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Dirt RT
Modrinth Shader

Dirt RT

A path tracing shaderpack for vulkanite mod,better than demo pack

Информация о Minecraft-продукте

Важное о товаре

Совместимость, версии Minecraft, загрузчики и данные внешнего источника.

Тип

Shader

Доступ

Бесплатно

Последняя версия

v0.3.0

Загрузки

143 606

Загрузчики / Платформы

iris

Minecraft версии

1.20.1 – 1.20.2

Категории

path-tracing pbr realistic

Описание

Подробная информация

A path tracing shaderpack for vulkanite mod,better than demo pack github:[Dirt RT](https://github.com/sjrsjz/Dirt-RT) use SVGF to denoise,support bloom,Tyndall effect,auto exposure **YOU NEED TO LOAD A PBR RESOURSEPACK AND USE VULKANITE 0.0.4 TO MAKE THE SHADER WORK CORRECTLY** **WARNING:Make sure that your resourcepack fit your game version. Otherwise, you will get a black world!!!** If you cannot launch the game due to a strange **memory** or **stack** overflow, try adding `-Dorg.lwjgl.system.stackSize=1024` to your JVM options.

Разработчик

sjrsjz

Профиль и данные получены с Modrinth

Открыть на Modrinth

Галерея продукта

Изображения проекта

Скриншоты и изображения из оригинальной страницы Modrinth.

Nether

Caustics

GI

Dawn

Realistic

indoor

Global illumination

ReSTIR with custom SVGF denoiser

GI

Global illumination

indirect lighting

Path Traced Indirect Lighting

Список изменений

Версии проекта

Опубликованные версии и оригинальные файлы Modrinth.

v0.3.0 Актуальная Release 18.06.2026

SVGF with Mahalanobis edge-stopping

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
iris
Показать изменения
# Feat: Groundbreaking denoiser — SG-based physical irradiance integration + SVGF with Mahalanobis edge-stopping This is a landmark release that rewrites the entire denoising pipeline from the ground up. The new denoiser produces dramatically cleaner, more stable, and more physically accurate results than ALL previous versions combined. ## CORE INNOVATION: Spherical Gaussian (SG) Physical Irradiance Integration The old SH (Spherical Harmonics) irradiance projection has been completely replaced with a physically-based SG (Spherical Gaussian) integration framework: • Dual-SG product convolution — light lobe × cosine lobe solved analytically via SGProduct(), yielding exact attenuation without series truncation • HSG (Hemispherical Spherical Gaussian) integral — closed-form integration over the hemisphere using a rational approximation of the erf function • NaN-safe math primitives throughout — precise_erf() with Abramowitz-Stegun coefficients, expm1_over_x() with 1st-order Taylor fallback, and safe_lambda_over_one_minus_exp_two_lambda() with cubic Taylor expansion near the singular point λ → 0 • Numerically stable dual-SG product — sqrt_term clamped against negative floating-point drift, axis normalization with ε-guard, log-space amplitude accumulation to avoid overflow This means every irradiance sample is now projected and reconstructed with physically correct cosine-weighted integration, eliminating the ringing, energy loss, and directional smearing that plagued the old SH pipeline. ## TEMPORAL ACCUMULATION: Unbiased Welford Variance Estimation Previous versions used a biased exponential moving variance. The new pipeline employs Welford's online algorithm — a numerically stable, UNBIASED estimator that tracks both mean and variance in a single pass: • True population variance (not EMA approximation) → spatial filter gets accurate uncertainty estimates • Per-pixel temporal weight based on geometric consistency (normal × depth × position reprojection validation) • Exponential moving average blending with adaptive history length — faster convergence on new surfaces, longer accumulation on static ones ## SPATIAL FILTER: SVGF with Mahalanobis-Distance Edge-Stopping The à-trous wavelet filter has been completely rewritten with a multi- dimensional edge-stopping function that jointly considers: • Normal similarity: pow(dot(n1, n2), NORMAL_POWER) — cosine-weighted • Depth discontinuity: anisotropic kernel stretching along surfaces at grazing angles, staying tight across depth edges • Luminance-directional statistical distance: full Mahalanobis distance combining SH-derived intrinsic variance (|dir|² vs Y²) with temporal Monte Carlo variance → variance-guided adaptive stopping 6-level à-trous hierarchy: step 1→2→4→8→16→32 pixels, each with R0 tuned to the spatial scale. High-variance regions get aggressive filtering; well-converged regions preserve fine detail. This is a night-and-day difference from the old uniform blur. ## ADDITIONAL IMPROVEMENTS • Neural network tone mapper (20 hidden neurons, 4→20→3 architecture with sigmoid activations) — trained to approximate a high-quality photographic tone curve, replacing the old hard-coded filmic curve • Full HDR pipeline (hdr.glsl) — proper HDR→SDR conversion with luminance adaptation • Physically-based atmosphere scattering rewrite — Rayleigh/Mie with per- dimension parameters (Overworld/Nether/End), sunlight brightness boosted 10× to match real-world solar irradiance ratios • Importance sampling via Gaussian sphere function — faster convergence with fewer fireflies • Parallax Occlusion Mapping — geometric detail on flat surfaces • GGX denominator epsilon guards — prevents NaN/Inf propagation in specular BRDF evaluation • Fixed a serious TAA reprojection bug, reduced VRAM usage • Comprehensive technical documentation (main.pdf / main_en.pdf) covering the full pipeline with mathematical derivations --- RESULT: This is not an incremental improvement. The denoising quality jump is categorical — clean indirect illumination that converges faster, preserves geometric detail, and eliminates the noise bias that plagued every prior version. The renderer is now fundamentally physically-grounded rather than heuristic.
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0.32 MB

v0.2.0 Release 03.12.2024

Dirt RT v0.2.0

Поддерживаемые версии Minecraft
1.20.1 1.20.2
Загрузчики / Платформы
iris
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Fixed TAA bugs Use **more efficient** algorithm (in doc/main_en.pdf) to create a better denoiser. Now the scene is more realistic! Make atmosphere rendering more faster Less noisy image
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24.14 MB

v0.1.5 Release 30.05.2024

Dirt RT v0.1.5

Поддерживаемые версии Minecraft
1.20.1 1.20.2
Загрузчики / Платформы
iris
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better shadow improved image quality fixed many bugs
Войти

1.52 MB

0.1.4 Release 26.05.2024

Dirt RT v0.1.4

Поддерживаемые версии Minecraft
1.20.1 1.20.2
Загрузчики / Платформы
iris
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fixed some bugs **cleaner image**
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0.11 MB

0.1.3 Release 07.02.2024

Dirt RT v0.1.3

Поддерживаемые версии Minecraft
1.20.1 1.20.2
Загрузчики / Платформы
iris
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Fixed a **SEIROUS BUG** on NVIDIA driver version 551.23 Added more settings and improved some qualities
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0.11 MB

0.1.2 Release 28.01.2024

Dirt RT v0.1.2

Поддерживаемые версии Minecraft
1.20.1 1.20.2
Загрузчики / Платформы
iris
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Add clouds (ugly) fixed some bugs and improved image detail
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0.11 MB

0.1.1 Release 14.01.2024

Dirt RT v0.1.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
iris
Показать изменения
improved quality and fixed bugs
0.1.0 Release 11.01.2024

Dirt RT v0.1.0

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
iris
Показать изменения
Added weather support(rainy),improved image quality and different dimension has different atmosphere effects
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0.11 MB

0.0.1 Release 07.01.2024

Dirt RT v0.0.1

Поддерживаемые версии Minecraft
1.20.1
Загрузчики / Платформы
iris
Показать изменения
source code:[Dirt RT](https://github.com/sjrsjz/Dirt-RT) required Vulkanite v0.0.4
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0.08 MB