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Lyrae Shaders
Modrinth Shader

Lyrae Shaders

Physically-Based Real-Time Path Traced Graphics.

Информация о Minecraft-продукте

Важное о товаре

Совместимость, версии Minecraft, загрузчики и данные внешнего источника.

Тип

Shader

Доступ

Бесплатно

Последняя версия

0.1.0a

Загрузки

41 457

Загрузчики / Платформы

iris

Minecraft версии

1.20 – 1.20.1 1.21 – 1.21.11

Категории

colored-lighting path-tracing pbr

Описание

Подробная информация

<br> <p align="center"> <b>Lyrae • Physically-Based Real-Time Path Traced Shaderpack</b> <br><br> <img width=600 src="https://raw.githubusercontent.com/kadir014/lyrae-shaders/refs/heads/main/assets/thumb.png"> </p> 📌 **NOTICE:** This project is currently in _very early_ alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I'd appreciate any kind of feedback and your support! ## Features - **Real-Time Voxel Path Tracing** - Monte Carlo global illumination with multiple light bounces - Fast voxel traversal via DDA algorithm - AABB tracing for detailed sub-voxels <br> - **Sampling & Image Stability** - Low-discrepancy blue noise sampling - Flexible SVGF denoiser pipeline - Next Event Estimation (NEE) for explicit sun sampling <br> - **Physically-Based Materials** - Unified physically-based shading pipeline - Support for **LabPBR** resource packs <br> - **Post-Processing** - Filmic tonemapping - Color grading - Auto exposure adjustment - Chromatic aberration ## Community If you enjoy my shaderpack, you can support me & my studies here: [Buy Me a Coffee](https://buymeacoffee.com/kadir014) ❤️ You can join the [discord server here](https://discord.gg/eS7MzZHmWq), share screenshots or provide feedback and report issues. ## Attributions - [Kirilpro6284](https://github.com/Kirilpro6284): 0th ray optimization to start in fragment position. ## PBR Support Lyrae supports **LabPBR 1.3** standard. So make sure to use a resourcepack with **LabPBR** material support, here's a [list of resourcepacks](https://shaderlabs.org/wiki/LabPBR_Supported_Packs#Resource_Packs) on shaderlabs site. ## Performance Tips - I tried to write detailed descriptions for all settings, so you can hover over them in-game for more detailed performance tips. - `Samples` is one setting with the most impact on the performance, because it increases the path complexity exponentially. Try to keep this at 1 if you want to enjoy real-time. - You can try changing the `Resolution Scale` setting, lowering this from 100% will make the lighting quality lower. - For most scenarios 3 bounces is enough. 2 bounces will not have indirect lighting, so GI will look less accurate. - If you are in a *completely isolated* room where no sunlight is visible, you can try disabling NEE. Note that disabling NEE will break sun light. - You generally shouldn't mess with SVGF settings unless you know what you're doing. If you are okay with noisy image you can disable spatial filtering.

Разработчик

lucysir

Профиль и данные получены с Modrinth

Открыть на Modrinth

Галерея продукта

Изображения проекта

Скриншоты и изображения из оригинальной страницы Modrinth.

Normal Mapping

Light through colored glass causing some normal mapping action

Colored Light Sources

Colored light from stained glass in a closed room

More GI

Global illumination with colored light sources.

Global Illumination

Color bleed in action through sun light.

Rim Lighting

Non-full voxels between two light sources.

Colored Light Room

A room lit by sun and colored lights

Window Lit Room

A room lit by sun light through a window.

Список изменений

Версии проекта

Опубликованные версии и оригинальные файлы Modrinth.

0.1.0a Актуальная Alpha 23.01.2026

v0.1.0a

Поддерживаемые версии Minecraft
1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Загрузчики / Платформы
iris
Показать изменения
# Full Changelog - **New**: - New SVGF denoiser - Lots of new flexible filtering settings - Much better spatial denoising than `0.0.4a` - Treat diffuse and specular radiance differently - 0th ray optimization thanks to [Kirilpro6284](https://github.com/Kirilpro6284) - No more weird transparent or xray blocks - Auto exposure adjustment - Toggle setting for post color grading - More sub-voxel AABBs: - Stair blocks (all variations) - Fence block variations - Snow layers - And more... - Better and more navigable settings menu with detailed descriptions - White balance settings for post processing - New options for PT (AABB tracing, AO baking, ...) - **Improvements:** - Better temporal seed correlation (no ugly smearing) - Specular reflection improvements: - Separated diffuse and specular radiance - Alignment rejection for specular - More rebust reprojection using Iris matrices - Optimized GI falloff area calculation around edges - Raster and Path Traced area now look more similar - Darker night time - Optimized AABB tracing with SSBO lookup table - More normal mapping settings - Removed refractive caustics temporarily, glass behavior is currently better - **Fixes:** - Removed post-processing for debug buffers - Separate hanging states for lanterns - Bright edges around blocks at night - Missing block IDs (such as colored glass) - Normal maps now use proper geometry TBN - Accurate DDA step calculation (no weird cutouts at voxelization edges) - Voxelization setting shows accurate chunk amount now
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4.38 MB

0.0.4a Alpha 05.12.2025

v0.0.4a

Поддерживаемые версии Minecraft
1.20 1.20.1 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.7 1.21.8 1.21.9 1.21.10
Загрузчики / Платформы
iris
Показать изменения
- **New:** - Low-discrepancy bluenoise sampling - Post anti-aliasing (FXAA) - LabPBR normal mapping - Transparency fog that works with custom sky models - `Materials` section in the settings menu - Custom emission strength - Support for double & top slabs - Partial support for walls and fences (non-connected) - **Improvements:** - Sun disk now has smooth falloff - Better rasterized soft shadows with 2D bluenoise - Movement-based specular TAA rejection - Translucent water surface (still no fancy water sorry) - **Fixes:** - Reprojection issue at perfect pitch (looking up or down) - Sky and world blending - CA post-process setting not visible on menu
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4.32 MB

0.0.3a Alpha 29.11.2025

v0.0.3a

Поддерживаемые версии Minecraft
1.20 1.20.1 1.21 1.21.2 1.21.4 1.21.5 1.21.6
Загрузчики / Платформы
iris
Показать изменения
- **New:** - Post-processing menu - Naive firefly supressor - Non-pathtraced soft shadows - (This is for outside the pathtraced area, not the highest quality.) - Minimal support for redstone wires - Extended labPBR support - Lanterns - **Fixes:** - Decoupled GI resolution from screen resolution. - Black albedo clamping issue - Extend AABB categories and blocks - Night time & better lighting for non-pathtraced world - Weird lod issue for secondary bounces - Wrong perceptual roughness
0.0.2a Alpha 24.11.2025

v0.0.2a

Поддерживаемые версии Minecraft
1.21.4
Загрузчики / Платформы
iris
Показать изменения
- Initiated AABB tracing for non-full-voxels. - Currently slabs, torches and end rods support it. - Colored concrete powder as light sources. - Small fixes.
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0.04 MB

0.0.1a Alpha 22.11.2025

v0.0.1a

Поддерживаемые версии Minecraft
1.21.4
Загрузчики / Платформы
iris
Показать изменения
Initial very early alpha release.
Войти

0.04 MB