Back to marketplace
Ebin Resurrected
Modrinth Shader

Ebin Resurrected

A performant and vibrant Minecraft shader.

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Shader

Access

Free

Latest version

1.5.6

Downloads

561 959

Loaders / Platforms

iris optifine

Minecraft versions

1.17 – 1.21.5

Categories

low reflections shadows

Description

Detailed information

[![purchase me a beverage](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_vector.svg)](https://ko-fi.com/jbritain) [![discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/b9SHNcvs6c) Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work! # Ebin Resurrected Ebin Resurrected is a vibrant and performant Minecraft shaderpack. [Ebin](https://github.com/BruceKnowsHow/Ebin-Shaders) began with the goal of being fast, beautiful, configurable, feature-rich, and having a base of well-written code. It was developed by [BruceKnowsHow](https://github.com/BruceKnowsHow) from 2016-2020. [jbritain](https://github.com/jbritain) resumed development of the shader in 2024 under the name 'Ebin Resurrected'. This is a fork of Ebin which brings compatibility with modern versions of Minecraft, and significantly improves upon aspects of the shader, such as PBR. ## Community If you would like to discuss Ebin Resurrected, or other Minecraft shaderpacks, join my [Discord server](https://discord.gg/b9SHNcvs6c). Alternatively, in the [shaderLABS](https://discord.gg/RpzWN9S) discord, you can head over to `#ebin-resurrected-jbritain`. ## Features - Multicoloured Blocklight - Sunlight Shadows / Shading - PCSS 'Variable Penumbra' Shadows with transparency. - Bloom / Glow - Procedural 2D/3D Clouds - Procedural Water Waves - Deferred Shading Pipeline - Everything is correctly shaded, even behind semi-transparent blocks - Terrain Deformation - "Animal Crossing" and "Acid" deformations ### LabPBR Compliant - Rough Screen Space Reflections - accurate specular reflections on all blocks. - Normal Mapped Lighting. - Terrain Parallax (POM). - Material Ambient Occlusion. - Hardcoded Metal Support. - Porosity - materials look 'wet' in the rain. ## Planned Features - Distant Horizons support - End skybox ## Compatibility ### Minecraft - Optifine and Iris are both supported, however some features only work on Iris. Older Optifine or Iris versions may have issues, as the shader is developed on the latest versions of either. - Minecraft 1.17.1 is the earliest tested version. The shader may work on older versions but this is not guaranteed. ### Hardware - OpenGL 4 compatible hardware is required. This boils down to Nvidia GeForce 400, AMD Radeon HD 5000, Intel HD 3rd gen **or later**. Any modern device should work fine. - The Raspberry Pi is not supported as it does not support OpenGL 4. - Intel GPUs are untested and you may encounter issues. If you do encounter issues, please report them, as Intel is intended to be supported. ### Operating System - MacOS is **NOT SUPPORTED**. ## If you run into problems Having problems? Join my [Discord Server](https://discord.gg/b9SHNcvs6c) and create a thread in `#support`. Alternatively, if you are experiencing a problem with Ebin you consider to be a bug, create a new [issue](https://github.com/jbritain/Ebin-Shaders-Resurrected/issues). Please read the issue guidelines before creating one and make sure somebody else hasn't raised the same issue already. **You are likely to get a faster response on Discord**. ## Team - [jbritain](https://github.com/jbritain): Maintainer - [BruceKnowsHow](https://github.com/BruceKnowsHow): Original Developer (no longer involved in the shader) ## Contributors - [dotModded](https://github.com/dotModded), [DethRaid](https://github.com/DethRaid), [zombye](https://github.com/zombye) ## Thanks - [The shaderLABS Discord](https://discord.gg/RpzWN9S) members, for answering the many questions I've had in my time developing shaders, some of which were even constructive. Particularly: - Balint - Jessie - Null - TimeTravelBeard - Quadro - BuilderB0y - NinjaMike - CyanEmber - [Capt Tatsu](https://bitslablab.com/), whose shader, [BSL](https://bitslablab.com/bslshaders/) I ported the multicoloured blocklight and FXAA code from. - [Sonic Ether](https://www.facebook.com/SonicEther/), creator of SEUS and inspiration for Ebin - [daxnitro](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272365), original creator of the Shaders Mod - [karyonix](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604), longtime maintainer of the Shaders Mod - [sp614x](https://twitter.com/sp614x), Ebin would not be possible without #include. - [IMS](https://github.com/IMS212), for maintaining Iris and Sodium, which are really cool mods. - [chocapic13](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898) & [Sildur](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396), various code references and help over the years ## Evidence of written permission from BruceKnowsHow to distribute this shaderpack ![evidence](https://github.com/jbritain/Ebin-Shaders-Resurrected/assets/50422789/0cca45b6-dd21-4718-a271-80afe12f0546)

Developer

jbritain

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Metal iPBR

Volumetric Fog

Auto Generated Emission Maps

Water Refraction

Change log

Project versions

Published versions and original Modrinth files.

1.5.6 Current Release 25.05.2025

Release 1.5.6

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5
Loaders / Platforms
iris optifine
Show changes
# The Final Release (I hope) - Fixed issue where the shaderpack would not compile with floodfill enabled in the nether or end (thanks @DistortedDragon1o4) - Fixed issue where water was invisible on Optifine This will likely be the last update for Ebin as I have since moved onto other projects.
Sign in

12.08 MB

1.5.5 Release 16.11.2024

Release 1.5.5

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3
Loaders / Platforms
iris optifine
Show changes
# Release V1.5.5 - Fix stuff being shiny indoors in the rain - Re implement traditional water fog as a hardcoded alpha looked weird
Sign in

12.08 MB

1.5.4 Release 12.10.2024

Release 1.5.4

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris optifine
Show changes
Support Apple Silicon (I think)
Sign in

12.08 MB

1.5.3 Release 04.09.2024

Release 1.5.3

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris optifine
Show changes
- Tweaked lightmap falloff - Removed redundant sunlight calculations - Made lava/powder snow fog a lot denser - The shader no longer causes Iris to spit 50 million warnings in the chat when loaded
Sign in

12.08 MB

1.5.2 Release 24.08.2024

Release 1.5.2

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris optifine
Show changes
bruh
Sign in

12.08 MB

1.5.1 Release 20.08.2024

Release 1.5.1

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris optifine
Show changes
Fix issue where zipped versions of the shader would not load.
Sign in

12.08 MB

1.4.2 Release 14.08.2024

Release 1.4.2

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris
Show changes
- Optimises and improves volumetric fog significantly. - Optimises shadows somewhat.
Sign in

16.09 MB

1.4.1 Release 13.08.2024

Release 1.4.1

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris
Show changes
Fixes an issue where reflective surfaces would be extremely dark in shadow.
Sign in

16.09 MB

1.4 Release 12.08.2024

Release 1.4

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris
Show changes
# Release 1.4 ## Shadow Rewrite So, you know how PCSS is an option in the shader settings? Turned out it never actually worked. Anyway, now it does. This also fixes an issue where edges on some blocks would be darkened. Shadows should also appear generally softer. ![2024-08-13_00 48 15](https://github.com/user-attachments/assets/e6a5283d-dc48-4971-be99-09ba173040b0) ## Transparent Entity Support Transparent entities now render correctly. This fixes issues with blocks like banners and player heads as well. ## Performance The shader should now run better ## Other Stuff - Improved rendering of water behind translucents
Sign in

16.09 MB

1.3.1 Release 08.08.2024

Release 1.3.1

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris
Show changes
Fixes a small issue where fog would not apply to reflections on solid surfaces
Sign in

16.09 MB

1.3 Release 08.08.2024

Release 1.3

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Loaders / Platforms
iris
Show changes
# Ebin Resurrected v1.3 All about the water, vapour included! ## Volumetric Clouds Although the option for volumetric clouds has existed in Ebin for quite some time, they haven't ever actually worked...until now! ![2024-08-05_00 09 15](https://github.com/user-attachments/assets/872d3d47-1697-4de7-9b43-778aec39ad13) The clouds are enabled by default in the 'high' and 'ultra' presets. Depending on the humidity of the biome, the cloud density also changes, although this can be disabled, of course. ![2024-08-07_19 19 30](https://github.com/user-attachments/assets/76e60560-2d2a-47bc-888d-9bf93196e222) *Dense clouds over a rainforest* ![2024-08-07_19 20 32](https://github.com/user-attachments/assets/4478bde8-6d1a-4423-aec8-690ac2171be2) *Sparse clouds over a desert* ## Volumetric Water Volumetric fog now also applies to water. This also works with caustics. ![2024-08-07_19 17 37](https://github.com/user-attachments/assets/70333f46-ec15-4371-b0aa-881355c872f7) ![2024-08-07_01 13 33](https://github.com/user-attachments/assets/fe2a4017-aa3e-4284-8c03-48f136b63bd8) ## Water Biome Tint Water is now tinted based on the biome it is in. ![2024-08-07_23 31 23](https://github.com/user-attachments/assets/a389e396-de10-4429-86be-b609f0af15dc) ## Other stuff - Re added a bunch of tonemaps from old Ebin, and set the default to Burgess. - Water fog is no longer applied when the player is not in water. - Rain no longer makes surfaces wet or causes clouds to get denser in biomes where it can't rain.
Sign in

16.09 MB

1.2 Release 01.08.2024

Release 1.2

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris
Show changes
# Ebin Resurrected v1.2 I swear I'll make these less frequent in the future. ## Volumetric Fog I managed to get the volumetric fog code left behind from before Bruce added the precomputed atmosphere working again! Note that on higher render distances you may need to decrease the fog curve for it to be noticeable. I am hoping to get this working with water as well at some point in the future. ![2024-08-01_23 41 16](https://github.com/user-attachments/assets/a050637b-a475-46cf-a936-470226501135) ## Glowing Ores Ores now optionally glow in the dark, so you can see them better. ![2024-08-01_12 59 27](https://github.com/user-attachments/assets/74959694-0760-4a4f-9d7d-c0cadfa048bd) ## Shiny Rails + Fixed Redstone Emission Rails are now nice and shiny. I also cleaned up the emission for redstone components. Observers now have emission when activated, and it's easier to tell the power level of redstone dust. ![2024-08-02_00 47 23](https://github.com/user-attachments/assets/1e2c6ecf-419e-410e-83d7-2ed4186c9bd8) ## Stuff - Using the [shaderLABS modded block ID list](https://shaderlabs.org/wiki/Mod_Block_IDs), I've added waving leaves to mods like Biomes O' Plenty. Since this list is not exhaustive and somewhat outdated, some blocks will definitely have been missed. - The shader will now load on hardware which doesn't have custom image support. I've no idea if there is such a thing as a GPU that supports openGL 4.3 but not custom images, but if there is, now you have compat!
Sign in

8.07 MB

1.1 Release 31.07.2024

Release 1.1

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris
Show changes
# Ebin Resurrected v1.1 ## Coloured Lighting Gone is the screen space coloured lighting from BSL which never worked properly anyway! Coloured lights now use a voxelised floodfill system. This means that even lights that are offscreen can contribute to the colour of light sources! ![2024-07-31_16 29 19](https://github.com/user-attachments/assets/d86095cb-45cd-446a-9e9c-42ea8e9728c2) Note that currently, light colours can leak through walls. I am aiming to fix this in the next release ## Reflection Improvements - Reflective surfaces now use a GGX distribution when sampling rough reflections. This is not only more accurate, but faster than the old method. - Reflective surfaces will no longer mix the reflected sky with black based on the light level. Instead, they will blend with the original colour, meaning that reflective surfaces look non-reflective instead of extremely dark when underground. - Rough surfaces now look rougher in reflections as it turns out the roughness was being incorrectly squared twice. ## Other Changes - Fixed issue with capitalisation on water fog include which would cause the shader not to load in most cases - Improved water fog (again) - Improved iPBR for light sources - Removed directional lightmapping on skylight as it does not work well in the current state - Tweaked directional lightmapping
Sign in

8.06 MB

1.0 Release 24.07.2024

Release 1.0

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris
Show changes
# Ebin Resurrected v1.0 It's fully released! Not many things have been added since Beta 1.13 but there are a couple. ## Water Refraction and Caustics Water now bends when entering and leaving water, and caustics are once again available as an option ![2024-07-24_15 52 10](https://github.com/user-attachments/assets/0bcf78c2-6ba3-4416-80ed-9f180e670ebb) ![2024-07-24_15 53 29](https://github.com/user-attachments/assets/20b78e54-85f9-47ed-8311-9a6932579c5c) ## My god, it's full of stars... End portals are no longer blandly black. ![2024-07-24_15 55 05](https://github.com/user-attachments/assets/3937a27f-1902-485a-98c7-b85b0283a59e) ## Other Stuff - Subsurface scattering on grass now works better - Added 'animal crossing' terrain deformation option (it was advertised in the description, after all) - Culling is now disabled when terrain deformation is enabled - Directional lightmapping applies to skylight as well - Fixed sunlight when shadows are disabled
Sign in

8.06 MB

beta-1.13 Beta 21.07.2024

Beta 1.13

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris
Show changes
- Water now renders behind glass! (this is harder than most people realise) ![image](https://github.com/user-attachments/assets/92b92b1a-d39b-4595-8748-1aa54d92e298) - Specular highlights are now calculated using the IOR of water when the player is underwater ![image](https://github.com/user-attachments/assets/e8ddc5b5-b826-456c-9912-afa43a5d9b3c) - New directional lighting method adapted from NinjaMike's works on NVIDIA - Ambient Occlusion and Global Illumination now Actually Work™ - Added a refraction option you shouldn't use because it looks weird - New 'experiments' section in the settings where the stuff you shouldn't use is
Sign in

8.06 MB

beta-1.12 Beta 19.07.2024

Beta 1.12

Supported Minecraft versions
1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris
Show changes
# The Big Beta I'd call this version 1.0 but it's not quite there yet. ## Resource pack? Never heard of 'em! I've implemented a new integrated PBR system which lets me much more easily set parameters for blocks. So far added are all metal blocks and gemstones, as well as foliage, grass, and sand. ![2024-07-19_00 52 46](https://github.com/user-attachments/assets/4ee8a934-8a8c-4126-9daf-18d06e835ac0) Inspired by Photon, leaves have a subtle specular sheen as well as... ## Scattering of the subsurface variety This was easier than expected. Thanks to Tech for helping me out with it! ![2024-07-18_01 26 03](https://github.com/user-attachments/assets/0725789f-5c53-4408-8cdc-8e7136194300) ## Specular Highlights Why weren't these here in the first place? Ask Bruce, but they're here now! This means reflective surfaces will now look a lot better, even without SSR applied to them. ![2024-07-16_01 46 21](https://github.com/user-attachments/assets/b1432636-a73c-44f6-b5ba-7e2fc7eef465) ## Slippery When Wet When it's raining, the rain itself is now actually visible, although it doesn't look amazing so I may replace this with something procedural in the future. Blocks will now appear wet in the rain, even without a resource pack. ![2024-07-18_14 58 05](https://github.com/user-attachments/assets/7dad6da7-dad9-4467-a8f1-de726bbfeead) ## Directional Lighting (experimental) Why's it experimental? Because it doesn't work on NVIDIA GPUs and I haven't had a chance to fix this. Thanks to CyanEmber for getting me started on this. ![7B2CEA5AF5-9433-4310-83CD-E18D3AED1E6B7D](https://github.com/user-attachments/assets/f22f33fb-6ab0-49e8-bfb9-9a28b68dfc8a) ## And more! - Complete overhaul of the settings menu, including some profiles. - The second composite pass was completely overhauled, allowing transparent stuff which doesn't write to the depth buffer to render. - Improved water and nether fog significantly. - Added a basic end skybox. - Rough reflections now use Interleaved Gradient Noise for microfacet generation. - Metals now use F82 values with the Lazanyi Schlick function, giving better Fresnel coefficients.
Sign in

8.05 MB

beta-1.11.2 Beta 25.06.2024

Beta 1.11.2

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris optifine
Show changes
- Fix hand lighting - Fix hand masking on motion blur
Sign in

8.05 MB

beta-1.11.1 Beta 23.06.2024

Beta 1.11.1

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris optifine
Show changes
- Fix hand lighting
Sign in

8.05 MB

beta-1.11 Beta 23.06.2024

Beta 1.11

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris optifine
Show changes
- Multicoloured blocklight, ported from BSL - Disabled custom shadow culling as it caused issues at very low altitudes
Sign in

8.05 MB

beta-1.10 Beta 22.06.2024

Beta 1.10

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21
Loaders / Platforms
iris optifine
Show changes
- Enable underwater reflections - Add emission to spider eyes and other glowing mob eyes - Disable PBR on particles - Fix artefacts on transparent objects with parallax - Tone down material AO - Change terrain deform to warp shadows - Disable sunspot reflections on rough surfaces to prevent noise - Change predefined metal f0 values - Change how shadows and reflections interact - Change blocklight colour (again) - Add emission to light source blocks
Sign in

8.04 MB

beta-1.9 Beta 08.05.2024

Beta 1.9

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris optifine
Show changes
- Fix sky not rendering through water - Fix particles not rendering in front of sky - Increase emission strength - Make artificial lights a more neutral colour
Sign in

8.1 MB

beta-1.8-hotfix Beta 05.05.2024

Beta 1.8 HOTFIX

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris optifine
Show changes
Fixes a number of mistakes I had previously made in development which were not picked up in my environment but prevented the shader from loading in other circumstances.
Sign in

8.11 MB

beta-1.8 Beta 05.05.2024

Beta 1.8

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris optifine
Show changes
- Add emission support - Add option to override texture resolution for parallax since the auto detection is not perfect
Sign in

8.11 MB

beta-1.7 Beta 29.04.2024

Beta 1.7

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6
Loaders / Platforms
iris optifine
Show changes
- Fix normal decoding - the Z component is now reconstructed from the X and Y. - Support material AO - Support predefined metals - Auto texture resolution for parallax
Sign in

8.11 MB

beta-1.6 Beta 29.04.2024

Beta 1.6

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5
Loaders / Platforms
iris optifine
Show changes
- Drastically improve artificial lighting falloff - Fix offhand lighting - Prevent hand light and artificial light combining and flashbanging the player - Update `block.properties` to include blocks which should wave that were introduced after Ebin development ceased - Fix reflections in the Nether - Improve lighting in the Nether and End - Add fog in the Nether
Sign in

8.11 MB

beta-1.5 Beta 28.04.2024

Beta 1.5

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5
Loaders / Platforms
iris optifine
Show changes
- PCSS (variable penumbra) shadows! This means that shadows cast by objects further away will be softer. - Noise used for reflections and shadows now changes when the camera moves, removing the weird effect where the noise noticeably sticks to the screen.
Sign in

8.1 MB

beta-1.4 Beta 28.04.2024

Beta 1.4

Supported Minecraft versions
1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5
Loaders / Platforms
iris optifine
Show changes
- Add coloured shadows
Sign in

8.1 MB

beta-1.3 Beta 27.04.2024

Beta 1.3

Supported Minecraft versions
1.17 1.18 1.19 1.20
Loaders / Platforms
iris optifine
Show changes
- Weather! The sky now turns grey when it's raining, and blocks get shiner based on their porosity! - Specular reflections are almost completely fixed, - Added 'dynamic noise' option which changes the noise used for reflections and shadows every frame. - Improved settings menu
Sign in

8.1 MB

beta-1.2 Beta 25.04.2024

Beta 1.2

Supported Minecraft versions
1.17 1.18 1.19 1.20
Loaders / Platforms
iris optifine
Show changes
- Torches now have reasonable light falloff - Handlights now work properly - Improved shadow kernel - Reorganise settings menu slightly
Sign in

8.1 MB

beta-1.1-hotfix Beta 24.04.2024

Beta 1.1 Hotfix

Supported Minecraft versions
1.17 1.18 1.19 1.20
Loaders / Platforms
iris optifine
Show changes
This release fixes several issues resulting in the shader not loading on Optifine or AMD GPUs.
Sign in

8.1 MB

beta-1.1 Beta 24.04.2024

Beta 1.1

Supported Minecraft versions
1.17 1.18 1.19 1.20
Loaders / Platforms
iris optifine
Show changes
- Fix SSR - Implement rough reflections - Modify light falloff on torches - Revamp settings menu and defaults
Sign in

8.37 MB

1.0-beta.1 Beta 23.04.2024

Beta 1

Supported Minecraft versions
1.17 1.18 1.19 1.20
Loaders / Platforms
iris optifine
Show changes
This is the first 'stable' release of Ebin Resurrected. Changes from Ebin include - Improved shadow mapping - Transparent shadows (no colours yet) - Improved specular map support (still experimental) - Improved visibility in the Nether and End (still experimental)
Sign in

0.02 MB