The guns, ammo items, and more all used the old pre-1.21.3 format for components and custom data **Buffed Ray Gun: Pink** The gun now fires faster and has a much higher range The projectile is a slowcast now **Rewrote medical item descriptions** Now the effects follow the same style as potions **Fixed missing Antidote Syringe item in command bug** The Antidote Syringe was missing from the `give:all_medical` give function **Fixed Laser Cannon having Laser Rifle name** The Laser Cannon item had the same name as the Laser Rifle **Fixed Flamethrower having Assault Rifle name** The Flamethrower had the same name as the Assault Rifle **Removed all official GBG addon resources** All models, textures, and sounds for all official GBG addon packs have been removed from the base GBG resource pack This change drastically reduces the file size of the base GBG resource pack The official GBG addons will be given resource packs of their own once they are updated to Minecraft 1.21.4 **Switched Resource Pack to use GBG namespace** Now, all custom assets are stored in the `gbg` namespace, instead of the `minecraft` namespace The exception, of course, are the ammo items that are used in the crafting table This change also fixed many spelling errors and inconsistencies internally
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0.25 MB

V1.24.1-resource Release 13.12.2024

V1.24.1 Resource Pack

Supported Minecraft versions
1.21.4
Loaders / Platforms
minecraft
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1.21 MB

V1.24-mod Release 27.11.2024

V1.24 Mod

Supported Minecraft versions
1.21.2 1.21.3
Loaders / Platforms
fabric forge neoforge quilt
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5.82 MB

V1.24-data Release 27.11.2024

V1.24 Datapack

Supported Minecraft versions
1.21.2 1.21.3
Loaders / Platforms
datapack
Show changes
**Added Gun Aiming** Now, all guns will point wherever you look when holding them **Added GBG player config menu** Accessed with `/trigger gbg_config` Allows players to change the color pallet of the gun's description As time goes on, more and more per-player features will be added to this menu **Added Weaving, Oozing, and Wind-Charged to Medkit effect clear list** In addition, Bad Omen has been removed from the list **Fixed/Updated Medical item descriptions** All medical items now have accurate descriptions alongside how long it takes to use the medical item **Raised C4 explosion limit** Previously, only 20 C4s could explode at once, now up to 120 can explode at once **Changed Sniper Rifle zoom model** Looks better from the 3rd person view **Removed item bobbing from some automatic weapons** Makes it easier to aim with automatic weapons **Added colorful laser projectile types** There are now green, blue, yellow, orange, & cyan laser projectile types **Added Fireball projectile type** It's wizard time **Added Physical Bullet projectile type** Has the same functionality and behavior as the bullet projectile type Is a slowcast-based projectile; good for reducing lag on very-high range guns Add extra realism, with bullets taking time to hit their targets **Organized projectile types** The associated ints for all projectile types have been changed Values from 1-99 belong to raycasts/hitscans Values from 100-199 belong to slowcasts/projectiles **Added custom projectile speeds** A stat in the gun's components can specify the speed of slowcast-based projectiles **Added optional shoot/reload sound pitch changing** The gun's shoot & reload sounds can now have different pitches This entire stat component is completely optional; you don't need to add it if you don't need it **Added optional item bobbing disabling** When the player zooms with a gun, the item bobbing can now be disabled when shooting This will, however, require the custom model to be changed **Removed Underwater Explosion damage type** It was unused, and too niche to justify existing **Removed Purple projectile type** It was buggy, and completely unused **Fixed grenade projectile type not having gravity** Was a bug introduced by Minecraft 1.21.3 **Fixed broken turret death messages** The death message that displayed when a player died to a turret was a translation string **Fixed broken Turret and Equipment item recipes** The crafting recipes for the turrets and the equipment items were broken
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0.25 MB

V1.24-resources Release 27.11.2024

V1.24 Resource Pack

Supported Minecraft versions
1.21.2 1.21.3
Loaders / Platforms
minecraft
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2.55 MB

V1.23.1-mod Release 28.10.2024

V1.23.1 Mod

Supported Minecraft versions
1.21.2 1.21.3
Loaders / Platforms
fabric forge neoforge quilt
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6.61 MB

V1.23.1-data Release 28.10.2024

V1.23.1 Datapack

Supported Minecraft versions
1.21.2 1.21.3
Loaders / Platforms
datapack
Show changes
**Updated to Minecraft 1.21.3** Datapack now works on the latest version of Minecraft **Buffed throwable recipes** Crafting recipes now grant 2 or more items instead of just 1 **Increased speed of the Rocket projectile type** The Rocket projectile type now travels much faster **Added Grenade projectile type** This projectile type is a projectile like the rocket, but moves slower and has a downward curve To use this new projectile type, set the stat to 15 **Fixed recoil being applied before rocket projectiles were shot** Now, recoil is properly applied after the player has shoot the rocket **Fixed guns not shooting through tripwire and ladders bug** Gun projectiles were unable to shoot through string/tripwire and ladders **Fixed Ray Guns and Bazookas not shooting through water bug** All Ray Guns and the Bazooka were unable to shoot through water **Fixed Bazookas shooting through leaves bug** Rockets would go through leaves, this was unintentional **Fixed incorrect Medkit lore** The description of the medkit now displays the correct effects **Fixed turrets not shooting through water bug** All turrets were unable to shoot through water The Perdition Turret is still unable to shoot through water **Fixed placed turret deleting bug** If a turret was placed down on a block that another turret existed on, the turret would not be given back to the player **Fixed projectiles being able to hit display entities** All projectiles could hit all display entities **Fixed spammable throwables while falling bug** Players could spam-throw throwables if they were falling
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0.2 MB

V1.23.1-resource Release 28.10.2024

V1.23.1 Resource Pack

Supported Minecraft versions
1.21.2 1.21.3
Loaders / Platforms
minecraft
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2.83 MB

V1.23-mod Release 24.09.2024

V1.23 Mod

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
fabric forge neoforge quilt
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2.82 MB

V1.23-data Release 24.09.2024

V1.23 Datapack

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
datapack
Show changes
**Added new Bazooka and Rocket models** Finally, the Bazooka and Rocket have new 3D models New models fit the style of the other standard guns **Added Dynamic Sound Volume** The range at which shoot sounds can be heard now depends on the range of the gun For example, gun range of 30 means the sound can be heard a little over 30 blocks away The reload sound is staying at a sound radius of 16 blocks **Added armor penetration mechanic** Certain damage types now have damage reduced dynamically depending on the target's armor Bullet Light will be reduced more than Bullet Standard or Bullet Heavy Laser Standard will be reduced more than Laser Strong **Added Pellets projectile type** Particles display in a sparse cloud, instead of a line Larger hitbox detection radius and can damage multiple entities Each entity damage will receive full damage, but projectile range is decreased by ~4 **Updated guns to use new damage types** Shotgun & Assault Rifle use Bullet Light, Sniper Rifle uses Bullet Heavy, Laser Rifle uses Laser Strong **Improved rocket projectile type** The rocket projectile type will now shoot a slow-moving projectile instead of a hitscan This change may be cooler, but it may be laggier, so please report anything you notice **Increased gun damage** Pistol 7 -> 9 Assault Rifle 3 -> 4 Sniper Rifle 21 -> 22 Laser Pistol 21 -> 22 Laser Rifle 28 -> 30 **Optimized shoot function** Removed unnecessary commands Reduced number of steps raycasts take when traveling This change may cause issues with hitbox detection (block and entity) Please report any issues you find (Keep in mind that guns with longer ranges with higher rates of fire will be laggier) **Added more recoil options** Added 7 new recoil options Below, are the ints in order from smallest to greatest recoil 0,4,1,5,6,2,7,3,8,9,10 **Flame damage type now ignores armor** Buffs Flamethrowers **Zooming now reduces recoil** When the player zooms with a gun, it can give a different level of recoil In order for a gun to use this feature, it must have the two below custom data tags: `gbg_gun_version=2`, `gbg_zoom_recoil_strength=[0-10]` **Added turret despawning system** All turrets, once destroyed, will only last for a limited amount of time before despawning The time it takes can be changed in the config menu `/function config:gbg` **Buffed ammo crafting recipes** All ammo crafting recipes give more ammo items when crafted **Updated GBG+GBZ Detection scoreboards** Cleaner system; GBG V1.23 will only work with GBZ V1.16.1 and above **Fixed Auto Turret shooting owner bug** Auto Turrets would shoot owners if they were between 20-25 blocks away **Fixed Perdition Turrets spawning fireballs above players** Frozen fireballs would be spawned above players when hit by the Perdition Turret **Fixed item models going into ground** When dropped, some item models would disappear into the ground **Fixed Grenade and Pipe Bomb spawning GBZ zombies bug** When GBG was played with GBZ V1.16, the Grenade and Pipe Bomb would spawn zombies on impact
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0.2 MB

V1.23-resource Release 24.09.2024

V1.23 Resource Pack

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
minecraft
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2.63 MB

V1.22.8-mod Release 22.08.2024

V1.22.8 Mod

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
fabric forge neoforge quilt
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6.34 MB

V1.22.8-data Release 22.08.2024

V1.22.8 Datapack

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
datapack
Show changes
**Fixed broken gun hitbox detection** Gun had defective hitbox detection and would often hit targets as much as a block away This system also had the possibility to ignore closer targets. **Updated gun passable block list** Guns can now shoot through chains, coral plants, end rods, flower pots & potted plants, amethyst buds & clusters, sea pickles, red & brown mushrooms, crimson & warped fungus, nether sprouts, warped & crimson roots, hanging roots, frogspawn, candles & cake candles, banners, player heads, moss carpet, mangrove propagules, iron bars, cobwebs, powdered snow, soul fire, and glow berry vines **Fixed Minor Infection Cure killing zombie animals instead of curing them** When the player used a Minor Infection Cure on a zombie animal, it would instantly kill them **Fixed cured Zombie Pig name being lowercase** When cured, the Zombie Pig's name was lowercase **Added support for GBZ V1.16** Added support for the upcoming Gamingbarn's Zombies update **Changed Landmine touch detection system** Landmines had a chance before to trigger even if not fully touched. **Fixed knockback resistant players bug** Players shot by a Flamethrower or gun with the Fire damage type would be forever immune to knockback **Fixed invincible fireballs bug** When players were shot with the Flamethrower it could occasionally spawn an unmovable fireball at their head
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0.2 MB

V1.22.8-resource Release 22.08.2024

V1.22.8 Resource Pack

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
minecraft
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2.63 MB

V1.22.7-mod Release 04.08.2024

V1.22.7 Mod

Supported Minecraft versions
1.21
Loaders / Platforms
fabric forge quilt
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6.34 MB

V1.22.7-data Release 26.07.2024

V1.22.7 Datapack

Supported Minecraft versions
1.21
Loaders / Platforms
datapack
Show changes
**Made reloading in creative mode not consume ammo items** Now, not only does reloading in creative not require ammo, it doesn't use it up either **Fixed gun zoom persisting bug** The zoom effect would still be applied to players even after they stopped sneaking if they stopped holding the gun **Fixed left-handed player third-person view looking right-handed** Left-handed players, when holding guns, would look like the gun was held in their right hand **Updated Modern Guns and Pipe Guns assets** Added new gun models and sounds for guns Other small tweaks to various files **Fixed high damage guns killing multiple mobs in one shot** If the target mob died to the shot, the projectile would keep going **Fixed FN Scar Reload Sound not correct bug** The FN Scar used the Barrett M82 reload sound **Added Bullet Light projectile type** Functionally the same as bullet, but spawns less particles Useful for guns that have a rate of fire of 1 **Switched Minigun to use Bullet Light projectile type**
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0.19 MB

V1.22.7-resource Release 26.07.2024

V1.22.7 Resource Pack

Supported Minecraft versions
1.21
Loaders / Platforms
minecraft
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2.63 MB

V1.22.6 Release 15.07.2024

V1.22.6 Datapack

Supported Minecraft versions
1.21
Loaders / Platforms
datapack
Show changes
**Fixed reloading without needing ammo bug** The player could reload guns without needing the appropriate ammo item **Added creative reloading feature** Now, if the player is in creative mode, they don't need ammo to reload their guns **Modifed raycast passable block list** Cleaned up tag lists and made many new entries All projectiles can now pass through trapdoors, doors, pressure plates, carpets, fences, fence gates, buttons, kelp plants, dead bushes, and leaves **Fixed left-handed players not being able to see guns in first-person** When a player had set their main hand to left, many guns had visibility issues **Tweaked Pipe Guns copper texture** Pipe Guns are more vibrant now **Fixed turret pickup not working** When the player would try to pick up a turret, it would not drop properly **Fixed Auto Turret model breaking when repaired** When an Auto Turret changed phases and then was repaired, the model would not display properly **Fixed Armor not updating upon repair to functional bug** The armor attribute of turrets would not update when a damage turret was repaired to functional **Fixed underwater rockets blowing up blocks bug** Rockets would damage blocks when used underwater **Added Underwater Explosion damage type** Functions the same as Explosion, but will damage blocks when used underwater This damage type will not damage blocks if the projectile hits an entity underwater, it will only break blocks if the projectile hits a block **Added Purple projectile type** It's purple **Fixed C4 and Landmine explosions killing each other bug** When multiple C4s exploded at once, the creeper used to create the explosion could die **Nerfed C4 Explosion size** Lowered radius from 5 to 3 **Changed 44 Magnum Ammo for Modern Guns**
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0.19 MB

V1.22.6 Release 15.07.2024

V1.22.6 Resource Pack

Supported Minecraft versions
1.21
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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2.56 MB

V1.22.5 Release 13.07.2024

V1.22.5 Datapack

Supported Minecraft versions
1.21
Loaders / Platforms
datapack
Show changes
**Fixed gun sounds cutting off bug** When certain gun sounds were used in 1-tick guns, they would be cut off **Made Large Laser projectile type actually large** Before, it was the same size as the regular laser projectile type **Optimized projectile raycasts** Should result in increased performance and less lag on multiplayer servers **Fixed Perdition Turret not changing model when destroyed** When the Perdition Turret entered the destroyed phase, its model wouldn't change **Fixed Perdition Turret dummy HP shield bug** The Perdition Turret would have an addition 60 hp of damage it could sustain before taking actual damage **Added custom Explosion Sound and particles to Perdition Turret death** When the Perdition Turret changes to be destroyed, it now plays another sound effect and some particles appear **Fixed reloading ammo tag abuse bug** The player could reload a gun, even if they didn't have the proper ammo item It would only matter if the player had an item with the proper ammo tag **Added 4 new Reload Types** There are 4 new reload types that can be used by players with custom guns Partial 25/50/75 (3/4/5) - Refills the gun 25/50/75% at the cost of 1 ammo item Bullets (6) - Refills the gun completely at the cost of 1 ammo item per shot the gun needs refilled **Buffed Laser Pistol and Laser Rifle** The Laser Pistol max ammo is now 8 and now uses the partial 50 reload type The Laser Rifle damage has been increased to 28 from 27 **Tweaked Assault Laser Rifle** The max ammo has been raised to 48, but the gun now uses the partial 50 reload type
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0.18 MB

V1.22.5 Release 13.07.2024

V1.22.5 Resource Pack

Supported Minecraft versions
1.21
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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2.55 MB

V1.22.4 Release 16.06.2024

V1.22.4 Datapack

Supported Minecraft versions
1.21
Loaders / Platforms
datapack
Show changes
**Updated to Minecraft 1.21** Datapack now works on the latest version of Minecraft **Fixed dead players using medical items bug** When a player died whilst using a medical item they would continue using the item until it disapeared This issue was also present with throwables **Fixed wooden axe backwards bug** The vanilla wooden axe sprite was backwards
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0.18 MB

V1.22.4 Release 16.06.2024

V1.22.4 Resource Pack

Supported Minecraft versions
1.21
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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2.38 MB

V1.22.3 Release 11.06.2024

V1.22.3 Datapack

Supported Minecraft versions
1.20.6
Loaders / Platforms
datapack
Show changes
**Fixed give:ray_gun_blue giving Ray Gun: Red bug** The give function for the Ray Gun: Blue gave the wrong gun **Optimized recoil system** Changed the recoil system to immediately apply the camera motion This was done in order to optimize the shoot function of the datapack If you feel like the new recoil values are not good, please give feedback **Tweaked Modern Gun models** Made several small changes to many of the Modern Gun models **Added melee weapon textures and models** They currently aren't used for anything, but will be in the future
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0.18 MB

V1.22.3 Release 11.06.2024

V1.22.3 Resource Pack

Supported Minecraft versions
1.20.6
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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2.38 MB

V1.22.2 Release 03.06.2024

V1.22.2 Datapack

Supported Minecraft versions
1.20.6
Loaders / Platforms
datapack
Show changes
**Fixed broken Modern Gun models** The model files for all modern guns were broken **Improved various models** Made small tweaks and improvments to various pipe guns and modern gun models **Added new Modern Gun Models** Added 5 new gun models to be included in future Modern Guns update **Added NES Zapper Model** You're welcome, Jefferwald **Fixed broken GBZ Minor Infection Cure** The item, when used, wouldn't disapear The syringe also had a chance of being given to the wrong player **Fixed broken gun zooming** Zooming in with guns was broken for all guns **Added back give_all give functions**
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0.18 MB

V1.22.2 Release 03.06.2024

V1.22.2 Resource Pack

Supported Minecraft versions
1.20.6
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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2.09 MB

V1.22.1 Release 10.05.2024

V1.22.1 Datapack

Supported Minecraft versions
1.20.6
Loaders / Platforms
datapack
Show changes
**Updated give functions** All give functions are now fully functional and updated **Fixed Assault Rifle Naming Bug** The Assault Rifle had the Sniper Rifle name **Fixed small visual issue that occurred with the config menu** **Added Pipe Guns and Modern Guns Assets** This is to remove the necessity to weld the packs when wanting to play with content from both packs
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0.18 MB

V1.22.1 Release 10.05.2024

V1.22.1 Resource Pack

Supported Minecraft versions
1.20.6
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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2.04 MB

V1.22 Release 04.05.2024

V1.22 Datapack

Supported Minecraft versions
1.20.6
Loaders / Platforms
datapack
Show changes
**Modified Medical Item System** Medical items have been changed Players must now hold right click until a progress bar has filled completely Once the bar is full, the player will receive the effects of the medical item Items like medkits and bandages take longer to use than syringes Medical item stacking has also been increased from 1 to 8 **Modified Throwable Item System** Throwable items have also been changed Now, instead of being spam-thrown like vanilla eggs or snowballs Throwabales now must "ready" themselves by holding right click This nerf was necessary as the throwables, especially the grenade, were too powerful when in large amounts **Buffed Mekit regen** raised from 5 to 8 seconds **Fixed Pipe Bomb damage inconsistency bug** The pipe bomb said it dealt 16 damage, but it actually dealt 5 damage (to both players and mobs) The pipe bomb has been modified to deal 14 damage **Buffed Molotov Cocktail damage** Increased from 1 to 2 damage **Removed crafting manuals** They are now obsolete since the recipes can now be viewed in the vanilla recipe book All recipes are given to players automatically, no need to unlock them **Added Added Antidote Syringe** Can be used to dispel poison or wither status effects Quicker to use than a medkit, but doesn't provide any regen or other buffs Changed gun attribute formatting** **The names of the custom components that guns use have been changed **Changed turret item stack sizes** It has been reduced from 64 to 4 This is to make it more difficult to spam turrets at enemy bases. **Removed feature enable/disable config system** Would be much more difficult to implement with the new crafting system If you would like to remove a player's ability to craft an item, go into the datapack and delete the recipe file **Fixed Unbreakable ammo bug** All ammunition would say that is "unbreakable" **Increased gun "durability"** The durability bar that indicated the ammo left on guns has been increased from 25 to 200 **Fixed Large Laser projectile type unable to go through glass bug** Guns with the large laser projectile type were unable to shoot through glass **Renamed "Flame Thrower" to "Flamethrower"** The way it should have been from the start **Tweaked all gun models** They now face the player instead of facing away **Fixed Minigun Ammo white name bug** The color of the Minigun Canister item was supposed to be yellow **Removed "give_all_" give functions** **Fixed broken multiplayer c4 and landmine crafting** When crafting a c4 or landmine, there was a chance the item would be given to a player other than the one that crafted it This issue also occurred with the give functions **Optimized and cleaned up up datapack** Removed old, unused files and organized existing files There were a lot of old files This fact combined with the removal of the crafting advancements and functions means the size of the datapack should be considerably smaller now **Re-added shotgun cocking noise** The cocking sound for the shotgun was removed when the datapack switched to be more data-driven **Nerfed flamethrower cost** No longer costs an iron block **Removed "Press [key.swapOffhand] to reload" from guns that don't use/need ammo** **Slightly buffed Ray Gun: Pink rate of fire** **Removed give functions** They will be back in the next update
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0.15 MB

V1.22 Release 04.05.2024

V1.22 Resource Pack

Supported Minecraft versions
1.20.6
Loaders / Platforms
minecraft
Show changes
The full changelog for this version is visible under the datapack version.
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1.17 MB

V1.21.3 Release 28.03.2024

V1.21.3 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed turret death message saying pig** Whenever a player died to a turret, it would say they were shot by pig **Fixed "turret menu ran!" bug** The message "turret menu ran" would be sent alongside the turret menu when it was pulled up Probably something left over from debugging **Removed pre-V1.19 turret backwards compatability** Update was long enough ago **Made gun name apear in gun explosion death messages** Before, it would say "Player was blown up by Gun Explosion" **Fixed broken turret vs player ai** Turrets would behave very strangly when their target type was set to player **Added gun reloading actionbar indicator** When players reload, they can see how long until they can shoot again via a timer in their actionbar This can be disabled globally by running the command: /function config:actionbar_items_off **Added default turret target type config option** Operators can now change the default target type for turrets when they are spawned This default will affect all newly placed turrets **Added GBG config menu** A command can be ran to access an text-based menu to change various config settings This is much easier than manually typing out different commands You can access it by running the command: /function config:gbg
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0.22 MB

V1.21.3 Release 28.03.2024

V1.21.3 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
Changelog for this version can be viewed on the page for the datapack.
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5.72 MB

V1.21.2 Release 12.03.2024

V1.21.2 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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5.72 MB

V1.21.2 Release 12.03.2024

V1.21.2 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed gun duplication in nether and end bug** When you reloaded in the end or nether your gun would be duplicated **Removed player_damage_on/off config functions** They didn't even work in this version **Added Minor Infection Cure give command** Will only give the item if GBZ is installed alongside GBG **Fixed broken Minigun crafting bug** The Minigun couldn't be crafted **Fixed broken Rocket crafting bug** The Rocket couldn't be crafted **Updated gun item NBT** Fixed naming inconsistencies This change will break all guns from version prior to GBG V1.20 To update those guns, simply shoot them on GBG V1.20 and then shoot them again on this version **Added use of custom shoot and reload sounds** The sound used for the gun when it shoots or reloads is specified in the gun's nbt data **Added use of custom ammo in guns** The nbt tag and base item of the gun's ammo is specified in the gun's nbt data **Separated projectile type and damage type** Guns can now have projectile particles and behavior separate from the what the gun does on impact **Changed Minigun and Bazooka name colors to be yellow** Fit the rarity name coloring system of Minecraft **Slightly increased Sniper Rifle rate of fire** Small buff for our little friend mr. sniper rifle I will probably never balance him correctly **Renamed explosive_laser projectile type to large_laser** The separation of projectile type and damage type meant that the explosive laser no longer had to be explosive **Fixed fire weapons not dealing proper damage** Weapons that used a fire projectile type would not deal proper damage to their targets
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0.21 MB

V1.21.1 Release 08.02.2024

V1.21.1 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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1.64 MB

V1.21.1 Release 08.02.2024

V1.21.1 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed broken turret menu** Players could bring up the turret menu, but couldn't do anything **Fixed Sniper Rifle piercing when close to target** Players could still pierce with the Sniper Rifle (and other long range guns) when very close to their targets **Increased Sniper Rifle rate of fire** Nessesary buff since piercing was removed a couple updates ago **Fixed broken ammoless gun bug** Ammoless guns, ray guns or custom guns, wouldn't shoot on right click **Added bubble_column and kelp to raycast pass lists** **Cleaned up tag lists**
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0.31 MB

V1.21 Release 04.02.2024

V1.21 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
See the datapack for the changelog
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1.64 MB

V1.21 Release 04.02.2024

V1.21 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed broken death messages bug** Death messages were accidentally broke in V1.20 **Added Minigun** Very high rate of fire, very high magazine size, very low range **Fixed z-fighting on Sniper Rifle** Was only noticable when the item was dropped **Increased 9V and 15V Laser Batteries cost** **Reduced Flame Thrower cost**
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0.32 MB

V1.20.1 Release 14.01.2024

V1.20.1 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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1.92 MB

V1.20.1 Release 14.01.2024

V1.20.1 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed broken C4 Remote and Laser Shield models** **Fixed broken medical item models** **Updated License**
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0.31 MB

V1.20 Release 06.01.2024

V1.20 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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1.61 MB

V1.20 Release 06.01.2024

V1.20 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed fire projectiles going through clay bug** Flamethrower projectiles could shoot through clay **Fixed projectiles being stopped by redstone components bug** Gun projectiles couldn't should through levers, repeaters, and other redstone components **Lowered particles used in laser projectiles** Should increase performance for lower-end PCs and servers **Lowered particles used in Ray Gun: Red** Should increase performance for lower-end PCs and servers **Added Bazooka fire sound** **Numerous balance changes** Increased Shotgun reload speed Increased Laser Pistol damage Increased Laser Rifle range Increased Laser Cannon **Rewrote much of datapack** Almost all changed made in this update are behind-the-scenes A lot of it was fixing weird spaghetti-code that has existed since v1.3 Unfortunately, this means that all currently existing guns on will be broken Medical items will still function, their textures will be broken though *To fix a broken gun, simply right click whilst holding it.* **Added Dynamic Guns** Players can change the attributes of guns in the give command to change damage, range and many more stats This system is quite limited at the present moment, but more customization and addon support will be created in the future
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0.31 MB

V1.19.3 Release 22.12.2023

V1.19.3 Resource Pack

Supported Minecraft versions
1.20.4
Loaders / Platforms
minecraft
Show changes
See the datapack for the full changelog.
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1.88 MB

V1.19.3 Release 22.12.2023

V1.19.3 Datapack

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed turrets ignoring shulkers and wardens bug** Turrets wouldn't shoot at wardens or shulkers **Fixed warden overkill bug** The warden would continue to attack turrets once they entered the destroyed stage **Fixed Turret Type turret menu overlap bug** If multiple turret types were present within four blocks, the Turret Type would appear three times **Fixed turret stuck aboveground bug** Sentry and Perdition turrets wouldn't go back underground after being repaired after entering the damaged phase **Fixed light block shooting bug** Projectiles, gun or turret, couldn't go through light blocks **Fixed broken crafting manual bug** A change made in mc 1.20.3 broke the crafting manuals **Fixed incorrect auto gun descriptions** Automatic guns had the wrong rate of fire listed in their tooltip **Fixed Turret suffocation when placed on wall bug** Turrets placed on walls would start suffocating **Fixed salvage inability bug** If a functional turret was nearby players would be unable to salvage turrets **Fixed absurd Flamethrower damage** The Flamethrower could do insane amounts of damage to targets
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0.33 MB

V1.19.2 Release 19.12.2023

V1.19.2

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Fixed broken turret pick up bug** Turrets once picked up would be unable to be placed down again **Fixed autoclicker spam shooting bug** Players with an external autoclicker could shoot automatic guns faster than normal **Fixed turret shooting owner bug** The Perdition and Sentry turrets would shoot their owner when set to shoot at players **Fixed multiple pick up bug** Players could obtain infinite number of turrets if they picked one up while there were multiple different types nearby **Fixed multiple salvage bug** Players could obtain infinite number of salvage resources if they picked one up while there were multiple different types nearby **Fixed turret riding bug** Players could attach a saddle to a turret and use a carrot on a stick to ride the turret around **Fixed overlapping turret bug** Players could place multiple turrets on the same block; caused some interesting bugs
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0.33 MB

V1.19.1 Release 10.12.2023

V1.19.1

Supported Minecraft versions
1.20.4
Loaders / Platforms
datapack
Show changes
**Updated to Minecraft 1.20.4** <br> Datapack now works on the latest release of Minecraft <br> **Updated License** <br> Added Modrinth and Datapack Hub as an official download sites
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0.33 MB

V1.19 Release 09.12.2023

V1.19

Supported Minecraft versions
1.20.2
Loaders / Platforms
datapack
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0.33 MB