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DrDestens Minecraft Shaders
Modrinth Shader

DrDestens Minecraft Shaders

A High Performance Shaderpack with great shadowless Visuals and PBR support

Информация о Minecraft-продукте

Важное о товаре

Совместимость, версии Minecraft, загрузчики и данные внешнего источника.

Тип

Shader

Доступ

Бесплатно

Последняя версия

2.1.5

Загрузки

294 333

Загрузчики / Платформы

iris optifine

Minecraft версии

1.8.9 – 1.21.11

Категории

pbr potato

Описание

Подробная информация

# DrDestens MinecraftShaders DrDestens MinecraftShaders is a shaderpack for Minecraft: Java Edition. It features water effects with reflections, ambient occlusion, bloom, realistic depth of field, motion blur, TAA and many other things. The shaderpack supports the LabPBR and OldPBR/SeusPBR standard, and you can use it with PBR texturepacks for added detail. <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/DTBNaAfrB_M" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> ## Feature Overview - Screen Space Reflections - Depth of Field - Screen Space Ambient Occlusion (SSAO) - Temporal Anti-Aliasing (TAA) - Physically Based Rendering - Various Water Effects - Godrays - Bloom - Motion Blur - Realistic DoF Chromatic Aberration - Custom sky gradient - Improved Fog with Sunsets - Improved Dynamic Lighting - Directional Lightmaps - Outline - Custom Block Selection Outline ## Full Feature List ### Lighting - PBR &emsp;Enables Physically Based Rendering &emsp;Make sure you enable Normal and Specular mapsm in the OptiFine shader options - PBR Format - *LabPBR 1.3, SeusPBR / OldPBR* - **Physically Based Rendering** - Height as AO &emsp;Uses the Height information for Ambient occlusion - Normal Mapping Fix &emsp;With newer OptiFine versions this might not be necessary &emsp;Enable this if normal maps do not show on entities or handheld objects - Use Hardcoded Metals &emsp;If disabled, the shader will use the color for the reflectance data &emsp;LabPBR only - Subsurface Scattering - Parallax Occlusion Mapping &emsp;Adds additional detail to blocks using the height map &emsp;Low performance impact &emsp;Can create artifacts at screen borders - POM Depth &emsp;Specifies how deep the POM goes &emsp;Higher values will create artifacts - POM Distortion &emsp;Exaggerates the height map &emsp;Helps create more depth with small POM Depth values &emsp;Creates artifacts when used with high POM Depth values - Smooth POM &emsp;Smooths out the height map &emsp;Significantly reduces artifacts - Skylight AO &emsp;Specifies the amount of ambient occlusion on skylight - Blocklight AO &emsp;Specifies the amount of ambient occlusion on blocklight - Skylight Gamma &emsp;Higher = Darker &emsp;Lower = Brighter - Blocklight Gamma &emsp;Higher = Darker &emsp;Lower = Brighter - Minimum Light &emsp;Restricts blocklight to never go below this value &emsp;Prevents caves from being pitch black (unless you set it to zero that is) - **Lightmap Colors** - Nether Ambient Brightness - End Ambient Brightness - End Ambient Saturation - Skylight Day *(RGB Color Picker)* - Skylight Night *(RGB Color Picker)* - Blocklight *(RGB Color Picker)* &emsp;Select blocklight color (torches, glowstone, etc.) &emsp;If "Complex Blocklight" is enabled, this color will **NOT** be used - Complex Blocklight &emsp;Allows you to select two colors for blocklight &emsp;One for dark parts, one for bright parts - Blend Curve &emsp;Higher: Emphasize "Bright" color &emsp;Lower: Emphasize "Dark" color &emsp;50 = linear transition - Complex Blocklight Dark *(RGB Color Picker)* - Complex Blocklight Bright *(RGB Color Picker)* ### Depth Of Field - Depth of Field &emsp;Blurs non-focused objects, like a real camera - Bokeh Samples &emsp;Quality of the blur &emsp;Higher is better &emsp;Significantly affects performance - DoF Intensity &emsp;Intensity of the Depth of Field effect &emsp;Low performance impact - Maximum Blur - *High, Unlimited* &emsp;Limits the strength of the DoF blur &emsp;Helps reduce artifacts when using lower sample counts and is better for gameplay - DoF Downsampling Amount &emsp;Amount of Downsampling that takes place for the Depth of Field effect &emsp;Reduces DoF artifacts, increases pixelation artifacts &emsp;No/Low performance impact - Far Blur Only &emsp;Only blurs far away things - Sample Rejection &emsp;Improved DoF Quality by (mostly) removing color bleeding &emsp;Can have a significant performance impact - Focus Delay &emsp;Sets how long the focus takes to adjust ### Reflections - Reflection Mode - *OFF, Sky, Flipped Image, Raytraced* - Raytracing Quality &emsp;Number of raytracing iterations &emsp;Lower is faster - Thickness Estimation Modifier - *Infinite* &emsp;Increase this if the reflection blind spots annoy you &emsp;Influences assumption about how thick a pixel is &emsp;No performance impact - Fade Edges - Reflection Threshold &emsp;PBR only &emsp;Sets the minimum required reflectiveness in order for SSR to enable &emsp;Higher values may introduce reflection cutoffs - Screen Space Refraction &emsp;Distorts things seen through water - Refraction Strength - Glass Reflections &emsp;Adds reflections to tinted glass blocks ### Water - Waving Water &emsp;"Physical" Waves &emsp;Moves the water surface - Wave Height - Wave Normals - *OFF, Noise, Sine* - Normals Strength &emsp;Fake Waves, pretending to be real ones &emsp;Added detail - Normals Scale - Water Absorption Density - Water Absorption Bias &emsp;Adds a constant to the water fog distance &emsp;Can help in making water more visible - Water Texture &emsp;Enables the vanilla water texture - **Water Color Options** - Water Absorption *(RGB Color Picker)* - Absorption Color Multiplier ### Camera and Tonemapping - Exposure - Tonemapping - *Custom Reinhard, Unreal* - Contrast - Vibrance - Saturation - Brightness - Vignette - *OFF, Round, Square* &emsp;Darkens screen borders - Vignette Strength ### Post Processing - TAA &emsp;Temporal Anti-Aliasing &emsp;Smooths edges at the cost of a slightly blurrier image &emsp;Might cause problems with OptiFine's high-res screenshot feature - **TAA Options** - TAA Blending Constant &emsp;Controls the opacity of the current frame &emsp;Set this value lower for smoother TAA - TAA Sharpening &emsp;Changes the strength of the sharpening effect - Bloom &emsp;Creates a glow around bright objects &emsp;Looks nice ;) - Bloom Strength - Motion Blur - Motion Blur Intensity - SSAO &emsp;Screen Space Ambient Occlusion &emsp;Makes cavities dark &emsp;High performance impact - SSAO Quality - *Low, Medium, High* - SSAO Strength ### Atmospherics - Fog - *OFF, Normal, Border* - Fog Amount - Morning Fog &emsp;Increases fog amount during sunsets &emsp;Only works with fog in "Normal" mode &emsp;Requires fog and sunsets to be enabled - Morning Fog Strength - Cave Fog - Cave Fog Brightness - Godrays - **Godray Colors** - Godray Sun *(RGB Color Picker)* - Godray Moon *(RGB Color Picker)* - Godray Strength - Godray Radius - Godray Samples - **Sky Colors** - Sky Noon *(RGB Color Picker)* - Sky Sunset *(RGB Color Picker)* - Sky Midnight *(RGB Color Picker)* - End Sky Upper *(RGB Color Picker)* - End Sky Lower *(RGB Color Picker)* - Sun Angle ### Weather - Rain Detection - *Temperature, Color* - Rain Opacity - Rain Refraction - Rain Refraction Strength ### Other Stuff - Outline - *OFF, White, Black, Rainbow* - Outline Distance - Block Selection Outline - *Black, White, Rainbow* &emsp;**Only works with newer OptiFine versions (G7 or higher)** - Block Selection Outline Opacity - Wavy Blocks - Wavy Leaves - World Curvature - World Radius - Hand Invisibility Effect &emsp;Distorts handheld objects when invisible - White World - Directional Lightmaps &emsp;Applies normal mapping to dynamic lights &emsp;Requires a ressource pack with PBR support - Directional Lightmap Strength - Dynamic Light Brightness &emsp;Changes the brightness of light from emissive blocks ### Optimisation - Flat Vertices &emsp;Disable when using custom models with smooth surfaces ## Agreement **You are allowed to** - Use my shaderpack in your videos / screenshots **You are not allowed to** - Redistribute my shaderpack: If you want to provide a download link you **must** link to my Modrinth / Curseforge page - Use monetized URL shorteners linking to downloads of my shaderpack - Publish edits of my shaderpack without my permission

Разработчик

DrDesten

Профиль и данные получены с Modrinth

Открыть на Modrinth

Галерея продукта

Изображения проекта

Скриншоты и изображения из оригинальной страницы Modrinth.

Sunset Island

Lake

PBR: Iron

PBR: Diamonds

Lush Caves

Crimson Forest

Basalt Deltas

Список изменений

Версии проекта

Опубликованные версии и оригинальные файлы Modrinth.

2.1.5 Актуальная Release 09.02.2026

V2.1.5

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Загрузчики / Платформы
iris optifine
Показать изменения
Fixed compile errors on newest Iris version
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0.15 MB

2.1.4 Release 14.12.2025

V2.1.4

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Загрузчики / Платформы
iris optifine
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## Changes - Improved DH Terrain Noise ## Fixes - Fixed glitched out motion blur on mesa - Fixed noise2/noise3 naming conflict
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0.15 MB

2.1.3 Release 14.04.2025

V2.1.3

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5
Загрузчики / Платформы
iris optifine
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## Fixes - Fixed syntax error in `skytextured`
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0.15 MB

2.1.2 Release 10.04.2025

V2.1.2

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5
Загрузчики / Платформы
iris optifine
Показать изменения
## Fixes - fixed water being invisible on 1.8.9 - fixed lack of lighting with no skylight and pbr enabled - adjusted pbr brightness levels to align with non-pbr mode
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0.15 MB

2.1.1 Release 08.04.2025

V2.1.1

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5
Загрузчики / Платформы
iris optifine
Показать изменения
## Fixes - Fixed PBR being too dark at Night
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0.15 MB

2.1 Release 08.04.2025

V2.1

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5
Загрузчики / Платформы
iris optifine
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## New Features - Support for Distant Horizons - Custom Lightmap - Custom Stars and ## Changes - Removed requirement for manually setting resource pack resolution - Switched to deferred lighting - More realistic sky gradient - Reduced TAA ghosting ## Removed Features - Chromatic Aberration - PBR Blend
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0.15 MB

2.0.4 Release 19.01.2025

V2.0.4

Поддерживаемые версии Minecraft
1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1
Загрузчики / Платформы
iris optifine
Показать изменения
# DrDestens MinecraftShaders v2.0.4 ## Changes - Hotfix for Iris' GLSL parser: Replaced reserved word
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0.12 MB