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Immersive Melodies
Modrinth Mod

Immersive Melodies

Play custom melodies on various instruments and annoy your friends!

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Mod

Access

Free

Latest version

0.7.1+1.21.1

Downloads

8 430 377

Loaders / Platforms

fabric forge neoforge

Minecraft versions

1.18.2 1.19.2 1.19.4 1.20.1 1.21.1

Categories

equipment game-mechanics social

Description

Detailed information

<!--suppress HtmlDeprecatedAttribute --> <div align="center" style="text-align: center"> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=png,q=90/https://cdn.conczin.net/immersive-melodies/banner.png" alt="Screenshot"/> <p> <a href="https://modrinth.com/mod/immersive-melodies"> <img alt="Modrinth" src="https://img.shields.io/badge/Modrinth-NA?style=for-the-badge&logo=modrinth&logoColor=000000&color=00AF5C"> </a> <a href="https://www.curseforge.com/minecraft/mc-mods/immersive-melodies"> <img alt="CurseForge" src="https://img.shields.io/badge/CurseForge-NA?style=for-the-badge&logo=curseforge&logoColor=000000&color=F16436"> </a> <a href="https://discord.gg/agxcvAdj2a"> <img alt="Discord" src="https://img.shields.io/badge/Discord-NA?style=for-the-badge&logo=discord&logoColor=000000&color=5865F2"> </a> <a href="https://github.com/Luke100000/ImmersiveMelodies"> <img alt="Github" src="https://img.shields.io/badge/Github-NA?style=for-the-badge&logo=github&color=181717"> </a> <a href="https://crowdin.com/project/immersive-collection"> <img alt="Translate via Crowdin" src="https://img.shields.io/badge/Crowdin-NA?style=for-the-badge&logo=crowdin&color=2E3340"> </a> </p> <p> Whether you want to create a band, annoy your friends or just want Skeletons playing Megalovania while storming your base, this mod got it all. </p> <p> Play 25 bundled songs on 7 instruments, or upload your own melodies via simple <b>drag and drop in-game</b> or using datapacks. Works on multiplayer! Supports MIDI and ABC files, with several million of such available across the internet. Yes birbs dance. </p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_melodies%3Ainstruments&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveMelodies%2Ftree%2F1.20.1&resolution=48&background=fancy&row_size=8" alt="Generated Atlas Image"/></p> <iframe allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/YW1wXcHp_nA?wmode=transparent" height="480" width="872"></iframe> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-melodies/screenshots/screen1.jpg" alt="Screenshot"/> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-melodies/screenshots/screen3.jpg" alt="Screenshot"/> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-melodies/screenshots/screen2.jpg" alt="Screenshot"/> <p>Awesome paper texture by <a href="https://legacy.curseforge.com/members/soytutta/projects">soytutta</a>!</p> <p>All recipes are unlocked and visible in the vanilla recipebook after collecting a copper ingot.</p> <p><img src="https://api-rk.conczin.net/mcr/recipes?minecraft_version=1.20.1&locations=immersive_melodies%3A.%2A&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveMelodies%2Ftree%2F1.20.1&resolution=32&animated=False&row_width=835" alt="Generated Recipes Image"/></p> <h1>Immersive Collection</h1> <p> <a href="https://modrinth.com/mod/immersive-armors"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Armors&description=A%20lot%20of%20unique%20and%20vanilla-faithful%20armor%20sets.&icon_url=https%3A//cdn.conczin.net/immersive-armors/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Armors"/> </a> <a href="https://modrinth.com/mod/immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Aircraft&description=A%20bunch%20of%20rustic%20aircraft%20to%20travel%2C%20transport%2C%20and%20explore%21&icon_url=https%3A//cdn.conczin.net/immersive-aircraft/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Aircraft"/> </a> <a href="https://modrinth.com/mod/immersive-melodies"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Melodies&description=Play%20custom%20melodies%20on%20various%20instruments%20and%20annoy%20your%20friends%21&icon_url=https%3A//cdn.conczin.net/immersive-melodies/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Melodies"/> </a> <a href="https://modrinth.com/mod/immersive-paintings"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Paintings&description=Drag%20and%20drop%2C%20pixelate%20and%20hang%20up%20beautiful%20art.&icon_url=https%3A//cdn.conczin.net/immersive-paintings/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Paintings"/> </a> <a href="https://modrinth.com/mod/immersive-optimization"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Optimization&description=A%20lightweight%20entity-tick-scheduler%20for%20doubling%20your%20TPS.&icon_url=https%3A//cdn.conczin.net/immersive-optimization/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Optimization"/> </a> <a href="https://modrinth.com/mod/selectivebounds"> <img width="275" src="https://api-rk.conczin.net/embed?title=SelectiveBounds&description=Hides%20the%20ugly%20block%20selection%20outline%20when%20not%20relevant.&icon_url=https%3A//cdn.conczin.net/selectivebounds/icon.png&width=275&height=100&background_color=16181c" alt="SelectiveBounds"/> </a> <a href="https://modrinth.com/mod/man-of-many-planes"> <img width="275" src="https://api-rk.conczin.net/embed?title=Man%20of%20Many%20Planes&description=A%20set%20of%20additional%20aircraft%20for%20Immersive%20Aircraft%20with%20Create%20support%20in%20mind.&icon_url=https%3A//cdn.conczin.net/man-of-many-planes/icon.png&width=275&height=100&background_color=16181c" alt="Man of Many Planes"/> </a> <a href="https://modrinth.com/mod/immersive-machinery"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Machinery&description=A%20bunch%20of%20rustic%20machinery%20to%20transport%2C%20mine%2C%20and%20automate%20things.&icon_url=https%3A//cdn.conczin.net/immersive-machinery/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Machinery"/> </a> <a href="https://modrinth.com/mod/immersive-furniture"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Furniture&description=Create%20custom%20and%20fancy%20furniture%20in-game%20or%20choose%20from%20a%20vast%20online%20library.&icon_url=https%3A//cdn.conczin.net/immersive-furniture/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Furniture"/> </a> <a href="https://modrinth.com/mod/immersive-gateways"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Gateways&description=Mysterious%2C%20long-forgotten%20portals%20scattered%20across%20the%20Overworld.&icon_url=https%3A//cdn.conczin.net/immersive-gateways/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Gateways"/> </a> <a href="https://modrinth.com/mod/immersive-pillagers"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Pillagers&description=Pillager%20hordes%2C%20hostile%20camps%2C%20illager%20research%2C%20and%20more.&icon_url=https%3A//cdn.conczin.net/immersive-pillagers/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Pillagers"/> </a></p> <h1>Addons</h1> <p> <a href="https://modrinth.com/resourcepack/arids-immersive-resprites"> <img width="275" src="https://api-rk.conczin.net/embed?title=Arids%20Immersive%20Resprites&description=Resprites%20for%20the%20Immersive%20Melodies%20and%20Immersive%20Paintings%20mods%21&icon_url=https%3A//cdn.conczin.net/common/icons/arids-immersive-resprites.webp&width=275&height=100&background_color=16181c" alt="Arids Immersive Resprites"/> </a></p> </div> <img src="https://cdn.conczin.net/common/pixel.png?immersive_pages_hash=04dc4aec92fe52dde95606eb0a308196" alt="The page hash for easier page deployment."/>

Developer

Luke100000

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Manage melodies

Multiplayer

Mobs can play too

Change log

Project versions

Published versions and original Modrinth files.

0.7.1+1.21.1 Current Release 10.08.2026

[NeoForge 1.21.1] Immersive Melodies - 0.7.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.7.1 * Maybe fixed conflicts with GUI mods # 0.7.0 * Fixed non-ascii file name conflicts * Added `autoSynchronize` config to disable auto synchronization of nearby melodies * Fixed crashes on Forge * Channels are now treated as different tracks * Added better free playing UI * Offhand now supports selecting melodies * You can now play with two instruments at once (why tho?) * Instruments now trigger Skulk sensors * MIDI input now supports sustain pedal * Fixed syncing issues # 0.6.4 * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.28 MB

0.7.1+1.21.1 Release 10.08.2026

[Fabric 1.21.1] Immersive Melodies - 0.7.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.7.1 * Maybe fixed conflicts with GUI mods # 0.7.0 * Fixed non-ascii file name conflicts * Added `autoSynchronize` config to disable auto synchronization of nearby melodies * Fixed crashes on Forge * Channels are now treated as different tracks * Added better free playing UI * Offhand now supports selecting melodies * You can now play with two instruments at once (why tho?) * Instruments now trigger Skulk sensors * MIDI input now supports sustain pedal * Fixed syncing issues # 0.6.4 * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.29 MB

0.7.0+1.21.1 Release 08.08.2026

[NeoForge 1.21.1] Immersive Melodies - 0.7.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.7.0 * Fixed non-ascii file name conflicts * Added `autoSynchronize` config to disable auto synchronization of nearby melodies * Fixed crashes on Forge * Channels are now treated as different tracks * Added better free playing UI * Offhand now supports selecting melodies * You can now play with two instruments at once (why tho?) * Instruments now trigger Skulk sensors * MIDI input now supports sustain pedal * Fixed syncing issues # 0.6.4 * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.28 MB

0.7.0+1.21.1 Release 08.08.2026

[Fabric 1.21.1] Immersive Melodies - 0.7.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.7.0 * Fixed non-ascii file name conflicts * Added `autoSynchronize` config to disable auto synchronization of nearby melodies * Fixed crashes on Forge * Channels are now treated as different tracks * Added better free playing UI * Offhand now supports selecting melodies * You can now play with two instruments at once (why tho?) * Instruments now trigger Skulk sensors * MIDI input now supports sustain pedal * Fixed syncing issues # 0.6.4 * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.29 MB

0.7.0+1.20.1 Release 08.08.2026

[Forge 1.20.1] Immersive Melodies - 0.7.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.7.0 * Fixed non-ascii file name conflicts * Added `autoSynchronize` config to disable auto synchronization of nearby melodies * Fixed crashes on Forge * Channels are now treated as different tracks * Added better free playing UI * Offhand now supports selecting melodies * You can now play with two instruments at once (why tho?) * Instruments now trigger Skulk sensors * MIDI input now supports sustain pedal * Fixed syncing issues # 0.6.4 * Backported 1.21.1 changes * Added note humanization * Fixed first-person sound and bound sound instances to entities * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.1 * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.28 MB

0.7.0+1.20.1 Release 08.08.2026

[Fabric 1.20.1] Immersive Melodies - 0.7.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.7.0 * Fixed non-ascii file name conflicts * Added `autoSynchronize` config to disable auto synchronization of nearby melodies * Fixed crashes on Forge * Channels are now treated as different tracks * Added better free playing UI * Offhand now supports selecting melodies * You can now play with two instruments at once (why tho?) * Instruments now trigger Skulk sensors * MIDI input now supports sustain pedal * Fixed syncing issues # 0.6.4 * Backported 1.21.1 changes * Added note humanization * Fixed first-person sound and bound sound instances to entities * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.1 * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.28 MB

0.6.4+1.20.1 Release 07.08.2026

[Forge 1.20.1] Immersive Melodies - 0.6.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.6.4 * Backported 1.21.1 changes * Added note humanization * Fixed first-person sound and bound sound instances to entities * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.1 * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.4+1.20.1 Release 07.08.2026

[Fabric 1.20.1] Immersive Melodies - 0.6.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.6.4 * Backported 1.21.1 changes * Added note humanization * Fixed first-person sound and bound sound instances to entities * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.1 * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.4+1.21.1 Release 12.05.2026

[NeoForge 1.21.1] Immersive Melodies - 0.6.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.6.4 * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.27 MB

0.6.4+1.21.1 Release 12.05.2026

[Fabric 1.21.1] Immersive Melodies - 0.6.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.6.4 * Fixed entities replacing NBT configured instruments * Added `rightClickToDropEntityInstrumentPermissionLevel` config # 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.28 MB

0.6.3+1.21.1 Release 11.05.2026

[NeoForge 1.21.1] Immersive Melodies - 0.6.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.27 MB

0.6.3+1.21.1 Release 11.05.2026

[Fabric 1.21.1] Immersive Melodies - 0.6.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.6.3 * Fixed first-person sound and bound sound instances to entities * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations * Added note humanization # 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.28 MB

0.6.1+1.20.1 Release 11.05.2026

[Forge 1.20.1] Immersive Melodies - 0.6.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.6.1 * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.1+1.20.1 Release 11.05.2026

[Fabric 1.20.1] Immersive Melodies - 0.6.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.6.1 * Fix keyboard mapping in free playing (Thanks PhyX-Meow!) * Synced translations # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.2+1.21.1 Release 15.07.2025

[NeoForge 1.21.1] Immersive Melodies - 0.6.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.2+1.21.1 Release 15.07.2025

[Fabric 1.21.1] Immersive Melodies - 0.6.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.6.2 * Fixed recipes, advancements, and tags not loading correctly * Fixed a crash # 0.6.1 * Fixed a crash # 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.27 MB

0.6.1+1.21.1 Release 15.07.2025

[NeoForge 1.21.1] Immersive Melodies - 0.6.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.1+1.21.1 Release 15.07.2025

[Fabric 1.21.1] Immersive Melodies - 0.6.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.27 MB

0.6.0+1.21.1 Release 14.07.2025

[NeoForge 1.21.1] Immersive Melodies - 0.6.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.0+1.21.1 Release 14.07.2025

[Fabric 1.21.1] Immersive Melodies - 0.6.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.27 MB

0.6.0+1.20.1 Release 08.07.2025

[Forge 1.20.1] Immersive Melodies - 0.6.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.6.0+1.20.1 Release 08.07.2025

[Fabric 1.20.1] Immersive Melodies - 0.6.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.6.0 * Fixed direct playback not working correctly in Multiplayer * Breaking API changes to prepare for 1.21 * Switched to Mojmap (Might break addons!) * Retired cobalt networking and registration # 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.5.1+1.20.1 Release 28.06.2025

[Forge 1.20.1] Immersive Melodies - 0.5.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.5.1+1.20.1 Release 28.06.2025

[Fabric 1.20.1] Immersive Melodies - 0.5.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.5.1 * Melodies are now grouped by namespaces as well * Melody names can now be translated via key `immersive_melodies.melodies.<file_name>` # 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.5.0+1.20.1 Release 17.05.2025

[Forge 1.20.1] Immersive Melodies - 0.5.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.5.0+1.20.1 Release 17.05.2025

[Fabric 1.20.1] Immersive Melodies - 0.5.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.5.0 * Added Keyboard and MIDI device support * Added perceived loudness adjustment for pitch * This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced * Configurable via `perceivedLoudnessAdjustmentFactor`, 0.5 by default * Added Bad Apple and a bit of Sus * Added Handpan * Added the Ender Bass # 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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5.26 MB

0.4.0+1.20.1 Release 09.03.2025

[Forge 1.20.1] Immersive Melodies - 0.4.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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4.06 MB

0.4.0+1.20.1 Release 09.03.2025

[Fabric 1.20.1] Immersive Melodies - 0.4.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.4.0 * Added a vielle * Fixed instrument sustain math, instruments sound a bit smoother now * Added a few more songs * Fixed playing melodies while riding * Added config flags * `uploadPermissionLevel` (2 for example, only allows OPs to upload) * `loadInbuiltMidis` To allow disabling the inbuilt midis * `mobInstrumentDropFactor` To adjust the chance of mobs dropping their instrument * `stopGameMusicForPlayers` To pause the game music when a player is playing a melody * `stopGameMusicForMobs` To also pause when a mob is playing (disabled by default) * `instrumentVolumeFactor` To adjust the volume of the instruments * Silence is now trimmed from the beginning of the midi * Removed automatic track selection to avoid confusion, tracks are now all enabled by default * Finally fixed de-syncs between tracks # 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when the file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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4.06 MB

0.1.2+1.18.2 Release 03.07.2024

[Forge 1.18.2] Immersive Melodies - 0.1.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.1.2 * Refmap is now a map with refs again # 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.3 MB

0.1.2+1.18.2 Release 03.07.2024

[Fabric 1.18.2] Immersive Melodies - 0.1.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.1.2 * Refmap is now a map with refs again # 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.3 MB

0.1.2+1.19.2 Release 03.07.2024

[Forge 1.19.2] Immersive Melodies - 0.1.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.1.2 * Refmap is now a map with refs again # 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.3 MB

0.1.2+1.19.2 Release 03.07.2024

[Fabric 1.19.2] Immersive Melodies - 0.1.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.1.2 * Refmap is now a map with refs again # 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.3 MB

0.1.1+1.19.2 Release 02.07.2024

[Forge 1.19.2] Immersive Melodies - 0.1.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.1+1.19.2 Release 02.07.2024

[Fabric 1.19.2] Immersive Melodies - 0.1.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.3.0+1.20.1 Release 02.07.2024

[Forge 1.20.1] Immersive Melodies - 0.3.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.44 MB

0.3.0+1.20.1 Release 02.07.2024

[Fabric 1.20.1] Immersive Melodies - 0.3.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.3.0 * Fixed the recipe of tiny drum * Left-handed players now hold the instruments correctly * Technical improvements related to animations * E.g., Pillagers can now hold instruments # 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.44 MB

0.1.1+1.18.2 Release 02.07.2024

[Forge 1.18.2] Immersive Melodies - 0.1.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.1+1.18.2 Release 02.07.2024

[Fabric 1.18.2] Immersive Melodies - 0.1.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.1.1 * Backported a handful of critical issues from 0.2.0 * Fixed issues with updating/reuploading tracks * Fixed incompatibility with Sound Physics Remastered * Removed warnings from log # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.2.0+1.20.1 Release 01.06.2024

[Forge 1.20.1] Immersive Melodies - 0.2.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.44 MB

0.2.0+1.20.1 Release 01.06.2024

[Fabric 1.20.1] Immersive Melodies - 0.2.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.2.0 * Added midi track selection * Added a tiny drum * Sounds are now played at twice the distance (32 blocks) * Fixed issues with updating/reuploading tracks # 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.44 MB

0.1.2+1.20.1 Release 21.05.2024

[Forge 1.20.1] Immersive Melodies - 0.1.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.2+1.20.1 Release 21.05.2024

[Fabric 1.20.1] Immersive Melodies - 0.1.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.1.2 * Fixed dedicated server crash # 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.1+1.20.1 Release 20.05.2024

[Forge 1.20.1] Immersive Melodies - 0.1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.1+1.20.1 Release 20.05.2024

[Fabric 1.20.1] Immersive Melodies - 0.1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.1.1 * Zombiefied Piglins now also move their arms * Added compatibility with Entity Culling * Fixed wrong animations when in side hand * Allay now also like music * Husks can now also play (on fresh configs) * Fixed incompatibility with Sound Physics Remastered # 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.18.2 Release 20.09.2023

[Forge 1.18.2] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.18.2 Release 20.09.2023

[Fabric 1.18.2] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.19.2 Release 20.09.2023

[Forge 1.19.2] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.19.2 Release 20.09.2023

[Fabric 1.19.2] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.19.4 Release 20.09.2023

[Forge 1.19.4] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.19.4 Release 20.09.2023

[Fabric 1.19.4] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.20.1 Release 20.09.2023

[Forge 1.20.1] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.1.0+1.20.1 Release 20.09.2023

[Fabric 1.20.1] Immersive Melodies - 0.1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.1.0 * Added plugin API (thanks NerjalNosk!) * Fixed midis upload not working on Windows * Added error message when file cannot be parsed # 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.19.2 Release 14.09.2023

[Forge 1.19.2] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.19.2 Release 14.09.2023

[Fabric 1.19.2] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.18.2 Release 14.09.2023

[Forge 1.18.2] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.18.2 Release 14.09.2023

[Fabric 1.18.2] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.19.4 Release 14.09.2023

[Forge 1.19.4] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.19.4 Release 14.09.2023

[Fabric 1.19.4] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.20.1 Release 14.09.2023

[Forge 1.20.1] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.5+1.20.1 Release 14.09.2023

[Fabric 1.20.1] Immersive Melodies - 0.0.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.0.5 * Fixed some crashes * Fixed null textures # 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.19.4 Release 12.09.2023

[Forge 1.19.4] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.19.2 Release 12.09.2023

[Forge 1.19.2] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.19.4 Release 12.09.2023

[Fabric 1.19.4] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.19.2 Release 12.09.2023

[Fabric 1.19.2] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.20.1 Release 12.09.2023

[Forge 1.20.1] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.20.1 Release 12.09.2023

[Fabric 1.20.1] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.18.2 Release 12.09.2023

[Forge 1.18.2] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.4+1.18.2 Release 12.09.2023

[Fabric 1.18.2] Immersive Melodies - 0.0.4

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.0.4 * Fixed broken backport * Fixed fabric incompatibility with model loading # 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.18.2 Release 12.09.2023

[Forge 1.18.2] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.18.2 Release 12.09.2023

[Fabric 1.18.2] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.19.2 Release 12.09.2023

[Forge 1.19.2] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.19.2 Release 12.09.2023

[Fabric 1.19.2] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.19.4 Release 12.09.2023

[Forge 1.19.4] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.19.4 Release 12.09.2023

[Fabric 1.19.4] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.20.1 Release 12.09.2023

[Forge 1.20.1] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.3+1.20.1 Release 12.09.2023

[Fabric 1.20.1] Immersive Melodies - 0.0.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.0.3 * Only relevant entities pick up instruments * Right-click on an entity will cause them to drop their instrument * Fixed some midis * Added support for tempo changes mid-play * Streamed melody transfer for extra large midis * Changed data format * Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now) * One .dat per melody to scale better * Lazy loading of datapacks to speed up starting time # 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.31 MB

0.0.2+1.18.2 Release 22.08.2023

[Forge 1.18.2] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.18.2 Release 22.08.2023

[Fabric 1.18.2] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.19.4 Release 22.08.2023

[Forge 1.19.4] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.19.4 Release 22.08.2023

[Fabric 1.19.4] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.19.2 Release 22.08.2023

[Forge 1.19.2] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.19.2 Release 22.08.2023

[Fabric 1.19.2] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.20.1 Release 22.08.2023

[Forge 1.20.1] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.2+1.20.1 Release 22.08.2023

[Fabric 1.20.1] Immersive Melodies - 0.0.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.0.2 * Slightly enhanced, which track is used until a proper selection is added * MIDIs without note-offs are now supported * Hat layer is now animated as well * No more crashes with Immersive Paintings * Added example datapack # 0.0.1 * Released
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2.24 MB

0.0.1+1.19.2 Release 20.08.2023

[Forge 1.19.2] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.19.2 Release 20.08.2023

[Fabric 1.19.2] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.18.2 Release 20.08.2023

[Forge 1.18.2] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.18.2 Release 20.08.2023

[Fabric 1.18.2] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.19.4 Release 20.08.2023

[Forge 1.19.4] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.19.4 Release 20.08.2023

[Fabric 1.19.4] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.20.1 Release 20.08.2023

[Forge 1.20.1] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.0.1 * Released
Sign in

2.24 MB

0.0.1+1.20.1 Release 20.08.2023

[Fabric 1.20.1] Immersive Melodies - 0.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.0.1 * Released
Sign in

2.24 MB