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[TaCZ] Timeless and Classics Zero
Modrinth Mod

[TaCZ] Timeless and Classics Zero

The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Mod

Access

Free

Latest version

1.1.8-hotfix

Downloads

24 829 732

Loaders / Platforms

forge

Minecraft versions

1.18.2 – 1.19.2 1.20 – 1.20.1

Categories

adventure equipment

Description

Detailed information

![head banner](https://cdn.modrinth.com/data/cached_images/9108495a9fe2ae5a24362a78f0090d1c499452b5.png) # The most immersive Minecraft FPS gaming experience -- - Sophisticated shooting, maneuvering, and inspecting animations - Well-designed gun craft system - Modify your guns, survival friendly! - Refined models and optimization go hand in hand - LOD optimization strategies - Compatibility - Compatible with most shaders, play with confidence! - Feel free to customize the guns' data via **config** and **data JSON**! (need [Cloth Config API](https://www.modrinth.com/mod/cloth-config)) - If you want - Create your own **GUN PACKS** without any coding! **TaCZ was developed by reorganizing the original TaC development team devs, completely rewriting all the code, remaking the models and animations, and adding and modifying many features-** ## Versions 1.18.2 and 1.20.1 are now supported! # **Features**~~~~ <details> <summary>Spoiler</summary> ![reloading](https://cdn.modrinth.com/data/cached_images/1ac3a1ef2909e3434bd01e7b46ff5a0694fda5b4.png) Unique reloading and inspection animation - every gun is different! ![attachment](https://cdn.modrinth.com/data/cached_images/91d5a63f52a3b3c62f2d06036d77ba5216cda5a8.png) Modify your weapon with the new attachment UI ![crafting](https://cdn.modrinth.com/data/cached_images/45ecd4ec9d86fce5493ab9e5eeaf82a61743f864.jpeg) Crafting in exclusive workbenches - Survival Friendly ![scope](https://cdn.modrinth.com/data/cached_images/6af21838e3317f2d68bdcc0b3d612ec4e6bf0abe.png) Visualization and compatibility at the same time - new scope view implementation </details> ## Latest Showcase Video <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/bG9-8agYVyI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> ## Official Gunpack **How to install:(1.0.3 release version and earlier)** Open the .minecraft folder, go to "config/tacz/custom", put the .zip file in it (no need to unzip), and it's ready to play. If not, try command "/tacz reload" in game. **How to install:(1.1.4 release version and later)** Open your game version folder, go to ".minecraft/tacz," put the .zip file in it (there's no need to unzip), and it's ready to play. If not, try the command "/tacz reload" or the command "/reload" in-game. **Attention: ** The in-game auto-convert system will not work on nonstandard gun packs. If you can't convert your unpack, please wait for the author of that unpack to update to the 1.1.4 version instead of contacting us. ## Support us Please support us on Patreon to get more perks! [**Patreon (Global)**](https://www.patreon.com/NekoCrane) [**Afdian (CN)**](https://afdian.net/a/nekocrane) ## Installation Help **REQUIRES**(mandatory): No mandatory mod required! The current version will have a better shadow experience on Oculus. ## Related Links **Linkage:** [Yes Steve Model](https://modrinth.com/mod/yes-steve-model) [Hit Feedback](https://www.curseforge.com/minecraft/mc-mods/hit-feedback) **Community add-ons:** [Better third-person shooting](https://www.curseforge.com/minecraft/mc-mods/third-person-shooting) [TaC-Reforged: LesRaisins Append Pack](https://modrinth.com/mod/lesraisins-weapon) **Community gun packs: (You need to install gun packs following their instructions, they are not mods!)** [Hell Divers2 Gun Pack](https://www.curseforge.com/minecraft/customization/tacz-helldivers2-gunpack-by-koei) [Gucci Attachments](https://www.curseforge.com/minecraft/customization/tacz-gucci-attachments-by-koei) [TTI Gun Pack](https://www.curseforge.com/minecraft/customization/tacz-tti-gunpack-by-koei) [The Division gunpack](https://www.curseforge.com/minecraft/customization/tacz-the-division-gunpack) [ARIP Attachments Pack](https://www.curseforge.com/minecraft/customization/tacz-arip-attachments-pack) [EMX-Arms gunpack](https://www.curseforge.com/minecraft/customization/tacz-emx-arms-gunpack) [Xiaomantou GunPack](https://www.curseforge.com/minecraft/customization/tacz-xiaomantou-gunpack) [Hui lin](https://www.curseforge.com/minecraft/customization/tacz-hui-lin) [Firefox missile](https://www.curseforge.com/minecraft/customization/tacz-firefox-missile) **Discord** We strongly recommend you join our discord server to get the latest information on mod updates. [Click Here](https://discord.gg/uX6TdWUVpA) **Wiki** [https://tacwiki.mcma.club/](https://tacwiki.mcma.club/) **Crowdin** You can translate this mod into various languages using the TACZ Crowdin project! [https://crowdin.com/project/tacz](https://crowdin.com/project/tacz/invite?h=5b1fa86261685318c0bbb77fe2f5c80a2106264) # License Timeless and Classics Zero's code is licensed under the terms of the GNU GPL 3.0 found here https://www.gnu.org/licenses/gpl-3.0.txt All the assets are licensed under the terms of the CC BY-NC-ND 4.0 found here https://creativecommons.org/licenses/by-nc-nd/4.0/

Developer

TartaricAcid

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

M4A1 Inspection

Deagle .50

Scope view

Change log

Project versions

Published versions and original Modrinth files.

1.1.8-hotfix Current Release 25.05.2026

[TaCZ] Timeless and Classics Zero 1.1.8-hotfix

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- Added third-person sound effects for the 943 revolver - Re-enabled reload animations for the M4A1 and Glock 17 and added sound effects - Fixed an issue where single-shot weapons would continue to charge abnormally if the trigger was not released after firing while in hold mode - Fixed an issue where bullets would be consumed when right-clicking on a slot that couldn't accept bullets while using a ammo box. - Synchronized language files for certain languages - Slightly reduced the production cost of certain ammunition types
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54.8 MB

1.1.8 Release 08.05.2026

[TaCZ] Timeless and Classics Zero 1.1.8

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# tacz-1.20.1-1.1.8 ## New Content ### Guns - .357 Rhino Revolver - .30-06 Lonetrail Hand Cannon - .22 Modle 943 Revolver - Mauser KAR98K Standard Rifle - MK23 Offensive Handgun - Taurus "Raging Hunter" Hand Cannon - M9A4 ### Attachments - Mauser 4x Light Sight - Wraith Silencer - PEQ6 ILLM (Exclusive to the MK23 Offensive Handgun) ### Ammos - 8mm Mauser Bullet - .22 Winchester Magnum - .500 Magnum ### Ammunition Models Updated textures for the existing ammunition models and added a large number of new ammo models. Additionally, the positioning groups for bullet models have been reworked to prevent clipping issues when placed in display frames. --- ## Features ### Charge-Up / Trigger Delay It is now possible to configure independent charge-up behaviors for different firing modes in the data files, along with corresponding logic machine/state machine methods. As part of this feature, the logic machine can now also apply temporary bonus damage and projectile velocity multipliers to the current shot. ### Loot Table Injection Added a simple loot table injector. It is now possible to inject desired items directly into the game's loot tables. Usage examples can be found in the default pack under `tacz_loot_injectors`. ### Other Features - Ammo Sorting: Ammunition can now be sorted just like firearms and attachments. The default pack ammunition order has also been reorganized. - Attachment-Controlled Mount Rendering: Attachments can now determine whether the firearm’s built-in mount should be rendered when a sight is installed via the attachment display settings. --- ## Adjustments & Optimizations ### Resource Loading Optimized the resource loading strategy. Memory usage and loading speed should now be significantly improved when loading large numbers of gun packs. - Adjusted firearm sound playback to use the same asynchronous & lazy-loading method as vanilla Minecraft. - All official pack assets except sound files are now fully preloaded. - Assets from other gun packs (models/animations) are now loaded on demand. - All resources for a firearm are proactively loaded when the weapon is drawn. - The game periodically scans firearms in the inventory and attempts to preload their resources in the background. - Optimized the default pack export logic. Now it will perfer to compare metadata first, so startup speed after the first launch should now be noticeably faster This feature can be disabled in the configuration. Disabling it will revert to full preloading. ### Ammunition Workbench Reorganized the ammunition category tabs in the TaCZ Ammunition Assembly Workbench GUI into six major categories: - "Personal Defense Ammunition" - "Intermediate / Full-Power Rifle Ammunition" - "Large-Caliber Specialized Ammunition" - "Explosives & Projectiles" - "Shotgun Ammunition" - "Unconventional Projectiles" This makes it easier for players to locate the ammunition they need. All ammunition slot textures have also been updated to match their category colors. The generic "Ammunition" tab has been retained to prevent crafting issues with some addon packs. ### Other Adjustments - If the "Bonus Chest" option is enabled when creating a world, it will now contain a Model 943 Revolver and ammunition. - Simultaneous playback limits for duplicate sound effects are now adjusted separately depending on the scenario. The limits can be configured in the settings. - When opening the Gunsmith Workbench while holding a firearm, the "Filter by Held Item" option is now enabled by default for easier attachment/ammo searching. This can be toggled in the configuration menu. - Updated `gunpack_info` version number -> `1.1.8` - Adjusted the positioning groups for some firearm rails to align uniformly with the rail surface. - Updated the slot textures for the MP5A5 Submachine Gun and Vector Submachine Gun. - Improved firing animations for the M134 Minigun. - Improved firing animations for the HK-416A5 Assault Rifle. - Adjusted handling and stats for the M1911 Pistol. - Updated the model for the RPK Light Machine Gun. - Updated the extended magazine model and corresponding reload animations for the SCAR-H Battle Rifle. - Updated the AUG Assault Rifle model and attachment slots. It can now equip additional optics. - Adjusted ADS FOV, magnification levels, and reticle styles for all `sight`-type optics. ADS transitions are now more nonlinear, and reticles now use a 45-degree angled plate design to prevent dimming. - Adjusted magnification levels for some pistol optics to improve sight visibility. - Updated the model for the TA31 2x Advanced Combat Optical Sight. - Updated slot textures for some optics. - Adjusted slug ammunition attachment properties: all accuracy bonuses now significantly improve aiming precision. - Buffed the M134 Minigun: improved cooling efficiency and reduced overheating likelihood. - Slightly increased the accuracy of the M1014 Combat Shotgun. - Nerfed the SPAS-12 Multifunction Shotgun’s semi-auto mode accuracy and armor penetration. - Restored the M16A4 Standard Rifle's "old school" style (?). --- ## Bug Fixes - Fixed an issue causing model/animation assets to consume excessive memory. - Fixed a potential memory leak caused by sound playback. - Fixed a potential configuration synchronization issue. - Fixed an issue where optic mask rendering order became incorrect when using performance rendering mods. - Fixed animation issues when the M107 .50 Anti-Materiel Rifle was equipped with extended magazine attachments. - Attempted to mitigate an issue where playing large numbers of sound effects could cause the game to stop outputting audio.
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54.41 MB

1.1.7-hotfix2 Release 12.03.2026

[TaCZ] Timeless and Classics Zero 1.1.7-hotfix2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
## Bug Fixes - Fix a potential attachment duplication issue - Fix potential performance issues in certain situations caused by BEWLR not caching correctly.
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50.0 MB

1.1.7-hotfix Release 01.01.2026

[TaCZ] Timeless and Classics Zero 1.1.7-hotfix

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.7-hotfix ## Optimizations & Compatibility - Added compatibility with the [**Accelerated Rendering**](https://www.curseforge.com/minecraft/mc-mods/accelerated-rendering "Accelerated Rendering (https://www.curseforge.com/minecraft/mc-mods/accelerated-rendering)") mod - Based on testing, FPS can be improved by approximately **2–3×** under ideal conditions. Actual performance gains depend on GPU capability and shader settings. _(Special thanks to the Accelerated Rendering mod author @Argon4W for assisting with the adaptation)_ ## Fixes & Adjustments - Update `lang` files for other languages - Attempted to fix / mitigate a potential **memory leak issue when using Photon shaders** - Fixed the **black border issue** on the _Classic Springfield Marksman Scope_ - Fixed an issue where the **fluorescent lamp on the TaCZ GunSmith Table** would not emit light under certain shaders - Updated default gun pack information - **Block entities** (workbenches and statues) now have **translucent rendering disabled by default** - Can be re-enabled in the configuration file - Adjusted **iron sights ADS and shooting feel** for the **FAL** - Adjusted **iron sights ADS and shooting feel** for the **HK416** - Adjusted **iron sights ADS and shooting feel** for the **M1014** - Adjusted **iron sights ADS and shooting feel** for the **QBZ-191** - Adjusted **2x ACOG FOV scaling** - Adjusted **default optic FOV for the AUG** - Adjusted **animation feel** for the **SPAS-12** - Removed **angled grip** from the **M870** and **SPAS-12** - Minor buffs to the **M16A1** and **M16A4**
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50.0 MB

1.1.7 Release 01.12.2025

[TaCZ] Timeless and Classics Zero 1.1.7

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
## New Content ### **Firearms** - Type 191 Assault Rifle - FN FAL Battle Rifle - SPAS-12 Multi-purpose Shotgun - M1014 Combat Shotgun - FN EVOLYS Machine Gun ### **Attachments** - QMK-152 3x White Light Scope - “Mastiff” Muzzle Brake - Choke - 12 Gauge Suppressor - Franchi Tactical Stock (SPAS-12 exclusive) - Franchi Heavy Stock (SPAS-12 exclusive) - Slug Ammo Attachment - Shotgun Extended Magazine Attachment ### **Ammunition** - **5.45×39mm Rifle Rounds** *Added to meet the unified ammo requirement requested by addon authors.* --- ## Animation Updates Updated animations for: - M700 Sniper Rifle - Type 95 “Longbow” Assault Rifle - AUG Assault Rifle - B93R Machine Pistol - Type 81-1 Service Rifle - G3 Battle Rifle --- ## Slug Ammo Attachment - A shotgun-exclusive attachment - Converts pellet spread into a single projectile and increases shooting accuracy - HE rounds installed on a shotgun will also behave as a single projectile --- ## Shotgun Extended Magazine Attachment - Exclusive to tube-fed shotguns - Tag name: `shotgun_extended_mag` - Resolves the previous imbalance caused by using heavy extended magazines --- ## Other Features - Supports pre-input aiming: holding the aim button while switching weapons will continue aiming automatically - Supports modification of certain logic script properties and parameters - **Shoulder Surfing Reloaded** Compatibility (Thanks to @Exopandora ) --- # Bug Fixes & Adjustments - Replaced HK416D with HK416A5 (gun ID unchanged) - Updated firing sound for Timeless50 - Updated firing sounds for all shotguns - Fixed mouse keybindings not working when rebound to keyboard keys - Fixed abnormal “empty hang” issue caused by full state-machine reset when switching weapons - Fixed missing bullet model for SCAR-L - Fixed M16A1 model issues - Fixed abnormal bullet displacement when rapid-firing M107 - Fixed abnormal bullet displacement when rapid-firing AA12 - Fixed missing `refit_extended_mag_view` for db_short - Fixed disappearing round during inspection animation for QBZ95 - Fixed incorrect bullet model position for G36K - Fixed incorrect right-hand rotation during Springfield 1873 reload - Fixed missing mesh piece on AK47 model - Fixed iron sight glow grouping issue on MK14 - Fixed tracers and lasers not glowing under ITRP lighting (PBR added) - Adjusted orientation of certain weapon models in display cases - Adjusted front iron sights on M4A1 and M16A4 to avoid obstructing low-profile optics - Adjusted CZ75 model, slot textures, and HUD icon - Adjusted AK47 magazine model - Updated tag for OKP7 optic—now usable on more than just AK-series weapons - Updated extended mag icons: Roman numerals now match actual extension level - Re-sorted all extended magazines in Creative inventory - Added LOD model for Timeless50 - Added missing shell models for certain ammo types - Added suppressed firing sound for M870 - Enabled muzzle attachment slots for M870 and AA12 - Standardized formatting for `lang/eu_es`
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49.98 MB

1.1.6-hotfix Release 15.06.2025

[TaCZ] Timeless and Classics Zero 1.1.6-hotfix

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# Fixes - Fixed a crash issue caused by paring wrong sound effect keyframe in animations - Introduced a configuration option `GlobalBulletSpeedModifier` to compensate the side effects caused by fixing shooter input issues in 1.1.6 - now the default bullet speed should act the same as 1.1.5 and before - Fixed the issue 45–70 bullet were missing English translations entry - Fixed some animation issues - Update the sounds of Timeless .50
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45.61 MB

1.1.6 Release 09.06.2025

[TaCZ] Timeless and Classics Zero 1.1.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# New Content - TACZ 1st Anniversary Commemorative Weapon: Timeless .50 Z-Type - Collaboration Commemorative Painting # Fixes - Fixed an issue where some gun magazine models would disappear due to crouching animations - Fixed compatibility issues of built-in KubeJS recipe support - Fixed a bug where bullet velocity behaved abnormally due to the shooter not being correctly passed in when calculating bullet spread - Fixed a potential crash caused by the expansion logic script under certain conditions - Fixed the data type for explosive bullet delayed fuses — now properly set as floating-point - Fixed an issue where bullets could damage other entities on the same vehicle
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45.61 MB

1.1.5 Release 11.05.2025

[TaCZ] Timeless and Classics Zero 1.1.5

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
## Important Notice - Reminder: If your game fails to launch, please first check or try updating any tacz add-on mods or other linked mods. These mods often use mixin to implement certain features. If they are not updated to be compatible with the latest version of tacz, any change to injection points can lead to injection failure and cause the game to crash. ## New Features ### Laser System Update - Added "Laser" type attachments and corresponding slots. - Added a new model positioning group `laser_beam`, compatible with any type of attachment or gun. - Added laser-related settings in the display configuration. - If the item has the color editing option enabled, laser color can be customized in the modification interface by selecting the appropriate attachment. ### Sight Function Update - Added combination sights feature: multiple `view` positions can be set for a single sight and switched between. - Added ammo count text display feature, including in-sight display support. ### Overheat Update - Added overheat mechanics for guns. Refer to comments in the data files for Minigun and AK47 for specific parameters. - Overheat behavior can be controlled via Lua scripts. ### Gun Smith Table Optimization - In Creative Mode, crafting items no longer consumes materials. - Added a filter panel with support for: - Filtering by gun pack - Searching by product name - Searching by held item (e.g., searching with a gun matches compatible attachments and ammo, and vice versa) - Gun packs now support custom recipe categories and icons within the workbench. - Two new workbench models added to the default pack; attachments and ammunition are now placed in these new workbenches. - Default recipe filters in the workbench can now be disabled via `EnableDefaultGunSmithTableFilter` in the `serverconfig` (located in `serverconfig/tacz-server.toml` under your world save directory; can also be set globally via `defaultconfigs`). ### Other Features - When crouching and aiming, players can now tilt-hold weapons. - Added attachment parameters for tilted weapon handling. - Server-side Lua scripts can now customize bullet spread patterns. - Added two debug options (see next item). - Added command: `/tacz config <key> <true/false>` to configure some `serverconfig` options in-game: - `defaultTableLimit`: Enable/disable default workbench recipe restrictions. - `serverShootNetworkCheck`: Debug option. Enable/disable server shooting network validation. If you cannot shoot at all in certain environments, try disabling this. - `serverShootCooldownCheck`: Debug option. Enable/disable server shooting cooldown validation. - **Warning**: Disabling this will stop the server from calculating gun cooldowns entirely, which may lead to potential cheating. Only disable if you cannot shoot at all and disabling `serverShootNetworkCheck` doesn't help. ## New Content ### New guns - Added G36k, Minigun, SPR15hb, B93R, and Springfield 1873 bolt-action rifle. ### New Attachments **Sights**: - OKP-7 Reflex Sight - FastFire Reflex Sight - FastFire Elevated Reflex Sight - ACRO P-1 Reflex Sight - ACRO P-1 Elevated Reflex Sight - DeltaPoint Reflex Sight - DeltaPoint Elevated Reflex Sight - SRS-02 Reflex Sight - PK06 Reflex Sight - PK06 Elevated Reflex Sight - Voodoo 1-6x Hybrid Precision Scope - HAMR 3x Hybrid Optic - Mark 5 HD 5-25x Hybrid Scope - Vintage Springfield Sharpshooter Scope - Contender 4x Scope **Grips**: - SI Angled Stop - RK-6 Light Foregrip - RK-0 Vertical Grip - P-2 Tactical Vertical Grip - RK-1 Angled Grip - SE-5 Angled Grip - TD Skeleton Angled Grip **Stocks**: - Izhmash Tactical Stock - MOE Lightweight Stock - SBA3 Stock - KS Tactical Stock - M4SS Tactical Stock - RS Ultra-Lightweight Stock **Lasers**: - Militech Compact Laser - Lopro Tactical Laser - Nightstick Compact Laser ## Fixes & Optimizations - Refactored parts of the first-person animation model and animation state machine in preparation for future non-gun items. - Added fire mode animations and state machines for some guns. - Adjusted min/max values and display style of the stats chart; it now shows "calculated result (±change)". - Improved the appearance of first-person tracer rounds. - Fixed an issue causing LOD to not eject shells. - Completed laser positioning groups for some guns. - Improved transition visuals when changing magnification on scopes. - Reduced recoil suppression for high-magnification scopes. - Added support for setting default animations. - Replaced the model asset for the "Stannard 5-10x Optic" and renamed it to "Scout 4-10x Optic". - Fixed a bug where gun constraints would behave abnormally when the gun was tilted. - Fixed several asset-related issues. - Added error handling to avoid crashes or chain reactions caused by misconfigured gun packs in certain cases. - Fixed a bug where state machines would be incorrectly re-initialized under certain conditions. - Fixed an issue where custom gun workbench recipes weren't fully visible in JEI. - Fixed a bug where bullet entities did not carry the correct displayId.
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44.97 MB

1.1.4-hotfix Release 09.01.2025

[TaCZ] Timeless and Classics Zero 1.1.4-hotfix

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
Some bugs were fixed. 1. Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End. 2. Synchronized a framework to fix concurrency issues during entity generation. 3. Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped. 4. Fixed the issue with firearm usage after death and respawn in older versions.
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37.5 MB

1.1.4-hotfix Release 09.01.2025

[TaCZ] Timeless and Classics Zero 1.1.4-hotfix

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
Some bugs were fixed. 1. Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End. 2. Synchronized a framework to fix concurrency issues during entity generation. 3. Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped. 4. Fixed the issue with firearm usage after death and respawn in older versions.
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37.33 MB

1.1.4-hotfix Release 09.01.2025

[TaCZ] Timeless and Classics Zero 1.1.4-hotfix

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
Some bugs were fixed. 1. Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End. 2. Synchronized a framework to fix concurrency issues during entity generation. 3. Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped. 4. Fixed the issue with firearm usage after death and respawn in older versions.
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37.33 MB

1.1.4 Release 06.01.2025

[TaCZ] Timeless and Classics Zero 1.1.4

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
1.1.4 Release: **Major Version Content:** 1. Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack' features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS. 2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference. **Add:** 1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun. 2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first. 3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available. 4. Added a button to open the new gun pack folder in the gun refit screen. 5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions. 6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount." 7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H). **Fix:** 1. Fixed a crash related to audio playback when quickly switching guns (CME error). 2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun. 3. Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574 4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291 5. Fixed a group server issue that might happened to crash. 6. Fixed a FOV scale issue that happened under spectator mode. **Adjust:** 1. Adjusted recoil curves for some guns to improve the sense of impact. 2. Adjusted the aiming sight behavior of some guns to provide a better field of view. 3. Updated some gun sound effects. 4. Updated kill sound effects. 5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects. 6. No longer using mixin for lang, which may help fix some mod compatibility issues. 7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder. 8. The sort setting number now sorts attachments. **Attention:** 1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
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37.5 MB

1.1.4 Release 06.01.2025

[TaCZ] Timeless and Classics Zero 1.1.4

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
1.1.4 Release: **Major Version Content:** 1. Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack' features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS. 2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference. **Add:** 1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun. 2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first. 3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available. 4. Added a button to open the new gun pack folder in the gun refit screen. 5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions. 6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount." 7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H). **Fix:** 1. Fixed a crash related to audio playback when quickly switching guns (CME error). 2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun. 3. Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574 4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291 5. Fixed a group server issue that might happened to crash. 6. Fixed a FOV scale issue that happened under spectator mode. **Adjust:** 1. Adjusted recoil curves for some guns to improve the sense of impact. 2. Adjusted the aiming sight behavior of some guns to provide a better field of view. 3. Updated some gun sound effects. 4. Updated kill sound effects. 5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects. 6. No longer using mixin for lang, which may help fix some mod compatibility issues. 7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder. 8. The sort setting number now sorts attachments. **Attention:** 1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
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37.33 MB

1.1.4 Release 06.01.2025

[TaCZ] Timeless and Classics Zero 1.1.4

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
1.1.4 Release: **Major Version Content:** 1. Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack' features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS. 2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference. **Add:** 1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun. 2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first. 3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available. 4. Added a button to open the new gun pack folder in the gun refit screen. 5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions. 6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount." 7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H). **Fix:** 1. Fixed a crash related to audio playback when quickly switching guns (CME error). 2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun. 3. Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574 4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291 5. Fixed a group server issue that might happened to crash. 6. Fixed a FOV scale issue that happened under spectator mode. **Adjust:** 1. Adjusted recoil curves for some guns to improve the sense of impact. 2. Adjusted the aiming sight behavior of some guns to provide a better field of view. 3. Updated some gun sound effects. 4. Updated kill sound effects. 5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects. 6. No longer using mixin for lang, which may help fix some mod compatibility issues. 7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder. 8. The sort setting number now sorts attachments. **Attention:** 1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
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37.33 MB

1.0.3 Release 14.09.2024

[TaCZ] Timeless and Classics Zero 1.0.3

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
1.0.3 Release: **Add:** 1. Add LOD assets for M16A4. 2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment). 3. Add functionality to add NBT data for bullets, guns, and attachments during crafting. 4. Add two grip attachments. 5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19). 6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture. 7. Add three new suppressor muzzle attachments. 8. Add fire mode control for gun data. 9. Add vibration feedback when using a game controller (version 1.20.1 only). 10. Add a new weapon attachment data system with multiple configurable items. 11. Add a feature to back up gun pack files before overwriting. 12. Add a version-checking feature. 13. Add a mechanism to control damage types via tags (version 1.20.1 only). 14. Add a data configuration for block destruction by explosions. 15. Add an accessory attribute for block destruction by explosions. 16. Add gun data for recoil reduction while crawling. 17. Add a default attachment feature (e.g., for AUG). 18. Add a feature to hide attachments in the Creative Mode inventory. 19. Add a weight system that affects player movement speed. 20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon. 21. Add ammo plugins. 22. Add a feature to display the current ammo count as a percentage. 23. Add a feature that allows refilling the entire capacity by consuming a single ammo item. 24. Add a feature to display the crafting count in the gun workbench. **Fix:** 1. Fix an issue with abnormal horizontal recoil behavior. 2. Fix flaws in the M16A1 LOD model. 3. Fix the issue where defaultDisplay was null. 4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19. 5. Fix the issue of ignoring blocks in melee combat; 6. Fix an issue with inaccuracy values being called during moving. 7. Fix the position of the third-person model. 8. Fix some compatibility issues with Optifine. 9. Fix some compatibility issues with Oculus. 10. Fix texture errors with RPG7 LOD. 11. Fix an issue where Ender Dragon was injured incorrectly. 12. Fix abnormal playback of offhand weapon switch animation; 13. Fix dummy ammo unload error while changing the magazine; **Adjust:** 1. Adjust the manufacturing settings of some weapons to have the factory stock initially. 2. Limit gun text prompts to a maximum of three lines, each 300px wide. 3. Readjust gun recoil settings. 4. Make explosive knockback affected by both damage and radius. 5. Adjust the sneaking walk animation. 6. Enhance bullet gravity performance. 7. Remove the design of bullet close-range damage. 8. The refit screen will now display the effective range. 9. The refit screen will now display the current fire mode. 10. The refit screen will now have a foldable button for value display. 11. Tracer will now appear closer to the muzzle than the eye position. 12. Allow extending EntityKineticBullet. 13. Adapt attachments for PBR. 14. Replace hardcoded bullet penetration controls with tags. 15. The value display screen will now allow switching fire modes. 16. Supplement a lot of attachment tags for gun pack integration.
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27.67 MB

1.0.3 Release 14.09.2024

[TaCZ] Timeless and Classics Zero 1.0.3

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
1.0.3 Release: **Add:** 1. Add LOD assets for M16A4. 2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment). 3. Add functionality to add NBT data for bullets, guns, and attachments during crafting. 4. Add two grip attachments. 5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19). 6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture. 7. Add three new suppressor muzzle attachments. 8. Add fire mode control for gun data. 9. Add vibration feedback when using a game controller (version 1.20.1 only). 10. Add a new weapon attachment data system with multiple configurable items. 11. Add a feature to back up gun pack files before overwriting. 12. Add a version-checking feature. 13. Add a mechanism to control damage types via tags (version 1.20.1 only). 14. Add a data configuration for block destruction by explosions. 15. Add an accessory attribute for block destruction by explosions. 16. Add gun data for recoil reduction while crawling. 17. Add a default attachment feature (e.g., for AUG). 18. Add a feature to hide attachments in the Creative Mode inventory. 19. Add a weight system that affects player movement speed. 20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon. 21. Add ammo plugins. 22. Add a feature to display the current ammo count as a percentage. 23. Add a feature that allows refilling the entire capacity by consuming a single ammo item. 24. Add a feature to display the crafting count in the gun workbench. **Fix:** 1. Fix an issue with abnormal horizontal recoil behavior. 2. Fix flaws in the M16A1 LOD model. 3. Fix the issue where defaultDisplay was null. 4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19. 5. Fix the issue of ignoring blocks in melee combat; 6. Fix an issue with inaccuracy values being called during moving. 7. Fix the position of the third-person model. 8. Fix some compatibility issues with Optifine. 9. Fix some compatibility issues with Oculus. 10. Fix texture errors with RPG7 LOD. 11. Fix an issue where Ender Dragon was injured incorrectly. 12. Fix abnormal playback of offhand weapon switch animation; 13. Fix dummy ammo unload error while changing the magazine; **Adjust:** 1. Adjust the manufacturing settings of some weapons to have the factory stock initially. 2. Limit gun text prompts to a maximum of three lines, each 300px wide. 3. Readjust gun recoil settings. 4. Make explosive knockback affected by both damage and radius. 5. Adjust the sneaking walk animation. 6. Enhance bullet gravity performance. 7. Remove the design of bullet close-range damage. 8. The refit screen will now display the effective range. 9. The refit screen will now display the current fire mode. 10. The refit screen will now have a foldable button for value display. 11. Tracer will now appear closer to the muzzle than the eye position. 12. Allow extending EntityKineticBullet. 13. Adapt attachments for PBR. 14. Replace hardcoded bullet penetration controls with tags. 15. The value display screen will now allow switching fire modes. 16. Supplement a lot of attachment tags for gun pack integration.
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27.61 MB

1.0.3 Release 14.09.2024

[TaCZ] Timeless and Classics Zero 1.0.3

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
1.0.3 Release: **Add:** 1. Add LOD assets for M16A4. 2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment). 3. Add functionality to add NBT data for bullets, guns, and attachments during crafting. 4. Add two grip attachments. 5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19). 6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture. 7. Add three new suppressor muzzle attachments. 8. Add fire mode control for gun data. 9. Add vibration feedback when using a game controller (version 1.20.1 only). 10. Add a new weapon attachment data system with multiple configurable items. 11. Add a feature to back up gun pack files before overwriting. 12. Add a version-checking feature. 13. Add a mechanism to control damage types via tags (version 1.20.1 only). 14. Add a data configuration for block destruction by explosions. 15. Add an accessory attribute for block destruction by explosions. 16. Add gun data for recoil reduction while crawling. 17. Add a default attachment feature (e.g., for AUG). 18. Add a feature to hide attachments in the Creative Mode inventory. 19. Add a weight system that affects player movement speed. 20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon. 21. Add ammo plugins. 22. Add a feature to display the current ammo count as a percentage. 23. Add a feature that allows refilling the entire capacity by consuming a single ammo item. 24. Add a feature to display the crafting count in the gun workbench. **Fix:** 1. Fix an issue with abnormal horizontal recoil behavior. 2. Fix flaws in the M16A1 LOD model. 3. Fix the issue where defaultDisplay was null. 4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19. 5. Fix the issue of ignoring blocks in melee combat; 6. Fix an issue with inaccuracy values being called during moving. 7. Fix the position of the third-person model. 8. Fix some compatibility issues with Optifine. 9. Fix some compatibility issues with Oculus. 10. Fix texture errors with RPG7 LOD. 11. Fix an issue where Ender Dragon was injured incorrectly. 12. Fix abnormal playback of offhand weapon switch animation; 13. Fix dummy ammo unload error while changing the magazine; **Adjust:** 1. Adjust the manufacturing settings of some weapons to have the factory stock initially. 2. Limit gun text prompts to a maximum of three lines, each 300px wide. 3. Readjust gun recoil settings. 4. Make explosive knockback affected by both damage and radius. 5. Adjust the sneaking walk animation. 6. Enhance bullet gravity performance. 7. Remove the design of bullet close-range damage. 8. The refit screen will now display the effective range. 9. The refit screen will now display the current fire mode. 10. The refit screen will now have a foldable button for value display. 11. Tracer will now appear closer to the muzzle than the eye position. 12. Allow extending EntityKineticBullet. 13. Adapt attachments for PBR. 14. Replace hardcoded bullet penetration controls with tags. 15. The value display screen will now allow switching fire modes. 16. Supplement a lot of attachment tags for gun pack integration.
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27.61 MB

1.0.2 Release 13.07.2024

Timeless and Classics Zero 1.0.2

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
**Add:** 1. Add gun melee system (melee, bayonet); 2. Add interactive blocks "Statues" for placing guns for decorating; 3. Add virtual ammo (dummy ammo) to provide better server special support; 4. Add some events and API methods for add-on producers to call; 5. Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator 6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects; 7. Increased hit feedback for part entities such as Ender Dragon; 8. Supplement the missing LOD model; 9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT; 10. Add the crosshair support of the third-person perspective; 11. Add the determination of whether the shooter is dead at the time of the shooting; 12. Add the detailed data display of the refit screen; 13. Add instructions for the use of ammo boxes; 14. Add more detailed tooltip content and controls; 15. Add more types of ammo boxes; **Fix:** 1. Fix model defects of scar-h and cz75; 2. Further fix Mixin compatibility issues; 3. Fix the problem that the animation performance in the game does not match the design; 4. Fix inability to bind keyboard keys to mouse (and mouse side keys); 5. Fix an issue where bullets could not hit entities such as the end crystal; 6. Fix an issue where target minecarts and targets do not display player textures; 7. Fix an issue where the highest game graphics caused the gun model to disappear; **Adjust:** 1. The data design of all weapons was adjusted; 2. Modify the playing type of shooting animation; 3. Preliminarily optimize rendering performance; 4. Adjust some animation performance; 5. Optimize the gun workbench so that it can set more composite content; 6. Adjust the target minecart to be double-sided; 7. Change the default crosshairs to the point crosshair; 8. Adjust the third-person scaling of rpg7;
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23.99 MB

1.0.2 Release 13.07.2024

Timeless and Classics Zero 1.0.2

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
**Add:** 1. Add gun melee system (melee, bayonet); 2. Add interactive blocks "Statues" for placing guns for decorating; 3. Add virtual ammo (dummy ammo) to provide better server special support; 4. Add some events and API methods for add-on producers to call; 5. Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator 6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects; 7. Increased hit feedback for part entities such as Ender Dragon; 8. Supplement the missing LOD model; 9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT; 10. Add the crosshair support of the third-person perspective; 11. Add the determination of whether the shooter is dead at the time of the shooting; 12. Add the detailed data display of the refit screen; 13. Add instructions for the use of ammo boxes; 14. Add more detailed tooltip content and controls; 15. Add more types of ammo boxes; **Fix:** 1. Fix model defects of scar-h and cz75; 2. Further fix Mixin compatibility issues; 3. Fix the problem that the animation performance in the game does not match the design; 4. Fix inability to bind keyboard keys to mouse (and mouse side keys); 5. Fix an issue where bullets could not hit entities such as the end crystal; 6. Fix an issue where target minecarts and targets do not display player textures; 7. Fix an issue where the highest game graphics caused the gun model to disappear; **Adjust:** 1. The data design of all weapons was adjusted; 2. Modify the playing type of shooting animation; 3. Preliminarily optimize rendering performance; 4. Adjust some animation performance; 5. Optimize the gun workbench so that it can set more composite content; 6. Adjust the target minecart to be double-sided; 7. Change the default crosshairs to the point crosshair; 8. Adjust the third-person scaling of rpg7;
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23.94 MB

1.0.2 Release 13.07.2024

Timeless and Classics Zero 1.0.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
**Add:** 1. Add gun melee system (melee, bayonet); 2. Add interactive blocks "Statues" for placing guns for decorating; 3. Add virtual ammo (dummy ammo) to provide better server special support; 4. Add some events and API methods for add-on producers to call; 5. Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator 6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects; 7. Increased hit feedback for part entities such as Ender Dragon; 8. Supplement the missing LOD model; 9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT; 10. Add the crosshair support of the third-person perspective; 11. Add the determination of whether the shooter is dead at the time of the shooting; 12. Add the detailed data display of the refit screen; 13. Add instructions for the use of ammo boxes; 14. Add more detailed tooltip content and controls; 15. Add more types of ammo boxes; **Fix:** 1. Fix model defects of scar-h and cz75; 2. Further fix Mixin compatibility issues; 3. Fix the problem that the animation performance in the game does not match the design; 4. Fix inability to bind keyboard keys to mouse (and mouse side keys); 5. Fix an issue where bullets could not hit entities such as the end crystal; 6. Fix an issue where target minecarts and targets do not display player textures; 7. Fix an issue where the highest game graphics caused the gun model to disappear; **Adjust:** 1. The data design of all weapons was adjusted; 2. Modify the playing type of shooting animation; 3. Preliminarily optimize rendering performance; 4. Adjust some animation performance; 5. Optimize the gun workbench so that it can set more composite content; 6. Adjust the target minecart to be double-sided; 7. Change the default crosshairs to the point crosshair; 8. Adjust the third-person scaling of rpg7;
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23.94 MB

1.0.1-hotfix Release 14.06.2024

Timeless and Classics Zero 1.0.1 Hotfix

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
- Added CZ75 and ScarH, and added related PBR and other content - Completed G17 animation - Adjusted some gun data - Fixed the problem that DamageBaseMultiplier did not take effect
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15.71 MB

1.0.0 Beta 14.06.2024

Timeless and Classics Zero 1.0.0 Beta

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
Synchronized with 1.20.1
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15.67 MB

1.0.0 Beta 14.06.2024

Timeless and Classics Zero 1.0.0 Beta

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
Synchronized with 1.20.1
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15.67 MB

1.0.1 Release 09.06.2024

Timeless and Classics Zero 1.0.1

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
- Added a tip to the reload command - Added a command to turn on and off the overwrite function - Fixed the problem of data asynchrony on the gun smith table - Fixed the null pointer problem that may be caused by Inaccuracy - Added a tip to the gun smith table of incorrect results - Fixed the problem related to the sensitivity of the scope - Supplemented the modification of the mouse sensitivity after zooming in the gun aiming ads - Deleted the Unknown tab - Updated and corrected 14 languages
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14.25 MB

1.0.0-hotfix4 Beta 06.06.2024

Timeless and Classics Zero 1.0.0 Hotfix4 Beta

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
- Fixed recipe errors - Fixed compatibility issues with Cloth Config API, now the game will not crash when opening the configuration directly in the mod screen - Added support for 14 languages - Fixed data holder registration issues - Added a design for automatic reloading after rebirth (thanks to Light_Quanta) - Updated some gun models and PBR textures (RPG, SKS, etc.) - Fixed the issue of being able to shoot in spectator mode - Fixed gun names (AK47 -> AKM) - Explosion damage also takes offset into account to make it more reasonable
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14.25 MB

1.0.0-hotfix3 Beta 03.06.2024

Timeless and Classics Zero 1.0.0 Hotfix3 Beta

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
- Changed the target minecart's damage show to cumulative damage - Fixed conflicts with Tough As Nails, Lcarue, Do a Barrel Roll mod - Fixed the problem with Carry On mod - Added SKS gun - Changed the classification of OEM in tags - Fixed the problem of 308 bullet stacking in the gun smith table - Modified the recipe cost of awm - Added 4 scopes of lod - Adjusted some damage values - Corrected explosion damage
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14.09 MB

1.0.0-hotfix2 Beta 01.06.2024

Timeless and Classics Zero 1.0.0 Hotfix2 Beta

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
- Compatible with both old and new versions of Oculus - Fixed decimal point issue with gun damage values - Added recipe for 45acp bullets - Fixed crash in some languages ​​caused by uppercase and lowercase - Modified animation constraints of Desert Eagle inspection
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13.33 MB

1.0.0-hotfix Beta 31.05.2024

Timeless and Classics Zero 1.0.0 Hotfix Beta

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
fix java.lang.NoClassDefFoundError: org/apache/commons/compress/utils/Lists crash
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13.48 MB

1.0.0 Beta 31.05.2024

Timeless and Classics Zero 1.0.0 Beta

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
This is the first beta release
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13.48 MB