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The Harpy Express: Extended
Modrinth Modpack

The Harpy Express: Extended

Extended version of "The Last Voyage of the Harpy Express" modpack

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Modpack

Access

Free

Latest version

3.4.132

Downloads

50 697

Loaders / Platforms

fabric

Minecraft versions

1.21.1

Description

Detailed information

![Header](https://cdn.modrinth.com/data/cached_images/dea4bb76039668e7476a0ed8e9a37f33d155ecd1_0.webp) **🚂 A train murder mystery social game** This modpack expands [The Last Voyage of the Harpy Express](https://modrinth.com/modpack/harpy-express) with new roles, mechanics, QoL and easy customization options for the WATHE mod and its add-ons. ## Modpack overview - **Custom train layout**, new **blocks**, **items** and **furnitures** - **New roles** and **modifiers** for more gameplay depth - A custom **Guidebook** with in-depth descriptions of how **roles**, **modifiers** and **items** works - **In‑game configuration menu** - Edit, view and customize map variables, making it easier to make custom maps - Centralized control for lot of add-ons settings and rules - Control whenever disabling or enabling roles and modifiers Default keybindings that might be usefull in-game: - <kbd>V <kbd> Opens Simple Voice Chat menu - <kbd>F <kbd> Use role ability - <kbd>Left Alt <kbd> Killer Instinct ## How to Play 1. Host a server with the provided world. 2. Ensure the server/world has these settings: - Peaceful difficulty - Adventure mode - PvP enabled - Command blocks enabled 3. Minimum **6 players** required. 4. Players board the train in the lobby. 5. Once 6+ players are aboard, ring the horn to begin. 6. To spectate, simply stay off the train. <details> <summary>📃 server.properties</summary> ``` accepts-transfers=false allow-flight=true allow-nether=false broadcast-console-to-ops=true broadcast-rcon-to-ops=true bug-report-link= difficulty=peaceful enable-command-block=true enable-jmx-monitoring=false enable-query=false enable-rcon=false enable-status=true enforce-secure-profile=true enforce-whitelist=false entity-broadcast-range-percentage=100 force-gamemode=false function-permission-level=2 gamemode=adventure generate-structures=false generator-settings={} hardcore=false hide-online-players=false initial-disabled-packs= initial-enabled-packs=vanilla level-name=world level-seed= level-type=minecraft\:normal log-ips=true max-chained-neighbor-updates=1000000 max-players=20 max-tick-time=60000 max-world-size=29999984 motd=The Harpy Express\: Extended network-compression-threshold=256 online-mode=true op-permission-level=4 player-idle-timeout=0 prevent-proxy-connections=false pvp=true query.port=25565 rate-limit=0 rcon.password= rcon.port=25575 region-file-compression=deflate require-resource-pack=false resource-pack= resource-pack-id= resource-pack-prompt= resource-pack-sha1= server-ip= server-port=25565 simulation-distance=8 spawn-animals=false spawn-monsters=false spawn-npcs=false spawn-protection=0 sync-chunk-writes=true text-filtering-config= use-native-transport=true view-distance=32 white-list=false ``` </details> ## Credits Original [The Last Voyage of the Harpy Express](https://modrinth.com/modpack/harpy-express) modpack by [@doctor4t](https://modrinth.com/user/RAT) <br> Awesome add-ons for the Wathe mod and the people who've made them: - [Blood - Wathe](https://modrinth.com/mod/wathe-blood) by [@Buff_sheep](https://modrinth.com/user/Buff_sheep) - [Noelle's Roles - Wathe](https://modrinth.com/mod/noelles-roles-tmm) by [@agmas](https://modrinth.com/user/agmas) - [Stupid Express](https://modrinth.com/mod/stupid-express) by [@flowingforever](https://modrinth.com/user/flowingforever) - [Starry Express](https://modrinth.com/mod/starexpress) by [@AussieBox](https://modrinth.com/user/AussieBox) - [Kin's Wathe](https://modrinth.com/mod/kinswathe) by [@Bsxin](https://modrinth.com/user/Bsxin) Special thanks to the **D.R. Harpy Transportation Ltd.** Discord server for their dedication towards the modpack/mod! Huge thanks to all of you for the help on bug reports and the overall feedback <3 <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/jOjo3WRIMe8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> <br> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/0Mee_7gmsmQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

Developer

Rezelyn

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

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Remade version of the original idea by @doctor4t

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Remade version of the original idea by @doctor4t

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Remade version of the original idea by @doctor4t

Icon

Remade version of the original idea by @doctor4t

Change log

Project versions

Published versions and original Modrinth files.

3.4.132 Current Release 23.03.2026

stable-3.4.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 What's New - Added French translation (@math730) - Added new panel variants for some Wathe's blocks - Black Hull Panel - Black Hull Sheets Panel - Bubinga Bookshelf Panel - Bubinga Herringbone Panel - Bubinga Planks Panel - Dark Steel Panel - Ebony Bookshelf Panel - Ebony Herringbone Panel - Ebony Planks Panel - Gold Panel - Mahogany Bookshelf Panel - Mahogany Herringbone Panel - Mahogany Planks Panel - Marble Tiles Panel - Metal Sheet Panel - Pristine Gold Panel - Stainless Steel Panel - Tarnished Gold Panel - Added new moquette blocks color variants - Black Moquette - Green Moquette - Purple Moquette - Improved inventory ability UIs: - New textures for the slots of each unique roles ability rows, depending on the role - **Bodymaker** and **Guesser** UIs will now show a clickable list of *every available* roles you can choose from instead of writing them down by yourself - Rows are now split into multiple rows when the row starts to overflow outside the screen - Update row placements to avoid overlapping with other UI elements (e.g. the Guesser modifier row overlapping with the player's role ability row) - Added labels above each ability rows to clarify what that row is for inside the inventory screen - Updated in-game HUD ability tip texts style to be more consistent and simple (e.g. cooldown, price, ready state...) - Added new HUD effects when Introverted modifier is inside a crowd of players - Added an optional option to disable ability VFX/SFX (Currently only supports Starstruck, Robot and Bellringer) - New ability triggering sound effects for the **Bellringer** and **Robot** roles - New textures for the Hunting Knife, Pan, Medical Kit, and Sulfuric Acid Barrel - New roles: *(More information in-game)* - **Hacker** ### 📋 Changes - Improved Kin's Wathe stamina bar visuals - Centralized creative tab for Wathe: Extended blocks and items - Gameplay balancing: - Morph Psychosis is now disabled by default - Roles: - **Cleaner** - The Deep Cleaning ability will now be completely disabled under 10 players by default. - **Bodymaker** - When creating a fake Noisemaker body, the body will glow - The correct sound of the chosen death reason will be played when the body is created (e.g. Revolver sound, Grenade sound) - **Bartender** - Default Maximum Defense Vial is now 1 by default - Default Defense Vial price is now 200 coins by default - **Physician** - Default Pill cooldown is now 3 minutes - **Amnesiac** - No longer glows a different color to Killers by default - **Arsonist** - The game will now continue even after all Killers have been eliminated, and victory will require eliminating every player by default - Modifiers: - **Lovers** - When **Forbidden Lovers** option is enabled, reduce the chances of having Lovers for the next game by 75% (Configurable). - Lovers will now see each other glowing through walls by default - **Taxed** - Tax no longer affects passive income - Tax will now be applied if the player kills more than 1 player within the same minute - Default tax is now -50% of the player's kill income ### 🔧 Fixes - Fixed various entries in the Guidebook that had missing information or were inaccurate - Fixed pronouns overlapping player's role when looking at them in spectator mode - Fixed pronouns still being rendered when looking at invisible players - Fixed pronouns being rendered on Psycho Mode players when looking at them ([#50](https://github.com/rezelyn/Wathe-Extended/issues/50)) - Fixed pronouns being rendered when Morph Psychosis is active and the player's mood is depressed ([#50](https://github.com/rezelyn/Wathe-Extended/issues/50)) - Fixed Introverted modifier being assigned to the Robot, Dreamer and Thief - Fixed Introverted modifier not working properly with the Starstruck ability - Fixed Introverted modifier infinite coins bug with roles that have passive income - Fixed Adaptive modifier being assigned to non-killers - Fixed Kin's Wathe stamina bar overlapping issues - Fixed Bartender's use of Defense Vials alerting the Drugmaker and Physician's Poison Sense abilities - Fixed a crash caused by Wathe conflicting with Iris - Fixed ability to pickup more than one food/drinkable item from different trays - Fixed Guesser modifier being able to guess the Mimic ([#51](https://github.com/rezelyn/Wathe-Extended/issues/51))
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59.6 MB

3.3.132 Release 14.03.2026

stable-3.3.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🔧 Fixes - Fixed non-operator players being stuck inside beds when trying to sleep during a game ([#41](https://github.com/rezelyn/Wathe-Extended/issues/41))
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60.95 MB

3.2.132 Release 14.03.2026

stable-3.2.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Added Chinese translation ([@haiman233](https://github.com/rezelyn/Wathe-Extended/pull/39/changes)) - Added new player pronouns that would show up above their usernames when looking at them - Pronouns are customizable through the configuration screen or by using the `/pronouns` command - Added a **"Show Chat During Game"** toggle in the configuration screen - Players cannot open the chat input or send messages/commands while in a game - Server admins (Permission Level >= 2) retain full chat and command access during a game - Added a new ***very special*** plushie :3 (Thanks to [@Celemimphar](https://github.com/celemimphar/) for the amazing model and texture!) - New modifiers: - **Introverted** (Suggested by @koniri.) - **Taxed** (Suggested by @shxnji) - **Adaptive** (Suggested by @koniri.) ### 📋 Changes - Gameplay changes: - **Lovers** - New configurable alternative option: **Forbidden Lovers** (Suggested by @.anisla.) <br> Lovers pair will always be Killer and non-Killer when this option is enabled - **Muzzler** - Tape now replaces the Revolver in the shop - Tape application sound effects are now client-sided - **Starstruck** - New ability effect particles - New particles trail when ability is active - **Guidebook UI overhaul:** - New sprites and textures for the book, tabs and navigation buttons - Added proper tab buttons to switch between Roles and Modifiers - Various layout improvements and fixes - Page scrolling now uses right-click instead of left-click (mouse wheel scrolling is still available) ### 🔧 Fixes - Fixed **Initiate** converting into a Killer when the other Initiate is attacked while protected by a Defense Shield ([#17](https://github.com/rezelyn/Wathe-Extended/issues/17)) - Fixed **Executioner** converting into a Killer when their target is attacked while protected by a Defense Shield (#[18](https://https://github.com/rezelyn/Wathe-Extended/issues/18)) - Fixed dead players being automatically revived when disconnecting and reconnecting during an active game ([#33](https://github.com/rezelyn/Wathe-Extended/issues/33)) - Fixed the current task being reset to a new one when a player disconnects and reconnects ([#34](https://github.com/rezelyn/Wathe-Extended/issues/34)) - Fixed role and modifier Enabled/Disabled icons in the Guidebook not being synchronized correctly for non-operator players ([#36](https://github.com/rezelyn/Wathe-Extended/issues/36)) - Fixed(?) revived players not receiving their role's starting items when being revived by the Necromancer ([#40](https://github.com/rezelyn/Wathe-Extended/issues/40)) - Fixed roles such as **Executioner** and **Initiate** (and any other role that converts into a Killer Role from their goal/condition) being able to convert into a Killer Role that is disabled in the configuration (@mikrokimos) - Fixed players being able to pick up a second gun from the ground by moving their existing gun with their cursor via the inventory screen - Fixed status effects persisting after a game ended - Using Body Bags will remove blood particles
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60.95 MB

3.1.132 Release 08.03.2026

stable-3.1.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Added client-side options category within the configuration screen, accessible by anyone through the pause menu - Added server-sided options categories within the configuration screen, accessible by server admins (Permission Level 2) through the pause menu - Added a "Close" button in the Guidebook - Added a new "Lobby Area" map variable - Added visual debuggers that can be enabled to show boundaries/placement. ([#26](https://github.com/rezelyn/Wathe-Extended/issues/26)) - Map Variables (playArea, readyArea, lobbyArea) - Key Assignments - RTP Slots - Implemented a lot of values from various add-ons that can be directly modified through the configuration screen: - Enable/Disable Morph Psychosis - Enable/Disable Safe Preparation Time - View/Edit Safe Preparation Cooldown - View/Edit Maximum Modifiers players can have - View/Edit Modifier Multiplier relative to the Killer Dividend - **Wathe Tweaks:** - Initial Civilian Income - Initial Neutral Income - Initial Killer Income - Enable/Disabled Killer Drop Revolver - Revolver Shooting Punishement Mode - **Roles Options:** - Ability Prices - Ability Cooldowns - Item Prices - Player Limit - ...and more role-specific rules ### 📋 Changes - The **Hunter** can now buy the default Knife, alongside the Hunting Knife - The **Cleaner** will now receive coins when using the Sulfuric Acid Barrel - The **Kidnapper** will now gain additional coins if they personnaly kill the player they've dazed - The **Thief** can now steal more items, including: - Pan - Blowgun - Poison Injector - Pill - Delusion Vial - Defense Vial - Tape - Coroner Instinct and Conductor Instinct are now disabled by default - Reworked the configuration screen layout, now being more intuitive and better organized - Improved World Protection function, now being only applied within the MapVariables areas (playArea, lobbyArea, readyArea) - RTP slots are now only allowed to be created inside the readyArea - Improved RTP slots management, IDs are now constant and will not change numbers when deleting other slots - Reworked Wathe Extended commands tree parents - **Guidebook UI Improvements:** - Added cool new icons for role abilities - Role item lists are now fully complete, covering everything a role can purchase or receive at the start of a game - Many entry descriptions have been rewritten to be more accurate and easier to understand, better explaining what roles and modifiers do - Removed the Items tab from the Guidebook in favor of per-role item pages ### 🔧 Fixes - Fixed depressed players seeing hallucination items on invisible players, such as the Phantom ([#5](https://github.com/rezelyn/Wathe-Extended/issues/5)) - Fixed a crash triggered when one of the two Lovers disconnects during a game, which caused the disconnected lover's name to incorrectly appear on the other one's dead body coroner HUD for spectators ([#23](https://github.com/rezelyn/Wathe-Extended/issues/23)) - Fixed default map's room 2 door not being correctly assigned to the "Room 2" key ([#24](https://github.com/rezelyn/Wathe-Extended/issues/24)) - Missing entries for some roles in the Guidebook ([#32](https://github.com/rezelyn/Wathe-Extended/issues/32)) - Simple Voice Chat icons not being shown by default ([#25](https://github.com/rezelyn/Wathe-Extended/issues/25)) - **Feather** modifier Slow Falling effect not being applied anymore ([#28](https://github.com/rezelyn/Wathe-Extended/issues/28)) - **Graverobber** modifier Coroner HUD not showing up when looking at dead bodies - Noelle's Roles bonus roles not being shown in the configuration screen - Spectators will now automatically join the spectator's voice group when joining mid-game - **Judge**'s ability can now only be used on alive players - Teleportation effect from the Dream Imprint will no longer be effective to Psycho Mode - Poisoned effect will be automatically cleared upon death - Hit detection improved for the Blowgun, Hunting Knife and Pan - **Killer**, **Vigilante** and **Civilian** roles are now shown inside the Guidebook - Fixed lot of typos and grammatical issues within the Guidebook and the configuration screen
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60.55 MB

3.0.132 Release 28.02.2026

stable-3.0.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
## 🎉 Stable release! This update introduces a wide range of new content, improvements, and fixes! Including the brand-new **Wathe Extended mod**! > ⚠️ **Please note:** this update may break older instances of the modpack. A fresh reinstall is recommended, and the same applies to dedicated servers. > I'm still actively learning Java and the Fabric modding environment. If you encounter any issues, please open an issue on GitHub. I'll do my best to provide support and fix bugs! ### 🆕 Additions - New cocktails, new blocks, and refreshed models for existing ones! **(WIP)** - The default Letter item and Stary Express's Guidebook have been replaced with a brand new, redesigned Guidebook item and UI. **(WIP)** - Improved the logic behind randomized player teleportation at the start of a game. - Your current role and any active modifier(s) are now shown at the top of the inventory screen. - New configurable options are now available through the Wathe Extended config screen: - Toggle Player Collisions - Toggle Random Teleportation at Game Start - Toggle Interaction Safeguards - Toggle Roles and Modifiers - Toggle OOB Items Recovery - View and Edit Map Variables - View and Edit RTP Coordinate Slots - New roles: *(More information in-game)* - **Bellringer** - **Bodymaker** - **Cleaner** - **Cook** - **Detective** - **Dreamer** - **Drugmaker** - **Hunter** - **Judge** - **Kidnapper** - **Licensed Villain** - **Physician** - **Robot** - **Thief** - New modifiers: *(More information in-game)* - **Magnate** - **Taskmaster** - **Violator** ### 📋 Changes - Removed lots of mods to reduce the modpack weight and improve overall performance. - Removed the Wathe Extended datapack from default saves, as it is now a standalone mod :3 - Removed the Christmas-themed map. - Gameplay balancing: - **Amnesiac** - Can now see dead bodies glowing effect. - No longer glows a different color to Killers. - **Lovers** - Lovers can now see each other glowing through walls. - If one Lover leaves the game, their partner will also die. - **Arsonist** - Victory now requires eliminating every player. - The game will now continue even after all Killers have been eliminated. - *Poison* has been removed from the **Executioner** and **Vulture** upon converting into a Killer. - Players who drops their Revolver after shooting an innocent will be unable to pick up another one towards the game. - Added a safe preparation time at the start of each game to prevent spawn-killing and other unfair abuses. ### 🔧 Fixes - Fixed **Amnesiac** and **Initiate** incorrectly glowing for non-killer roles. - Fixed **Initiate** displaying the wrong glow color to non-killers. - Fixed **Initiate** retaining their knife after the other Initiate's death. - Fixed **Initiate** spawning with items belonging to other neutral roles. - Fixed **Necromancer** being able to revive roles that are disabled. - Fixed **Lovers** being assigned to both the **Executioner** and their designated target. - Fixed revived players remaining in the Train Spectators voice chat group. - Fixed *Delusion Vials* incorrectly checking the poisoned player's role rather than the poisoner's. - Fixed depressed players seeing hallucination items on invisible players, such as the Phantom. - Fixed spectators being able to access the inventory screen. - Fixed the train reset failing to apply in time at game start, which caused visual bugs. - Fixed Killer Instinct night-vision not functioning correctly. - Numerous HUD fixes, primarily addressing FancyMenu-related issues. - Various map fixes and improvements.
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60.34 MB

2.7.132 Beta 10.01.2026

beta-2.7.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Added a new in-game Guidebook that gives information about Roles and Modifiers from the game and add-ons, can be opened through the inventory - New roles: - **Trapper** <br> Civilian Role <br> Can purshase a *Role Mine*. <br> Gains 50 coins per tasks done. <br> The *Role Mine* can be placed and can gets the roles of 3 people that pass into it's area. <br> The *Role Mine* makes a beep sound alerting any players that got trapped. <br> It does not mention the names of the players; only their roles. - **Initiate** <br> Neutral Role <br> Has to kill the other **Initiate** in order to become a Killer. <br> Gains 50 coins per tasks done. <br> If either of the Initiates die from anyone other than another **Initiate**, the alive Initiate becomes an **Amnesiac** <br> If an **Initiate** attempts to kill a player that isn't the other **Initiate**, the **Killer Initiate** will drop dead instead - **Muzzler** <br> Killer Role <br> Can silence any players for 75 coins <br> When Muzzled, staying outside for too long will suffocate you, and other players can't hear you speak. - **Starstruck** <br> Civilian Role <br> Can use Starstruck ability once every 90 seconds. <br> While Starstruck, can move faster and see players though walls using instinct for 15 seconds. <br> Upon completing their current task, the ability cooldown will be decreased by 5 seconds. - Added modifiers: - **Graverobber** <br> Killer Only <br> Can see the role, reason and time of death of the dead bodies. - **Feather** <br> Does not have collisions <br> Has *Slow Falling* ### 📋 Changes - Gameplay balancing: - The **Executioner** can now pick up guns - The **Amnesiac** is now considered a Neutral Role - The **Amnesiac** can no longer pick up guns, unless they've taken a good role - Guns don't drop when shooting at the Amnesiac ### 🔧 Fixes - `/setEnabledModifier` not working properly - Various translations fixes
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253.51 MB

2.5.132 Beta 23.12.2025

beta-2.5.132

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 📋 Changes - Gameplay balancing: - **Mimic** can now punch players. If they punch an innocent player and that the player ends up dying, the **Mimic** will also die. - **Noisemaker** role is now enabled by default. - **Allergic** modifier is now enabled by default. ### 🔧 Fixes - Modifiers multiplier dividend being 0 instead of 1. - **The Insane Damned Paranoid Killer** can no longer get the ***Guesser*** modifier. - Chameleon invisibility improvements. - Wathe Extended Datapack: - Some function cleaning & improvements (might do rewrite a lot of things later for optimization, still very messy) - Improved interaction safeguards state control. - Supporter Commands chat spam. - Objectives and scoreboard will now persist between reloads, so functions are sync properly. - Datapack not loading properly due to it calling YAWP commands before actual config is loaded. - If you have any issues with the datapack not loading stuff properly, use `/reload` command.
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253.51 MB

2.4.132-FIX Beta 22.12.2025

beta-2.4.132 (Hotfix)

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
## ⛄ Small Christmas Update! This update adds several new roles and couple fixes, and includes a new holiday theme for the lobby. Have fun and happy holidays! <br> I'd like to also thanks everyone that'd shown support regarding the modpack development, it means a lot! Note that supporting me on Patreon is fully optional and I'm not asking for it, doing it will not grant you access to the **Supporter Commands**, consider subscribing to [doctor4t](https://www.patreon.com/cw/doctor4t)'s instead, they are the one you should support first! But still, thank you so much, all of you are awesome! ❤️ ### 🆕 Additions - New roles: - **Amnesiac** - **Arsonist** - **Necromancer** - **Avaricious** - Added modifiers: - **Guesser** - **Tiny** - **Chameleon** - **Lovers** - **Allergic** - Added *Snowball* plates in the lobby and at the end of the train, have fun :D - Wathe Extended datapack: - Toggling Debug Mode will show interactions safeguards areas, turning it off will hide them. (CAN CAUSE CLIENT LAG!) - Added functions to disable or re-enable interaction safeguards ### 📋 Changes - Gameplay balancing: - Limited "Knife Prepare" animation max use to 5 seconds to prevent "cheesing and waiting around a corner with a knife ready" really long strat - Disabled player cape by default since it's conflicting with some roles and modifiers mechanics. - Blood particle effects are now client-sided, and always shown by default. - Wathe mod updated to version [1.3.2](https://modrinth.com/mod/wathe/version/1.3.2-1.21.1) ### 🔧 Fixes - Jesters not seeing Killer Roles in pink-colored glowing effect while using Instinct - Train horn not starting the murder mystery game mode at night how intended - Wathe Extended datapack: - Debug items being given multiples times to creative players when another player switched to creative - Default facing positions of the random teleportation coordinates - *Teleport to Train* item not being given properly to players inside the lobby area - The item will also be removed to players that are inside the train in the lobby to avoid cheesing the random teleportation script - Stuff regarding the random teleportation logic - Random teleportation at the start of the game now being executed after the screen fades to black - Rewritten coordinates that were misplaced
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131.94 MB

2.3.130 Beta 20.12.2025

beta-2.3.130

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Randomized player teleportation across the train at game start. ### 📋 Changes - Wathe Extended datapack: - Renamed objectives/score IDs from "tmm" to "wathe" - Reorganized functions - Centralized and optimized tick functions > Datapack intended to work with the default world-save only, but can be modified to fit with custom maps. <br> I'll try to make the datapack variables, functions and stuff like that easier to customize in future updates for the people that might want this datapack and its features to be a part of their custom maps, otherwise have fun tweaking the mess I've created to fit your own goods! :3 - Reverted auto-start timer to 10 seconds (previously 30) - Updated default client configuration. - Wathe mod updated to version [1.3](https://modrinth.com/mod/wathe/version/1.3-1.21.1) <details> <summary>Show Wathe's changelog</summary> - Changed the mod identifier from "trainmurdermystery" to "wathe" and renamed it to avoid confusion with the Harpy Express modpack and reflect the mod now allowing maps other than trains - Previous maps should still be compatible, as block, item and entity aliases were added to transition mod identifiers - Added a new Map Effect API class - Stored on the Game Component, this new class allows modders to make custom effects for maps, with custom initialize and finalize logic independent of the game mode - Using the Last Voyage of the Harpy Express as an example, the wathe:harpy_express map effects (excluding the lobby one) give the players the keys to their room and their letters, as well as setting the time of day and all other ambient effects for the train - /wathe:start now requires a map effect identifier to start the game - For instance, /wathe:start wathe:murder wathe:harpy_express_day allows you to play the murder mystery game mode during the day - Added a generic simple map effect that can be used by custom non-train maps - Added a /wathe:mapVariables command that allows changing variables for custom maps: - gameModeAndMapEffect: The default game mode and map effect the map will use (with auto-start or when using the train horn). - spawnPos: The spawn position and orientation players will be reset to once the game ends. - spectatorSpawnPos: The spawn position and orientation players will be set to when set as spectators at the start of a game. - readyArea: The lobby area which players need to be in to be selected for a game. - playAreaOffset: The offset players will be teleported by from the ready area into the play area. - playArea: The play area outside which players will be eliminated. - resetTemplateArea: The template that will be copied over the play area in order to reset the map. - resetPasteOffset: The offset at which the template should be pasted. - Added knife skins for Patreon and YouTube supporters - Can be changed by right-clicking a knife in the inventory - Skins added: Ceremonial Dagger and Ice Pick - Moved weights, bounds, auto-start and backfire commands to a new /wathe:gameSettings command - Added a new role dividend setting to /wathe:gameSettings that allows setting custom killer and vigilante counts - Lowered the default dividend for both killers and vigilantes to 5 instead of 6 - Players can now sleep at any time of the day - Fixed double doors not jamming together - Fixed Derringers not replenishing on kill - Fixed Revolvers being able to be double fired - Fixed the ready area being slightly too small - Limited knife max use to 5 seconds to prevent "cheesing and waiting around a corner with a knife ready" really long strat - Tweaked the API to allow more modability (PunIsIntendeds) - Updated French translation (PadjokeJ) - Updated German translation (Lukas0094) - Updated Chinese translation (ZeroIcceBear) - Added Vietnamese translation (Vuyn) </details> ### 🔧 Fixes - Items that fall into the void (specifically when players are pushed or jump off the train while holding items) now properly teleport to the nearest dead body - Added a fallback if there's no dead bodies, items will teleport to the nearest alive player - Fixed skin transparency
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73.99 MB

2.2.126 Beta 19.12.2025

beta-2.2.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - New roles: - Mimic - Civilian Role - Appears as a Killer Cohort to other killers - Spawns with a Fake Knife - Can purchase *Lockpicks*, *Delusion Vials*, *Firecrackers* and *Notes* - Gains coins passively over time. - Guesser *(Disabled by default)* - Civilian Role - Can guess player's role: if the guess is correct the player dies; if incorrect, the Guesser dies. - Added blood particle effects when killing players *(Disabled by default, can be enabled/disabled using <kbd>B</kbd>)* - Added some little QoL mods - Added a cinematic intro at launch (might be buggy, but I thought it would look cool, so I made it :3) - New overhauled main menu layout - New modpack icon, thumbnail and backgrounds ~~~~ ### 📋 Changes - Gameplay balancing: - **Conductor** - The *Master Key* will now be seen as a *Lockpick* for others if there's less than 10 players in the game. - **Voodoo** - Shooting the Voodoo now causes revolvers to drop from the shooter. - Disabled the backfire mechanic - Game auto-start timer is now 30 seconds instead of 10. - Items that falls outside the train (in the void) will now be teleported back to the closest dead body. ### 🔧 Fixes - Players won't take fall damage and fire damage anymore - Fixed the fast teleportation item not being given to players that'd joined late - Fixed knockback not being applied when punching with a *Knife* - Fixed misplaced interaction safeguards (should be fully fixed now!)
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73.9 MB

2.1.126 Beta 11.12.2025

beta-2.1.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🔧 Fixes - Fixed outdated mod configurations, should be better now for people updating the modpack if it was already installed (sorry)
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63.39 MB

2.0.126 Beta 11.12.2025

beta-2.0.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - New roles: - **Vulture** - **Recaller** - **Better Vigilante** - New items: - **Defense Vial** - Grants the drinker one extra hit (similar to Psycho Armor). - **Delusion Vial** - Mimics poison by applying visual effects but does not cause death. - Added an item that fast teleports you to the Lobby train - Added a system preventing players from standing close/inside train doors before the game starts (wich was allowing them to exit the train without needing a Master Key, Lockpick, or Crowbar). ### 📋 Changes - Gameplay balancing: - **Bartender** - Can see poison and poisoned players. - Can now purchase a *Defense Vial* for 100 coins (50 coins per task). - **Jester** - Can now see the round timer. - Can shoot with their fake gun. - Gains coins passively over time. - Can purchase *Firecrackers*, *Lockpicks*, *Notes*, and *Delusion Vials*. - **Coroner** - Can see the roles of dead players (also visible to spectators). - **Executionner** - Gains coins passively over time. - Can purchase *Firecrackers*, *Lockpicks*, *Notes*, and *Delusion Vials*. - Their target's skin can now be seen on the UI - **Noisemaker** - Gains coins passively over time. - Can purchase *Firecrackers* for 75 coins. - When innocents shoots other innocents, assuming they've passed the backfire chance, they drop their gun and won't be able to pick one up until the end of the game - **Phantom** is now enabled by default. - **Executioner** is now enabled by default. - The **Executioner**'s targets are now visible to spectators when hovering over the **Executioner**. ### 🔧 Fixes - Some HUD/Menus fixes - Removed Fresh Moves (With animated eyes) due to compatibility issues - Removed Essential mod due to compatibility issues, can be added back if wanted but might break some stuff. - Interaction safeguards are now fully completed, no more glitch abuses with trapdoors and other stuff! - Fixed the ready-area boundaries.
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60.58 MB

1.6.126 Alpha 01.12.2025

alpha-1.6.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Added Noelle's Roles add-on for TMM (see the description for more information about the roles) - Added default mod configuration (in case some people want to change client-side settings) ### 🔧 Fixes - Some HUD/Menus tweaks and fixes - Various map fixes - *...and maybe some more stuff that I've forgotten*
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58.9 MB

1.5.126 Alpha 29.11.2025

alpha-1.5.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Added interaction safeguards to the lobby and within the playable train **(WIP)** ### 📋 Changes - Removed unneeded modded items and blocks - Adjusted shader settings to reduce blurriness and improve brightness **(WIP, still experiencing notable lag)** ### 🔧 Fixes - Further reorganized and polished the train’s furniture and overall layout - Minor tweaks to various mod configurations
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59.63 MB

1.4.126 Alpha 28.11.2025

alpha-1.4.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 📋 Changes - Removed unneeded mods ### 🔧 Fixes - Fixed collisions, they should be working correctly now - Room key assignments fixed (for real this time)
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59.23 MB

1.3.126 Alpha 27.11.2025

alpha-1.3.126

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 📋 Changes - Harpy Express mod updated to the latest release ### 🔧 Fixes - Room keys assignment fixed - Missing blocks and furniture models fixed - Various HUD tweaks and fixes
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58.61 MB

1.2.115 Alpha 27.11.2025

alpha-1.2.115

Supported Minecraft versions
1.21.1
Loaders / Platforms
fabric
Show changes
### 🆕 Additions - Fully revamped HUD and menu elements with new themes and visual styles - Added a default client configuration - Added Shader configuration (WIP, shaders currently cause significant lag) - Updated the world save file with a refined lobby and ongoing train customization (WIP)
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58.73 MB