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Immersive Aircraft
Modrinth Mod

Immersive Aircraft

A bunch of rustic aircraft to travel, transport, and explore!

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Mod

Access

Free

Latest version

1.4.7+1.21.11

Downloads

14 382 233

Loaders / Platforms

fabric forge neoforge

Minecraft versions

1.16.5 1.18.2 1.19.2 – 1.20.1 1.21 – 1.21.1 1.21.11

Categories

adventure technology transportation

Description

Detailed information

<h1>Immersive Aircraft</h1> <p> <a href="https://modrinth.com/mod/immersive-aircraft"> <img alt="Modrinth" src="https://img.shields.io/badge/Modrinth-NA?style=for-the-badge&logo=modrinth&logoColor=000000&color=00AF5C"> </a> <a href="https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft"> <img alt="CurseForge" src="https://img.shields.io/badge/CurseForge-NA?style=for-the-badge&logo=curseforge&logoColor=000000&color=F16436"> </a> <a href="https://discord.gg/agxcvAdj2a"> <img alt="Discord" src="https://img.shields.io/badge/Discord-NA?style=for-the-badge&logo=discord&logoColor=000000&color=5865F2"> </a> <a href="https://github.com/Luke100000/ImmersiveAircraft"> <img alt="Github" src="https://img.shields.io/badge/Github-NA?style=for-the-badge&logo=github&color=181717"> </a> <a href="https://crowdin.com/project/immersive-collection"> <img alt="Translate via Crowdin" src="https://img.shields.io/badge/Crowdin-NA?style=for-the-badge&logo=crowdin&color=2E3340"> </a> </p> <p> This mod adds a bunch of rustic aircraft to travel, transport, and explore! The aircraft have a strong focus on being vanilla-faithful with many details and functionalities, without being overly complicated. </p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_aircraft%3Aaircraft&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=48&background=fancy&row_size=10" alt="Generated Atlas Image"/></p> <p>Oh and look, multiplayer compatible!</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/screen1.jpg" alt="Screenshot"/> <h1>Biplane</h1> <p>Let's start with the classic biplane. Fast, one seat, medium difficulty.</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/biplane.jpg" alt="Screenshot"/> <h1>Airship</h1> <p>Slower, but with two seats. Quite easy to maneuver, with acceptable speed thanks to the engine in the back. Also comes in a bulkier cargo variant!</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/airship.jpg" alt="Screenshot"/> <h1>Gyrodyne</h1> <p>Human-powered primitive dual-seater. Trusty, yet neither the fastest nor the easiest to fly. Needs a good initial push to get the rotor spinning.</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/gyrodyne.jpg" alt="Screenshot"/> <h1>Quadrocopter</h1> <p>A masterwork of engineering! Four propellers strapped on a bunch of bamboos. It's quite handy for building.</p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/quadrocopter.jpg" alt="Screenshot"/> <h1>Warship</h1> <p> A beast of copper and steel, built to conquer the skies! Four seats, moving turret, 6 weapon mounts and bigger than Minecraft physics would like it to be. </p> <img width="872" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=872,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/warship.jpg" alt="Screenshot"/> <h1>Some Items to Tinker</h1> <p>Since aircraft are generally more complex than, e.g., a boat, a handful of items have been added to make crafting aircraft feel more like actually assembling something.</p> <p><img src="https://api-rk.conczin.net/mcr/recipes?minecraft_version=1.20.1&locations=immersive_aircraft%3A.%2A&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=16&animated=False&row_width=835" alt="Generated Recipes Image"/></p> <h1>Inventory</h1> <p>Upgrade slots, fuel, banner, dye, rocket booster, and storage. Give an aircraft your personal look!</p> <img width="550" src="https://cdn.conczin.net/cdn-cgi/image/fit=scale-down,w=550,f=jpeg,q=90/https://cdn.conczin.net/immersive-aircraft/screenshots/inventory.jpg" alt="Screenshot"/> <h1>Many Upgrades</h1> <p>Upgrade and tune your aircraft to your liking!</p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_aircraft%3Aupgrades&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=48&background=fancy&row_size=10" alt="Generated Atlas Image"/></p> <p>Mount various weapons and utilities to your aircraft!</p> <p><img src="https://api-rk.conczin.net/mcr/atlas?minecraft_version=1.20.1&locations=_immersive_aircraft%3Aweapons&dependencies=https%3A%2F%2Fgithub.com%2FLuke100000%2FImmersiveAircraft%2Ftree%2F1.20.1%3F%26c%3D1&resolution=48&background=fancy&row_size=10" alt="Generated Atlas Image"/></p> <h1>Video</h1> <iframe allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/-XOlaZHOu4I?wmode=transparent" height="480" width="872"></iframe> <h1>Addons</h1> <p> <a href="https://modrinth.com/mod/man-of-many-planes"> <img width="275" src="https://api-rk.conczin.net/embed?title=Man%20of%20Many%20Planes&description=A%20set%20of%20additional%20aircraft%20for%20Immersive%20Aircraft%20with%20Create%20support%20in%20mind.&icon_url=https%3A//cdn.conczin.net/man-of-many-planes/icon.png&width=275&height=100&background_color=16181c" alt="Man of Many Planes"/> </a> <a href="https://modrinth.com/mod/immersive-machinery"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Machinery&description=A%20bunch%20of%20rustic%20machinery%20to%20transport%2C%20mine%2C%20and%20automate%20things.&icon_url=https%3A//cdn.conczin.net/immersive-machinery/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Machinery"/> </a> <a href="https://modrinth.com/mod/aviator-dreams"> <img width="275" src="https://api-rk.conczin.net/embed?title=Aviator%20Dreams&description=Real%20life%20planes%20from%20small%20to%20big.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1100/961/64/64/638648594348458560.png&width=275&height=100&background_color=16181c" alt="Aviator Dreams"/> </a> <a href="https://modrinth.com/mod/ia-remaining-airborne"> <img width="275" src="https://api-rk.conczin.net/embed?title=Remaining%20Airborne&description=A%20set%20of%20classic%20fighters.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1168/829/64/64/638739800864929977.png&width=275&height=100&background_color=16181c" alt="Remaining Airborne"/> </a> <a href="https://modrinth.com/mod/warfare-wings"> <img width="275" src="https://api-rk.conczin.net/embed?title=Warfare%20Wings&description=Adds%20many%20WWII%20fighters%20in%20different%20paint%20designs.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1225/83/64/64/638802892619093611.png&width=275&height=100&background_color=16181c" alt="Warfare Wings"/> </a> <a href="https://modrinth.com/mod/ia_engines"> <img width="275" src="https://api-rk.conczin.net/embed?title=Better%20Engines&description=Adds%20a%20lot%20of%20new%20upgrades%2C%20mostly%20engines%2C%20but%20also%20a%20turbocharger%20and%20a%20supercharger.&icon_url=https%3A//raw.githubusercontent.com/legoaggelos/ia_engines/refs/heads/main/common/src/main/resources/assets/more_engines/textures/item/supercharger.png&width=275&height=100&background_color=16181c" alt="Better Engines"/> </a> <a href="https://modrinth.com/mod/civilian-aviation"> <img width="275" src="https://api-rk.conczin.net/embed?title=Civilian%20Aviation&description=Featuring%20stylised%20real%20life%20planes%20and%20helicopters%20from%20all%20eras%21&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1808/958/256/256/639144393942056440.png&width=275&height=100&background_color=16181c" alt="Civilian Aviation"/> </a></p> <h1>Resource Packs</h1> <p>You don't like my style and/or want better Create integration? Check out these awesome packs here!</p> <p> <a href="https://modrinth.com/resourcepack/more-immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=More%20Immersive%20Aircraft&description=Vanilla%20friendly%20and%20more%20realistic%20textures%20for%20Immersive%20Aircraft.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1180/610/64/64/638753853503436917.png&width=275&height=100&background_color=16181c" alt="More Immersive Aircraft"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/create-immersive-aircrafts-resource-pack"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20Immersive%20Aircraft&description=Create-styled%20Immersive%20Aircraft%20resource-%20and%20datapack.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/849/496/64/64/638250478085753003.png&width=275&height=100&background_color=16181c" alt="Create Immersive Aircraft"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/create-style-modded-compats"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20Style%20Compats&description=Item%20textures%20in%20Create%20style.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/485/413/64/64/637785634308178232.png&width=275&height=100&background_color=16181c" alt="Create Style Compats"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/faithful-32x-immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=Faithful%20-%20Immersive%20Aircrafts&description=FAITHFUL%2032x%20resource%20pack%20for%20Immersive%20Aircraft.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/798/431/64/64/638160303843226902.png&width=275&height=100&background_color=16181c" alt="Faithful - Immersive Aircrafts"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/create-immersive-aircraft-warship"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20IA%3A%20Warship&description=Create-styled%20textures%20for%20the%20Warship.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1004/277/64/64/638525212330806757.png&width=275&height=100&background_color=16181c" alt="Create IA: Warship"/> </a> <a href="https://modrinth.com/resourcepack/create-immersive-aircrafts-andesite-chests-compat"> <img width="275" src="https://api-rk.conczin.net/embed?title=Create%20Andesite%20Chests&description=Create-styled%20andesite%20chests%20for%20all%20aircraft.&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1010/406/64/64/638534030337746940.png&width=275&height=100&background_color=16181c" alt="Create Andesite Chests"/> </a> <a href="https://www.curseforge.com/minecraft/texture-packs/danceboys-biplane-to-xwing"> <img width="275" src="https://api-rk.conczin.net/embed?title=Danceboys%20X-wing&description=Replaces%20the%20biplane%20with%20an%20x-wing%21&icon_url=https%3A//media.forgecdn.net/avatars/thumbnails/1327/379/64/64/638862867702387346.png&width=275&height=100&background_color=16181c" alt="Danceboys X-wing"/> </a></p> <h1>Immersive Collection</h1> <p> <a href="https://modrinth.com/mod/immersive-armors"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Armors&description=A%20lot%20of%20unique%20and%20vanilla-faithful%20armor%20sets.&icon_url=https%3A//cdn.conczin.net/immersive-armors/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Armors"/> </a> <a href="https://modrinth.com/mod/immersive-aircraft"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Aircraft&description=A%20bunch%20of%20rustic%20aircraft%20to%20travel%2C%20transport%2C%20and%20explore%21&icon_url=https%3A//cdn.conczin.net/immersive-aircraft/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Aircraft"/> </a> <a href="https://modrinth.com/mod/immersive-melodies"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Melodies&description=Play%20custom%20melodies%20on%20various%20instruments%20and%20annoy%20your%20friends%21&icon_url=https%3A//cdn.conczin.net/immersive-melodies/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Melodies"/> </a> <a href="https://modrinth.com/mod/immersive-paintings"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Paintings&description=Drag%20and%20drop%2C%20pixelate%20and%20hang%20up%20beautiful%20art.&icon_url=https%3A//cdn.conczin.net/immersive-paintings/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Paintings"/> </a> <a href="https://modrinth.com/mod/immersive-optimization"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Optimization&description=A%20lightweight%20entity-tick-scheduler%20for%20doubling%20your%20TPS.&icon_url=https%3A//cdn.conczin.net/immersive-optimization/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Optimization"/> </a> <a href="https://modrinth.com/mod/selectivebounds"> <img width="275" src="https://api-rk.conczin.net/embed?title=SelectiveBounds&description=Hides%20the%20ugly%20block%20selection%20outline%20when%20not%20relevant.&icon_url=https%3A//cdn.conczin.net/selectivebounds/icon.png&width=275&height=100&background_color=16181c" alt="SelectiveBounds"/> </a> <a href="https://modrinth.com/mod/immersive-furniture"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Furniture&description=Create%20custom%20and%20fancy%20furniture%20in-game%20or%20choose%20from%20a%20vast%20online%20library.&icon_url=https%3A//cdn.conczin.net/immersive-furniture/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Furniture"/> </a> <a href="https://modrinth.com/mod/immersive-gateways"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Gateways&description=Mysterious%2C%20long-forgotten%20portals%20scattered%20across%20the%20Overworld.&icon_url=https%3A//cdn.conczin.net/immersive-gateways/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Gateways"/> </a> <a href="https://modrinth.com/mod/immersive-pillagers"> <img width="275" src="https://api-rk.conczin.net/embed?title=Immersive%20Pillagers&description=Pillager%20hordes%2C%20hostile%20camps%2C%20illager%20research%2C%20and%20more.&icon_url=https%3A//cdn.conczin.net/immersive-pillagers/icon.png&width=275&height=100&background_color=16181c" alt="Immersive Pillagers"/> </a></p> <img src="https://cdn.conczin.net/common/pixel.png?immersive_pages_hash=0cd65ce018ba44c04193a5151ac4c744" alt="The page hash for easier page deployment."/>

Developer

Luke100000

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Multiplayer

Multiplayer

Airship

Gyrodyne

Biplane

Change log

Project versions

Published versions and original Modrinth files.

1.4.7+1.21.11 Current Release 08.06.2026

[NeoForge 1.21.11] Immersive Aircraft - 1.4.7

Supported Minecraft versions
1.21.11
Loaders / Platforms
neoforge
Show changes
# 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.36 MB

1.4.7+1.21.11 Release 08.06.2026

[Fabric 1.21.11] Immersive Aircraft - 1.4.7

Supported Minecraft versions
1.21.11
Loaders / Platforms
fabric
Show changes
# 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.35 MB

1.4.1+1.20.1 Release 07.06.2026

[Forge 1.20.1] Immersive Aircraft - 1.4.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.1+1.20.1 Release 07.06.2026

[Fabric 1.20.1] Immersive Aircraft - 1.4.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.31 MB

1.4.6+1.21.11 Release 04.06.2026

[NeoForge 1.21.11] Immersive Aircraft - 1.4.6

Supported Minecraft versions
1.21.11
Loaders / Platforms
neoforge
Show changes
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.36 MB

1.4.6+1.21.11 Release 04.06.2026

[Fabric 1.21.11] Immersive Aircraft - 1.4.6

Supported Minecraft versions
1.21.11
Loaders / Platforms
fabric
Show changes
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.35 MB

1.4.6+1.21.1 Release 28.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.33 MB

1.4.6+1.21.1 Release 28.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.6+1.21.1 Release 28.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.35 MB

1.4.6+1.21.1 Release 28.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.33 MB

1.4.5+1.21.1 Release 25.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.33 MB

1.4.5+1.21.1 Release 25.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.4+1.21.1 Release 25.05.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.33 MB

1.4.4+1.21.1 Release 25.05.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.3+1.21.1 Release 07.03.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.33 MB

1.4.3+1.21.1 Release 07.03.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.2+1.21.1 Release 05.02.2026

[NeoForge 1.21.1] Immersive Aircraft - 1.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.33 MB

1.4.2+1.21.1 Release 05.02.2026

[Fabric 1.21.1] Immersive Aircraft - 1.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.1+1.21.1 Release 13.09.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.4.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.1+1.21.1 Release 13.09.2025

[Fabric 1.21.1] Immersive Aircraft - 1.4.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.31 MB

1.4.0+1.21.1 Release 07.09.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.4.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.0+1.21.1 Release 07.09.2025

[Fabric 1.21.1] Immersive Aircraft - 1.4.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.31 MB

1.4.0+1.20.1 Release 07.09.2025

[Forge 1.20.1] Immersive Aircraft - 1.4.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.32 MB

1.4.0+1.20.1 Release 07.09.2025

[Fabric 1.20.1] Immersive Aircraft - 1.4.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.31 MB

1.3.3+1.21.1 Release 07.07.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.3.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.29 MB

1.3.3+1.21.1 Release 07.07.2025

[Fabric 1.21.1] Immersive Aircraft - 1.3.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.28 MB

1.3.3+1.20.1 Release 07.07.2025

[Forge 1.20.1] Immersive Aircraft - 1.3.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.28 MB

1.3.3+1.20.1 Release 07.07.2025

[Fabric 1.20.1] Immersive Aircraft - 1.3.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.27 MB

1.3.2+1.20.1 Release 07.07.2025

[Forge 1.20.1] Immersive Aircraft - 1.3.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.28 MB

1.3.2+1.20.1 Release 07.07.2025

[Fabric 1.20.1] Immersive Aircraft - 1.3.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.27 MB

1.3.2+1.21.1 Release 07.07.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.3.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.29 MB

1.3.2+1.21.1 Release 07.07.2025

[Fabric 1.21.1] Immersive Aircraft - 1.3.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.28 MB

1.3.0+1.20.1 Release 07.07.2025

[Forge 1.20.1] Immersive Aircraft - 1.3.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.28 MB

1.3.0+1.20.1 Release 07.07.2025

[Fabric 1.20.1] Immersive Aircraft - 1.3.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.27 MB

1.3.0+1.21.1 Release 07.07.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.3.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.29 MB

1.3.0+1.21.1 Release 07.07.2025

[Fabric 1.21.1] Immersive Aircraft - 1.3.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.28 MB

1.2.4+1.21.1 Release 04.05.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.2.4

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.3 * Fixed a crash # 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.09 MB

1.2.4+1.21.1 Release 04.05.2025

[Fabric 1.21.1] Immersive Aircraft - 1.2.4

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
fabric
Show changes
# 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.3 * Fixed a crash # 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.2.2+1.21.1 Release 17.03.2025

[NeoForge 1.21.1] Immersive Aircraft - 1.2.2

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.09 MB

1.2.2+1.21.1 Release 17.03.2025

[Fabric 1.21.1] Immersive Aircraft - 1.2.2

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
fabric
Show changes
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.2.2+1.20.1 Release 17.03.2025

[Forge 1.20.1] Immersive Aircraft - 1.2.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.2.2+1.20.1 Release 17.03.2025

[Fabric 1.20.1] Immersive Aircraft - 1.2.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.2.1+1.20.1 Release 26.02.2025

[Forge 1.20.1] Immersive Aircraft - 1.2.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.2.1+1.20.1 Release 26.02.2025

[Fabric 1.20.1] Immersive Aircraft - 1.2.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.2.0+1.20.1 Release 25.02.2025

[Forge 1.20.1] Immersive Aircraft - 1.2.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.2.0+1.20.1 Release 25.02.2025

[Fabric 1.20.1] Immersive Aircraft - 1.2.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

0.7.11+1.19.2 Release 25.02.2025

[Forge 1.19.2] Immersive Aircraft - 0.7.11

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.11 * Fixed some weapon placements # 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.11+1.19.2 Release 25.02.2025

[Fabric 1.19.2] Immersive Aircraft - 0.7.11

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.11 * Fixed some weapon placements # 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

1.1.8+1.20.1 Release 04.01.2025

[Forge 1.20.1] Immersive Aircraft - 1.1.8

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.8+1.20.1 Release 04.01.2025

[Fabric 1.20.1] Immersive Aircraft - 1.1.8

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.6+1.21.1 Release 30.12.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.6

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.6+1.21.1 Release 30.12.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.6

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
fabric
Show changes
# 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.7+1.20.1 Release 30.12.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.7

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.7+1.20.1 Release 30.12.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.7

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.6+1.20.1 Release 29.12.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.6+1.20.1 Release 29.12.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

0.7.10+1.19.2 Release 29.12.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.10

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.10+1.19.2 Release 29.12.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.10

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

1.1.5+1.20.1 Release 12.11.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.5+1.20.1 Release 12.11.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.5+1.21.1 Release 12.11.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.5+1.21.1 Release 12.11.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.4+1.21.1 Release 06.11.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.4+1.21.1 Release 06.11.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.3+1.21.1 Release 06.11.2024

[NeoForge 1.21.1] Immersive Aircraft - 1.1.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.08 MB

1.1.3+1.21.1 Release 06.11.2024

[Fabric 1.21.1] Immersive Aircraft - 1.1.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.3+1.20.1 Release 06.11.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.3+1.20.1 Release 06.11.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.2+1.20.1 Release 13.09.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.2+1.20.1 Release 13.09.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.1+1.20.1 Release 13.09.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.1 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.1+1.20.1 Release 13.09.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.1 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.0+1.20.1 Release 11.09.2024

[Forge 1.20.1] Immersive Aircraft - 1.1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.1.0+1.20.1 Release 11.09.2024

[Fabric 1.20.1] Immersive Aircraft - 1.1.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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2.07 MB

1.0.1+1.20.1 Release 17.05.2024

[Forge 1.20.1] Immersive Aircraft - 1.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.97 MB

1.0.1+1.20.1 Release 17.05.2024

[Fabric 1.20.1] Immersive Aircraft - 1.0.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.97 MB

1.0.0+1.20.1 Release 12.05.2024

[Forge 1.20.1] Immersive Aircraft - 1.0.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.97 MB

1.0.0+1.20.1 Release 12.05.2024

[Fabric 1.20.1] Immersive Aircraft - 1.0.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.97 MB

0.7.9+1.19.4 Release 07.05.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.9

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.9+1.19.2 Release 07.05.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.9

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.9+1.19.2 Release 07.05.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.9

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.8+1.19.2 Release 07.05.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.8

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.8+1.19.2 Release 07.05.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.8

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.7+1.19.4 Release 06.05.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.7

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.7+1.19.2 Release 06.05.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.7

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.7+1.19.2 Release 06.05.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.7

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.5+1.20.1 Release 09.03.2024

[Forge 1.20.1] Immersive Aircraft - 0.7.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.5+1.20.1 Release 09.03.2024

[Fabric 1.20.1] Immersive Aircraft - 0.7.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.5+1.19.4 Release 09.03.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.5

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.5+1.19.2 Release 08.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.5

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.5+1.19.2 Release 08.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.5

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.4+1.20.1 Release 04.03.2024

[Forge 1.20.1] Immersive Aircraft - 0.7.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.4+1.20.1 Release 04.03.2024

[Fabric 1.20.1] Immersive Aircraft - 0.7.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.4+1.19.4 Release 04.03.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.4

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.4+1.19.2 Release 04.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.4

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.7.4+1.19.2 Release 04.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.4

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.7.3+1.19.2 Release 03.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.3

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.1 MB

0.7.3+1.19.2 Release 03.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.3

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.09 MB

0.7.2+1.19.2 Release 03.03.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.76 MB

0.7.2+1.19.2 Release 03.03.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.75 MB

0.7.1+1.20.1 Release 06.02.2024

[Forge 1.20.1] Immersive Aircraft - 0.7.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.78 MB

0.7.1+1.20.1 Release 06.02.2024

[Fabric 1.20.1] Immersive Aircraft - 0.7.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.77 MB

0.7.1+1.19.4 Release 06.02.2024

[Forge 1.19.4] Immersive Aircraft - 0.7.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.78 MB

0.7.1+1.19.4 Release 06.02.2024

[Fabric 1.19.4] Immersive Aircraft - 0.7.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.77 MB

0.7.1+1.19.2 Release 06.02.2024

[Forge 1.19.2] Immersive Aircraft - 0.7.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.78 MB

0.7.1+1.19.2 Release 06.02.2024

[Fabric 1.19.2] Immersive Aircraft - 0.7.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.77 MB

0.6.2+1.20.1 Release 13.09.2023

[Forge 1.20.1] Immersive Aircraft - 0.6.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.85 MB

0.6.2+1.20.1 Release 13.09.2023

[Fabric 1.20.1] Immersive Aircraft - 0.6.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.2+1.19.2 Release 13.09.2023

[Forge 1.19.2] Immersive Aircraft - 0.6.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.85 MB

0.6.2+1.19.2 Release 13.09.2023

[Fabric 1.19.2] Immersive Aircraft - 0.6.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.2+1.19.4 Release 13.09.2023

[Forge 1.19.4] Immersive Aircraft - 0.6.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.85 MB

0.6.2+1.19.4 Release 13.09.2023

[Fabric 1.19.4] Immersive Aircraft - 0.6.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.1+1.20.1 Release 10.09.2023

[Forge 1.20.1] Immersive Aircraft - 0.6.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.1+1.20.1 Release 10.09.2023

[Fabric 1.20.1] Immersive Aircraft - 0.6.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.1+1.19.4 Release 10.09.2023

[Forge 1.19.4] Immersive Aircraft - 0.6.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.1+1.19.4 Release 10.09.2023

[Fabric 1.19.4] Immersive Aircraft - 0.6.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.1+1.19.2 Release 10.09.2023

[Forge 1.19.2] Immersive Aircraft - 0.6.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.1+1.19.2 Release 10.09.2023

[Fabric 1.19.2] Immersive Aircraft - 0.6.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.0+1.20.1 Release 09.09.2023

[Forge 1.20.1] Immersive Aircraft - 0.6.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.0+1.20.1 Release 09.09.2023

[Fabric 1.20.1] Immersive Aircraft - 0.6.0

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.0+1.19.4 Release 09.09.2023

[Forge 1.19.4] Immersive Aircraft - 0.6.0

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.0+1.19.4 Release 09.09.2023

[Fabric 1.19.4] Immersive Aircraft - 0.6.0

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.0+1.19.2 Release 09.09.2023

[Forge 1.19.2] Immersive Aircraft - 0.6.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.6.0+1.19.2 Release 09.09.2023

[Fabric 1.19.2] Immersive Aircraft - 0.6.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.5.2+1.20.1 Release 02.08.2023

[Forge 1.20.1] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.20.1 Release 02.08.2023

[Fabric 1.20.1] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.20 Release 02.08.2023

[Forge 1.20] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.20
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.20 Release 02.08.2023

[Fabric 1.20] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.20
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.19.4 Release 02.08.2023

[Forge 1.19.4] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.19.4 Release 02.08.2023

[Fabric 1.19.4] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.19.3 Release 02.08.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.19.3 Release 02.08.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.3+1.19.3 Release 02.08.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.3

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.3+1.19.3 Release 02.08.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.3

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.18.2 Release 02.08.2023

[Forge 1.18.2] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.18.2 Release 02.08.2023

[Fabric 1.18.2] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.19.2 Release 02.08.2023

[Forge 1.19.2] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.19.2 Release 02.08.2023

[Fabric 1.19.2] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.82 MB

0.5.2+1.16.5 Release 02.08.2023

[Forge 1.16.5] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.5.2+1.16.5 Release 02.08.2023

[Fabric 1.16.5] Immersive Aircraft - 0.5.2

Supported Minecraft versions
1.16.5
Loaders / Platforms
fabric
Show changes
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.84 MB

0.4.3+1.18.2 Release 26.07.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.3

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.3+1.18.2 Release 26.07.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.3

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.5.1+1.20.1 Release 16.06.2023

[Forge 1.20.1] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.20.1 Release 16.06.2023

[Fabric 1.20.1] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
fabric
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.20 Release 16.06.2023

[Forge 1.20] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.20
Loaders / Platforms
forge
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.20 Release 16.06.2023

[Fabric 1.20] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.20
Loaders / Platforms
fabric
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.19.4 Release 16.06.2023

[Forge 1.19.4] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.19.4 Release 16.06.2023

[Fabric 1.19.4] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.19.3 Release 16.06.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.19.3 Release 16.06.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.19.2 Release 16.06.2023

[Forge 1.19.2] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.1+1.19.2 Release 16.06.2023

[Fabric 1.19.2] Immersive Aircraft - 0.5.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.0+1.19.4 Release 06.06.2023

[Forge 1.19.4] Immersive Aircraft - 0.5.0

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.0+1.19.4 Release 06.06.2023

[Fabric 1.19.4] Immersive Aircraft - 0.5.0

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.0+1.19.3 Release 06.06.2023

[Forge 1.19.3] Immersive Aircraft - 0.5.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.0+1.19.3 Release 06.06.2023

[Fabric 1.19.3] Immersive Aircraft - 0.5.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.0+1.19.2 Release 06.06.2023

[Forge 1.19.2] Immersive Aircraft - 0.5.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.5.0+1.19.2 Release 06.06.2023

[Fabric 1.19.2] Immersive Aircraft - 0.5.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.81 MB

0.4.4+1.16.5 Release 07.04.2023

[Forge 1.16.5] Immersive Aircraft - 0.4.4

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
# 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.66 MB

0.4.4+1.16.5 Release 07.04.2023

[Fabric 1.16.5] Immersive Aircraft - 0.4.4

Supported Minecraft versions
1.16.5
Loaders / Platforms
fabric
Show changes
# 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.66 MB

0.4.3+1.16.5 Release 06.04.2023

[Forge 1.16.5] Immersive Aircraft - 0.4.3

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
# 0.4.3 * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.66 MB

0.4.3+1.16.5 Release 06.04.2023

[Fabric 1.16.5] Immersive Aircraft - 0.4.3

Supported Minecraft versions
1.16.5
Loaders / Platforms
fabric
Show changes
# 0.4.3 * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.66 MB

0.4.2+1.19.3 Release 05.04.2023

[Forge 1.19.3] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.19.3 Release 05.04.2023

[Fabric 1.19.3] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.19.4 Release 05.04.2023

[Forge 1.19.4] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.19.2 Release 05.04.2023

[Forge 1.19.2] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.19.4 Release 05.04.2023

[Fabric 1.19.4] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.19.4
Loaders / Platforms
fabric
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.19.2 Release 05.04.2023

[Fabric 1.19.2] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.18.2 Release 05.04.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.18.2 Release 05.04.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.64 MB

0.4.2+1.16.5 Release 05.04.2023

[Forge 1.16.5] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.66 MB

0.4.2+1.16.5 Release 05.04.2023

[Fabric 1.16.5] Immersive Aircraft - 0.4.2

Supported Minecraft versions
1.16.5
Loaders / Platforms
fabric
Show changes
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.66 MB

0.4.1+1.19.3 Beta 19.03.2023

[Forge 1.19.3] Immersive Aircraft - 0.4.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.1+1.19.3 Beta 19.03.2023

[Fabric 1.19.3] Immersive Aircraft - 0.4.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.1+1.19.2 Beta 19.03.2023

[Forge 1.19.2] Immersive Aircraft - 0.4.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.1+1.19.2 Beta 19.03.2023

[Fabric 1.19.2] Immersive Aircraft - 0.4.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.1+1.18.2 Beta 19.03.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.1+1.18.2 Beta 19.03.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.0+1.19.3 Beta 18.03.2023

[Forge 1.19.3] Immersive Aircraft - 0.4.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.0+1.19.3 Beta 18.03.2023

[Fabric 1.19.3] Immersive Aircraft - 0.4.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.0+1.19.2 Beta 18.03.2023

[Forge 1.19.2] Immersive Aircraft - 0.4.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.0+1.19.2 Beta 18.03.2023

[Fabric 1.19.2] Immersive Aircraft - 0.4.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.0+1.18.2 Beta 18.03.2023

[Forge 1.18.2] Immersive Aircraft - 0.4.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.4.0+1.18.2 Beta 18.03.2023

[Fabric 1.18.2] Immersive Aircraft - 0.4.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.6 MB

0.3.2+1.16.5 Release 27.02.2023

[Forge 1.16.5] Immersive Aircraft - 0.3.2

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
# 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.52 MB

0.3.2+1.16.5 Release 27.02.2023

[Fabric 1.16.5] Immersive Aircraft - 0.3.2

Supported Minecraft versions
1.16.5
Loaders / Platforms
fabric
Show changes
# 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.51 MB

0.3.1+1.19.3 Release 27.02.2023

[Forge 1.19.3] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.3.1+1.19.3 Release 27.02.2023

[Fabric 1.19.3] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.1+1.19.2 Release 27.02.2023

[Forge 1.19.2] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.3.1+1.19.2 Release 27.02.2023

[Fabric 1.19.2] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.1+1.16.5 Release 27.02.2023

[Forge 1.16.5] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.52 MB

0.3.1+1.16.5 Release 27.02.2023

[Fabric 1.16.5] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.16.5
Loaders / Platforms
fabric
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.52 MB

0.3.1+1.18.2 Release 27.02.2023

[Forge 1.18.2] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.3.1+1.18.2 Release 27.02.2023

[Fabric 1.18.2] Immersive Aircraft - 0.3.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.0+1.19.3 Release 25.01.2023

[Forge 1.19.3] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.0+1.19.3 Release 25.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.0+1.19.2 Release 25.01.2023

[Forge 1.19.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.3.0+1.19.2 Release 25.01.2023

[Fabric 1.19.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.0+1.18.2 Release 25.01.2023

[Forge 1.18.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.3.0+1.18.2 Release 25.01.2023

[Fabric 1.18.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.0+1.19.2 Release 25.01.2023

[Forge 1.19.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.5 MB

0.3.0+1.19.2 Release 25.01.2023

[Fabric 1.19.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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1.49 MB

0.3.0+1.18.2 Release 25.01.2023

[Forge 1.18.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

1.5 MB

0.3.0+1.18.2 Release 25.01.2023

[Fabric 1.18.2] Immersive Aircraft - 0.3.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

1.49 MB

0.2.1+1.19.3 Release 05.01.2023

[Forge 1.19.3] Immersive Aircraft - 0.2.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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0.76 MB

0.2.1+1.19.3 Release 05.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.2.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.75 MB

0.2.1+1.19.3 Release 05.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.2.1

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.75 MB

0.2.0+1.19.3 Release 05.01.2023

[Forge 1.19.3] Immersive Aircraft - 0.2.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.76 MB

0.2.0+1.19.3 Release 05.01.2023

[Fabric 1.19.3] Immersive Aircraft - 0.2.0

Supported Minecraft versions
1.19.3
Loaders / Platforms
fabric
Show changes
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.75 MB

0.2.0+1.19.2 Release 04.01.2023

[Forge 1.19.2] Immersive Aircraft - 0.2.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.76 MB

0.2.0+1.19.2 Release 04.01.2023

[Fabric 1.19.2] Immersive Aircraft - 0.2.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.76 MB

0.2.0+1.18.2 Release 04.01.2023

[Forge 1.18.2] Immersive Aircraft - 0.2.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.76 MB

0.2.0+1.18.2 Release 04.01.2023

[Fabric 1.18.2] Immersive Aircraft - 0.2.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.76 MB

0.1.1+1.19.2 Release 06.12.2022

[Forge 1.19.2] Immersive Aircraft - 0.1.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.53 MB

0.1.1+1.19.2 Release 06.12.2022

[Fabric 1.19.2] Immersive Aircraft - 0.1.1

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.53 MB

0.1.1+1.18.2 Release 06.12.2022

[Forge 1.18.2] Immersive Aircraft - 0.1.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.54 MB

0.1.1+1.18.2 Release 06.12.2022

[Fabric 1.18.2] Immersive Aircraft - 0.1.1

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.53 MB

0.1.0+1.19.2 Release 04.12.2022

[Forge 1.19.2] Immersive Aircraft - 0.1.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.53 MB

0.1.0+1.19.2 Release 04.12.2022

[Fabric 1.19.2] Immersive Aircraft - 0.1.0

Supported Minecraft versions
1.19.2
Loaders / Platforms
fabric
Show changes
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.53 MB

0.1.0+1.18.2 Release 03.12.2022

[Forge 1.18.2] Immersive Aircraft - 0.1.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
Sign in

0.53 MB

0.1.0+1.18.2 Release 03.12.2022

[Fabric 1.18.2] Immersive Aircraft - 0.1.0

Supported Minecraft versions
1.18.2
Loaders / Platforms
fabric
Show changes
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
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0.53 MB