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PSX Shader NB
Modrinth Shader

PSX Shader NB

A non-bouncy fork of ckosmic's Minecraft PSX Shader

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Shader

Access

Free

Latest version

1.2

Downloads

30 983

Loaders / Platforms

iris optifine

Minecraft versions

1.16.5 – 1.21.11

Description

Detailed information

# PSX Shader NB This shader pack is a fork of ckosmic's [Minecraft PSX Shader](https://github.com/ckosmic/minecraft-psx) that mimics the look and feel of PlayStation 1 graphics. ## Changes in this Fork ### No-Bounce Vertex Fix Changed vertex transformation to eliminate the bouncing effect when moving. Changed the vertex transformation from: ```glsl vec4 position4 = mat4(gl_ModelViewMatrix) * vec4(gl_Vertex) + gl_ModelViewMatrix[3].xyzw; ``` to standard transformation: ```glsl vec4 position4 = gl_ModelViewMatrix * vec4(gl_Vertex); ``` ### Dynamic Hand Light Added real dynamic lighting from held light sources (torches, lanterns, etc.). Light now updates continuously as you move, rather than only when breaking/placing blocks. Uses `heldBlockLightValue` / `heldBlockLightValue2` uniforms with linear distance falloff matching vanilla placed light behavior, applied to terrain, entities, water, hand, and basic geometry shaders. Supports both main hand and off hand light sources. ## Installation Place this shader pack in your Minecraft `shaderpacks` folder. This shader pack works with both [OptiFine](https://optifine.net/) and [Iris](https://modrinth.com/mod/iris). ## Credits - Original shader by ckosmic - Iris compatibility by Karen/あけみ (akemin_dayo) ## License Licensed under the [MIT License](https://choosealicense.com/licenses/mit/).

Developer

Thrasos

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Screenshot 1

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Change log

Project versions

Published versions and original Modrinth files.

1.2 Current Release 24.03.2026

PSX Shader NB 1.2

Supported Minecraft versions
1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Loaders / Platforms
iris optifine
Show changes
# PSX Shader NB ## [1.2] - 24/03/2026 - Changed dynamic hand light falloff to linear, matching vanilla placed light distance
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0.03 MB

1.1 Release 13.03.2026

PSX Shader NB 1.1

Supported Minecraft versions
1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Loaders / Platforms
iris optifine
Show changes
# PSX Shader NB ## [1.1] - 13/03/2026 - Added dynamic hand light support for held light sources (torches, lanterns, etc.) - Light now updates continuously as you move, not just on block break/place - Supports both main hand and off hand light sources - Applied to terrain, entities, water, hand, and basic geometry shaders
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0.03 MB

1.0 Release 11.04.2025

PSX Shader NB 1.0

Supported Minecraft versions
1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
Loaders / Platforms
iris optifine
Show changes
# PSX Shader NB ## [1.0] - 11/04/2025 - initial release
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0.05 MB