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Farmer's Delight
Modrinth Mod

Farmer's Delight

A cozy expansion to farming and cooking!

Minecraft product info

Important product information

Compatibility, Minecraft versions, loaders, and external source data.

Type

Mod

Access

Free

Latest version

1.21.1-1.3.4

Downloads

22 907 190

Loaders / Platforms

forge neoforge

Minecraft versions

1.18.2 – 1.19.2 1.20 – 1.20.1 1.21 – 1.21.1

Categories

decoration equipment food

Description

Detailed information

<p align="center"> <img src="https://i.imgur.com/wqSocVR.png"> </p> **Farmer's Delight** is a mod that gently expands upon farming and cooking in Minecraft. Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of **hearty meals**: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen! It also introduces a rich set of utilities: a way to **improve the very soil** your crops grow in, brand new **tools and weapons** to hunt and gather with, cute **decorations** for your builds, and many blocks and items to help you on your adventure! It's time to farm a little bit of everything! ## Getting Started **Follow the Advancements!** They explain many of the basic concepts, and are a good place to start from. Pick up any item, then press the **L** key (by default) to open the Advancements screen. Or if you prefer a more direct guide, [click here!](https://github.com/vectorwing/FarmersDelight/wiki/Getting-Started) ## Frequently Asked Questions **Q. Can I use this mod into my modpack?** A. Yes! Feel free to feature Farmer's Delight in your modpack, and customize it as you see fit for the experience you're crafting. Just keep in mind: - Make sure to credit, and don't claim Farmer's Delight as your own creation; - Always read the changelogs! Minor and major versions can sometimes have breaking changes, which will be explained there. **Q. Which Minecraft versions will the mod be updated for?** A. Farmer's Delight is currently being updated for 1.18.2 and 1.19+. Any other versions are currently discontinued. **Q. Are you going to backport this mod to versions before 1.15?** A. No, this mod will never be backported to older versions. The game's older codebases are entirely different, and usually missing important features this mod depends on. **Please do NOT ask for backports!** **Q. Do you have a Patreon, or similar means of supporting your work?** A. Not currently, but thanks for your consideration! I'm currently well-sustaned by a stable job, and my personal projects are hobbies I work on my free time. My suggestion is to donate your money to more worthy causes, or just treat yourself to a nice lunch. ;)

Developer

vectorwing

Profile and data retrieved from Modrinth

Open on Modrinth

Product gallery

Project images

Screenshots and images from the original Modrinth page.

Kitchenware

Cooking Pots, Stoves, Skillets, Cutting Boards, and so on.

Straw, Rope and Compost

Farm a durable fiber, then give it back to your farm with Rich Soil!

A Glorious Feast

Proudly display your cooking skills and celebrate with your party!

Basic Crops

Rice, Cabbage, Tomato and Onion!

List of Foods

A selection of meals, snacks and drinks from the mod. More to come in the future!

Cozy Decorations

Add a rustic touch to your home!

Change log

Project versions

Published versions and original Modrinth files.

1.21.1-1.3.4 Current Release 29.08.2026

Farmer's Delight 1.3.4 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.3.4 ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons; - (1.21.1+) Fixed config "generateFDChestLoot" not properly disabling FD's extra chest loot generation;
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3.01 MB

1.20.1-1.3.4 Release 29.08.2026

Farmer's Delight 1.3.4 - 1.20.1

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.3.4 ### Fixes - Fixed a broken behavior when pushing Feasts with Pistons;
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3.16 MB

1.21.1-1.3.3 Release 17.08.2026

Farmer's Delight 1.3.3 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.3.3 ### Fixes - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click); - (1.21+) Fixed Cooking Pot not comparing data components when merging meal output stacks (deciding to cook, meal slot to output slot etc);
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3.01 MB

1.20.1-1.3.3 Release 17.08.2026

Farmer's Delight 1.3.3 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.3.3 ### Fixes - Fixed Rope reeling not working if the rope is touching the void layer (minimum build height); - Fixed suppressed packet error due to an unsafe property check in TomatoBlock; - Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
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3.16 MB

1.21.1-1.3.2 Release 13.05.2026

Farmer's Delight 1.3.2 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; - (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging; - (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!); - (1.21+) Fuel values have been moved into a NeoForge datamap, `furnace_fuels.json`: - The `FuelItem` and `FuelBlockItem` classes have been deprecated, and will be removed in the next major/minor update; ### Fixes - Fixed occasional crash with a tag reference load order; - (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances; - (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment; - (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
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3.02 MB

1.20.1-1.3.2 Release 13.05.2026

Farmer's Delight 1.3.2 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.3.2 ### Updates - Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking; - Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw. - Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above. - Added fuel values to the following items: - Straw Bale: Smelts 5 items; - Rope Fence and Rope Fence Gate: Smelts 1 item each; ### Fixes - Fixed occasional crash with a tag reference load order; ### Translations - Added: - bg_bg (thanks, OmegaSleepy and friends!); - Updated: - es_ar (thanks, MilanesaGG!); - ja_jp (thanks, Abbage230!); - ko_kr (thanks, Kardane!); - ru_ru (thanks, mpustovoi!); - zh_cn, zh_tw, zh_hk and lzh; - Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
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3.16 MB

1.21.1-1.3.1 Release 28.04.2026

Farmer's Delight 1.3.1 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.3.1 ### Updates - Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them: - Tag references; - Configuration; - Block and item fields for BASKET now point to BAMBOO_BASKET; ### Fixes - (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file; ### Translations: - Updated: - fr_fr (thanks, ChilAchilles!);
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2.98 MB

1.20.1-1.3.1 Release 28.04.2026

Farmer's Delight 1.3.1 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.3.1 ### Updates - Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them: - Tag references; - Configuration; - Block and item fields for BASKET now point to BAMBOO_BASKET; ### Fixes - (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
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3.12 MB

1.21.1-1.3.0 Release 27.04.2026

Farmer's Delight 1.3 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!): - From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen; - All config options are now translatable, and changes will take effect right away, without the need to relaunch the game; - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now check for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; - (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment; - (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants; - (1.21+) Fix Rope being non-extendable when hanging under a Bell; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; - (1.21+) `c:foods/milk`: Deprecated in favor of `c:drinks/milk`; ### Translations - Updated: - id_id (thanks, barabestfriend!); - ru_ru (thanks, TheGridExpert!); - uk_ua (thanks, TheGridExpert!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
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2.97 MB

1.20.1-1.3.0 Release 27.04.2026

Farmer's Delight 1.3 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.3.0 ### Additions - New items: - **Onion Soup** - A simple dish made with Onions, Milk and Bread; - New blocks: - **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table; - **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**! - Crafted by replacing planks with rope in the standard fence and fence gate recipes; - The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket: - This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless; - The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks; - Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe; - Pumpkin Pie can now be **placed as a block**, like the other pies! - By default, it is placeable without secondary action. A config exists to require sneaking, if preferred; - Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!) - It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees; - With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game. - Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then. - New block tags: - `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines; - `farmersdelight:feasts`: Blocks which represent a placeable feast; - `farmersdelight:pies`: Blocks which represent a placeable pie; - New item tags: - `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1); - `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts; - `farmersdelight:pies`: Items which represent a whole pie; ### Updates - The Cutting Board has been redesigned: - It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before; - If the board's stack isn't full yet, players can top it up with more items; - When cutting, the status bar will show how many items are left on the board; - Comparator signal will now be based on the fill percentage for the item's max stack size; - All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand; - The Nourishment effect has been updated: - The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full; - Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want; - The Comfort effect has been retired, as Nourishment now fulfills its role: - All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead; - The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod; - The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!): - The Skillet can render foods in handheld mode again; - When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress; - When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!; - Rich Soil can now boost plants which are `planted_from_below`: - Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side; - Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further; - Tomato crops have been updated: - Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new): - This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!; - Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks; - Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed; - The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible; - Tomato seeds can now be planted on any farmland block; - Rope has been updated: - When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified; - When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars; - Feasts and Pies have been updated: - All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization; - They will now emit crumb particles when taking portions from them; - They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!); - They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes; - They now have "Placeable" in their tooltip, to better indicate their role; - Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled; - Skillets will also display the above tooltip; - Wild Crops have been updated: - Wild Tomatoes now checks for the `farmersdelight:terrain` tag when generating; - Wild Rice now checks for the `minecraft:dirt` tag when generating; - The following recipes were updated: - Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom; - Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board; - Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools; - Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers: - Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type; - Knives now have tool actions (1.20.1), or item abilities (1.21+): - `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board); - `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions; - All sounds in FD should now have accurate subtitles. Recently added: - `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc); - `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife; - Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!); - Mushroom Colonies can now be snipped all at once when using a Knife on them; - Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on; - Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes; - Cats can now be tamed with Salmon Slice and Cod Slice; - Various block and item textures were retouched here and there; ### Fixes - Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot; ### Removals - The following tags have been removed: - `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`; - `offhand_equipment`: Deprecated with the new Cutting Board mechanics; - `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food; ### Translations - Updated: - id_id (thanks, barabestfriend!); - zh_cn (thanks, Artoria2e5!); - zh_tw (thanks, DEEMsss!); ### Technical - Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!); - The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!); - All models have been standardized, cleaned up and optimized across the board: - If you make a resource pack for FD, you may have to update to conform to these changes; - FD's internal recipe builders have been updated, and should now be more usable for add-on developers: - They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`; - Thanks to LordFirespeed for helping me realize the issue with the method override!; - FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!): - `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them; - If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`. - The following model files were renamed, to make it clearer they're meant to be templates: - `bush_crop` -> `template_bush_crop` - `crop_cross` -> `template_crop_cross`; - `crop_with_rope` -> `template_crop_with_rope`; - `pie` -> `template_pie`; - `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
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2.97 MB

1.21.1-1.2.11a Release 20.04.2026

Farmer's Delight 1.2.11a - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.11a ### Fixes - Fix block entities not clearing properly on contraption mods;
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2.81 MB

1.20.1-1.2.11a Release 20.04.2026

Farmer's Delight 1.2.11a - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.2.11a ### Fixes - Fix block entities not clearing properly on contraption mods;
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2.83 MB

1.21.1-1.2.11 Release 23.03.2026

Farmer's Delight 1.2.11 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.11 ### Updates - (1.21+) Tag `farmersdelight:feasts` is now added to `c:edible_when_placed`; - (1.21+) Ropes are now tagged under the `c:ropes` block/item tags; ### Fixes - Fix potential load error where `tomatoes` is not present when joining a server; - Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as `combination_step_sound_blocks` (thanks, Mickeon!); - Statistics are now properly awarded for: - Using tools on the Cutting Board; - Using Knives to cut cakes and pies; - Using containers to take servings from feasts; - (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13; - (1.21+) Create Integration - Fix outdated fluid syntax; ### Translations - Added: - fr_ca (thanks, wool!);
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2.81 MB

1.20.1-1.2.11 Release 23.03.2026

Farmer's Delight 1.2.11 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.2.11 ### Fixes - Fix potential load error where `tomatoes` is not present when joining a server; - Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as `combination_step_sound_blocks` (thanks, Mickeon!); - Statistics are now properly awarded for: - Using tools on the Cutting Board; - Using Knives to cut cakes and pies; - Using containers to take servings from feasts; ### Translations - Added: - fr_ca (thanks, wool!);
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2.83 MB

1.21.1-1.2.10 Release 08.02.2026

Farmer's Delight 1.2.10 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.10 ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); - (1.21+) Tag changes: - New mod tags: - `farmersdelight:snacks`: Non-sweet foods made of multiple ingredients, which don't need containers; - `farmersdelight:sweets`: Sweet foods made of multiple ingredients, such as desserts; - Properly tagged all FD foods inside `c:foods`, as well as adding them to relevant sub-tags: - Wheat Dough, Raw Pasta and Nether Salad were added to `c:foods/food_poisoning`; - All pie slices were added to `c:foods/pie`. The full pies already exist in `c:foods/edible_when_placed`; - Added `c:foods/dough/wheat` to accomodate Wheat Dough within `c:foods/dough`, as per NeoForge specs; - FD recipes still use `c:foods/dough`, as any type of grain is allowed; - `c:foods/milk` is being sunsetted in favor of the official `c:drinks/milk` tag; - All FD recipes now use `c:drinks/milk`; - `c:foods/milk` still exists for backwards compatibility, but will be removed in the next minor release. ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); - (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag; ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
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2.8 MB

1.20.1-1.2.10 Release 08.02.2026

Farmer's Delight 1.2.10 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.2.10 ### Updates - The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing; - The UI icons are still located in the main Cooking Pot UI file; - Villagers can now consume FD crops to become willing to breed (thanks, isErenG!); ### Fixes - Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself; - Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!); ### Translations - Added: - kk_kz (thanks, ninsent!); - zh_hk (thanks, Duppy-Conqueror!); - Updated: - hu_hu (thanks, bayi!); - ja_jp (thanks, Abbage230!); - lzh (thanks, BeiDou114514!); - ru_ru (thanks, pansangg!);
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2.82 MB

1.21.1-1.2.9 Release 23.08.2025

Farmer's Delight 1.2.9 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.9 ### Updates - The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration; - Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!); ### Fixes - Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled; - Fixed FD's special recipes existing in the `minecraft` namespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled); - (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings; - (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing; - (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff; - (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!); ### Translations - Update main langs to include lines for wall canvas signs; - Fixed es_ar translation having a JSON error; - Added: - hu_hu (thanks, bayi!); - lzh (thanks, BeiDou114514!); - Updated: - it_it (thanks, BlackShadow77!); - zh_cn (thanks, Don-Trueno!); - zh_tw (thanks, CyanChanges!);
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2.83 MB

1.20.1-1.2.9 Release 23.08.2025

Farmer's Delight 1.2.9 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.2.9 ### Updates - The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration; - Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!); ### Fixes - Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled; - Fixed FD's special recipes existing in the `minecraft` namespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled); - (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings; - (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing; - (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff; - (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!); ### Translations - Update main langs to include lines for wall canvas signs; - Fixed es_ar translation having a JSON error; - Added: - hu_hu (thanks, bayi!); - lzh (thanks, BeiDou114514!); - Updated: - it_it (thanks, BlackShadow77!); - zh_cn (thanks, Don-Trueno!); - zh_tw (thanks, CyanChanges!);
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2.84 MB

1.21.1-1.2.8 Release 30.05.2025

Farmer's Delight 1.2.8 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.8 ### Additions - New item tags: - `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad; - `#drinks` - Groups drinkable FD items that are not potions; - `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`; ### Updates - Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket: - Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely; - The bucket acts as a simple technology gate to unlock this recipe; - The egg recipe is still present, to not break auto-crafting setups; - All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!): - 1.20.1: `forge:buckets/water` (unofficial); - 1.21.1: `c:buckets/water`; - Added knives to the `breaks_decorated_pots` tag; - Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals; - The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself; - Updated effect description IDs for all langs (thanks, mpustovoi!); - Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances; ### Fixes - Fixed Jack-O-Lantern not being mineable with a Knife; - Fixed Create's Potato Cannon integration; - Fixed Knives with Silk Touch slicing Pumpkin blocks; - Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland; - Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!); - (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!); - (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!); - (1.21.1) Fixed Immersive Engineering integration recipes; - (1.21.1) Fixed Tall-mato advancement not working properly; - (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays; ### Translations - Updated: - es_es (thanks, GGlangf!); - zh_cn (thanks, NumberSir!); - zh_tw (thanks, DEEMsss!);
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2.81 MB

1.20.1-1.2.8 Release 30.05.2025

Farmer's Delight 1.2.8 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.2.8 ### Additions - New item tags: - `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad; - `#drinks` - Groups drinkable FD items that are not potions; - `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`; ### Updates - Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket: - Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely; - The bucket acts as a simple technology gate to unlock this recipe; - The egg recipe is still present, to not break auto-crafting setups; - All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!): - 1.20.1: `forge:buckets/water` (unofficial); - 1.21.1: `c:buckets/water`; - Added knives to the `breaks_decorated_pots` tag; - Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals; - The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself; - Updated effect description IDs for all langs (thanks, mpustovoi!); - Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances; ### Fixes - Fixed Jack-O-Lantern not being mineable with a Knife; - Fixed Create's Potato Cannon integration; - Fixed Knives with Silk Touch slicing Pumpkin blocks; - Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland; - Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!); - (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!); - (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!); - (1.21.1) Fixed Immersive Engineering integration recipes; - (1.21.1) Fixed Tall-mato advancement not working properly; - (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays; ### Translations - Updated: - es_es (thanks, GGlangf!); - zh_cn (thanks, NumberSir!); - zh_tw (thanks, DEEMsss!);
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2.83 MB

1.21.1-1.2.7 Release 03.02.2025

Farmer's Delight 1.2.7 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.7 ### Updates - Knives are now effective at mining Cactus; - Knives can now instamine Bamboo, just like a Sword; - Added the following blocks to the `unaffected_by_rich_soil` tag: - Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers; - Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod: - In 1.20.1, the namespace is `forge`; - In 1.21.1, the namespace is `c`; - Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag; ### Fixes - Fixed wrong UV at the bottom of Pie models when there's 1 slice left; - (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife; ### Translations - Updated: - es_cl (thanks, Ganbare-Lucifer!); - id_id (thanks, ichirei!); - zh_cn (thanks, Boshigiri!);
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2.8 MB

1.20.1-1.2.7 Release 03.02.2025

Farmer's Delight 1.2.7 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
## 1.2.7 ### Updates - Knives are now effective at mining Cactus; - Knives can now instamine Bamboo, just like a Sword; - Added the following blocks to the `unaffected_by_rich_soil` tag: - Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers; - Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod: - In 1.20.1, the namespace is `forge`; - In 1.21.1, the namespace is `c`; - Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag; ### Fixes - Fixed wrong UV at the bottom of Pie models when there's 1 slice left; - (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife; ### Translations - Updated: - es_cl (thanks, Ganbare-Lucifer!); - id_id (thanks, ichirei!); - zh_cn (thanks, Boshigiri!);
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2.82 MB

1.21.1-1.2.6 Release 04.12.2024

Farmer's Delight 1.2.6 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.6 ### Additions - Farmer's Delight crops will now generate in village farms! - Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages; - Crop availability varies between arid, temperate and cold biomes; - Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet. - Added cutting recipe for Torchflower; ### Fixes - Fix Skillet's default block state having `waterlogged=true`; - Fix `tomatoes` not having a map color; - (1.21) Fix Cutting Board recipes crashing with recipe optimization mods; - (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets; - (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies; ### Translations - Added: - en_nz (thanks, XlosVSM!); - vp_vl (thanks, SquareScreamYT!); - Updated: - es_mx (thanks, cerealconjugo!); - ja_jp (thanks, Abbage230!); - zh_cn (thanks, NumberSir!);
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2.79 MB

1.20.1-1.2.6 Release 04.12.2024

Farmer's Delight 1.2.6 - 1.20.1

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
## 1.2.6 ### Additions - Farmer's Delight crops will now generate in village farms! - Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages; - Crop availability varies between arid, temperate and cold biomes; - Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet. - Added cutting recipe for Torchflower; ### Fixes - Fix Skillet's default block state having `waterlogged=true`; - Fix `tomatoes` not having a map color; ### Translations - Added: - en_nz (thanks, XlosVSM!); - vp_vl (thanks, SquareScreamYT!); - Updated: - es_mx (thanks, cerealconjugo!); - ja_jp (thanks, Abbage230!); - zh_cn (thanks, NumberSir!);
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2.81 MB

1.21.1-1.2.5 Release 05.11.2024

Farmer's Delight 1.2.5 - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.5 ### Additions - Farmer Villagers are now capable of planting and harvesting FD crops! - They can plant, harvest and collect the drops for Cabbage, Tomato and Onion; - Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes. - Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale; ### Updates - Knives are now effective at mining Pumpkins (normal and carved) and Melons; - Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected; - Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book; - Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded! - `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably; - This will likely be addressed in the next major release; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; - (1.21) Fixed Kelp Roll (whole) having wrong food stats; - (1.21) Fixed Skillet not being enchantable in an anvil; - (1.21) Fixed Knives being unable to receive Knockback and Looting; - (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!); - (1.21) Fixed Skillets not losing durability when attacking mobs; ### Translations - Added: - be_by (thanks, observr1!) - da_dk (thanks, gohkenytp!) - en_gb (thanks, akkini1!) - tok (thanks, PiggyDr!) - Updated: - de_de (thanks, joernott and DaLumma!) - es_ar (thanks, axperty!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, konumatakaki and EndilCrafter!) - ko_kr (thanks, smoong951!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) - vi_vn (thanks, godkyo98!) - zh_cn (thanks, DuckDuckStudio!) - zh_tw (thanks, DuckDuckStudio and FuGu0416!)
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2.79 MB

1.20.1-1.2.5 Release 05.11.2024

Farmer's Delight 1.2.5 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge neoforge
Show changes
## 1.2.5 ### Additions - Farmer Villagers are now capable of planting and harvesting FD crops! - They can plant, harvest and collect the drops for Cabbage, Tomato and Onion; - Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes. - Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale; ### Updates - Knives are now effective at mining Pumpkins (normal and carved) and Melons; - Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected; - Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags; - Some crafting recipes are now properly grouped in the Crafting Table's recipe book; - Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded! - `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably; - This will likely be addressed in the next major release; ### Fixes - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Translations - Added: - be_by (thanks, observr1!) - da_dk (thanks, gohkenytp!) - en_gb (thanks, akkini1!) - tok (thanks, PiggyDr!) - Updated: - de_de (thanks, joernott and DaLumma!) - es_ar (thanks, axperty!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, konumatakaki and EndilCrafter!) - ko_kr (thanks, smoong951!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!) - vi_vn (thanks, godkyo98!) - zh_cn (thanks, DuckDuckStudio!) - zh_tw (thanks, DuckDuckStudio and FuGu0416!)
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2.8 MB

1.21.1-1.2.4a Release 01.10.2024

Farmer's Delight 1.2.4a - 1.21.1

Supported Minecraft versions
1.21.1
Loaders / Platforms
neoforge
Show changes
## 1.2.4a (1.21) ### Fixes - Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs; - Fix sporadic CME crash due to item override registration; - Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world; ### Translations - Updated: - de_de (thanks, DaLumma!) - es_mx (thanks, cerealconjugo!) - ja_jp (thanks, EndilCrafter!) - ru_ru (thanks, mpustovoi!) - uk_ua (thanks, TheGridExpert!)
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2.76 MB

1.21-1.2.4 Release 25.07.2024

Farmer's Delight 1.2.4 - 1.21

Supported Minecraft versions
1.21
Loaders / Platforms
neoforge
Show changes
- (1.21) All `forge` tags have been updated to the `c` namespace, with a few changes and additions: - Updated many tags to reside within the `c:foods/` subgroup, except for `c:crops/grain`, since the items are inedible; - Many tags which had specific subgrouping were sunsetted. - For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables; - Removed `farmersdelight:wolf_prey`, in favor of using `c:foods/raw_meat` instead; - Added `c:foods/safe_raw_fish`, a version of `c:foods/raw_fish` which does not include Pufferfish;
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2.76 MB

1.20.1-1.2.4 Release 22.01.2024

Farmer's Delight 1.2.4 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
## 1.2.4 ### Updates - The Cooking Pot item now displays more information than before: - A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness; - The tooltip will display the stored food's item sprite alongside its name; - When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops. ### Fixes - (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic; - Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance! - Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation; - Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost; - Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency; ### Translations - Added a line for the Rotten Tomato entity in most langs (thanks, leagris!); - Added: - sv_SE (thanks, Bjorkan!); - Updated: - es_MX (thanks, CerealConJugo!); - fr_FR (thanks, leagris!); - ja_JP (thanks, EndilCrafter!) - ru_RU (thanks, VGamerGroup!); - uk_UA (thanks, unroman!); - zh_CN (thanks, NumberSir); - zh_TW (thanks, Lobster0228!);
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2.78 MB

1.19.2-1.2.4 Release 22.01.2024

Farmer's Delight 1.2.4 - 1.19.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
## 1.2.4 ### Updates - The Cooking Pot item now displays more information than before: - A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness; - The tooltip will display the stored food's item sprite alongside its name; - When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops. ### Fixes - (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic; - Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance! - Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation; - Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost; - Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency; ### Translations - Added a line for the Rotten Tomato entity in most langs (thanks, leagris!); - Added: - sv_SE (thanks, Bjorkan!); - Updated: - es_MX (thanks, CerealConJugo!); - fr_FR (thanks, leagris!); - ja_JP (thanks, EndilCrafter!) - ru_RU (thanks, VGamerGroup!); - uk_UA (thanks, unroman!); - zh_CN (thanks, NumberSir); - zh_TW (thanks, Lobster0228!);
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2.64 MB

1.20.1-1.2.3 Release 02.08.2023

Farmer's Delight 1.2.3 - 1.20.1

Supported Minecraft versions
1.20.1
Loaders / Platforms
forge
Show changes
### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!);
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2.76 MB

1.19.2-1.2.3 Release 02.08.2023

Farmer's Delight 1.2.3 - 1.19.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!);
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2.63 MB

1.18.2-1.2.3 Release 02.08.2023

Farmer's Delight 1.2.3 - 1.18.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
### Additions - Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions; - New tags: - `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases. - Includes Trident and Spyglass by default, due to unique render cases; - Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver; ### Updates - Updated method of modifying stack sizes for BowlFoodItems: - Changes are now done on game start, rather than calculated during `maxStackSize()` calls; - The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns; - Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured; - (1.20) Updated Basket textures to match the new Bamboo design and palette; ### Fixes - Fix potential performance issues involving the stack size override for BowlFoodItems (see above); - (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items: - The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended; - Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag; ### Translations - Updated: - ko_KR (thanks, Yusi0!); - pl_PL (thanks, jogurciQ!);
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2.6 MB

1.20.1-1.2.2a Release 12.07.2023

Farmer's Delight 1.2.2a - 1.20+

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
## 1.2.2a ### Fixes - Fix recursion crash when opening loot chests;
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2.76 MB

1.20.1-1.2.2 Release 12.07.2023

Farmer's Delight 1.2.2 - 1.20+

Supported Minecraft versions
1.20 1.20.1
Loaders / Platforms
forge
Show changes
## 1.2.2 ### Additions - (1.20) Added Hanging Canvas Signs; - (1.20) Added Cherry and Bamboo Cabinets; - (1.20) Added salvaging recipes for Cherry and Bamboo furniture; - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - (1.20) Updated tags to the newest conventions in 1.20: - `replaceable` and `replaceable_by_trees`: Sandy Shrub; - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!);
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2.76 MB

1.19.2-1.2.2 Release 10.07.2023

Farmer's Delight 1.2.2 - 1.19.2

Supported Minecraft versions
1.19.2
Loaders / Platforms
forge
Show changes
## 1.2.2 ### Additions - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!);
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2.63 MB

1.18.2-1.2.2 Release 10.07.2023

Farmer's Delight 1.2.2 - 1.18.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
## 1.2.2 ### Additions - Added compatibility with the `origins:meat` tag from the Origins mod: - Carnivorous foods not defined as `meat()` in properties; - Bacon and Eggs; - Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!); - Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers; - New tags: - `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation; - `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held; - `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI; ### Updates - Updated the Rope recipe to require 2 straw only, and output 4 units; - Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now; - Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot; - Updated the JEI widget for cooking recipes: - Slightly smaller size, to fit more recipes per page; - Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover; - Updated `create:upright_on_belt` with newer FD drinks; - Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs; - (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4; - Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand; - Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf); - Updated Slice of Cake's texture, to be more accurate to the cake block it comes from; - Ropes can now support center-hanging blocks beneath them, such as Lanterns; - Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!); ### Fixes - Fix Wild Crops not generating in biomes from biome mods: - Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods; - (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead. - Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources); - Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water; - Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories; - Fix roped Tomato Vines being destroyed by water, deleting the rope; - Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!); - Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar); ### Translations - Updated: - ru_RU (thanks, Edarlingen!); - es_ES (thanks, GerardPolloRebozado!);
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2.6 MB

1.19-1.2.1 Release 08.05.2023

Farmer's Delight 1.2.1 - 1.19.2

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
## 1.2.1 ### Updates - CraftTweaker integration has been re-enabled (thanks, Witixin1512!): - This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts; - Updated the Cutting Board: - The player can no longer "attempt" to process a carved tool. - Updated Cake and Pie slices: - When slicing a cake, slices will drop from the cut side in a neat little row; - When slicing a pie, slices will drop towards the user's side; - Eating either block or slice no longer causes potion particles when granting Speed to the user; - Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them; - Added Kelp to Crop Rotation advancement, as it can be cooked into food; - Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...; - Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions; ### Fixes - (1.19) Fix Stove not emitting particles or ambient noise; - (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI; - Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives; - Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it; - The fix should potentially prevent other modded trees from converting Rich Soil as well. - Fix wrong composting rates for a few items; - Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable; - Fix Skillet being able to break blocks on creative, despite being a weapon; - Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife; - Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly; - Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!); ### Translations - Updated: - ca_ES (thanks, DyaMetR!); - de_DE (thanks, DaLumma!); - es_MX (thanks, cerealconjugo and Witixin1512!); - it_IT (thanks, BlackShadow77!); - ja_JP (thanks, CKenJa and ksk3110!); - ko_KR (thanks, qkrehf2!); - pl_PL (thanks, KarolOfGutovo!); - ru_RU (thanks, Pahuhopu!); - sk_SK (thanks, davx!); - tr_TR (thanks, gyrozeppelifan!); - uk_UA (thanks, unroman!); - vi_VN (thanks, baooduy!); - zh_CN (thanks, IdealNightOcean and Andows96!); - zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
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2.61 MB

1.18.2-1.2.1 Release 08.05.2023

Farmer's Delight 1.2.1 - 1.18.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
## 1.2.1 ### Updates - CraftTweaker integration has been re-enabled (thanks, Witixin1512!): - This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts; - Updated the Cutting Board: - The player can no longer "attempt" to process a carved tool. - Updated Cake and Pie slices: - When slicing a cake, slices will drop from the cut side in a neat little row; - When slicing a pie, slices will drop towards the user's side; - Eating either block or slice no longer causes potion particles when granting Speed to the user; - Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them; - Added Kelp to Crop Rotation advancement, as it can be cooked into food; - Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...; - Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions; ### Fixes - (1.19) Fix Stove not emitting particles or ambient noise; - (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI; - Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete; - Fix wrong criterion on recipes for smelting Golden Knives; - Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it; - The fix should potentially prevent other modded trees from converting Rich Soil as well. - Fix wrong composting rates for a few items; - Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable; - Fix Skillet being able to break blocks on creative, despite being a weapon; - Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife; - Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly; - Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!); ### Translations - Updated: - ca_ES (thanks, DyaMetR!); - de_DE (thanks, DaLumma!); - es_MX (thanks, cerealconjugo and Witixin1512!); - it_IT (thanks, BlackShadow77!); - ja_JP (thanks, CKenJa and ksk3110!); - ko_KR (thanks, qkrehf2!); - pl_PL (thanks, KarolOfGutovo!); - ru_RU (thanks, Pahuhopu!); - sk_SK (thanks, davx!); - tr_TR (thanks, gyrozeppelifan!); - uk_UA (thanks, unroman!); - vi_VN (thanks, baooduy!); - zh_CN (thanks, IdealNightOcean and Andows96!); - zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
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2.59 MB

1.2.0-1.19 Release 21.09.2022

Farmer's Delight 1.2 - 1.19

Supported Minecraft versions
1.19 1.19.1 1.19.2
Loaders / Platforms
forge
Show changes
## 1.2.0 ### Additions - The Cooking Pot now has its own **Recipe Book**! - Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes; - Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once; - Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code; - New foods: - **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops; - A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly; - **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation; - **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms; - **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too; - New blocks: - **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet! - You can bone meal the shrub to make it spread across nearby sand; - **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls! - Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!; - New tags: - `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default; - `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad; - `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration; - Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages; ### Updates - The Tomato crop has been redesigned: - Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes; - Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines; - Some of the Wild Crops have received some visual upgrades, both in art and in world generation! - Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt; - Wild Onions now scatter individual Alliums around them, making a more natural bush; - Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage; - Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant; - You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it; - Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it; - Updated a few recipes: - Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods; - Barbecue on a Stick can now be made from any cooked meat; - Milk Buckets and Bottles now convert between each other at a 1:4 ratio; - Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin; - Stuffed Pumpkin has a simpler, more sensible recipe; - Safety Nets can be loosened back into 4 Rope; - All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful; - Mushroom Colonies have been buffed in some ways: - They can now grow in any light level, and do so faster than normal; - They can accept Bone Meal to advance growth stages; - Skillet damage has been slightly buffed; - Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x; - All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**; - Added Better Combat integration for the Skillet (mace preset); ### Fixes - Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End); - Fix Rope not emitting sounds when entities are climbing on it; - Fix minor pixel inconsistency on all cross crop templates; - Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles; - Fix Rich Soil being tillable when the block above isn't air; - Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger; - The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger. ### Translations - Added: - vi_VN (thanks, baooduy!); - uk_UA (thanks, Altegar!); - Updated: - ca_ES (thanks, VerdaPegasus!);
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2.58 MB

1.2.0-1.18.2 Release 21.09.2022

Farmer's Delight 1.2 - 1.18.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
## 1.2.0 ### Additions - The Cooking Pot now has its own **Recipe Book**! - Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes; - Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once; - Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into: - Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code; - New foods: - **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops; - A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly; - **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation; - **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms; - **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too; - New blocks: - **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet! - You can bone meal the shrub to make it spread across nearby sand; - **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls! - Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!; - New tags: - `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default; - `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad; - `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration; - Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages; ### Updates - The Tomato crop has been redesigned: - Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes; - Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines; - Some of the Wild Crops have received some visual upgrades, both in art and in world generation! - Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt; - Wild Onions now scatter individual Alliums around them, making a more natural bush; - Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage; - Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant; - You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it; - Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it; - Updated a few recipes: - Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods; - Barbecue on a Stick can now be made from any cooked meat; - Milk Buckets and Bottles now convert between each other at a 1:4 ratio; - Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin; - Stuffed Pumpkin has a simpler, more sensible recipe; - Safety Nets can be loosened back into 4 Rope; - All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful; - Mushroom Colonies have been buffed in some ways: - They can now grow in any light level, and do so faster than normal; - They can accept Bone Meal to advance growth stages; - Skillet damage has been slightly buffed; - Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x; - All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**; - Added Better Combat integration for the Skillet (mace preset); ### Fixes - Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End); - Fix Rope not emitting sounds when entities are climbing on it; - Fix minor pixel inconsistency on all cross crop templates; - Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles; - Fix Rich Soil being tillable when the block above isn't air; - Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger; - The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger. ### Translations - Added: - vi_VN (thanks, baooduy!); - uk_UA (thanks, Altegar!); - Updated: - ca_ES (thanks, VerdaPegasus!);
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2.56 MB

1.1.2-1.19 Release 07.08.2022

Farmer's Delight 1.1.2 - 1.19+

Supported Minecraft versions
1.19 1.19.1
Loaders / Platforms
forge
Show changes
## 1.1.2 ### Additions - Added nl_BE translation (thanks, Sv3r!); - (1.19) Added Mangrove Cabinet; - (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat; - (1.19) Added `farmersdelight:add_features_by_filter` biome modifier: - A more granular modifier than `forge:add_features`, with allowed and denied biome filters, as well as temperature ranges. - All extra filters aside from `allowed_biomes` are optional. ### Updates - Updated the palette and textures for Ropes and Safety Nets a bit; - Moved a few registrations to DeferredRegister, in preparation for future ports; - Updated nl_NL translation (thanks, Sv3r!); ### Removals - (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks. ### Fixes - Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc); - Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk; - Fix loot item function registries sometimes causing a race condition during mod loading; - Fix Farmer villagers giving too much discount after every trade, when buying FD crops; - Fix wrong lang keys in pt_BR translation;
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2.47 MB

1.1.2-1.18.2 Release 07.08.2022

Farmer's Delight 1.1.2 - 1.18.2

Supported Minecraft versions
1.18.2
Loaders / Platforms
forge
Show changes
## 1.1.2 ### Additions - Added nl_BE translation (thanks, Sv3r!); ### Updates - Updated the palette and textures for Ropes and Safety Nets a bit; - Moved a few registrations to DeferredRegister, in preparation for future ports; - Updated nl_NL translation (thanks, Sv3r!); ### Fixes - Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc); - Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk; - Fix loot item function registries sometimes causing a race condition during mod loading; - Fix Farmer villagers giving too much discount after every trade, when buying FD crops; - Fix wrong lang keys in pt_BR translation;
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2.46 MB