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Guard Villagers
Modrinth Mod

Guard Villagers

Village Pest Control

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Mod

Access

Free

Latest version

2.4.12

Downloads

12 593 027

Loaders / Platforms

forge neoforge

Minecraft versions

1.16.5 1.17.1 1.18.2 – 1.20.2 1.20.4 – 1.20.5 1.21 – 1.21.1 26.1 26.1.1 26.1.2 26.2

Categories

mobs utility

Description

Detailed information

Are you tired of your village dying off because its golem is too lazy? Are you tired of essentially defending it all by yourself? This mod adds Guards as a solution, as well as new villager-related AI changes. An * means a feature is configurable ![Guard](https://cdn-raw.modrinth.com/data/H1sntfo8/images/0b0df1486eb77f265e6aef5b619288a83b548bb0.png) <details> <summary>Guard information</summary> They spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). You can make new guards by crouching and right clicking on a nitwit or unemployed villager with a sword or crossbow. Guards can 'gossip' with villagers and will trust the player to open their inventory if they have a high enough reputation, have hero of the village, or was converted by the player. Right clicking will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks. Crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health. ![Guard inventory](https://i.imgur.com/vpfqbl2.png) Players are able to make guards stand on a specific area by clicking on the 'patrol' button seen on the right. If the player has hero of the village, the 'follow' button, seen on the left, will be unlocked and as the name implies will allow guards to follow the player and fight for the player. Ringing a village bell with the hero of the village effect will also allow multiple guards in the bell's area to follow the player. </details> <details> <summary>Misc</summary> Baby villagers now have big heads, just like in bedrock! ![baby](https://cdn.modrinth.com/data/cached_images/e77c6d00423049cd2a406e0960fd681dc3ccdbac.png) Witches attack villagers. *true by default  ![witch attack villager](https://cdn.modrinth.com/data/cached_images/d94b4da456d814d37e4a8a8d3c01631dd5fcaede.jpeg) In raids, illagers kill any animal they see. *false by default  ![Rueben is dead](https://cdn.modrinth.com/data/cached_images/fd6177c51af3adb92085f0c31fbb9509caa5e729.png) Villagers and Illagers are scared of polar bears. *true by default  Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions up to three times per day. Smithing villagers repair golems and guard equipment (that is below and up to half durability) three times per day. ![Cleric heals](https://cdn.modrinth.com/data/H1sntfo8/images/4978a7c4f63fcf8f921621c7ca099ea2083eabea.png) Villagers that have excess food in their internal inventory will give food to the guards.  Golems will now float on water in order to avoid being stuck in rivers and ponds. *true on default </details> <details> <summary>Frequently Asked Questions</summary> Can you port to an older version/fabric? No. Maintaining one version is hard enough already, and I've never learned fabric. However, the mod's license permits you to make ports yourself. A fabric version of this mod also currently exists. Can you port to Windows 10 Edition/Xbox/Mobile? No. Mods for the Bedrock ediiton use a completely different framework that I've also never learned. The mod's license allows you to try yourself, but since the modding API on Bedrock is less capable than forge you probably won't be able to replicate all of it. Why don't guards have a workstation like other villager professions? I haven't thought of a suitable block that would let you have a large number of guards without being inconvenient to store. How would you make guards spawn with modded equipment? You can make them spawn with modded equipment by making a datapack that overrides the guard_chestplate, guard_helmet, guard_legs, guard feet, guard_main_hand or guard_off_hand json files.  How do I make the mod less laggy? Any extreme amount of lag is unintended by the mod and should be reported to the github. However, disabling the ability to guards to patrol villages in the config can help. Also guardTick is a vanilla method, it is not from guard villagers. Don't get confused when seeing that in a profiler. All it does is handle general entity ticking for all entities. Is this mod compatible with X? Try and see! </details>    Special thanks to those in the MMD discord for helping me with some of the mods contents.

Developer

seymourimadeit

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

guards attacking

Change log

Project versions

Published versions and original Modrinth files.

2.4.12 Current Release 30.08.2026

2.4.12

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #313 lag issue with carry on
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0.27 MB

4.0.3 Release 29.08.2026

4.0.3

Supported Minecraft versions
26.2
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix guard gossips not being stored
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0.28 MB

2.4.11 Release 23.08.2026

2.4.11

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix weird bug where guards patrolling would stutter on corners
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0.27 MB

1.6.19 Release 23.08.2026

1.6.19

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] fix weird bug where guards patrolling would stutter on corners
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0.2 MB

4.0.2 Release 23.08.2026

4.0.2

Supported Minecraft versions
26.2
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix weird bug where guards patrolling would stutter on corners
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0.28 MB

4.0.1 Release 13.08.2026

4.0.1

Supported Minecraft versions
26.2
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #309 bug where guards wearing armor had an animation glitch while eating food
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0.28 MB

4.0.0 Release 20.06.2026

4.0.0

Supported Minecraft versions
26.2
Loaders / Platforms
neoforge
Show changes
- [PORT] to 26.2.0
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0.28 MB

1.6.18 Release 11.06.2026

1.6.18

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
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0.2 MB

2.4.10 Release 11.06.2026

2.4.10

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
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0.27 MB

3.0.4 Release 11.06.2026

3.0.4

Supported Minecraft versions
26.1.2
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
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0.28 MB

3.0.3 Release 04.06.2026

3.0.3

Supported Minecraft versions
26.1.2
Loaders / Platforms
neoforge
Show changes
- [CHANGE] add death message after named guards owned by players die - [CHANGE] Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1 - 0LostConnection Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1
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0.28 MB

2.4.9 Release 04.06.2026

2.4.9

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] add death message after named guards owned by players die
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0.27 MB

2.4.8 Release 19.05.2026

2.4.8

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #296 (guards not attacking other guards on opposite teams) - [CHANGE] fix #297 by adding a config option for guards patrolling worksations like golems
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0.27 MB

3.0.2 Release 19.05.2026

3.0.2

Supported Minecraft versions
26.1.2
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #296 (guards not attacking other guards on opposite teams) - [CHANGE] fix #297 by adding a config option for guards patrolling village workstations like golems
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0.28 MB

3.0.1 Release 06.04.2026

3.0.1

Supported Minecraft versions
26.1 26.1.1 26.1.2
Loaders / Platforms
neoforge
Show changes
[CHANGE] make it compatible with 26.1.0 and any future versions
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0.28 MB

3.0.0 Release 30.03.2026

3.0.0

Supported Minecraft versions
26.1
Loaders / Platforms
neoforge
Show changes
- [MAJOR] 21.1.0 port(special thanks to zzong8286-crypto on github for helping out with the majority of this) - [CHANGE] guards can use spears and added bows and iron axes to guard equipment selection
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0.28 MB

2.4.7 Release 03.03.2026

2.4.7

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] stop guards from moving around slightly while patrolling - [CHANGE] make it so return to village ai has higher priority than attacking mob ai so guards are able to return to the village more effectively
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0.27 MB

1.6.17 Release 03.03.2026

1.6.17

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] stop guards from moving around slightly while patrolling - [CHANGE] make it so return to village ai has higher priority than attacking mob ai so guards are able to return to the village more effectively
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0.2 MB

2.4.6 Release 26.02.2026

2.4.6

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] hopefully reduces issues with guard pathfinding to patrol points (with help from hrmcngs) - If guards are continually stuck they will simply pause their patrol finding ai for a moment before reactivating their ai to walk back to their patrol point
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0.27 MB

1.6.16 Release 26.02.2026

1.6.16

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] hopefully reduces issues with guard pathfinding to patrol points (with help from hrmcngs) - If guards are continually stuck they will simply pause their patrol finding ai for a moment before reactivating their ai to walk back to their patrol point
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0.19 MB

2.4.5 Release 08.12.2025

2.4.5

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix targeting crash related to iron golems (#278(
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0.27 MB

1.6.15 Release 08.12.2025

1.6.15

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] fix targeting crash related to iron golems (#278(
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0.19 MB

2.4.4 Release 07.12.2025

2.4.4

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] fix #275 and #276 (crashes with mods that load memory modules before Guard VIllagers) - [CHANGE] make guards intentionally try to avoid powdered snow and other hazards more often
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0.27 MB

1.6.14 Release 07.12.2025

1.6.14

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] fix #275 and #276 (crashes with mods that load memory modules before Guard VIllagers - [CHANGE] make guards intentionally try to avoid powdered snow and other hazards more often
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0.19 MB

2.4.3 Release 01.12.2025

2.4.3

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
CHANGELOG:- [CHANGE] fix crash with vampirism - [CHANGE] try to mitigate against clerics failing to aim towards healing target - [CHANGE] intentionally extend guard crossbow range when patrolling
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0.27 MB

1.6.14 Release 01.12.2025

1.6.14

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] fix #274 (crashes with vampirism) - [CHANGE] try to mitigate against clerics failing to aim towards healing target - [CHANGE] intentionally extend guard crossbow range when patrolling
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0.2 MB

2.4.2 Release 26.11.2025

2.4.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
CHANGELOG: - [CHANGE] fix #273 (guards not spawning) and golem repair ai not working - [CHANGE] fix #272 by adding a config option and automatically display text when max health above default
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0.27 MB

1.20.1-1.6.13 Release 26.11.2025

1.20.1-1.6.13

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
CHANGELOG: - [CHANGE] fix #273 (guards not spawning) and golem repair ai not working - [CHANGE] fix #272 by adding a config option and automatically display text when max health above default
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0.2 MB

2.4.1 Release 26.11.2025

2.4.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
CHANGELOG: - [CHANGE] fix swapped config options with professions that repair golems and professions that repair guards - [CHANGE] Update French translations for guard villagers - acorsicanfrog - [CHANGE] added config option for exact angle ranged guards check for friendlies before firing - [CHANGE] - add range limit for guards sinking to fight mobs underwater
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0.27 MB

1.20.1-1.6.12 Release 26.11.2025

1.20.1-1.6.12

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- [CHANGE] Guard inventory now has heart and armor images instead of just pure numbers - [CHANGE] fix #255 (guards not patrolling properly near villages) - [CHANGE] Added a config option for guards converting to zombies on death - [CHANGE] configurable amount of guards that can spawn in village + makes it so guard villagers does not override iron_golem.nbt in the first place to avoid interference with other mods - [CHANGE] golems can only be repaired by smith villagers once a day - [CHANGE] clerics can now only heal guards, players with hero of the village, and villagers 3 times a day - [CHANGE] armorers and weaponsmiths can only repair guard armor 3 times a day - [CHANGE] disable iron golems floating in water by default - [CHANGE] add configs for mobs that guards actively protect - [CHANGE] mechanic where guards can sink temporarily to fight mobs underwater
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0.2 MB

2.4.0 Release 25.11.2025

2.4.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- [CHANGE] - Update pt_br.json - [CHANGE] - Guard inventory now has heart and armor images instead of just pure numbers - [CHANGE] - fix #255 (guards not patrolling properly near villages) - [CHANGE] - Update simplified Chinese translation - [CHANGE] - Added a config option for guards converting to zombies on death - [CHANGE] - configurable amount of guards that can spawn in village + makes it so guard villagers does not override iron_golem.nbt in the first place to avoid interference with other mods - [CHANGE] - golems can only be repaired by smith villagers once a day - [CHANGE] - clerics can now only heal guards, players with hero of the village, and villagers 3 times a day - [CHANGE] - armorers and weaponsmiths can only repair guard armor 3 times a day - [CHANGE] disable iron golems floating in water by default - [CHANGE] - add configs for mobs that guards actively protect - [CHANGE] - add mechanic where guards can sink temporarily to fight mobs underwater, configurable
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0.27 MB

1.20.1-1.6.11 Release 21.07.2025

1.20.1-1.6.11

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Fixed rare crash where guards crash the game upon dying with armor
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0.19 MB

1.20.1-1.6.10 Release 08.01.2025

1.20.1-1.6.10

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Fixed issues if a modded variant had a funky name THIS UPDATE WILL BREAK DATA PACKS THAT MODIFY GUARD EQUIPMENT, PLEASE BE WARY OF THIS BEFORE INSTALLING!!!!!!!!!!!
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0.19 MB

2.3.2 Release 08.01.2025

2.3.2

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- Fixed issues if a modded variant had a funky name
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0.26 MB

1.20.1-1.6.9 Release 24.12.2024

1.20.1-1.6.9

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Added proper fallback system incase guard is missing texture for variant THIS UPDATE WILL BREAK DATA PACKS THAT MODIFY GUARD EQUIPMENT, PLEASE BE WARY OF THIS BEFORE INSTALLING!!!!!!!!!!!
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0.19 MB

2.3.1 Release 24.12.2024

2.3.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- Added proper fallback system in case guard is missing texture for variant
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0.26 MB

2.3.0 Release 23.12.2024

2.3.0

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
- Update ru_ru.json - Fixed players not being able to be blacklisted from being attacked by guards - Fixed witches being able to attack baby villagers - Fixed mixin warning error appearing - Fixed tameables not being able to be attacked by guards - Fixed Guard Villagers not attacking you if your reputation is low and you're on a team - Added configs for guard durability and what professions a guard can be created from
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0.26 MB

1.20.1-1.6.8 Release 23.12.2024

1.20.1-1.6.8

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Fixed players not being able to be blacklisted from being attacked by guards - Fixed tameables not being able to be attacked by guards - Fixed Guard Villagers not attacking you if your reputation is low, and you're on a team - Added configs for guard durability and what professions a guard can be created from - Port over new guard equipment data pack system from 1.21.1 - Fixed guards not being able to be created with crossbows in 1.20.1 - Fixed witches attacking baby villagers - Alleviate issues with guards not staying on patrol point THIS UPDATE WILL BREAK DATA PACKS THAT MODIFY GUARD EQUIPMENT, PLEASE BE WARY OF THIS BEFORE INSTALLING!!!!!!!!!!!
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0.19 MB

1.20.1-1.6.7 Release 11.08.2024

1.20.1-1.6.7

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Backport changes from 1.21 - Made guards teleport if following the player - Made items guards were able to be converted by a tag - Now more items can convert villagers into guards if put into the tag - Made guard village patrol false by default - Bells when rung by a player with hero of the village will make guards in a 30 block radius follow that player or stop following - Made guards able to fire muskets from ewewukek's Musket Mod - Fixed guard helmet being offset by one pixel - Bow guards now follow avoid friendly fire rules like crossbow guards - Fixed rare issue where guards would not patrol if they were following even if owner didn't have hero of the village - Added stats for guard conversions
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0.21 MB

2.3.0 Release 07.08.2024

2.3.0

Supported Minecraft versions
1.21 1.21.1
Loaders / Platforms
neoforge
Show changes
- Improvements to CTM integration - Path to model is now the same as fabric - Added compatibility with Musket mod - Added more compatibility with modded villager types with new guard system (now no longer limited to a specific amount) - Added statistics for guard conversions - Set guard village patrol village ai to not operate by default due to lag concerns - If you were experiencing extreme unintended lag from this mod, consider disabling this ability - For Ctrl F purposes the specific option is "Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned" - Added unique guard yes and no sounds ids for resource pack purposes - PLEASE NOTE THAT THIS UPDATE CONTAINS BREAKING CHANGES TO ANY RESOURCE PACKS THAT MODIFY GUARDS
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0.26 MB

2.2.8 Release 21.07.2024

2.2.8

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Config GUI support - Added new armor system from Illagers Wear Armor - Existing armor datapacks will have to comply with these changes - Bells when rung by a player with hero of the village will make guards in a 30 block radius follow that player or stop following - This is configurable
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0.27 MB

2.2.7 Release 11.07.2024

2.2.7

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Added proper separate startup configs - Fixed crashes on newer neoforge versions - Fixed guards attacking team members completely - Fixed bug with guards not doing anything if they had a bow or crossbow in their offhand
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0.27 MB

2.2.6 Release 08.07.2024

2.2.6

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
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0.27 MB

2.2.5 Release 05.07.2024

2.2.5

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Fixed guards teleporting even when not following
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0.27 MB

2.2.4 Release 29.06.2024

2.2.4

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Fix crash with latest neoforge update - Allowed guards to teleport to the player they're following (configurable, true on default)
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0.27 MB

2.2.3 Release 25.06.2024

2.2.3

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Fix bug with recent Neoforge update - For the next few breaking changes I will probably wait until all of them are in due to personal life stuff
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0.27 MB

2.2.2 Release 19.06.2024

2.2.2

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Fix bug with guards eating food - Fix stray white pixels in guard menu - Removed Illusioners spawning in raids This would be better in a separate mod + changes in Neoforge make it completely unconfigurable - Fixed guards not spawning in villages - Added config for modpack makers to prevent guards from patrolling villages naturally - With a large amount of guards this could've caused lots of lag
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0.27 MB

2.2.1 Release 16.06.2024

2.2.1

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Fix bug with guards eating food - Fix stray white pixels in guard menu - Removed Illusioners spawning in raids This would be better in a separate mod + changes in Neoforge make it completely unconfigurable - Fixed guards not spawning in villages - Added config for modpack makers to prevent guards from patrolling villages naturally - With a large amount of guards this could've caused lots of lag
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0.27 MB

2.2.0 Release 13.06.2024

2.2.0

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- Update to 1.21 - Added config for golem float
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0.27 MB

1.20.1-1.6.6 Release 13.06.2024

Guard Villagers 1.20.1-1.6.6

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
- Added config for iron golems floating
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0.2 MB

1.20.1-1.6.5 Release 28.04.2024

Guard Villagers 1.20.1-1.6.5

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
Added Komodo Dragon (Alexs Mobs) to mob blacklist Added separate config option for mobs attacking guards Adjusted range of Crossbow guards firing arrows Made iron golems float and walk back to nearest land when in water Fixed guards not returning back to checkpoint Added advancement to recruiting a guard Made guards not attack zombified piglins Enabled illagers attacking animals during raids by default
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0.19 MB

2.1.1-1.20.5 Release 28.04.2024

2.1.1-1.20.5

Supported Minecraft versions
1.20.5
Loaders / Platforms
neoforge
Show changes
- Added Komodo Dragon (Alexs Mobs) to mob blacklist - Added separate config option for mobs attacking guards - Update to 1.20.5 - Adjusted range of Crossbow guards firing arrows - Made iron golems float and walk back to nearest land when in water - Fixed guards not returning back to checkpoint - Added advancement to recruiting a guard - Made guards not attack zombified piglins - Enabled illagers attacking animals during raids by default
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0.26 MB

1.3.4 Release 03.03.2024

Guard Villagers 1.3.4

Supported Minecraft versions
1.17.1
Loaders / Platforms
forge
Show changes
- 1.17.1
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0.17 MB

1.2.6 Release 03.03.2024

Guard Villagers 1.2.6

Supported Minecraft versions
1.16.5
Loaders / Platforms
forge
Show changes
- 1.16.5
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0.18 MB

1.19.2-1.5.9 Release 18.02.2024

Guard Villagers 1.19.2-1.5.9

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
- Fix tps bug (backported by DereC4)
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0.19 MB

1.20.1-1.6.4 Release 18.02.2024

Guard Villagers 1.20.1-1.6.4

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- Fixed Golems not abiding reputation config option - Fixed Guards causing tps build up - Create es_mx (CANALETA)
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0.19 MB

2.1.0-1.20.4 Release 18.02.2024

Guard Villagers 2.1.0-1.20.4

Supported Minecraft versions
1.20.4
Loaders / Platforms
neoforge
Show changes
- Fixed Golems not abiding reputation config option - Fixed Guards causing tps build up - Create es_mx (CANALETA) - Update to 1.20.4
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0.26 MB

1.4.4 Release 10.01.2024

Guard Villagers 1.4.4

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
- Fix crash with villager gossiping (xFirefalconx)
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0.18 MB

2.0.0-1.20.2 Release 23.11.2023

Guard Villagers 2.0.0-1.20.2

Supported Minecraft versions
1.20.2
Loaders / Platforms
neoforge
Show changes
Neoforge port
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0.26 MB

1.20.1-1.6.3 Release 15.10.2023

Guard Villagers 1.20.1-1.6.3

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- Made villagers and iron golems be able to be whitelisted - Fixed guards attacking mobs on the same team - Fixed crash with Bumblezone
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0.19 MB

1.20.2-1.6.3 Release 15.10.2023

Guard Villagers 1.20.2-1.6.3

Supported Minecraft versions
1.20.2
Loaders / Platforms
forge
Show changes
- Made villagers and iron golems be able to be whitelisted - Fixed guards attacking mobs on the same team - Fixed crash with Bumblezone
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0.19 MB

1.20.2-1.6.2 Release 01.10.2023

Guard Villagers 1.20.2-1.6.2

Supported Minecraft versions
1.20.2
Loaders / Platforms
forge
Show changes
- Update to 1.20.2
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0.19 MB

1.20-1.6.2 Release 30.09.2023

Guard Villagers 1.20-1.6.2

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
- Fix bug with big brain and bow ai
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0.19 MB

1.19.2-1.5.8 Release 30.09.2023

Guard Villagers 1.19.2-1.5.8

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
- Fix bug with big brain and bow ai
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0.19 MB

1.19.4-1.5.8 Release 12.08.2023

Guard Villagers 1.19.4-1.5.8

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
- Ported changes from 1.20 - Credits to lynnpye on github for these changes
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0.19 MB

1.19.2-1.5.7 Release 12.08.2023

Guard Villagers 1.19.2-1.5.7

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
- Ported changes from 1.20 and 1.19.4 - Credits to lynnpye on github for these changes
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0.19 MB

1.20-1.6.1 Release 06.08.2023

Guard Villagers 1.20-1.6.1

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
- Fixed server thread crash - Made guards attack all hostile mobs except creepers on default - Allowed villagers to give food to the guards - Added mob attack whitelist for guards - Improved mob blacklist for guards - Added zh_cn translation ( v191949v ) - Fixed bug with big brain
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0.19 MB

1.20-1.6.0 Release 09.06.2023

Guard Villagers 1.20-1.6.0

Supported Minecraft versions
1.20
Loaders / Platforms
forge
Show changes
- Port to 1.20
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0.19 MB

1.19.2-1.5.6 Release 02.06.2023

Guard Villagers 1.19.2-1.5.6

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
- Reworked experimental friendly fire ai (needs to be enabled in config - Crossbow guards will try to move out of the way if they see a guard in front of them - Made crossbow guards shoot faster - Fixed bug with villager food ai - Fixed bug with villager head animations - Added new localization files
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0.19 MB

1.19.4-1.5.7 Release 02.06.2023

Guard Villagers 1.19.4-1.5.7

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
- Reworked experimental friendly fire ai (needs to be enabled in config - Crossbow guards will try to move out of the way if they see a guard in front of them - Made crossbow guards shoot faster - Fixed bug with villager food ai - Fixed bug with villager head animations - Added new localization files
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0.19 MB

1.5.6 Release 17.03.2023

1.5.6

Supported Minecraft versions
1.19.4
Loaders / Platforms
forge
Show changes
- 1.19.4
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0.19 MB

1.19.2-1.5.5 Release 11.03.2023

1.19.2-1.5.5

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
- Backported changes to 1.19.2 - Fixed potential issue with guard zombie conversion - Backported big-headed villagers from bedrock - Fixed issues with guards and villagers interacting with each other - Fixed issues with guards opening and closing doors repeatedly
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0.19 MB

1.19.3-1.5.5 Release 11.03.2023

1.19.3-1.5.5

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
- Fixed potential issue with guard zombie conversion - Backported big-headed villagers from bedrock - Fixed issues with guards and villagers interacting with each other - Fixed issues with guards opening and closing doors repeatedly
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0.19 MB

1.5.3 Release 10.12.2022

1.5.3

Supported Minecraft versions
1.19.3
Loaders / Platforms
forge
Show changes
- Updated to 1.19.3 - Removed Iron Golem and Snow Golem spawn eggs - Added configuration for guard equipment drop chances - Allowed changing of guard sounds via resource packs
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0.18 MB

1.5.2 Release 05.09.2022

1.5.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
- Made guards raise their arm when attacking when not blocking and running - Made it so that players will have permanent access to a guard's inventory after opening it for the first time - Added a config option for guards following - Fixed guard offhand itemstack not decreasing upon a world rejoin - Fixed villager and guard gossiping bug - Readded configurable attributes - Added ukranian translation (StaYLeR#9193 on discord) - Made guards spawned in village be less static in gear variety
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0.18 MB

1.5.1 Release 03.09.2022

Guard Villagers 1.5.1 for 1.19+

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
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0.17 MB