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Early access / previews available via Ko-fi with a Golem Tier membership ↓
[<img src="https://imgur.com/MK6bBx8.png" alt="Early Access" width="600"/>](https://ko-fi.com/freshlx)
[<img src="https://imgur.com/gwrUbOG.png" alt="CurseForge" width="50"/>](https://www.curseforge.com/minecraft/texture-packs/fresh-animations)
[<img src="https://imgur.com/Wi0gG3J.png" alt="Modrinth" width="50"/>](https://modrinth.com/resourcepack/fresh-animations)
[<img src="https://imgur.com/ZvVP80t.png" alt="PMC" width="50"/>](https://www.planetminecraft.com/texture-pack/fresh-animations-v1-0/)
[<img src="https://imgur.com/cHBrzz0.png" alt="Ko-fi" width="50"/>](https://ko-fi.com/freshlx)
[<img src="https://imgur.com/wvrioGM.png" alt="Patreon" width="50"/>](https://www.patreon.com/cw/FreshLX)
[<img src="https://imgur.com/qeYK6H3.png" alt="Discord" width="50"/>](https://discord.gg/Wxs7JEPMrH)
[<img src="https://imgur.com/QOM50b0.png" alt="X" width="50"/>](https://twitter.com/Fresh_LX)
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<img src="https://imgur.com/MyjMs5T.png" alt="Fresh Animations-88% complete" width="600"/>
Fresh Animations is a work in progress resource pack that gives an animation overhaul to the creatures in the default look of Minecraft. The aim is to make the mobs more dynamic and believable.
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<details>
<summary>Animated mobs Graphic</summary>
<img src="https://imgur.com/mFs6Rs4.png" alt="Mob Graphic"/>
</details>
<details>
<summary>Animated mobs list</summary>
**Version 1.0:**
Villager, Iron Golem, Witch, Vindicator, Evoker, Pillager, Ravager
**+ Version 1.1:**
Creeper, Zombie, Husk, Zombie Villager, Skeleton, Wither Skeleton, Illusioner
**+ Version 1.2:**
Pig, Wandering Trader, Phantom, Blaze
**+ Version 1.3:**
Enderman, Guardian, Elder Guardian, Spider, Cave Spider, Silverfish, Vex
**+ Version 1.4:**
Drowned, Stray
**+ Version 1.5:**
Sheep, Cow, Mooshroom, Chicken, Dolphin, Turtle, Llama, Trader Llama, Fox, Giant
**+ Version 1.6:**
Horse, Skeleton Horse, Zombie Horse, Donkey, Mule, Wolf, Ocelot, Cat, Parrot
**+ Version 1.7:**
Piglin, Piglin Brute, Zombified Piglin, Hoglin, Zoglin, Ghast, Strider, Magma Cube
**+ Version 1.8:**
Axolotl, Slime, Frog, Tadpole, Cod, Salmon, Tropical Fish, Pufferfish
**+ Version 1.9:**
Endermite, Shulker, Goat, Allay, Bee, Sniffer
**+ Version 1.9.1:**
Bogged
**+ Version 1.10:**
Bat, Snow Golem, Squid, Glow Squid, Happy Ghast
**+ More to come!**
Rabbit, Polar Bear, Panda, Armadillo, Camel, Breeze, Copper Golem, Creaking, Warden, Wither, Ender Dragon
</details>
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This resource pack is made possible with an OptiFine feature called custom entity models (CEM) to add new entity models and animations.
_Entity Model Features_ and _Entity Texture Features (EMF & ETF)_ can be used as an alternative to OptiFine.
[<img src="https://imgur.com/aRd8fNf.png" alt="Optifine" width="50"/>](https://optifine.net/downloads)
[<img src="https://imgur.com/QN7fhnN.png" alt="EMF" width="50"/>](https://modrinth.com/mod/entity-model-features)
[<img src="https://imgur.com/UAeSDHd.png" alt="ETF" width="50"/>](https://modrinth.com/mod/entitytexturefeatures)
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Fresh Animations Extensions are extra resource packs with additional features for Fresh Animations.
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- Load these packs above Fresh Animations to work correctly.
- These packs are mostly suited for the vanilla look and aren't friendly to other resource packs.
- They are made for and require Fresh Animations.
[](https://modrinth.com/resourcepack/fresh-animations-extensions)
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If you ask a question that's already answered in the spoiler below, I will probably ignore it.
<details>
<summary>Frequently Asked Questions:</summary>
### Is Fresh Animations a mod or datapack?
> Nope, Fresh Animations is just a resource pack! It does require OptiFine features to work, though.
### Is there a way to use Fresh Animations without OptiFine?
> Fresh Animations requires OptiFine's Custom Entity Models (CEM) and CEM Animation features to work.
> As an alternative to these features, I highly recommend *[Entity Model Features (EMF)](https://modrinth.com/mod/entity-model-features)* and *[Entity Texture Features (ETF)](https://modrinth.com/mod/entitytexturefeatures)*.
### When will the next update come out?
> Whenever I feel happy with the new content. Please don't ask for a release date.
> For those willing to pay, Golem Tier Ko-fi supporters get updates early.
### Why do some mobs have blank eyes and no new animations when I load the resource pack?
> This means either that the required mods aren't being used, or there is a conflict with another mod.
> - When using OptiFine make sure you install it correctly, and that Custom Entity Models is enabled.
> The required OptiFine settings are: *Video Settings > Quality > Custom Entity Models: ON*
> - When using EMF & ETF, it's likely a mod or resource pack conflict. First confirm it is by using only EMF, ETF and FA.
> If the issue persists, reset your EMF settings. If it fixes it, try find the conflicting mod.
> Otherwise you can ask for help on my Discord server.
> - This can also happen with some 3rd party clients.
### Is Fresh Animations compatible with *this other resource pack*?
> Probably not completely. Resource packs that only edit textures will probably be fine, but packs with entity models won't work as it would override FA's models and animations.
> If a pack doesn't work, there may be an FA patch version available so check the pack's description or look it up on CurseForge or Modrinth.
### Is Fresh Animations compatible with *this mod*?
> Some mods have issues with FA. There is a list of these mods on my Discord server, as well as a help channel for reporting and sorting through mod issues.
> If you find an issue with a mod, consider reporting it via my Discord server.
### Can you add player animations?
> I have started developing a Player Add-on for Fresh Animations, which is currently available on my [Ko-fi](https://ko-fi.com/freshlx) for Golem Tier members. It requires EMF & ETF as OptiFine doesn't support custom players.
### Why isn't *this mob* animated? Can you add it?
> Not all the mobs are animated yet. New mobs animations will be added in major updates.
> I work and add new animations at my own pace, so please refrain from requesting animations.
### Can you make a Bedrock port?
> It's not as simple as porting it. To make a version that would work on Bedrock, I would have to start from scratch and it would end up being completely different. So that's not something I plan to do anytime soon.
### Why do some mobs have purple/black textures when I load the resource pack?
> This is an OptiFine bug that can occur when the pack is loaded in. To solve this, you need to exit the game and re-launch it.
### The pack is warning me that it's made for another version of Minecraft. Which version should I get?
> Any version of this pack should work mostly as intended in most game versions it's tagged with on CurseForge or Modrinth, as long as there's a version of OptiFine or EMF to run it. Don't worry about the version warning.
</details>
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<details>
<summary>Terms of Use:</summary>
____________________________________________
**Fresh Animations: Terms & Conditions**
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- By using this resource pack, you agree to be bound by these terms and conditions
- FreshLX is the creator and copyright owner of this resource pack
- These terms are subject to change at any time
- These terms only apply if you intend to use the resource pack in your own content you want to share publicly
- The terms listed on the official project CurseForge, Modrinth, and Planet Minecraft pages, supersede any license, readme or terms/conditions information provided anywhere else, including in the resource pack files
- Not all the assets/elements of this resource pack are subject to these terms. The following terms apply specifically to the following assets/elements:
- Custom Entity Models, including .jem and .jpm files
- Custom Entity Model Animations
- pack icons
- If you use assets from this resource pack in your own, credit is required. Preferably including its name and a link to an official CurseForge, Modrinth, or Planet Minecraft page
- The creator has the final say about which terms apply to your use of this resource pack and its assets
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***With this resource pack, YOU MAY:***
- modify the resource pack if it's for personal use only, meaning you cannot share it publicly
- include this resource pack in your mod pack or server
- use this resource pack in forms of content such as videos, live streams, blog posts
- use an edited version of this resource pack in forms of content such as videos, live streams, blog posts, if the edited version is not publicly available
- remix, transform, and build upon its assets in your own resource pack, within reason, if credit is given
- earn money using remixed, transformed, and built upon assets in your own resource pack
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***With this resource pack, YOU MAY NOT:***
- redistribute this resource pack
- port this resource pack or its assets to work on Minecraft Bedrock Edition
- include unedited assets in your own resource pack, unless you have permission from the creator
- include assets from this resource pack in a paid product or paid access to a product, unless you have permission from the creator
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</details>
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