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Found Footage
Modrinth Shader

Found Footage

Grainy, distorted, analog atmosphere meets a lightweight shader crafted for content creators.

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Shader

Access

Free

Latest version

1.0.0

Downloads

11 013

Loaders / Platforms

iris optifine

Minecraft versions

1.17 – 1.21.11 26.1 26.1.1 26.1.2 26.2

Categories

atmosphere low vanilla-like

Description

Detailed information

[![Partner](https://cdn.modrinth.com/data/cached_images/85582981be6bc016d6a6ba02b898fd05be1162d7_0.webp)](https://url-shortener.curseforge.com/JNpOa) [![image](https://media.forgecdn.net/attachments/description/1321365/description_19767e94-ef82-4569-92c6-b1e8b60e6e07.png)](https://discord.gg/XgH4EpyPD2) **Found Footage** turns Minecraft into something it was never meant to be. ![image](https://media.forgecdn.net/attachments/description/null/description_61f05e5f-3e59-45a5-9cc5-63a383bb3100.png) Inspired by old VHS tapes and analog horror, this shader adds subtle film grain, light distortion, soft camera shake and atmospheric noise that reacts to darkness. Nights feel heavier. Caves feel deeper. Empty spaces feel… wrong. It doesn’t change the gameplay. It changes how it *feels*. Torches flicker through the grain. Distant terrain fades into haze. The world looks like it was recorded on a damaged tape you weren’t supposed to find. ![image](https://media.forgecdn.net/attachments/description/null/description_a08f4abf-d719-4a06-841f-e2e0363edcda.png) Perfect for horror maps, survival playthroughs, liminal builds or anyone who wants a more immersive, uneasy atmosphere — without destroying performance. - **Press record. You probably shouldn’t.**

Developer

xsoras

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Change log

Project versions

Published versions and original Modrinth files.

1.0.0 Current Release 27.02.2026

Found Footage 1.0.0

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11-pre4 1.21.11-rc3 1.21.11 26.1-snapshot-1 26.1-snapshot-2 26.1-snapshot-3 26.1-snapshot-4 26.1-snapshot-5 26.1-snapshot-6 26.1-snapshot-7 26.1-snapshot-8 26.1-snapshot-9 26.1-snapshot-10 26.1-snapshot-11 26.1-pre-1 26.1-pre-2 26.1-pre-3 26.1-rc-1 26.1-rc-2 26.1-rc-3 26.1 26.1.1-rc-1 26.1.1 26w14a 26.2-snapshot-1 26.1.2-rc-1 26.1.2 26.2-snapshot-2 26.2-snapshot-3 26.2-snapshot-4 26.2-snapshot-5 26.2-snapshot-6 26.2-snapshot-7 26.2-snapshot-8 26.2-pre-1 26.2-pre-2 26.2-pre-3 26.2-pre-4 26.2-pre-5 26.2-pre-6 26.2-rc-1 26.2-rc-2 26.2
Loaders / Platforms
iris optifine
Show changes
# Found Footage Shader — Changelog --- ## v1.0.0 — Initial Release *Released: 2026-02-27* First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic. --- ### New Features **World Rendering** * Added `gbuffers_terrain`, `gbuffers_water`, `gbuffers_entities`, `gbuffers_hand`, `gbuffers_sky`, and `gbuffers_clouds` pipelines. The world is now fully rendered inside the shader pack without fallback. * Integrated lightmap-based lighting. **Post-Processing — composite pass** * Desaturation + greenish/sickly color tone (VHS-style color grading). * Strong oval vignette — edges are almost completely dark. * Contrast crushing (shadow crush) for a dirty, low-quality camera feel. **Post-Processing — final pass** * Camera shake: Smooth noise-based organic camera movement, with independent X and Y axis frequencies. * Analog line jitter: Random horizontal lines shift, with dynamically changing intensity. * Chromatic aberration: R/G/B channels separate horizontally, becoming more pronounced toward screen edges. * Film grain: 4× denser noise in dark areas — paranoia increases as light decreases. * Scanlines: Subtle CRT effect. * Tape dropout: Occasional white horizontal flash line simulating real VHS signal loss. * Light flicker: Micro brightness fluctuations every frame. **HUD Overlays** * `REC` indicator: Blinking red dot and REC label in the top-left corner, ~0.9 Hz frequency. * Timecode stamp: Live counter in `MM:SS:FF` format at the bottom-right corner in amber color. Handwritten 3×5 pixel bitmap font. --- ### Technical Notes * `#version 120` — for broad OptiFine/Iris compatibility. * `oldHandLight = true` and `vignette = false` settings included in `shaders.properties`. * All effects are tied to the `frameTimeCounter` uniform, ensuring consistent timing without looping artifacts. * No external dependencies — works with the vanilla texture pack. --- ### Compatibility | Platform | Status | | ------------------- | --------------- | | OptiFine HD U G8+ | ✅ Supported | | Iris 1.4+ | ✅ Supported | | Sodium (standalone) | ❌ Not supported | | Bedrock Edition | ❌ Not supported | --- ### Known Issues * The hand model (`gbuffers_hand`) may be overly affected by the lightmap in some OptiFine versions, resulting in a visually darker appearance. * Water surface transparency is not fully processed; `gbuffers_water` currently uses the same shader as `terrain`. * The timecode starts from `frameTimeCounter`, meaning it begins counting when the world loads and does not follow the in-game time. --- *Found Footage Shader — v1.0.0*
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